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Play New World
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0s | silent death team |
---|---|
2s | those are really dark and greedy but |
5s | believable yeah I'd say our artists |
8s | really love the dark and pretty stuff I |
10s | don't know if we've done as much of it I |
11s | think we want to do a lot more of it in |
13s | the future |
13s | [Music] |
15s | [Applause] |
20s | unfortunate tournament the show where we |
21s | talk about all things new world today we |
24s | thought it'd be great to talk about |
25s | outfits and skins and some of the |
26s | process behind that so I'm joined today |
28s | by sojin and Gabby so we're going to |
31s | talk about skins |
33s | so maybe to kick it off I think it'd be |
35s | great to talk about maybe just some of |
36s | the process like what are the steps we |
38s | go through when we're designing skins |
39s | like who looks at them what kind of |
41s | stuff do we talk about when we are |
43s | designing skins we want it to be |
45s | something unique and interesting so play |
48s | it when players can be really proud of |
53s | um and we also understand how important |
55s | it is for players to customize their own |
59s | characters absolutely we have like a lot |
61s | of different kinds of players right like |
63s | different things always resonate with |
64s | different people I think that's always |
66s | interesting when we're coming up with |
67s | ideas because we're thinking about like |
69s | okay there's this group of people and |
71s | they're really into this stuff but |
72s | there's this other group of people and |
73s | they hate that stuff and they're really |
75s | into this stuff and like so we have to |
76s | come up with a lot of different ideas so |
78s | we're always trying like new and kind of |
79s | unique stuff with the skin designs or |
81s | with the outfit designs trying to come |
83s | up with something special trying to push |
84s | the envelope I think that's like our our |
87s | aesthetic in general is we're always |
88s | trying to like figure out what's the new |
90s | push try trying to push the envelope and |
93s | like get sometimes we get into |
95s | interesting spaces that way yeah |
97s | um and not just pushing the envelope on |
99s | on these signs but also on our like |
103s | um |
103s | limitations and how we can improve and |
106s | evolve our systems to keep growing and |
109s | make new ideas out of the current ones |
112s | that we have or like new ideas |
114s | completely with different |
116s | um I don't know ways of |
118s | owning something or having a weapon or |
120s | having a skin in like an armor yeah |
123s | stuff like that it's funny I'm seeing |
125s | the game a lot people mix and match gear |
127s | a lot too or we design we usually design |
128s | things as sets so we're like okay this |
130s | is a full outfit top to bottom it's |
132s | boots gloves helmet and chest pains it |
135s | all kind of goes together but then we |
136s | see a lot of players are like Oh I like |
138s | that helmet but I like these pants and I |
140s | like this chest piece and there's a lot |
143s | that forces us to think about a lot too |
145s | like how do these sets go together we |
147s | have all these metrics about like where |
150s | the pieces fit like how does the helmet |
152s | fit to the neck okay well what if you |
153s | put a different helmet there oh no it |
155s | clips and like okay let's make sure that |
156s | it doesn't clip yeah those are the type |
158s | of limitations that we need to always |
160s | take in into account when we create |
162s | designs and um different type of funny |
166s | because um when we are communicating |
169s | with concept artists we always encourage |
171s | to shoot for the stars |
174s | it can cause yeah some issues that we |
177s | always sometimes we have to dial back |
180s | but luckily we have really talented Tech |
185s | art and in engineering team they are |
188s | always working to improve our tools and |
190s | such yes as like as a mantra that's |
193s | always we would push like let's just |
194s | shoot for like let's make something |
196s | really cool and interesting and then we |
198s | get into the nitty-gritty of like okay |
200s | how do we make this actually work well |
202s | there's like oh this is like too many |
203s | texture sets and like oh my goodness |
205s | well we have to figure out how to like |
206s | balance that all like oh now there's the |
208s | scene with like 100 players all at once |
210s | and it all adds up and like okay how do |
212s | we make sure that the game is still |
213s | performant and so there's all these |
215s | things we're thinking about but I don't |
216s | I think our goal is that like that's all |
218s | kind of under the hood we're peeling |
220s | back the curtain a little bit here but |
222s | the players they should never even have |
224s | to think about that they're they're |
225s | focused on like how do I look cool |
226s | what's an outfit how do I express myself |
229s | I I was going to say for me this time |
231s | period the game is set is always really |
233s | interesting because we're pulling |
235s | reference from Real World cultures all |
237s | over the world we want a tournament is |
238s | this like island where all these |
240s | cultures all come together and clash and |
242s | then they they sort of evolve and have |
244s | different looks and there's like |
245s | Supernatural stuff so like I think an |
247s | example really early on that I really |
249s | liked was how we designed the Roman |
251s | outfits that came in Brimstone Sands and |
253s | we hinted at this even way before |
254s | Brimstone Sands came out but like what |
257s | do Romans look like because they came to |
259s | a tournament they encountered you know |
261s | these various Supernatural things and |
264s | like how did their gear evolve what did |
266s | it look like over time did they have to |
268s | like do stuff to like I gotta reinforce |
270s | because there's like a horrible monster |
272s | that's attacking me so my my plate isn't |
274s | really gonna like defend against that |
276s | that was the point where it it's still |
280s | based on historical elements but we made |
284s | reimagining |
286s | um what's going to happen between a |
288s | tournament |
289s | I think there was a pivotal point point |
291s | yeah reimagining the current designs or |
294s | like the current cultures that we have |
296s | but making them work into a tournament |
298s | like |
300s | work in the world yeah in the designs |
303s | and in the type of like |
305s | um |
306s | culture that actually eternum is yeah I |
310s | think that's something I bring up a lot |
312s | with the art team as a whole they're |
314s | like oh that's a cool design what what |
317s | makes it new world designs how do we |
319s | make sure that it feels like it's ours |
320s | that it like fits in the game that |
322s | people understand it it's not going to |
324s | feel out of place |
325s | I think we experiment a lot with like |
327s | what does that mean but we're always |
329s | evolving that trying to grow it maybe we |
331s | can talk about what is even the |
334s | um New World look yeah what's our |
337s | signature I think there's there's a |
339s | bunch of aspects to it I almost want to |
341s | hear both of your take but I know for me |
344s | we always think about like what's the |
346s | story what's the name of the tournament |
347s | is this like mythical Island it's it's |
350s | all these different cultures coming |
351s | together it's supernatural stuff there's |
354s | the loss and the angry Earth and |
355s | Corruption so there's all these like |
357s | primordial forces that are all sort of |
359s | butting up head to head against each |
361s | other |
363s | um and I that obviously like factors |
366s | into the outfits you know do outfits fit |
368s | into each of these different themes are |
369s | they part of the lost or is it something |
371s | else entirely so I think we're always |
373s | trying to tell a story with the outfits |
375s | but then even a layer deeper than that |
377s | there's like trying to put the eternum |
379s | twist we call it like made in eternum |
381s | what's an outfit it's made in a |
383s | tournament how did it evolve |
385s | um it's kind of like it also putting |
387s | into the age of exploration like we |
390s | can't yeah we have magic and stuff like |
392s | that but also many of the outfits and |
395s | are more well weapons as well they are |
398s | made by hand they are made by people |
401s | actually in the world of eternum and |
403s | it's just not like it popped in there |
405s | all of a sudden so everything needs to |
407s | be also grounded and um into the time |
411s | era yeah I think the key is grounded |
414s | with some magical touch yeah yeah |
417s | there's like we really we put a ton of |
419s | effort into like trying to make |
420s | everything look handcrafted because we |
423s | want to in players because there's a lot |
424s | of crafting is a huge component of the |
426s | game right so we want players especially |
427s | when they're crafting gear to feel like |
429s | oh I like made that thing and it looks |
431s | like I made it and yeah it has that |
433s | evidence of craftsmanship but then |
435s | there's the supernatural aspect of like |
437s | okay if I had this magical gem and it |
439s | gave me super powers like how would that |
442s | affect my outfit I'd probably feature |
443s | that in some way and so then that goes |
446s | into the gear too |
447s | I think there's there's all these like |
448s | layers of thought process when we're |
450s | picking themes and outfits like what's |
453s | gonna resonate and what you know what |
455s | what makes sense in the world what tells |
456s | the story yeah it kind of all fits |
458s | together makes them look realistic as |
460s | well yeah yeah I think it's really good |
464s | important to be keep in mind diversity |
468s | and we are also trying to introduce a |
471s | lot of different culture but there's |
474s | always challenges because we want to be |
477s | respectful we want to represent the |
480s | culture the correct way so there's a lot |
484s | of research going into it yeah what kind |
487s | of research stuff are we doing when |
489s | we're making some of these sets or |
490s | looking at even outside of outfits just |
492s | we're digging into some of these |
494s | cultures |
495s | um we look at a lot of books and |
498s | of course Google but |
501s | um yeah it's just talk to a lot of |
504s | different people from different culture |
506s | we have a lot of people working in the |
510s | company who's from different parts of |
514s | the world so we are engaging a |
517s | proactively engagement conversation with |
520s | to really dig into that culture and get |
524s | more information yeah yeah we normally |
526s | also have like this meeting with a |
530s | couple of people in the team that will |
532s | let us know if like we're doing |
533s | something that may not be the best right |
537s | now or the best at all and then we can |
539s | move on from there and try to look for |
543s | other paths yeah that's more we're |
545s | trying to like you know we only know so |
547s | much about the world individual people |
548s | we're always trying to like let's find |
550s | experts let's make sure that our our |
553s | assumptions are correct or like making |
555s | sure that we're representing this |
556s | correctly and I think sometimes they |
558s | point out stuff that were like oh I |
560s | didn't even think of that like yeah and |
562s | I think we get idea from that too we're |
564s | like hey have you looked at this this is |
566s | how they actually do this in this |
567s | culture I'm like oh that's really cool |
568s | let's make sure that we like bring that |
570s | into our world because we want to make |
572s | sure that cultures is really represented |
574s | correctly |
576s | um but yeah I think any favorite outfits |
579s | are like designs you guys really liked |
580s | as we went along stuff that stands out |
583s | to you well |
584s | there's a lot but um |
587s | 10 tours of |
589s | um favorite more greedy and dark outfit |
593s | but actually there's a lot |
596s | um in new content coming up but we can |
599s | talk about that |
600s | but if I have to pick one from previous |
604s | release |
606s | um I think the silent death team |
610s | especially the light one and light set |
613s | and medium set those are yeah yeah |
618s | um those are really dark and greedy but |
621s | believable yeah I'd say our artists |
623s | really love the dark and pretty stuff I |
625s | don't know if we've done as much of it I |
627s | think we want to do a lot more of it in |
628s | the future yeah we're experiencing uh a |
631s | lot of that |
633s | of those type of themes so we are trying |
636s | to move forward into making more of |
638s | those any favorite thing you who you saw |
640s | come through there is one which I know |
642s | the internal name of it but it's not the |
645s | external name of it |
647s | um it's the |
650s | um describe it paint a picture with your |
651s | words yeah it's called Invasion invasion |
654s | is curvisher but I think outside in the |
657s | game it's called Champion Defender and |
661s | um it's the one that they use for a lot |
662s | of promos |
663s | the one with the spikes in the shoulders |
665s | and the spikes in the helmet yeah I like |
668s | I like that one |
670s | I think it's it has very like dark |
672s | colors but it's I don't know the |
674s | materials are pretty cool yeah something |
676s | you said I want to touch on like I think |
678s | we're always looking at you know what |
681s | since resonate with people what things |
683s | they react to there's a lot of like |
686s | there's skins that drop as rewards and |
688s | their skins that drop you know through |
690s | MTX and some of this other action and |
692s | there's like just gear that you get in |
693s | the game I think we're always trying to |
695s | like find a nice balance to like all |
698s | both of those those categories are |
699s | really important to us but I think we're |
701s | always looking at their feedback trying |
703s | to see like what kind of sets sort of |
705s | gravitate towards people and coming up |
707s | with new and interesting sets is like |
709s | that's the new thing I want to chase |
710s | that's you know end game MMOs it's |
712s | fashion this is this is all about |
714s | fashion right Cosmetics yeah |
717s | I mean |
719s | um |
721s | the armored armors that creation it |
725s | doesn't always process doesn't always |
727s | end up the same way but |
730s | we sometimes we Face challenges and |
732s | sometimes we make mistakes but what's |
735s | most important thing is we always learn |
738s | from the mistakes and try something new |
743s | the whole game as well I think we're |
745s | always looking at like how do we grow |
746s | what's the next cool thing we can add |
748s | what are players asking for what are |
750s | they looking for |
751s | so I think that's important but it's |
754s | important like you said not just for |
756s | um |
757s | the the store but also for like the |
759s | drops we just try to see it as a whole |
762s | and not necessarily like all the coolest |
765s | things for here or the coolest things |
766s | for there it's just like everything as a |
769s | whole and we try to go and learn through |
771s | the process of what the players like and |
773s | then we move from we we move towards |
775s | there on both sides drops and stores as |
778s | well do you guys have any thoughts on |
780s | cosplayers like like people taking your |
782s | art and uh making it real like have you |
786s | seen any cosplayers that you really like |
787s | you yeah I've seen a few of cosplayers |
791s | uh there's actually one person in the |
794s | team that did a cosplay of a very cool |
797s | outfit and I'm very excited when I see |
800s | those yeah when I see that it's always |
802s | exciting yeah like wow how did you put |
805s | that up you know I'm not cosplayer |
806s | something you uh your contact comes to |
808s | life in in the game but and then you see |
811s | it in real life yeah amazing it's very |
814s | exciting it was very fun yeah I think we |
816s | even some of the outfits I know some of |
818s | our signature characters we were in |
819s | thinking about like we've had the design |
822s | and we're like this is going to be a |
823s | little complicated if someone tries to |
825s | make this as an outfit maybe we should |
826s | make this a little a little clearer yeah |
828s | because it seemed like we wanted people |
831s | to do that like we want to encourage the |
833s | community to get involved yeah you know |
836s | um so how about we talk about dice yeah |
838s | yeah I think that's an interesting part |
840s | of outfits as a whole is players get |
842s | these dies in the game they can apply |
844s | them to their gear I've seen some crazy |
846s | colors in the game but in a good way in |
849s | a good way I think it's it's just like |
850s | another layer of player expression and |
852s | like right along with that transmog is |
854s | our upcoming feature you know soon to be |
856s | coming to the game I think I'm super |
857s | excited for that because there's so many |
859s | outfits that players have especially in |
862s | early levels that they just sort of like |
863s | they wear it for an hour a couple hours |
865s | and then they get another piece of gear |
867s | and that Gear's gone but there's a ton |
869s | of really cool looks in that early stuff |
871s | that now I think we can see players can |
873s | express themselves even more they can |
875s | swap out what their visual is and not |
877s | worry about what the stats are so much |
879s | yeah I know that there's a lot of um |
882s | skins in the store too that we have that |
885s | are not currently dietable and I know |
886s | there's a lot of desire for this so |
888s | that's something we're looking at for |
889s | transmogous can we get all the Skins to |
891s | be dyable so that it's a sort of full |
893s | expression across all the set which I'm |
895s | pretty excited for we'll see I remember |
898s | are seeing a player with the boy band |
900s | armor some time ago and everything pink |
902s | I'm like that works that kind of works |
906s | it looks cool |
908s | um yeah definitely looking forward into |
911s | how we we are |
914s | experimenting about the dice and the |
916s | transmog for the things in the store I |
919s | think I think it'll players will be |
920s | excited for that |
921s | so that brings us to our community |
923s | question of the week and what we want to |
926s | know is are there any themes or outfit |
928s | ideas that you have that you'd love to |
929s | see in the game what kind of outfits do |
931s | you want to wear what kind of outfits do |
932s | you like to wear on your player |
934s | um let us know in the comments below and |
936s | uh don't forget to subscribe if you want |
939s | to see more of this kind of content and |
941s | with that we'll see you in a tournament |
948s | [Music] |
949s | [Applause] |
956s | thank you |
958s | [Music] |
959s | [Applause] |