over 1 year ago - Play New World - Direct link

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0s We're definitely listening to feedback there and we can't always action on it very short term.
4s Something like the Faceless fight has a very long tail, takes a while to develop. The point I'm trying to make there is, w are listening to your feedback and we are 100% going to be incorporating that feedback into future Seasons.
13s So while you might not see immediate changes, we're listening.
21s Welcome to Forged in Aeternum where we talk about all-things New World.
25s Today I'm joined by Patrick, our Seasons Design Lead, and Katy, our Live Lead.
30s Today we got a fun topic.
31s We're gonna talk about the PTR and how it changes what we're developing, both in the short term and the long term.
37s Katy, why don't you start us off a little bit and talk about sort of like the timing of PTRs, the overall goals, what our main ideas are?
44s Yeah, so the PTR, the Public Test Realm, we release that ahead of all of our major releases moving forward.
52s That will be ahead of our Seasonal releases.
55s So it could be a varied amount of time, to be quite honest.
59s Sometimes we'll release it a month ahead of time, sometimes a few weeks ahead of time.
66s It just depends on what we specifically need from the players and we'll give them patch notes that say what we're looking for, what we change in case there's something interesting that they want to test.
76s But in general, what we're looking for in the Public Test Realm is, all those individual players - they have different styles, they have different things that they're interested in.
84s PVP or PVE or PVX if they're into both.
87s And so what we want is for them to join and play like they would normally play.
91s Just hop in there, give us a little bit of scale, but then mostly give us that piece that we don't know, which is how you specifically play.
99s And so that's what we're really looking for.
101s And like, is it fun?
102s That's like the main thing: did we make some choices that you like?
107s You won't agree with all of them, but we want to know that when you hop in there, you're having a good time in our game.
112s Yeah, that's great.
113s And there are specific threads on the forum that sort of asks, you know, about the parts that we want tested, right?
118s Yep.
118s Yep.
119s We open up specific threads.
122s Our Community Managers manage that.
123s They talk to our leads and they get specifically what the leads are looking for.
128s There may be a gap in knowledge or potentially a blind spot that we just want to make sure that we hit right.
134s So yeah, so those open up and you can you can post there, but you can also use the in-game reporting if you have something that you want to, you know, bug or something that you're miffed about in the PTR.
144s It goes to the same tool that we use for the live product, but we can obviously filter it to the PTR so you can get specifics that way.
154s Awesome.
155s Well, let's dig in on some specifics.
156s So a big part of the the last PTR was Seasons.
160s Now talk to me a little bit about progressing the Season Pass, how players felt about that, any changes we made with that.
166s Yeah, absolutely.
167s So we were really excited to get the Season Pass on the PTR with the last release, and like Katy said, we opened up a focus thread on the forums that gave players an opportunity to give their feedback and we got a lot of good feedback around the Pass as a whole.
179s Players liked it.
180s They liked the list of activities that they could go partake in in order to progress their Pass.
185s One of the areas, though, where we came up a little short was the ability to passively progress your Pass by doing other activities that you like.
192s So if you're a player who really likes 3v3 arenas, players wanted to be able to go in, hop into a 3v3 arena, earn a bit of a Season experience to progress it.
201s Initially, the only way you could get experience from something like a 3v3 arena was winning the entire match.
206s So all three rounds, based on our metrics.
208s You know, you have a 50/50 chance of winning any given match.
211s So there were a lot of matches where you weren't going to get a lot of experience.
215s So we took activities like Arenas, like Trials, Invasions, War and others, and we significantly increased the amount of Season experience they passively give.
224s So this means that all those activities you're doing on a daily basis are going to be a lot more rewarding.
229s That was one big change we made.
230s Another really big one was players wanted a general experience in literally every activity in the game to progress their Season Pass.
237s We're calling that just general passive experience.
240s How that works is any player experience you earn, you get 10,000 experience requests, for example - that now transitions over to Season experience.
248s Every 10,000 experience you hit, you get a bump of Season experience.
251s It's a great way to make yourself feel like you're progressing, doing anything you do.
255s That's a great change that we made directly, thanks to feedback from players on our PTR.
258s Yeah, and we had in one of the previous videos, we had mentioned that you could passively move through the Pass, that you didn't have to focus on all of the activities in the journey.
270s And so when they called that out in PTR we realized that we hadn't gotten as far as we needed to.
275s I think this is really cool because you can use the Season Pass as either something that you can just play your normal way of playing and you still get credit for it.
283s Or if you join in, you're like, I don't know what to do today, open your Season Pass and now you can be directed to specific things in your activities, which I think 3v3s are in there as part of that too.
295s So you can get a little extra.
296s Yeah, it's a tough balancing act, right?
298s Because we want to provide directed goals, but also want to do passive.
301s So finding the right balance of those two is is is great to get feedback on.
307s What about the Activities Card, Patrick, any changes there based on feedback?
311s Just a few.
312s So we looked at the data that we got from PTR and player sentiment, and the biggest change we made was we adjusted the categories of a few activities.
320s So if you're not familiar with the Activity Card, there are different categories for different activities you can partake in, and when you complete that activity, you get to stamp your card.
327s So players found that this Season category, which encompasses pieces of content that we deliver with the Season, they found those activities really hard to complete because there weren't a ton of them.
337s So we went in and rearranged a few activities.
339s Things like completing the Empyrean Forge is now a Seasonal activity.
342s Killing Varangian Knights is also a Season activity.
345s What this means is, while doing something like Empyrean Forge, you might come out of that with three or four or five stamps, which is going to be a really good feeling and also makes completing that Activity Card a lot more doable for players.
355s So we're keeping our ear to the ground there on feedback.
358s Always looking to add more activities.
360s And please give us your feedback if you like to see anything else as an activity.
364s Speaking of Empyrean Forge getting, I think we got some feedback around gearing up for this Expedition.
371s Talk to me a little bit about that and some changes we may have made.
374s Yeah.
374s So we received feedback that this was another mixed ward Expedition for the bosses, and that didn't sit right with the players.
385s Even though we have, you know, gear set storage coming out, they didn't want to have to either mix wards or just have to deal with that in general, like the, you know, the trash mobs and the guys in the middle.
397s Those ones are not so worried about if that's, for instance, Angry Earth.
401s But when your actual bosses are a different element, then you get really bummed about it.
407s So what we did was, we changed Ifrit, which is the fire boss that you encounter first in Empyrean Forge, I believe used to be Angry Earth, and now we adjusted to human.
418s So you just need your one ward against the two big bosses and Empyrean Forge.
422s So I think that's a super good change and it's also something that we do in other Expeditions.
429s So I know that moving forward we're going to take that into consideration and we're also looking backwards, and we're going to see if there's any adjustments that we can make.
438s Obviously, no promises on when that's going to happen, but it is something that we are actively looking at for sure.
444s Yeah, it's great.
446s Well, talking about human wards, which are PVE only, right?
450s Yeah.
451s So these are new wards that are being introduced, especially for a lot of the new content.
457s Patrick, how do you get those?
459s That's with the Flame Cores right?
460s And I heard there's some feedback on the Flame Core mechanics.
463s Talk to us a little bit about that and what we're doing.
465s Yeah.
465s So Season One introduces the concept of Flame Cores - these are items coming from Empyrean Forge, Varangian enemies, elite chests in Varangian POIs, and regular chests in POIs.
475s They have a multitude of uses.
477s You can use them at the Flame Core forge to craft human bane and even ward items.
482s You can use them to craft your human bane trophies.
484s You can use them to craft your Season One Heart Gem Rune - the fire tornado kick.
492s Is that's the official name?
495s I don't think so - it's called the Fire Storm.
496s But you did a great job of describing what that looks like.
499s It looks really cool.
500s So you can use the Flame Cores for all of those items.
503s And our initial values were really high.
504s We got that feedback on Reddit, on the forums, on podcast.
508s I heard it everywhere.
510s It was an astronomical amount of Flame Cores you were going to need in order to craft those items.
514s So we went in and we reevaluated our quantities there.
518s So we've brought those all down across the board.
520s Things like the tier one trophy now no longer requires Flame Cores.
523s The Flame Core forge now requires ten cores down from 15.
528s The Heart Gem Rune requires tier 3 25 instead of 50.
532s So it's going to be a lot easier to get all of your gear with Flame Cores, But we still think they're going to have good value.
538s And on that note, one other change we made was we made them by non-equip instead of by non-pickup.
542s So previously, you had to go farm those yourselves.
545s Now you can go buy them on the Trading Post.
547s If you're sitting on a lot of gold or you and a group of friends can go farm them and funnel them to someone in particular, it should give you a lot more flexibility.
554s Nice.
555s It's like every time you start talking about something like, "And another thing and another thing." That's awesome.
562s One more thing then.
564s So we tested another one of our events, The Fury of the Spriggin.
570s This time there was something live going on - The Legacy of Crassus.
573s Did that affect our thinking in terms of this event at all?
576s Yeah, for sure.
576s So Legacy of Crassus was the first time that we had like a daily limit of our main reward that you were going to get.
587s And then we had some secondary prizes, rewards for taking part.
592s And what we heard was that the secondary rewards were just - they weren't even secondary.
596s They just did not feel good.
598s I know that there was a bug at the start where it was pulling from a really big loot pool too, so that didn't feel great.
604s But even when we drove that down to a smaller pool, it still didn't feel great to players.
610s And so they would do it once and then they were bummed about the rest of it.
615s So for Fury of the Spriggin, we have taken that into consideration.
618s And so the secondary rewards are going to be good.
621s They are something to chase so you can continue - like, after you get your obsidian gypsum or whatever - our main one's going to be - so whenever you get that, you can continue to take your friends, take your company members, take randoms, take new level 60s through the Fury of the Spriggin event and still feel rewarded.
638s Yup.
639s It's awesome.
640s Yeah, it mainly takes time to find that right balance for rewards.
643s I like the dailies now to give people a reason to come back, but got to just sort of figure it out.
649s So we talked a lot about short-term changes.
651s Patrick, has anything from the PTR sort of effected our longer term thinking on Season?
655s Yeah, absolutely.
657s So back to those focused threads on the forums.
659s One of them was on the Silver Crows storyline and we got a lot of great feedback from our players about that.
664s In particular, things like the Faceless fight at the end of the Season storyline.
667s Players wanted more there.
668s They felt that encounters like Brother Umberto and Apophis, where you were in a solo instance and fighting a really epic boss fight, they really like those and resonated with that.
677s Faceless they didn't feel was up to that bar.
679s So feedback like that we really take to heart.
681s And for Season Two and beyond, we're 100% going to be looking at fights like Brother Umberto and making sure it lives up to that bar.
688s So we're definitely listening to feedback there and we can't always action on it very short term.
692s Something like the Faceless fight has a very long tail, takes a while to develop, and changing that entirely in a PTR lifecycle - not super doable, although we can fix bugs and tuning here and there.
702s Re-writing the entire fight is a lot of work.
705s So, the point I'm trying to make.
706s There is we are listening to your feedback and we're 100% going to be incorporating that feedback into future Seasons.
711s So while you might not see immediate changes, we're listening.
715s Awesome.
715s That's super exciting.
716s Speaking of listening, I've heard a lot of players complain that, man, it's hard to test on the PTR.
722s Any changes we made recently to sort of help that?
726s Yeah.
726s One of the ones that I was super excited about was - let me take it back for anybody who hasn't participated or who has participated only recently, didn't participate back in the day - you used to get just like a hundred boxes that you had to open and it would weigh you down and you couldn't drop at all if you didn't need all of that because you can only hold, you know, 100 or a thousand in that bag.
752s And then you were still encumbered.
753s And it was just a bummer.
755s So my favorite thing that we have changed moving forward is the simple loadout.
760s So you open the simple loadout and you get to choose, you know, Focus, Intelligence, Constitution, you choose what you want to be.
767s You just open that one and it has everything that you need for a simple character, but you also still have the customizable character, which is also simplified from what we used to have, but it's one that you can customize to be more aligned with crafting or if you want to pick your own gear or whatever, you can still do that.
785s But for those that just want to get it and they want to play and they want to test, we have the simple loadout.
789s I'm super excited about that.
790s Simple and it's great.
791s And on the backstory front, this last PTR introduced an upgraded backstory that gave players a lot of new items that they could craft with, things like weapon mods are now in those boxes and a lot easier to find.
802s So we're continuing to listen to feedback there.
804s And I know one of the sore points was when we introduced those, we only introduced 250 of each mod, which is like ten scarab rolls.
810s So we're going to be significantly increasing that number, too, for the next beta.
813s Yeah. So for players, they should continue giving us that feedback because we are listening.
819s So when you know there's something with the backstory, definitely let us know, right?
825s Because we're listening.
826s We do have a Community Question today to sort of go on that last question.
830s What are any ideas you all have on how we might make testing in the PTR more effective or easier?
836s Let us know on the comments.
838s Thanks.