17 days ago - Luxendra - Direct link

Greetings Adventurers,

The team is looking to collect feedback on the Musket Changes.

We’d like to emphasize testing towards performance and balance evaluation through both PvE and PvE combat, in addition to general skill/perk usage.

Goal with the musket build was to make it feel a little bit better to use across all levels, And increase the use and effectiveness of several abilities.

  • Increased musket base damage by 2.5%
  • Fixed an issue where the musket could not be reloaded after dodge rolling then triggering auto run
  • Fixed an issue where the reloading would not automatically resume after interruption while player is aiming.
  • Fixed an issue where musket overcharged shots were not being consumed while hipfiring while crouched.
  • Fixed an issue that caused this Critical Reload passive to function inconsistently.
  • Traps
    • Traps no longer can be triggered by players in deaths door.
  • Sticky Bomb
    • Increased damage from 175% → 235%
  • Stopping Power
    • Reduced cooldown from 18s → 15s
  • Power Shot
    • Reduced cooldown from 15s → 12s
  • Shooter’s Stance
    • Reduced cooldown from 20s → 18s
    • Added additional options to exit the Shooter’s Stance pose and ensured that player will return to standing when exiting the stance. Players can exit shooter stance by pressing sprint, the ability key, dodge, Esc, releasing RMB.

You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.

Your help in keeping feedback unrelated to the issue above regarding the Musket out of this focus thread is much appreciated!

Thank you for helping make New World the best game it can be!

See you in Aeternum!

As this intended for information gathering and not strictly for discussion, we are enabling slow mode for this post, thank you for your understanding!