Greetings Adventurers,
The team is looking to collect feedback on the Spear Changes.
We’d like to emphasize testing towards performance and balance evaluation through both PvE and PvE combat, in addition to general skill/perk usage.
Goal was to buff some of the lesser used abilities as well as improve the modifier for the Coupe De Grace upgrade to sweep, its previous setup made it questionable to whether or not it would be worthwhile to take.
- Adjusted the distance the player would move towards the target when doing a heavy attack. The heavy attack was pulling the user too close resulting in the Deadly Reach passive not being able to trigger consistently.
- Sweep
- Coup de Grace: Increased damage scaling from 125% → 150%
- Coup de Grace: This attack is now flagged as Heavy, allowing it to trigger Heavy-related passives.
- Skewer
- Increased bleed damage from 10%→ 20%
- Perforate
- Increased damage scaling from 70% → 80%
- Fixed a bug which caused the passive Continuous Motion to not reduce the cooldown of Perforate.
- Cyclone
- Increased damage scaling from 110% → 130%
- Vault Kick
- Fixed an issue where Vault Kick’s cooldown began 1 frame before the hitbox would appear. This resulted in the ability going on cooldown if the attack was interrupted early even if it did not hit.
You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.
Your help in keeping feedback unrelated to the issue above regarding the Spear out of this focus thread is much appreciated!
Thank you for helping make New World the best game it can be!
See you in Aeternum!
As this intended for information gathering and not strictly for discussion, we are enabling slow mode for this post, thank you for your understanding!