almost 5 years ago - /u/unknownorigingames - Direct link

Hey everyone!

Hope you're having a wonderful weekend. I've uploaded the latest Odd Realm build, 0.8.22.0, to the beta branch just now. This update includes additions/changes to the fire and water physics in-game. I've also touched up the notifications a bit and added some new ones. There are also some fixes for a pathing lag bug related to issuing a attack or move order as well as a fix for not being able to assign a profession from 'none' in some places.

Here are the patch notes:
-Fixed an issue where item tracking numbers get cut off after three digits.
-Fires can now be started from props involving fire. This will only happen if adjacent tiles have flammable materials. If they're surrounded by stone, a fire won't start.
-Fires can now be started from lightning strikes when it rains.
-Settlers will now put out fires with water and purified water.
-Added 'Fire!' notification.
-Fixed a bug where notifications didn't snap to the same z level as a notification event point.
-Population bar now shows beverages rather than just purified water.
-Added 'Animal tamed' notification.
-Added 'Settler stuck' notification.
-Added 'Unreachable resource' notification.
-Added 'Low beverages' notification.
-Added 'Low food' notification.
-Added 'Unassigned profession' notification.
-Raw Food, Cooked Food, and Beverage counts on the top panel will now include items being carried.
-Clicking an entity notification will now follow the entity.
-Fixed a lag bug with issuing a path order to tame/attack an entity.
-Tuned butchering animals to drop more meat.
-New 'event' notification category for things like merchants arriving, finding caves/dungeons, bandit attacks. Clicking the 'go to' button on these events will take you to the last priority point for the event. Handy for jumping to dungeons you've discovered.
-Lowered the volume of the Vytrax snarl so that it doesn't blast out your eardrums rendering you unconscious.
-Fixed a bug where professions were not assignable from certain screens if the profession was 'none'.
-Fixed a bug where blueprints weren't auto rotating.
-Settlers are much more prone to drowning but this should only be happening if there is absolutely no open pathable point adjacent to them.
-Added a 'Died from burning' death type.
-If fish have no water block to occupy, they will now be 'caught' spawning their respective items nearby.

Fairly soon I'll be adding props to let you manage liquids. Things like sluice gates, drains, pumps, pipes, etc. Before jumping onto that, I'm going to add workshop priorities into the game. There are quite a lot of issues where settlers won't start jobs because they're too preoccupied elsewhere. I'll be addressing issues like this ASAP.

Thanks and have a good one,

Waylon

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almost 5 years ago - /u/unknownorigingames - Direct link

Originally posted by The_Quial

Accidentally stumbled across this game - genuinely one of my favourite surprises of this year!

Thanks for the support. Glad you are enjoying it. :)