over 2 years ago - Luxendra - Direct link

Greetings Adventurers,

With this PTR release, we are introducing a new end-game feature: Expedition Mutators!

Expedition Modifiers: Mutators

With this PTR release, we are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Elite” and “Named Enemies” found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear can be found, providing additional means to increase your power level.

This system is intended to rotate through a unique combination of expeditions and mutators each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max difficulty. However, during this PTR cycle, these rotations will be placed on an accelerated schedule so that everyone will get a chance to play a variety of mutations on several end-game expeditions.

Please be advised that “Recommended Gear Score’” levels for a Mutated Expedition is important, as it directly factors into enemy scaling — and by consequence, your chances of success.

We expect higher difficulties to be extremely difficult, and so we will be very interested in group outcomes and scores — especially from those who consider themselves highly competitive or highly skilled. To accommodate for this month’s PTR playtesting, players will be given a starting 600 Gear Score loadout.

Entering a Mutated Expedition
On the PTR, all players will be issued a generous sum of keys to run expeditions.

Upon approaching and interacting with the expedition menu, players will be able to see the type of mutator available, the mutation level, Gear Score recommended to advance, and lastly if they meet qualifications for entry.

Scoring & Advancement
Score is performance based, taken from a combination of categories. Score is also a shared value for group members.
The following categories count towards the group’s overall score value:

  • Time: The better the time, the better the score. Calculated at the end of a run.
  • AI Kills: A target value for killing a predetermined amount of enemies within the expedition.
  • Takedowns: A target value for killing “Named Enemies” within the expedition.
  • Team Wipes: Each team wipe during a boss fight reduces the score by a significant amount.
  • Respawns: Each respawn reduces the score by a moderate amount.

There are also Bonus Multipliers for run efficiency, minimal respawning/wiping, speed, and taking down all targets. These are calculated at the end of the expedition run. The score ranks are Bronze, Silver, and Gold.

Advancement through each mutator difficulty level requires reaching a predesignated level of proficiency within the highest achieved level. Higher scores mean advancement to higher difficulties, which in turn lead to bigger rewards.

Did you encounter a new gameplay bug, stability issue, or performance problem with Expedition Mutator content? Let us know below! Be sure to check out more Mutator variants every 48 hours.

During your playtest of Expedition Mutators, we’d like to emphasize feedback centered around the mutations, readability, scoring, difficulty, etc…

Please report related bugs and pieces of feedback regarding this experience from the PTR here. Thank you!

If you are experiencing a bug, please utilize the following template:

  • What is your character name in the PTR:
  • What server/world did you experience your issue on:
  • Describe the issue you are experiencing:
  • Is this a bug or an exploit:
  • (if a bug) How did the issue effect your gameplay:
  • (if a bug) Were you able to recover from the issue:
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced:

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Expedition Mutators out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!

As this intended for information gathering and not strictly for discussion, we are enabling slow mode for this post, thank you for your understanding!

over 2 years ago - Luxendra - Direct link

As a note, currently, expeditions are on an accelerated mutation rotation schedule, specifically for the PTR to ensure that players will be able to test the most amount of combinations available.

Expedition Mutations will change every 48 hours, approximately at about 1:30pm PT / 4:30pm ET / 10:30pm CET. The cycle repeats as follows: The Dynasty Shipyard → Garden of Genesis → The Lazarus Instrumentality