Greetings Adventurers,
With this PTR release, we’ve fixed a number of combat-related bugs and updated weapon-swapping, dodging, blocking, and jumping mechanics to be more reliable. Here is a list of some of the more exciting changes:
Player Combat
- Weapon Swapping
- Weapons can now be swapped during reactions, dodges, traversal and while using consumables (except weapon coatings) and will not interrupt those actions! There’s a 1-second swap cooldown in these cases, to prevent instant weapon spamming.
- Weapon swapping and attack actions can now be queued simultaneously! Such as, if you press a weapon swap during an attack’s recovery, then immediately press an ability key, the weapon will swap at the first swap cancel frame, then immediately perform the desired ability. Although actions still have a buffer and cancel window, this change will make the weapon-change and ability-activate combo easier and more reliable to use.
- We now prevent weapon swap buffers from being cancelled if you become staggered before the swap can occur.
- Dodging & Blocking
- We have shortened the length of recovery for all of our dodges! Dodging and entering into navigation should feel more fluid for all players now.
- Basic attack startups for both melee and ranged can now be dodge and block canceled up to 2 frames before the first active frame. This is typically the first animation frame where the damage hitshape activates or the projectile/hitscan object spawns.
- Jumping
- Launching off lower height objects will no longer trigger a fully-committed landing reaction animation, allowing you to keep your momentum as you move through Aeternum
- Balance Changes
- A cleanup pass has been performed across all weapon types, helping a number of abilities and perks feel more predicable and potent out on the battlefield!
- The Great Axe has received a significant rework to “Gravity Well”.
- The Musket’s “Stopping Power”, “Sticky Bomb”, and “Shooter’s Stance” have also received significant reworks.
A larger list of changes can be found within the PTR Release Notes.
Did you encounter a new gameplay bug, stability issue, or performance problem with the combat update? Let us know below! In addition, during your playtest, we’d like to emphasize testing and feedback around weapon-swapping, dodging, and blocking in particular and how they now feel after the update.
Please report related bugs and pieces of feedback regarding this experience from the PTR here. Thank you!
If you are experiencing a bug, please utilize the following template:
- What is your character name in the PTR:
- What server/world did you experience your issue on:
- Describe the issue you are experiencing:
- Is this a bug or an exploit:
- (if a bug) How did the issue effect your gameplay:
- (if a bug) Were you able to recover from the issue:
- (if a bug) Please include a screenshot or video of the issue that you have experienced:
- What are the steps to reproduce the issue as you experienced:
You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.
Your help in keeping feedback unrelated to the issue above regarding the Player Combat Changes out of this focus thread is much appreciated!
Thank you for helping make New World the best game it can be!
See you in Aeternum!
As this intended for information gathering and not strictly for discussion, we are enabling slow mode for this post, thank you for your understanding!