almost 2 years ago - Play New World - Direct link

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0s let's go we need more land talking to
2s him about moving mountains here so how
5s about building mode I can't get him to
6s shut up more land already come on
9s [Music]
10s [Applause]
15s hey everybody welcome back to forged in
17s eternum I'm Mike and joining me today
19s are Charles and Rosie
22s and today we're going to be talking
24s about uh Zone creation and what our
26s process is in creating a Zone and that
29s really all starts from Scott yelling at
31s us that we need more land
33s um
34s that aside we also like to talk about
36s high level themes and places we want to
39s go to so I think it really starts with
42s what's awesome where do we want to go
44s why is that important why is that
46s different and why is it new to eternum
49s and so why don't we start there what are
51s kind of the themes that we explore when
53s we go about it I mean a lot of it I
55s think starts with like our our setting
58s is really interesting we have like
59s cultures coming from different places
61s but then we have all the supernatural
62s stuff so I think we're usually thinking
64s about like what's an interesting culture
66s that's going to fit in here how does
67s this fit into the overall story what's
69s something we haven't done before we want
71s it to feel new and interesting
73s well what else do we think about it's
75s kind of like the the world of myth and
77s Legend right so we think about things
79s that are like you know what would you
81s know a Yeti look like a Sasquatch that
83s is through the lens of a tournament or
85s different types of creatures
87s um
88s and then think about cinematic moments
91s too like you know
92s Grand shots or yeah uh making it
96s revealing to the to the player and
99s something amazing to look at and and key
101s landmarks right so it's a little bit of
104s theme park design when we think about an
106s area it's like hey what are the
107s signatures whether it's a biome or like
110s a structure what are the cool right
111s right like thinking about Disneyland you
114s can see the Matterhorn from wherever you
116s are in Disneyland so we want to have
117s landmarks that the players can Orient
120s themselves to as they're traveling
122s and then mechanically we start thinking
125s about like oh what are the cool things
127s that I can do in these areas and some of
130s that you've seen in like the msq and
132s even Brimstone like or like we have
134s unique types of traversal or puzzles
136s that are informed by the environment
138s that you're in that I think are really
139s cool yeah
140s I think that that plays into the zones
142s in interesting ways too so you take like
144s Weaver spend there's a swamp and like
146s okay swamp like what does that mean for
147s gameplay and have all these rivers and
149s they're like oh you have to end up like
150s trudging through the water a lot but
152s then the creatures like there's a gator
153s and like that affects how you like
155s interact with the Zone you're like well
157s I don't want to go through that big
158s swampy area because I know it's just
160s infested with gators something like
161s maybe use this like high bridge but then
164s there's like stuff on the bridge and
165s like you like it affects how you think
167s about navigating versus some of the
168s other zones you're like oh there's like
170s these straight shots and it's really
171s easy but then you know you have to deal
173s with other stuff yeah so at a high level
175s our brains start going like hey there's
178s all this cool stuff and we'll start
180s honing in on one particular idea and
182s we'll start working with the the quest
184s team on the narrative and the lore of
186s like okay from a story perspective we're
188s going from one space into another what
191s is that bridge why does it make sense
192s for players on this journey that I'm on
195s like how do these things tie together so
197s at that point like our little high level
199s themes and roundabouts of like yeah we
201s think we have these mechanics we have
204s this high level story we're telling and
205s these kind of like uh
208s ideas that we want to present and so
210s then from there this is where the fun
212s part starts uh everything goes on paper
214s so we start writing design documents and
217s start really outlying outlining those
219s beats uh and
222s partially we start getting into software
224s into our landmass right we start
225s identifying where are these points of
228s interest actually going to live in the
230s environment and how does the player flow
232s through the environment and experience
234s the story along the way
238s so we can't do everything but we try to
241s map out
242s what does the perfect world look like
244s when we have all those things in there
245s and then we start prioritizing those
247s things
248s and then also working with our partner
250s teams because
251s we can build out this fantastic world
253s but things need to live within the world
256s so NPCs Ai and then by four locations
261s yeah new architecture types
264s yeah
265s anything to support the storyline
268s so Quest iOS so the things that you
271s interact with in the world uh the unique
276s kits that we build out but then we
278s really focus on what is the priority for
281s telling the story yeah and where do we
283s think most players are going to go and
286s those are kind of like the key focuses
287s that we work backwards from is making
289s sure that we hit those notes
291s and then within that allotted time frame
294s we start to fill everything else in and
296s matriculate it out so identifying those
298s locations also you know the other parts
301s that always need to be maintained like
303s our events or
306s yeah we have to find spaces that's
308s another challenge is finding spaces to
310s add things continually
312s um within the map and having them in
314s good locations for players that that are
317s constantly turning over and changing
319s yeah and we have this like living world
321s and we really want to bring that sense
323s that like there's some Dynamic stuff
325s happening and there's like these
326s landmarks but then there's stuff that
328s moves in between
330s and I'd like I don't know where I feel
332s like we're presenting it like very
333s challenging which it is so I think you
335s think about building a Zone it's like oh
337s I'm like building a world and bringing
338s things to life but there's actually like
340s a lot of like really grueling like okay
343s here's the elements and like they don't
345s quite all fit together and there's not
347s enough time to build half of them and
349s there's a lot of like I don't know
350s debating back and forth but we leave a
352s lot of ideas I think we leave a lot of
354s ideas on the floor they're like we'll
356s come back to later we usually do maybe
358s try to tie it into like a future Zone
360s we're like oh you know what we really
361s like this idea let's see if we can bring
363s it back and sometimes it's not even with
365s Zone development sometimes it's an idea
367s that when we have an event that we're
369s gonna go live with we're like oh maybe
371s we have an opportunity to bring it in
373s with that that holiday event instead so
375s as you can see like now we're doing more
377s work on world bosses and you can see
378s that when we did the balfazoo fight and
382s like we we keep piggy backing off of
383s different ideas that we didn't have an
386s opportunity to do necessarily in the
388s world design but we're able to execute
391s in either the next zone or the next like
393s event that we do which is really
395s rewarding one thing you kind of touched
397s on is there's a lot of stuff that's you
400s know moving and we need to account for
402s so we have tons of checklists and we
404s need to make sure like hey we know that
407s we have open world PVP where the
408s locations of the Forts and the
410s settlements and the other things that
411s need to be intact when we deliver
413s different types of zones basically what
418s needs to be there in terms of
420s gatherables and what are the reward
422s Loops because you know we have level
424s ranges there are predicted ranges that
426s we think players are going to be in any
428s given zone or depending on the
430s activities so we always need to be
431s mindful of
432s you know what resources are there where
434s we think players are going to be in
435s their progression that's so they have
437s access to certain things there's there's
440s a lot that goes into the zone
441s it's pretty much organized chaos all the
444s time yeah yeah for sure
446s that's just from like you know design
448s and art and on top of that we have you
451s know music and all the beautiful music
453s and the sound effects yeah the ambience
454s it's created with uh with Jed and and
457s that team so and all the visual effects
459s as well oh yeah
461s other the music's a funny one too
463s because there's like some of these zones
465s like winswords one of our very early
466s early zones we've worked on like that
469s was sort of a Proving Ground for a bunch
470s of stuff and the music came way later
473s and I think like but once the music came
476s in it was sort of like oh oh that's what
478s the song feels like it like it like
480s clicked into place and like it like it
482s had just been designed for that all
483s along I always think about music in
486s terms of emotions it's like that that's
489s the one thing that can hit you so hard
492s and get you so involved uh mentally into
495s that space that I
497s to me it's like pouring kerosene on our
499s fire as far as like getting you so uh
503s entrenched
504s and in the mood in the mood and all in
507s in the theme is it's a great rapper to
510s have along with everything else we do
512s with the atmospherics of lighting the
515s effects yeah I love how it went I was
518s just running again alongside uh eclipse
521s and everything was echoing you know the
524s sounds just they really do bring
526s everything to life and it's kind of
528s rewarding to create something and then
531s have this other element come in and add
533s to it and make it even better
536s and then one last big portion of our
538s Zone creation is obviously the testing
541s and making sure everything's going to
542s run at scale
544s um so a lot of things that we think
545s about too is we develop zones is like
547s how are players getting distributed
549s within that zone so they're not always
551s all clustering in the same area so it's
553s all about
554s knowing the player's golden path also
558s awareness of where they're going to go
560s for rewards where their end game is
562s going to be so it's all things that we
564s need to consider when we're developing
566s like uh player traffic understanding
569s that flow getting that feedback of where
571s it's fun to be where it's not fun to be
573s and then just emerging gameplay too on
576s where players are going to wind up so
578s lots of QA and we'd love everyone on the
581s PTR so always join the PTR it really
584s gives us good Insight on where we need
586s to make our adjustments uh to flow but
589s we're starting to establish even better
591s best practices as far as like how we're
593s Distributing players and and what that
596s looks like I'd love to ask a question
599s for like either of you or both like is
600s there any like surprise moments that we
603s had like something emerged that you know
605s happy accidents that made his own kind
607s of come together
608s or sort of the process that like made it
610s work
611s I think the one that sticks out largest
613s for me and it's not recent but just the
615s way Elite chess runs kind of like
617s organically started to form and then
619s players would find brand new paths that
621s we didn't consider and that's kind of
624s like the way they run it like I've been
626s on like you know Merck Garden runs up in
628s the Shattered Mountain where it's like
630s you know we path up on top of like
632s Cliffs and roofs and just different
634s paths to get to everything super
635s efficiently so like I loved how that
638s organically formed or even how when
640s people run Sirens like they have really
641s distinct paths I remember playing in
643s Mirror card with I was sort of playing
646s playing in the game shortly after launch
648s I think and I was just you know acting
650s like a player I wasn't revealing I was a
651s Dev and I went sort of joined up with a
654s group going sort of running through my
655s card and they had this path that I had
657s no idea that it was there and like they
659s like skirted around some of the some of
661s the encounters to get to something I was
663s like oh this is really neat I'm gonna go
665s tell some people that we got to close
666s off this path soon this is this is uh
669s skipping a bunch of content but it's
671s cool this out so there might be a Dev
673s playing with you you might not know
676s but that doesn't guarantee we're going
677s to close off all the paths no I'm
679s someone kidding but it'd be we'll figure
682s out ways to make the other stuff more
683s rewarding yeah but we love like that
686s just oh organic usage I think that's one
689s of the things I really like about our
690s game is like you you can Crest over any
693s like Horizon and see something vast and
696s beautiful and different depending on
698s where you are in the world I really like
699s the screenshots that we see on Reddit or
701s the forums oh I love the map that the
704s players made I use that actually when
706s I'm playing but also when I'm just
708s working I'll use it to find stuff go a
711s little bit more quickly some more
713s players are really like they they get a
715s lot of stuff like really fast yeah
717s well I think that's a great place to
719s wrap things up
721s um thank you for watching this week if
723s you like what you're seeing go ahead and
725s hit the like And subscribe buttons on
726s all and follow us on all of our socials
728s as well
729s um I will leave you with this community
732s question what is your favorite POI or
734s activity running around in a tournament
737s um
738s what is your most beautiful spot that
740s you see in the world that you're just
741s like this is amazing and I got all the
743s feels really interested to find out and
746s we'll see you guys later in the term
748s bye
750s do the Cyclops have names and are there
753s any meaning behind the names
756s they do have names but I can't pronounce
758s them
759s [Music]
761s [Applause]
766s [Music]
770s [Applause]