The below list is a collection of new, high-priority issues that the development team is aware of. This list is not all encompassing, and can vary from game-build to game-build due to ongoing active development and bug-fixing.
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Cancelling a roll action with an attack may cause the rolling animation to break midway through playing.
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The GS 600 version of “Absolute Terror” Void Gauntlet weapon will always roll with a duplicate “Keen” perk. This is unintentional, and the second perk does not stack (which effectively becomes a dead perk).
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Changing default key-bindings will result in an erroneous debug response message when attempting to use the following keys as a new selection: C, Z, X, A, S, D, Q, W, E, R, F5, and ENTER.
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The User Interface in Outpost Rush will display original ammo count for ranged weapons instead of infinite ammo (within the game mode only).
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When using the Recall to Inn/Home/Spirit Shrine function (whether through fast traveling or using the unstuck feature), the progress circle UI element that indicates teleport progress is not visible.
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The new Trade Channel reuses the existing “Help” icon. This icon will be replaced with a unique indicator for trade in the near future.