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0s | hey everybody Welcome to the February |
---|---|
2s | 2023 uh New World development update I'm |
5s | here with Patrick Dave and Katie and we |
8s | have a bunch to talk about it's been a |
9s | while since we've been here so I am |
11s | going to Dive Right In with an overview |
13s | of the show |
14s | we have a new thing to talk about it's |
16s | called Seasons we're taking the season |
18s | model and bringing it to New World we're |
20s | going to go deep on that |
22s | we have some PVP updates to share we |
24s | have some balance changes we want to |
26s | talk about |
27s | we're going to spend some time going |
28s | over the roadmap we've all wanted to |
30s | know what we're planning this year so |
31s | we're going to go super deep on that I'm |
33s | really excited it's been a while since |
35s | we've done one of these so uh let's just |
36s | Dive Right In |
37s | [Music] |
44s | so here we are we're bringing the |
46s | seasonal model into New World |
48s | I think the first thing that comes to |
49s | mind is is Patrick it's a season what's |
51s | a season in New World yeah so in New |
54s | World a season is a bundle of content |
55s | that is themed around uh one kind of |
57s | coherent idea for each season so each uh |
60s | quarter we're gonna give players a drip |
62s | of content that is a seasoned narrative |
64s | it's a storyline that is following Grace |
66s | O'Malley and her new band of mercenaries |
68s | the silver crows it's going to be a new |
71s | season pass which gives you a great way |
72s | to find new cosmetics new consumables |
75s | and other items on the season pass and |
78s | then also going to introduce other |
79s | content with each season so season one |
81s | for example something like the Imperium |
82s | Forge Expedition is going to be included |
84s | in the season |
85s | awesome |
87s | um |
88s | Dave you know why bring the seasonal |
90s | model to New World what does it bring |
91s | you what does it bring to us and I think |
93s | it brings a couple things one is it |
95s | brings content in a regular Cadence |
96s | right like we're creating an appointment |
98s | with players every three months we'll |
100s | have something new the goal is to have a |
102s | variety of things something that appeals |
103s | to all different types of players so |
105s | like every season is a good time to come |
106s | back the other thing I think it does |
108s | that's really important is it gives |
109s | people more directed goals right like |
112s | one of the beautiful things in the |
113s | seasonal passes is the journey and the |
115s | challenges and the activities it just |
117s | gives you a lot of stuff to do so it's |
118s | like sometimes you know you want to just |
120s | grind out some of this stuff uh while |
122s | you're waiting for you know an |
123s | expedition to pop or something like that |
125s | yeah one piece of feedback that we |
126s | receive from returning players who have |
128s | gotten up to level 60 had gotten their |
130s | gear score up they didn't know what to |
133s | do when they came back they weren't sure |
134s | so this is going to really give them |
135s | that directed play where they can get |
137s | their season pass and they can see their |
139s | journey and their activities and they |
140s | can have that to kind of create that |
143s | gameplay for them |
145s | what can we expect with each season |
147s | yeah so with each season we're going to |
149s | be delivering the season narrative so |
150s | that's going to be that story that |
152s | follows Grace O'Malley and the silver |
153s | crows as you build up that mercenary |
155s | group and you take on new clients each |
157s | season so season one for example you're |
159s | bringing in a sky this spear daughter |
161s | who is trying to Vanquish this beringium |
164s | warlock uh we'll help her for the entire |
166s | season and then a lot of the season pass |
168s | is going to tie into that content so |
170s | each season is going to ask you to go do |
171s | content relevant to uh That season story |
173s | so go into the Imperium Forge go kill |
176s | virangian soldiers uh use your new flame |
178s | core items to craft cool new powerful |
180s | items each season after that we're also |
182s | hoping to build uh on what we're |
184s | delivering so while season one has a |
186s | season pass and season narrative season |
188s | two might have better and bigger new |
189s | content for players to explore |
192s | that's awesome |
193s | um |
195s | can you get specific on what we're going |
196s | to grow each season like like some |
198s | things we're going to add on to them |
199s | after the first one yeah and we'll |
200s | discuss this more on the road map but |
202s | high level like Patrick said Is you know |
204s | we want to just build up the |
205s | capabilities build up the content each |
207s | uh each season |
209s | yep and so you've talked about the story |
210s | arc a little bit do you want to talk |
211s | about the Expedition the Imperium forage |
213s | yeah Imperium Forge is a really fun new |
216s | Expedition it's our first expedition |
217s | where we're going into a varangian |
219s | Expedition so new enemy type for players |
221s | to get gear for to fight uh you're gonna |
224s | fight this primordial being named be |
227s | free she is this fiery being who uses a |
230s | lot of Fire magic flamethrowers fire |
232s | events popping off it's a really fun |
233s | chaotic fight and then past that once |
235s | you defeat her you move on to Sir |
237s | Severin this barangian Commander who's |
239s | harnessed the power of fire with his |
241s | battle ax and that fight's really |
242s | chaotic and our audio team Jed in |
245s | particular they did amazing work with |
246s | the audio there a lot of cool electronic |
249s | guitar riffs definitely and then between |
250s | the bosses like there's new mechanics |
253s | throughout like there are things when we |
254s | did our internal play test there are |
256s | mechanics that I've never seen in any of |
258s | our other Expeditions so that was really |
260s | cool to happen upon for the world and |
262s | the boss fights introduce a lot of new |
264s | mechanics as well for sure for sure and |
266s | that first boss wiped everybody so so |
269s | many times that we knew that it was good |
272s | and one thing we haven't mentioned yet |
273s | we should mention the name right it's |
275s | called fellowship and Fire And as you'll |
276s | notice fire is a huge theme throughout |
278s | it right like the forge the Imperium |
280s | Forge there's lob everywhere the varying |
282s | sect is called the the forged it's a new |
285s | enemy types that you'll play uh and as |
287s | we talk about other features you'll see |
289s | uh they're all tied into this fiery |
291s | theme well this next feature is not at |
293s | all tied into the fiery it is |
296s | but uh we've heard a lot about uh gear |
300s | set storage and um |
302s | coming in March anything you want to you |
304s | know any details you want to share with |
306s | that Dave uh I think it is a |
308s | transformational feature you know I |
309s | think one of the best things in our game |
311s | is the sort of horizontal progression |
312s | all the different gear sets you collect |
314s | uh it is just sort of a pain right now |
316s | to have to equip them manually this is |
318s | going to change all of that I think it's |
320s | a great feature and it does tie into |
322s | seasons in one way a nice way is that |
324s | you may be able to unlock a gear set via |
327s | the season pass so |
329s | yeah the reward track has yeah |
333s | um how about the new uh there's a new |
334s | heart Rune coming yep uh so again tied |
336s | into the fire theme it's called Uh The |
339s | Firestorm uh it's this really cool |
341s | ability where you do like this kick and |
342s | it creates this Firestorm uh it's gonna |
345s | be really awesome it's a super |
346s | satisfying yeah oh yeah definitely my |
348s | favorite for sure yeah |
349s | well another thing I'm excited about |
351s | that is it's not really part of the |
353s | season but where it's coming out in this |
354s | release is the uh |
356s | we had the msq we revamped it up through |
358s | everfall we've now pushed that further |
360s | through Brightwood and Weaver's Fenn |
362s | Katie you want to just talk about that a |
365s | little yeah so |
366s | um as you mentioned we did the revamp |
368s | starting experience and that went took |
371s | players all the way to ever fall but |
372s | then you kind of went back onto what we |
375s | had at launch after that and it was a |
377s | stark contrast and a lot of folks gave |
378s | us the same feedback at that point that |
380s | it was grindy it was a lot of walking |
382s | there wasn't a lot to a lot to do they |
384s | just felt like they were going point to |
385s | point and that was it |
387s | um so we revamped that piece of the msq |
390s | the main story quest line so Brightwood |
393s | all the way into Weaver's Fen have a new |
395s | story it's super exciting there's |
398s | different things that you're doing |
399s | there's different types of mechanics |
400s | there's a really fun and exciting piece |
403s | on Vega bridge and Weaver's fun which |
405s | used to be kind of a you know a place |
408s | that you weren't really going often |
409s | after you did the side quests now it's |
411s | definitely a place to go and hop around |
413s | so I'm super excited about that well and |
416s | couple that with the season story |
419s | narrative that comes out there's a lot |
421s | of new for the people that like questing |
423s | and that kind of content there's a lot |
424s | to do and there's some new mechanics |
426s | some new storytelling tools that we have |
428s | in our toolbox that are coming out that |
429s | I think uh |
431s | one of my favorites is the spy mission |
433s | yeah I had a lot of fun with that I |
435s | think I think people will enjoy that so |
437s | it definitely like brings you more into |
439s | the lore than our our former questline |
441s | did we we did a good job before but now |
444s | we're doing an excellent job and I think |
445s | that we're just continuing that |
447s | Excellence as we get into Brightwood and |
449s | Weaver's fun so I'm super excited to |
452s | hear people's feedback when this is on |
454s | PTR yeah me too um so we have a we're |
457s | talking about Seasons coming out every |
459s | three months but we understand the need |
461s | to you know have content between that |
462s | and for me uh one of the things I love |
464s | and is when the world feels more Dynamic |
466s | and there's things happening on a |
467s | monthly basis Katie do you want to kind |
469s | of talk through some of the events |
470s | coming up sure so |
472s | um along with this first season as you |
475s | said we're gonna be rolling out content |
477s | so it's not on day one you're gonna see |
479s | these but we have some events that we |
480s | have tied to the season so we have the |
483s | return of the rabbit's Revenge so uh |
486s | you're gonna get to take down some |
488s | corrupted rabbits which as you know uh I |
491s | believe that taking down Stanley is a |
492s | bummer and it's a murderous and yeah |
495s | it's monsters okay monsters but |
498s | corrupted rabbits that's okay right |
501s | because they're in their own kind of |
502s | hellscape so you're just taking them out |
504s | of their misery and you're also getting |
506s | uh points for the seasonal reward track |
509s | to be quite honest so you have that one |
511s | coming out first and then last year we |
513s | had the summer medley Fair |
516s | which was a world-changing event for |
518s | this spring event we have another |
520s | world-changing event where you're going |
521s | to get to go out and instead of seeing |
523s | like modeling bugs like you see in the |
525s | summer you're gonna see these wispy |
527s | blooms and they're pretty dangerous so |
529s | if you happen upon them just be aware |
531s | the danger lurks with the spring-tied |
533s | bloom event and then after that because |
536s | we aren't finished yet we have Fury of |
538s | the spriggan which is another |
540s | um smaller event but it has good rewards |
543s | and I think people are going to be |
544s | really excited about this like Mega boss |
546s | spriggan that spawns at the end of it |
548s | yeah one of my like favorite of the |
551s | three things that is uh the set piece is |
553s | built for the spring tide Bloom are I |
555s | think they're just so cool they bring in |
557s | all these awesome you know spring |
559s | pastels and it just really sets the mood |
561s | and that little village is I think it's |
563s | one of my favorite uh definitely things |
566s | we've built in the game super bright and |
568s | colorful and that's in when you're in |
570s | like zones that are maybe not as |
572s | colorful and you happen upon one of |
573s | those it's so bright and fun my favorite |
577s | is actually Fury of the spriggan because |
579s | you can just happen upon that like |
581s | you're just running throughout the world |
582s | and you see this like cluster of trees |
586s | and you're like what is this and again |
588s | danger murder it's just lurking for you |
591s | there if you show up by yourself but if |
592s | you bring your your squad with you if |
594s | you bring your your group you can |
596s | totally take things out it takes like |
598s | you have to go around and like like |
600s | manage things so it's not just go in and |
603s | death and murder it's like go in and |
605s | make sure that you're taking care of |
606s | these actions first I don't want to give |
609s | too much away make sure you're taking |
610s | care of these actions first and then you |
613s | can start murdering and then a big boss |
615s | is going to come and try and get you so |
617s | it's just like it's so much going on and |
618s | it's a lot of fun I think it's going to |
620s | be super Dynamic and interesting me too |
622s | it's all going to be yeah |
624s | so let's talk about the seasons pass a |
626s | little bit at a high level we have two |
629s | reward tracks going the free one and the |
631s | paid one and I think one really |
633s | important thing to to get across here is |
636s | no content is blocked behind the season |
639s | pass the season pass is only access to |
642s | different Rewards |
645s | Dave do you want to talk about that |
646s | difference a little bit and how we're |
647s | thinking about it and you know the |
649s | obvious question is is this going to be |
651s | pay to win uh yeah so let me just high |
653s | level overview there's a hundred levels |
656s | there's a free track and a premium track |
657s | the premium track is going to cost 20 |
660s | 000 marks of Fortune which is roughly 20 |
662s | bucks |
663s | and you get rewards at each level so on |
666s | the free track you have a variety of |
668s | things there's a skin set there's |
670s | in-game items there's various boosts |
672s | there is some marks of Fortune earned |
674s | back on both of them uh the premium |
676s | track generally just has more of stuff |
678s | uh so it's an optional to get another |
681s | roll there's some things that have |
683s | different uh uh sorry visuals to it |
685s | right so the Inferno chests for instance |
687s | first the regular chests have uh an |
690s | inferno visual to the weapons uh and |
692s | there are some slightly better roll odds |
694s | there also so uh but like you said |
696s | there's nothing exclusive to the premium |
698s | track uh or to the free track right like |
700s | this is just another way to get stuff in |
702s | game and we feel like you know if you |
704s | spend the time to level up and engage in |
707s | the season pass you deserve to be |
708s | rewarded for that that effort and time |
711s | anything you want to add Patrick I just |
713s | think one of the strong suits of the way |
715s | we're handling the season pass is you're |
716s | naturally going to progress it just by |
717s | playing new world so we're really |
719s | pointing you at content that's uh season |
721s | so specific as you guys mentioned |
722s | earlier we're going to send you to the |
724s | Imperium Forge to those varangian pois |
726s | but outside of that through the |
728s | activities card in particular you're |
729s | just going to gain season XP and |
730s | progress your pass so it's a great way |
732s | to be rewarded just for playing the game |
733s | on a daily basis 100 sorry to interrupt |
736s | but like that was exactly my experience |
738s | we were in an internal play test not |
740s | play testing the season pass but I would |
744s | we were play testing something else and |
746s | I kept getting the Pops that were like |
748s | you're gaining progress and I was like I |
749s | am |
750s | cool so then I was like what else can I |
753s | do and so this hour-long play test |
754s | turned into a three hour me trying to |
756s | make progression on a season pass and I |
757s | was like I've got it I gotta get back to |
759s | work hold on I also like how like the |
762s | cards you don't have to do everything so |
763s | it allows me to optimize around the way |
765s | I want to play and the stuff I find fun |
767s | or or if I want to optimize on speed and |
769s | I'm willing to trade off some stuff that |
771s | I would normally do I can do that as |
772s | well so I think it's uh it gives a lot |
774s | of flexibility and freedom to the player |
776s | well that's seasons |
778s | thanks everybody and let's move on to |
780s | the next one |
781s | foreign |
786s | folks we're going to talk some PVP I got |
788s | Rachel Dave and Phil with me for this |
790s | one |
791s | um so let's just Dive Right In I know we |
793s | got some balance changes coming that are |
794s | going to have a pretty big effect on PVP |
796s | yeah so we actually have a whole segment |
798s | where we're going to talk about balance |
799s | changes next but we did want to mention |
800s | here because like we really think about |
802s | the PVP meta when we are making these |
804s | changes we know it's gotten a little bit |
806s | stale uh and we're going to be working |
808s | on them in the fort but this we really |
810s | hope to shake up PVP and and how the |
811s | games are playing and you want to go |
814s | into detail on that or you want to wait |
815s | till we get to the next section let's go |
816s | into the next section okay good |
819s | um we also have some something I've been |
821s | wanting for a while which is enemy VFX |
825s | signaling so how many times do you run |
828s | into a heel Circle and it's not a |
829s | friendly and you're like oh |
831s | so um we're putting a red circle around |
833s | the enemy one so you'll know stay out of |
836s | that especially if it's like a fire bomb |
838s | or something or run into it if it's a |
841s | heal thing if it doesn't have that red |
842s | circle I think this is going to make war |
843s | a lot more clear it's going to be I |
845s | think it's going to make the game a lot |
846s | more readable and fun I'm really excited |
849s | to get this one in |
850s | beyond that we have some things we're |
852s | working on that some of these were not |
853s | committing to a timeline yet because |
855s | they're just it's hard to predict |
856s | exactly when they're going to land and |
857s | some of these you will see on the |
859s | roadmap when we get there uh the first |
860s | one is cross server opr yeah I'm so |
863s | excited for crossover rpr like actually |
865s | being able to queue faster see new |
867s | people like it'll be it'll be a good |
870s | time yeah for sure I'm really excited uh |
873s | that's not the only opr change coming is |
875s | it Dave yeah so when we add cross world |
877s | opr uh we think it's a good time to make |
879s | some refreshes to the opr so uh the big |
882s | thing is the scoring right like I think |
884s | right now scoring is too focused on |
886s | damage we really want to focus the |
888s | scoring around defending and capturing |
890s | points so that is going to be one big |
891s | change there's also going to be some |
893s | changes to the Fort we want to make the |
895s | doors a little bit more resistant to |
897s | pierce damage so those uh nasty ranged |
900s | players can't take down the doors uh |
902s | Siege uh stuff around the Ford expe |
905s | middle Fort will become a little |
906s | stronger and there's one more I'll get a |
908s | look at my notes sorry |
910s | oh baroness so uh we also are gonna |
913s | probably we're experimenting in our play |
915s | test with putting a shield on the doors |
917s | that prevents range flares from sniping |
919s | uh the baroness so uh but anyway we're |
921s | still working on these the ideas to sort |
923s | of refresh and update some of the |
924s | mechanics when we make it across world |
926s | speaking of refresh Phil yeah I know |
929s | people have been asking for some updates |
930s | to the PVP reward track I've heard a |
933s | little bit about it I think there's been |
934s | a few mentions yeah what are we doing |
936s | there so um the the we're making them a |
940s | lot better is the high level uh we |
942s | haven't touched them since we uh we |
944s | haven't really updated the Rewards or |
947s | the progression since we introduced the |
948s | feature and now uh we're going to make |
951s | some changes to really juice up the |
952s | rewards to make them really valuable for |
954s | PVP players so players that are really |
956s | focused on that this is going to be even |
957s | an even more lucrative source for them |
959s | to get good loot and then also uh we're |
962s | taking a bit more of the RNG out of it |
964s | and we're going to make sure you get |
965s | guaranteed really really good roles at |
968s | like every fifth Milestone on the track |
969s | and then also every time you go through |
972s | a level you're going to be guaranteed to |
974s | see good loot too so we're making sure |
976s | that it just shows up a lot more |
977s | frequently and players have a lot more |
978s | options to get the stuff they're looking |
980s | for |
981s | I'm sure that'll make some people happy |
982s | I hope so yeah I think it's going to be |
984s | really good um I'm excited for it for |
986s | sure yeah |
987s | uh cool and then uh we're doing a new |
989s | Arena map Hyundai yep so we are |
992s | currently testing it internally it's uh |
995s | you know it's about the same size but |
997s | the the layout is different to sort of |
999s | shake up the gameplay uh the ideas will |
1001s | uh turn this map live whenever it goes |
1003s | live and we'll turn the old map off uh |
1005s | for a little bit let players play the |
1007s | new map and then we might switch between |
1008s | Maps again in the future |
1011s | so there you have it uh we isn't there |
1013s | not one more you want to talk about I |
1014s | think I think there's nine particularly |
1017s | someone penciled it yeah this is kind of |
1021s | a biggie um |
1023s | uh you know the territory game |
1026s | is is one of the more fun parts of the |
1029s | game and I think that |
1030s | I think there's some stuff we can do to |
1032s | make it even better yeah we're calling |
1033s | it influence version two and the funny |
1035s | thing in my notes is Dave's like make |
1037s | sure you talk about this first |
1041s | it's last and that's the way it is uh |
1044s | but seriously yeah why don't you kind of |
1045s | give us a high level on uh what we're |
1047s | thinking there yeah so for influence V2 |
1048s | the goal is definitely to make it less |
1050s | grindy feeling less you know a lot more |
1052s | fun and make it a lot more |
1054s | um bring people together uh in different |
1057s | territories so we're putting up a um |
1059s | doing a scheduler for territory certain |
1061s | influence um so uh certain territories |
1064s | at certain times will be available for |
1066s | influence and everyone will swoop in and |
1068s | try to go after that territory to go to |
1070s | war |
1071s | um and then we're also adding in towers |
1073s | that you can capture similar to the |
1075s | current control point and it will modify |
1077s | influence for the for the game I think |
1079s | it's going to be have fun having |
1080s | multiple targets to go to that will |
1082s | drive players around and create a more |
1084s | smaller confidence I think the tower is |
1086s | always up or is it just when the window |
1088s | is open just when the window is open so |
1090s | that will be when you can go capture and |
1092s | they'll modify the amount of influence |
1093s | you can earn from the missions nice I'm |
1095s | excited about this I think it's the goal |
1097s | is to sort of make these influence races |
1099s | feel like an event yes and uh will |
1101s | likely time the PVP reward changes with |
1104s | that because we want to make sure if you |
1105s | engage in this new activity right that |
1107s | you get rewarded for yep you're going to |
1109s | be getting uh you know a good dose of |
1111s | PVP experience and azoth salt to go get |
1113s | those better rewards and and hopefully |
1115s | yeah this focuses a lot of just action |
1117s | around specific zones at a time I'm |
1120s | really excited actually anyway so that's |
1121s | it for the PVP update uh the one thing I |
1124s | learned is that having notes doesn't |
1125s | make me cover everything |
1127s | anyway thanks y'all for coming and let's |
1130s | jump to the next one |
1136s | alrighty time to talk about some balance |
1138s | changes I know you've all wanted these |
1139s | for a while uh I got Tony and Phil |
1142s | joining me and Dave this time so |
1145s | I'm just going to jump right in let's |
1146s | start with combat like I think that'll |
1148s | be an interesting conversation Dave why |
1150s | don't I I think I've heard a few people |
1152s | mention problems with the musket |
1154s | um you want to dig in on that just a |
1156s | little bit Yeah but before I do I want |
1158s | to mention all these changes for combat |
1159s | are coming in season one uh so |
1161s | everything we're going to talk about in |
1162s | common season one and second I think |
1164s | just that you know like we mentioned |
1165s | combat updates are going to be a bigger |
1167s | part of Seasons moving forward we're |
1168s | going to try to make big midi combat |
1170s | updates every season uh so let's talk |
1172s | about what comes in season one musket |
1175s | yeah so I have heard so so we're |
1177s | starting off with the most controversial |
1179s | change here musket is obviously uh an |
1181s | issue in some modes opr specifically but |
1184s | when we looked at how to resolve this uh |
1187s | to really make it balanced we're gonna |
1189s | have to turn it into like a wet noodle |
1190s | uh like not doing any damage and that |
1192s | didn't seem like a good path so we're |
1195s | trying something a little more |
1195s | controversial we're adding in uh |
1198s | inaccuracy to the weapon that goes away |
1200s | over time the idea is you've got to sort |
1202s | of Center your shot Take Aim so what |
1204s | we're trying to do just create a feel |
1206s | for the weapon right like the bow is |
1208s | your rapid fire whereas the musket is |
1210s | you know the deadly but takes a little |
1212s | bit longer to set up shot uh it'll be in |
1214s | PTR let us know what you think we think |
1217s | it's a way to sort of balance the weapon |
1218s | and give it an identity |
1221s | it's exciting do you think it's going to |
1223s | have a dramatic effect on PVE uh no not |
1226s | as much right because I think in PvP |
1228s | people are more erratic uh they Dodge |
1230s | right in PVE a lot of times the enemies |
1232s | sort of run at you so it does it impact |
1234s | the PVE as much which we actually liked |
1236s | a lot yeah if you're going for Center |
1238s | Mass you shouldn't really have a hard |
1239s | time on a yeah on a mob cool yeah you |
1243s | want to talk about some of the equip |
1244s | load uh changes yeah so I think another |
1246s | part of the meta that I think you know |
1248s | people are feeling is a little bit stale |
1249s | is is light meta has definitely taken |
1251s | over uh and I think we want to shake |
1254s | that up a little bit we like light uh we |
1256s | love the way it plays but we think it |
1257s | needs to have balances so one of the |
1260s | things we're doing is we're changing the |
1261s | damage mitigation formula to take armor |
1263s | into account for various uh perks uh |
1266s | shirking Fort and resilience are the |
1268s | main ones right so those perks will be |
1270s | less valuable if you're in light |
1272s | equipped than in your heavy equip uh and |
1274s | the goal there is like yes be light you |
1276s | know it gives you Mobility it gives you |
1277s | damage but we don't also want to make it |
1279s | give you a ton of Defense so like you've |
1281s | got to become a glass Cannon if you want |
1283s | to wear light |
1284s | does that improve the build choices then |
1286s | for tanks I I think our hope there is |
1290s | that it gives all the equip loads a |
1292s | little bit more of an identity right |
1293s | like like you there's no one that does |
1295s | it all which it feels a little bit like |
1296s | light does right now that's exciting |
1299s | yeah I'm interested in playing it and |
1301s | seeing it |
1302s | um |
1304s | it's like you sometimes like I have a |
1305s | tank character and uh it feels like dumb |
1308s | to bring it to opr so I think it'd be |
1310s | it'd be cool if I could find some use |
1311s | out of that and especially we talked |
1313s | earlier about some of the scoring |
1314s | changes in opr right like defending |
1316s | points and taking points are going to be |
1317s | more valuable uh and with this changing |
1320s | uh it's going to be a little bit more |
1321s | difficult for range yeah yeah so I can |
1323s | see Heavy taking a little more prominent |
1325s | role |
1326s | uh let's well I know there's changes |
1328s | coming to the hatchet and to the |
1329s | Greatsword yeah so I think both of these |
1331s | weapons were a little bit on the |
1333s | overpowered side so we're we're taking a |
1335s | little bit of a look at both of them |
1337s | uh so the great sword I think the main |
1339s | adjustments here are the weapon was just |
1341s | a little too sticky if you've ever |
1342s | played PVP uh you know it is hard to get |
1345s | away from a great sword person uh |
1347s | there's a lot of what we call homing on |
1349s | the weapon so we're taking a look at |
1350s | that and reducing it a little bit |
1352s | you know and we talk about this we |
1354s | actually were talking about this before |
1355s | we filmed this but it's okay if the meta |
1357s | changes it actually is good it's fun it |
1359s | changes it gives you different things to |
1361s | change different reasons do we use perks |
1362s | exactly exciting yeah get you thinking |
1365s | uh and then Hatchet I think uh you know |
1367s | the defy death is a little bit strong we |
1371s | are finally taking a look at that uh |
1372s | there will be changes there no get out |
1374s | of jail free card not this weapon |
1376s | anymore my death ratio is gonna go |
1378s | through the roof I'm the hatchet user in |
1380s | Expeditions also yeah |
1382s | because it's so good now |
1386s | um |
1388s | did you already cover the range PVE or |
1390s | is there more no there's more there so |
1392s | the the big change in range PV uh we've |
1394s | talked to alluded to this like they're |
1396s | not really super viable in Expeditions |
1398s | and high level mutations right now so |
1400s | one of the things we're doing we're |
1401s | doing two things one of the things is |
1403s | we're increasing the power of wards with |
1405s | ranged weapons so uh specifically for |
1407s | that high-end con sorry I meant Banes |
1409s | yeah uh when you're you're tackling you |
1412s | know those High available |
1413s | Expeditions you're going to have the |
1415s | proper veins for the the Expedition if |
1417s | you're going in with range now those |
1418s | will be more powerful to sort of |
1420s | compensate for it the second thing is |
1422s | we're also removing the elemental uh uh |
1426s | what are those called afex is in |
1427s | mutations so that'll help the various |
1429s | you know the fire staff users when it is |
1431s | fire week like you know they sort of get |
1433s | cut out so that'll help them also well |
1436s | this next one I'm really excited about |
1438s | like I said I play a lot with a tank but |
1440s | when Fresh Start started I decided to go |
1442s | full Mage and uh the fire staff changes |
1445s | are yep so this is uh one of our first |
1448s | of what we're calling a playability pass |
1450s | it's sort of like a light rework of a |
1452s | weapon with the fire staff we love the |
1455s | fire staff and I think it's just gotten |
1456s | a little underpowered and the meta and |
1458s | how it's used is a little bit boring |
1460s | maybe not boring but played out a little |
1461s | bit so we're making some changes to that |
1463s | uh it's a rework it's going to be on PTR |
1466s | play it let us know what you think and I |
1468s | think you know our goal be to do |
1469s | something like this for you know maybe a |
1471s | weapon every season or some sort of |
1473s | cadence like that cool |
1475s | well we're also uh balance isn't just |
1477s | hidden combat it's also hitting crafting |
1479s | which right why these guys are here yeah |
1483s | the first batch we're going to talk |
1484s | about are all for season one yep and |
1486s | then we might touch on a few things |
1487s | we're doing in the future um so Phil why |
1489s | don't you just take us through the |
1490s | changes yeah and I have to note that he |
1492s | had to copy me and get a card but well |
1494s | that's fine |
1496s | this guy reads off a card uh |
1499s | so uh yeah I think we're we're |
1502s | approaching a bunch of cool balance |
1504s | changes in season one for crafting uh |
1506s | focusing on uh XP gains more control for |
1510s | crafters and just some general quality |
1512s | of life improvements and so the the |
1514s | first thing I want to talk about is the |
1515s | XP gains uh we introduced uh first-time |
1519s | craft bonuses uh last year and we were |
1522s | taking a look at that we think we can |
1524s | make those a lot more you know meaty for |
1527s | the players so what we're doing is we're |
1529s | changing those uh right now they give |
1531s | you a double bonus on on your the first |
1533s | time you craft anything you get 2x the |
1535s | XP we're upping that to three times the |
1538s | EXP amount for anything you craft now I |
1540s | know there's some people out there being |
1541s | like well I already crafted so many |
1542s | things what about that we're going to |
1544s | reset those bonuses for all players when |
1547s | we release this update so |
1549s | um everything's gonna get reset you'll |
1550s | get uh if you've already crafted |
1552s | something you can go back and get your |
1553s | first time craft bonus again it's going |
1555s | to be worth 3x yep and so that's going |
1557s | to be huge |
1558s | and then we've got some other changes uh |
1560s | coming as well so Tony tell us what's |
1562s | coming for Arcana in cooking yeah so we |
1564s | took a big look actually uh kind of |
1567s | across the board and we noticed there |
1568s | were a few things one with Arcana we |
1570s | felt like when you would combine moats |
1572s | it just wasn't it didn't feel rewarding |
1574s | the XP was super low so we went through |
1577s | and actually moved all those up a tier |
1578s | so those feel a lot better now and then |
1580s | cooking was another one where you would |
1582s | go in and you would just make a whole |
1584s | bunch of basic meals and that's how you |
1585s | would level it and there's like all this |
1587s | really interesting cool food to craft |
1589s | and there was no point in crafting it |
1590s | when you were leveling at least so we |
1593s | went through and redid the XP leveling |
1595s | structure for all of that so if when you |
1597s | go through leveling cooking now it's |
1599s | going to make more sense to go through |
1600s | and actually level all of the individual |
1602s | meals then just make a whole bunch of |
1603s | basic meals so it feels a lot better to |
1605s | interact with us did you reset |
1606s | everyone's cooking to zero so they can |
1607s | do it again absolutely no no no no but |
1611s | everyone's going to get their bonuses |
1612s | though too on top of that so we like |
1614s | cooking is actually going to be pretty |
1616s | fun to go through and hopefully you get |
1617s | a little bit more of that fantasy |
1619s | fulfillment of like you're actually |
1620s | cooking you're learning like you're |
1622s | learning different recipes yeah you're |
1624s | not just sophisticated menu meals |
1626s | instead of buckets of slop yes yeah yes |
1628s | the 3 000 meals just a level yeah uh so |
1632s | I'm really excited about those changes |
1634s | and then for control |
1636s | um we're introducing uh the ability for |
1639s | bags and tools yes uh to support scarabs |
1642s | and stop watches so this is basically |
1644s | going to give uh Crafters who want to |
1646s | craft bags and tools just absolute |
1647s | control over the outcome of the craft |
1650s | pretty much you're still going to have a |
1652s | little bit of a window of like what's |
1653s | that final gear score going to be but |
1655s | locking in all the perks and and |
1657s | everything else is going to be really |
1658s | really tight on those items yeah I think |
1661s | that the the additional control there |
1662s | will go a very long way |
1664s | um I'll be interested to see if players |
1667s | lean more towards stop watches or |
1669s | towards scarabs because I feel like on |
1670s | tools and bags we really want that 600 |
1673s | for that extra perk the stopwatch may be |
1675s | the way to go but we'll see and then in |
1677s | the same topic in terms of control the |
1679s | other big change that's actually coming |
1681s | is uh we're no longer when you craft |
1684s | procedural weapons going to scale the |
1686s | level requirement so if you make a star |
1689s | metal sword it's going to be level 40. |
1692s | so even if you put a bunch of resources |
1693s | in to crank up the gear score it still |
1695s | requires level 40. if I think one of the |
1697s | big points of frustration has been I'm |
1700s | trying to make a buddy a tanking set so |
1701s | to speak and I put a bunch of stuff in |
1703s | it and now it's eight 12 levels above |
1705s | where you know they're at and then they |
1707s | can't use it well now they can and |
1708s | hopefully it'll make the low level |
1709s | crafting feel a little bit more usable |
1712s | yeah that's cool I think you you've |
1714s | skipped on the XP adjustments oh yeah my |
1716s | pet request my favorite one or did you |
1719s | oh that's that's coming okay I just want |
1721s | to make sure we don't miss that okay no |
1722s | problem yeah we can Circle back on that |
1724s | one we'll Circle back it was mostly from |
1726s | the players though right yeah and Scott |
1728s | the players will love it |
1731s | I firmly believe this we'll save that |
1733s | one uh for right after this uh because I |
1736s | do want to talk about the quality of |
1737s | life improvements too we're delivering |
1738s | for crafting |
1740s | um |
1740s | uh one big thing when you're bulk |
1743s | crafting and you have to go back and |
1745s | reselect the material to that you want |
1747s | to use each time we're eliminating that |
1749s | to so the game will now remember the |
1752s | last material you used when you were |
1754s | crafting something so you don't have to |
1755s | uh go back into the drop downs and |
1757s | reselect everything again if you want to |
1759s | keep rolling with the same mats so yeah |
1761s | yeah so that'll be a huge thing that |
1764s | just |
1765s | save a lot of clicks when you're when |
1766s | you're when you're crafting |
1768s | um and then Tony tell us what's coming |
1770s | with like ammo and Tool tips and uh an |
1774s | adjustment to the coins so yeah so there |
1776s | so ammo is a an interesting one |
1780s | um personally it would always drive me |
1782s | absolutely nuts running an ECR and |
1784s | getting iron arrows and iron bullets and |
1785s | I'm like what am I getting why why I |
1788s | don't understand |
1790s | how many videos have I sent you guys of |
1792s | like look another iron Arrow oh boy so |
1795s | uh now uh that's awful scale so |
1798s | depending on your level and where you're |
1799s | at you'll get all the way up to Oracle |
1800s | mammo um and I think that's gonna be |
1802s | it's just even when I was testing it |
1804s | locally and I saw it pop up it was just |
1806s | like oh it feels great it's how it |
1808s | should be so so that is um that's what's |
1811s | coming uh for the ammo uh wooden coins |
1813s | so wooden coins is another one that was |
1815s | actually a really big point so we have |
1818s | we got a new dashboard it's gonna get |
1820s | kind of nerdy but we got a new dashboard |
1821s | that shows us how much stuff is coming |
1822s | in and how much stuff is just not being |
1824s | used and wooden coins was so far up |
1826s | there it was just like a huge alarm so |
1829s | to speak and so what we're going to do |
1831s | for the short term is wooden coins can |
1833s | be used now to make charcoal you'll get |
1835s | an accelerated radar Circle and you'll |
1837s | actually be able to do something with |
1838s | these coins that yeah they're just |
1840s | sitting everywhere so why not just Chuck |
1842s | them and Burn yeah you can I mean you |
1843s | use them for your heart runes primarily |
1845s | you do but there's just so many of them |
1846s | you always need charcoal too you do yeah |
1848s | after crafting and so if we you can get |
1850s | you know wooden coins to at least be |
1851s | somewhere near basic wood that would be |
1854s | great and then we're going to do some |
1855s | more uh movement on those things down |
1857s | the road to see what else we can use for |
1859s | you know utilization whatnot so that's |
1860s | that's on the wooden coin side and then |
1862s | what was the tool tips oh tool tips yeah |
1864s | so tooltips is another one |
1867s | um I feel like when you play the game |
1869s | and you get some resources sometimes |
1872s | things seem maybe super valuable maybe |
1874s | they're not or you don't know where to |
1875s | go get more of them and so you either |
1876s | have to like go hit up you know a |
1878s | website or whatever and so what we're |
1880s | doing is we're looking at adjusting the |
1882s | tool tips to get their locations and |
1885s | where you can find these things right |
1886s | and so like if you were to see tarragon |
1889s | for example and you're like well I don't |
1890s | know where to get that and right now |
1892s | it's you know reekwater and brimstone |
1893s | but now you can just look at the tool |
1895s | tip and you're like oh this where I need |
1896s | to go and now I can go get more it |
1897s | should help for better it just makes it |
1898s | easier right because you're like recipe |
1899s | hunting I have three of these things do |
1901s | I use them or do I not now at least you |
1903s | know where you can go find some more of |
1904s | them so yeah should help I like that |
1906s | yeah yeah okay and then we've got couple |
1910s | other uh features so we're not stopping |
1913s | there for what it's worth in season one |
1914s | but we have some other things planned |
1915s | for season two yes |
1917s | um we are going to be making some |
1920s | fishing improvements that we're going to |
1921s | be landing in season two generally about |
1923s | like usability of the materials and and |
1925s | a little bit of the loot that comes from |
1927s | fishing yep um but then also on the XP |
1930s | gains we're still gonna we still want to |
1932s | find some other ways we can push that a |
1933s | bit further yes uh mostly uh relying on |
1937s | the quality of the materials that you |
1938s | used should I mean logically help get |
1942s | you a little bit better gains yes |
1943s | through uh crafting and stuff so we're |
1945s | going to be introducing |
1947s | even more ways to help players like |
1950s | really get to a level 150 uh a lot more |
1953s | smoother than they can too in in trade |
1955s | skills |
1956s | um |
1957s | and the three times craft bonus should |
1959s | help a lot but then we're also going to |
1960s | continue to to improve that a bit too |
1962s | for season two but let's just kind of |
1965s | explain this one a little bit because uh |
1966s | yeah when you're this is this one gets |
1969s | me and I |
1970s | [Music] |
1971s | don't pushing for it |
1973s | currently when you are crafting let's |
1975s | say an oraclecomm ax right I can change |
1978s | all my secondary materials from layered |
1981s | leather all the way down to um to coarse |
1983s | leather and there and then there's no |
1985s | penalty for that on the right things I'd |
1988s | rather get a bonus for it or I could go |
1990s | at lower levels if I want to use higher |
1992s | end materials give me more experience |
1994s | and make it reward for me so we can turn |
1996s | all of these things into bonuses to make |
1999s | you actually think about the materials |
2002s | you're using and fulfill that feeling or |
2003s | that emotion you get to be in a crafter |
2005s | because right now I feel like I'm being |
2006s | dirty right you know yeah it's like I'm |
2009s | cheap because if you're just bulk |
2010s | crafting to level right then it's um and |
2012s | you're hoping for a good role uh I mean |
2015s | yeah adding those materials helps you |
2016s | get a tighter gear score range but |
2020s | as a as a crafting fantasy right you're |
2022s | like oh I'm using runic leather and all |
2024s | those cool things and it's like I should |
2026s | be learning more you should be yeah |
2027s | absolutely you're more masterful um I |
2029s | think the other side of that one too |
2030s | right is even when you're done leveling |
2032s | and you're you know you're doing you're |
2034s | you're using your asthma or your runic |
2036s | or whatever now you're getting more |
2037s | experience towards aptitude and I think |
2039s | that's a huge win yeah that's gonna be |
2040s | big too because it is fun rolling that |
2042s | it is yeah yeah so yeah even that's a |
2044s | that's a great call Tony so even when |
2046s | you're capped too it's still going to be |
2047s | a lot there's still a point so in season |
2048s | two like this is still takes a little |
2051s | bit more balance and work on our end but |
2053s | uh that's a big change that we are |
2055s | working on for season two well we're |
2056s | hoping for season two we're not we're |
2058s | not committing yet right unless you are |
2060s | no yeah I like I like a soft commit on |
2062s | it but but no it is it is a high |
2064s | priority for us and we are working on it |
2066s | cool yeah |
2067s | um so that's our balance changes um it's |
2069s | a lot and I |
2071s | Dave touched on this on his section we |
2074s | we want to be a lot more active |
2075s | especially on the combat ballot changes |
2077s | and have you know make sure we're |
2079s | pushing that meta around I'm really |
2081s | excited about that so anyway thanks |
2083s | y'all for coming this was a lot of fun |
2086s | now we're going to talk about the road |
2087s | map next |
2091s | [Music] |
2095s | hey everybody here we are we're ready to |
2097s | finally share the roadmap with you I got |
2099s | Charles Dave and Katie with me and uh |
2102s | you know before we went we gave you the |
2103s | high level on the roadmap this time |
2105s | we're going to go super deep I do have |
2107s | to give uh the the software development |
2109s | disclaimer that says this is a road map |
2111s | uh not a guarantee so these are what we |
2114s | believe we're going to build and we feel |
2115s | pretty confident but we like to leave |
2117s | you know like you might come in with |
2119s | suggestions or we might learn something |
2121s | and make some changes but overall our |
2122s | schedule shows this to be true uh I'm |
2125s | not going to spend a lot of time on |
2126s | fellowship and fire we've talked about |
2128s | that for this whole session so let's |
2129s | just start with the summer season two |
2132s | as you can see hopefully 11 is properly |
2135s | sharing the road map on the screen |
2137s | somewhere |
2138s | um I'm going to call out some of my |
2140s | favorites I'm I'm personally most |
2142s | excited for transmog I think uh |
2145s | we have so much cool gear in the game |
2147s | and I don't know about everyone there |
2148s | but I got on the Fresh Start server and |
2151s | everything that I liked going back to |
2153s | the beach apparel is now in different |
2154s | storages and I'm saving it all for this |
2156s | uh I don't know what do you all think |
2160s | I was gonna say there's so much gear |
2162s | like across the whole game I think we |
2163s | have like seven or eight hundred outfits |
2166s | at this point and a ton of outfits that |
2168s | that you just sort of pass by quickly |
2170s | and now you can you can show that stuff |
2172s | off you can express yourself a little |
2173s | more I'm just imagining Scott expressing |
2176s | himself with that brown dress that you |
2177s | get when you just come off the Shipwreck |
2180s | hey |
2181s | whatever |
2183s | uh how about another like cool one is |
2186s | the seasonal trial 10 person event uh so |
2189s | we talked we talked a little bit about |
2191s | how we want to expand seasons over time |
2193s | and uh the seasonal trial is our first |
2196s | new feature that we're adding in season |
2197s | two and we'll continue to add new |
2199s | features it's a huge PVE battle it's a |
2202s | 10 person it's going to be using our new |
2204s | raid system which I think is very |
2206s | exciting so uh it's a it's a boss battle |
2209s | with some waves beforehand and I think |
2211s | people are really going to enjoy it |
2213s | yeah and this is something you may see |
2215s | another one down in the future |
2218s | how about the uh sand worm Elite trial |
2220s | uh you know I love the the sort of hints |
2223s | we sprinkled maybe maybe bigger than |
2225s | hints in Brimstone right the big |
2227s | sandwich |
2229s | and then the quest at the end but you |
2231s | know you're finally going to get a |
2232s | chance to uh fight the sand worm and as |
2235s | we've talked about this is one that |
2236s | we're gonna tune to make really really |
2238s | hard I want this to be sort of like our |
2241s | highest end PVE content we've talked |
2243s | about like you know we this should |
2245s | people should struggle to beat this and |
2248s | it should not be something they can do |
2249s | on day one |
2251s | yeah I think uh you know people tend to |
2253s | get frustrated with some things but I |
2254s | think the reward the the |
2257s | it feels really good when it's taken you |
2259s | multiple tries and to overcome it and to |
2261s | figure out the right strategy |
2263s | and and these two things are are where |
2265s | we start stepping toward that raid |
2266s | content in the game and we want to get |
2268s | like really good at making that content |
2271s | I feel like we do a good job on our |
2272s | Expeditions with the five player now |
2274s | let's just up that to more and more |
2276s | players and make the rewards come along |
2278s | to match yeah |
2279s | other call outs a new heart Rune every |
2282s | season I think is is really fun and |
2284s | that's going to give you a way to change |
2285s | up your gameplay |
2286s | I'm really excited for cross World |
2288s | Outpost rush we talked about that |
2289s | earlier I think that's going to change |
2291s | the game and it's going to give you more |
2293s | opportunities to play Outpost Rush yeah |
2295s | it's going to make your world feel like |
2297s | it's your home and you can always play |
2299s | that mode so I think that's going to be |
2301s | really cool and then I you know I |
2303s | mentioned this earlier but we the more |
2304s | of seasonal events and those those |
2306s | monthly changes to the world make the |
2308s | world feel more alive and dynamic and it |
2309s | just varies gameplay |
2311s | all right so that takes us to fall where |
2314s | things start to get pretty interesting |
2315s | not only are we releasing a season three |
2318s | but drum roll please |
2320s | we're announcing an expansion right now |
2324s | um this is a big expansion for the game |
2326s | uh we're gonna have a new story |
2328s | we're going to have a Zone completely |
2331s | transformed into a new Zone with new |
2333s | enemies new new biomes new it's going to |
2337s | be completely different |
2340s | um we're gonna have a new Expedition |
2343s | pause I'm trying to pause |
2346s | um mounts are coming like |
2349s | it's going to be a blast I cannot wait |
2352s | to get mounts out there we have a new |
2354s | weapon coming out and a new heart run |
2356s | like this is this is going to be uh this |
2359s | is going to be a big deal for us |
2360s | absolutely it's a moment for the game |
2362s | and I think I love that it all comes |
2364s | together to create this really cool |
2365s | experience it's a dynamic world it's |
2367s | changing it tells the story of the world |
2370s | that tells the story of our enemies it's |
2372s | very exciting yeah and the our team is |
2374s | uh they're not taking this challenge |
2376s | lightly it's going to feel very |
2378s | different and sort of new to the game |
2380s | which is exciting yeah we don't want to |
2383s | talk too much about it right now we're |
2384s | focusing on you know the message around |
2385s | our early Seasons but |
2387s | we're really like the team is pretty |
2390s | excited about this if you can't tell |
2392s | um all right |
2394s | and I don't want this to be like to go |
2395s | down but this ends on season four where |
2397s | I think we have a couple big things |
2399s | coming in I think the season trinket is |
2401s | is a big one if you want to talk about |
2402s | that Dave yeah so season trials and the |
2405s | season trinkets like so we're gonna take |
2407s | the trials that we introduced in season |
2409s | two and in season four we're gonna add |
2411s | mutators still and the Secret Sauce here |
2413s | is the trinket which is this new item |
2415s | that we're going to add it's sort of |
2416s | like a quasi-reset each season that you |
2418s | power up and you use those powers to |
2420s | sort of combat the seasonal affixes and |
2422s | challenges we throw at you so those two |
2424s | features are going to tie it in together |
2426s | and we hope create a pretty cool loop |
2427s | for players yeah and while I'm excited |
2430s | about all this another one that jumps |
2431s | out to me is the seasonal territory |
2432s | control I think that's going to be |
2434s | and that's gonna be really interesting |
2436s | absolutely |
2438s | um so there's the roadmap |
2440s | and that's it for our show today so |
2442s | first off thanks to everyone for joining |
2444s | us |
2445s | uh and as far as everyone out there uh |
2448s | we we would love to hear from you we're |
2449s | going to be doing a q a here in a few |
2451s | days so if you have any questions send |
2453s | them our way I would be |
2455s | really excited to hear what you think on |
2457s | seasons and your questions around that |
2459s | since that stuff we're working on you |
2460s | know immediately but uh love to hear |
2463s | from you in all cases so thanks a bunch |
2466s | later Evan |
2468s | later everyone |
2480s | [Music] |