over 2 years ago - Luxendra - Direct link

February 2022 Update - Patch 2

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

End Game

Expertise System

  • Yellow Topaz no longer has a minimum drop time.
  • Black Gypsum min drop time has been reduced from 10m to 5m.
  • Purple Gypsum min drop time has been reduced from 120s to 30s.
  • Increased the Umbral gained from casts from 3-200 to 100-400.
  • Increased the Umbral gained from crafting from 1-85 to 25-100.
  • To provide another avenue for players to increase their Expertise by adding a Gypsum Orb that can be purchased from the Faction Shops once per day.

Aptitude Leveling

  • Smelter Crafting gear now drops from T3 Aptitude boxes.
  • Drop of Viscous Azoth now drop from armor Aptitude boxes.

General Fixes

  • Ancient Armor Plates, Ancient Metallic Thread, Cold-Forged Buckles were not earn-able in game and are no longer incorrectly listed on the trading post.
  • Created a new icon and new font color for the new Trade Chat channel.
  • Removed the option to use Umbral Shards to upgrade an item when the item was removed from the Player’s inventory and in a bag on the ground.
  • Fixed an issue where expired orders from the Trading Post did not notify the player they would be returned to town storage shed.
  • Fixed multiple issues involving consistencies and typos on Loading Screen Tool-tips.

World Experience

Open World

  • We learned a lot from lower housing taxes in December, and want to further reduce the costs and friction with taxes to players that own homes and have greatly reduced housing taxes. We also increased the amount of company revenue earned from housing taxes to not soften any disruption to their income. We are continuing to evaluate and make optimizations to our overall territory tax system, here are the changes introduced for the February Monthly Release (not in the PTR):
    • Updated housing tax minimum band to 0.1% down from 5%.
    • Updated housing tax maximum band to 1% down from 10%.
    • Controlling company receives 5x coin from housing taxes.
  • Dynasty Expedition bosses now give the same amount of coin as bosses in other endgame normal and Mutated Expeditions.
  • Fixed a bug causing some players to be locked out of chat for a few minutes at the beginning of their session.
  • Fixed bugs causing the tool tips on Infused Silk apparel displaying incorrect Gearscores.
  • Ensured that Expertise bumps are always granted by the first item dropped by Expedition bosses.
  • Corrected some debug text displaying on the Starbound Remembrance Earring.
  • Speed of teleports into and out of war has been increased 2x.
  • Increase xp from quests level 10+ by 50%.
  • Fixed an issue causing Fire Staves and Life Staves to roll with the incorrect attribute perk in mutators.
  • Fixed broken collision at Outpost Rush Northern Spawn allowing enemy players access to the spawn.
  • Fixed an issue that caused player to receive a large amount of Poinsettia. Adjusted to 4.

Travel

Azoth cost for fast-travel has long been a pain point for players trying to complete quests, deposit items or just exploring the wilds of Aeternum. With an already high base cost plus additional penalties for distance and encumbrance it could feel like getting to the next step of your quest was more of a burden than it had to be. In order to ease this burden on traveling, we are reducing the cost of fast-travel as well as the cooldown on recalls to your last inn.

  • Fast-travel from Towns and Shrines will now have a base cost of 20 Azoth. There are no longer cost adjustments for distance or weight.
  • Recall time to the Inn has been reduced from 1 hour to 30 minutes by default.

We realize these changes will significantly reduce the sinks for Azoth and will result in many players having more than they can use in the immediate future. We are also aware that it will result in FCP (Faction Control Point) bonuses for certain regions being nullified. While we are planning out ways to address these issues in a future update; we didn’t want that to get in the way of improving your travel experience now.

Expedition Mutations

  • Updated the Combustible tooltip text to properly describe the effect on players.
  • Mutated Dynasty Expedition now gives Sapphire Gypsum upon completion.

Server

  • Trading and sending gold require players to be in the same location. If players are in an invalid location they will receive a message letting them know.
  • Fixed an issue causing players to be stuck on the “Play Button”, unable to enter their world.
  • Fixed several backend issues involved with character world transfers.

Combat

General Fixes

  • Resolved an issue causing Corrupted Priests in Invasions to repeatedly navigate back and forth inside forts instead of attacking.
  • Updated Keenly Jagged perk tooltip to state the correct duration. It previously showed the 10s cooldown duration as the DoT duration instead of the intended 6s duration.

Void Gauntlet

Void Gauntlet is currently a little too effective at locking down and then killing targets before they can recover from the root on Petrifying Scream. We are increasing the cooldown on Petrifying Scream to lower the frequency of this kill combo and lowering the damage of Orb of Decay to make it less likely to kill tougher targets. As Orb of Decay already has many other functions including healing and debuffing we feel like it’s safe to reduce its damage in this way without hurting its overall viability.

  • Petrifying Scream
    • Increased cooldown from 15s → 25s.
  • Orb of Decay
    • Base ability damage reduced from 100% → 90%.
    • Detonating Orb: Detonation damage reduced from 100% → 70%.

Rapier

We’re seeing a lot of players taking rapier as a secondary weapon for it’s defensive capabilities over its offensive ones. While we expect this behavior in a dual weapon system, we currently feel like it’s a bit too effective at running away. As a result we are increasing the cooldown of skills in the Grace tree. To offset the longer cooldown of Evade we are swapping the upgrades Crescendo and Breathe In so that players using Evade offensively have better access to cooldown reduction.

  • Riposte
    • Increased cooldown from 12s → 18s.
  • Evade
    • Increased cooldown from 6s → 12s.
    • Swapped the positions of the Crescendo and Breathe In upgrades. As a result of this change, points in this tree will be refunded and need to be respecced.
  • Fleche
    • increased cooldown from 17s->20s.

Great Axe

We’ve heard your feedback that the changes to Gravity Well on the PTR went too far in terms of reducing its effectiveness so we went back to the drawing board and are trying a different approach. This new version of Gravity Well includes a root that occurs after the initial pull to help hold your targets in place and includes a stronger slow after the pull to make it harder for foes to escape the damage pulse without using a movement ability.

  • Gravity (Passive) - Fixed a bug that prevented this ability from functioning.
  • Gravity Well - This ability has been reworked from it’s previous PTR version.
    • Improved pulling tech to more reliably pull foes to the center.
    • Foes who are pulled to the center of the vortex are rooted for 1 second.
    • Increased slow from 55%→60%.
    • Slow field duration restored to 3s so that it will last until the explosion occurs.
over 2 years ago - Luxendra - Direct link

PTR: Feb Release Notes - Patch 3

Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.

PTR Backstories

The following changes been made to the current PTR backstories to provide greater playtesting capabilities (we advise only opening containers that you need in order to prevent immediately overpopulating your inventory with unnecessary items – although extra territory standing can expand your storage space!):

  • Added the “Playtester Territory Standing Vials” box item
  • Added the “Playtester Housing Trophies” box item
  • Added the “Playtester Refining Clothing” box item
  • Added the “Playtester Crafting Clothing” box item
  • Added the “Playtester Gathering Clothing” box item
  • Added refining and arcane crafting components to the existing “Playtester Resources Aptitude Box” item

Open World

  • Reduced the leveling experience curve for the Fishing gathering skill by about 38%.
  • Cooking Aptitude experience curve has been increased by about 30% since it was greatly outpacing other trade skill aptitude progression. This should bring cooking aptitude reward frequencies more in-line with the other professions.
  • Reduced the amount of Powerful Gem dust on Mutator Orb’s from 10 to 5.
  • Mutator Orbs can now be purchased from the Faction Store every 3 days, rather than every 7 days.

Quests

  • Level 60 quests in Reekwater and Shattered Mountain now reward Gypsum Orbs.
  • Increased rewarded experience for sidequests (Level 10-60) by 50%.

Combat

  • Performing a melee attack will no longer have a delay before you can sprint again.
  • Reduced player sliding momentum that can occur after dodging and/or making sudden changes to movement direction.

Outpost Rush

  • Outpost Rush rewards Umbral Shards on completion of a match. 100 shards for the winning team, and 50 shards to the losing team. Players must meet the minimum score threshold to be eligible for this reward.

General Fixes

  • Fixed an issue where the Shield’s action menu was not working properly after canceling dyeing.