over 2 years ago - Luxendra - Direct link

The below list is a collection of new, high-priority issues that the development team is aware of. This list is not all encompassing, and can vary from game-build to game-build due to ongoing active development and bug-fixing.

  1. Cancelling a roll action with an attack may cause the rolling animation to break midway through playing.

  2. The GS 600 version of “Absolute Terror” Void Gauntlet weapon will always roll with a duplicate “Keen” perk. This is unintentional, and the second perk does not stack (which effectively becomes a dead perk).

  3. Changing default key-bindings will result in an erroneous debug response message when attempting to use the following keys as a new selection: C, Z, X, A, S, D, Q, W, E, R, F5, and ENTER.

  4. The User Interface in Outpost Rush will display original ammo count for ranged weapons instead of infinite ammo (within the game mode only).

  5. When using the Recall to Inn/Home/Spirit Shrine function (whether through fast traveling or using the unstuck feature), the progress circle UI element that indicates teleport progress is not visible.

  6. The new Trade Channel reuses the existing “Help” icon. This icon will be replaced with a unique indicator for trade in the near future.

over 2 years ago - Luxendra - Direct link

[New] We have found a critical issue with the “Drop All” inventory UI function and it has been temporarily disabled until we remedy the problem within next week’s PTR patch.