Odd Realm Dev Tracker


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Latest Patch NotesPatch 0.8.8.1 - Hotfix (2 months ago)

Originally posted by colonelkovac

Awesome work, thanks for all the effort you put into this superb game!

Thanks my friend! :)

Yesterday


Hey there! Just wanted to let you folks know I've uploaded a new beta build.

Unfortunately, this update is not backwards compatible because I re-wrote a lot of the core code, making it impossible to do so. Sorry if you lose saved progress!

It has these changes:

-Fixed a bug where fishing and water collect jobs were not being started.-Fixed some tooltip bugs related to jobs and visible blocks.-Fixed a bug where training dummies weren't being attacked.-Added z level to random texture generation to help distinguish the change of layers.-Fixed a bug where Void Woken weren't dying from running out of energy.-Added an expired death notification.-Fixed a bug where void imps were allowed to do skills other than mine, carry, and melee attack.-Fixed a bug where grass and other platform textures could show graphical artifacts.-Fixed a bug where plants weren't showing their proper stage when a floor blueprint was placed on them.-Fixed a bug where incorrectly zoned items...

Read more External link →

Patch 0.8.16.0 Beta

Post
about 9 hours ago - Sleipnir on Steam - Thread - Direct
Hey there! Just wanted to let you folks know I've uploaded a new beta build.

Unfortunately, this update is not backwards compatible because I re-wrote a lot of the core code, making it impossible to do so. Sorry if you lose saved progress!

It has these changes:

-Fixed a bug where fishing and water collect jobs were not being started.
-Fixed some tooltip bugs related to jobs and visible blocks.
-Fixed a bug where training dummies weren't being attacked.
-Added z level to random texture generation to help distinguish the change of layers.
-Fixed a bug where Void Woken weren't dying from running out of energy.
-Added an expired death notification.
-Fixed a bug where void imps were allowed to do skills other than mine, carry, and melee attack.
-Fixed a bug where grass and other platform textures could show graphical artifacts.
-Fixed a bug where plants weren't showing their proper stage when a floor blueprint was placed on them.
... Read more

Patch 0.8.16.0 Beta

Post
about 9 hours ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1575620709882956881]here[/url].

Props = chaos

Comment
about 9 hours ago - Sleipnir on Steam Forums - Thread - Direct
Cool! Sounds great. Thanks for clarifying. :)

no speed advantage going down stairs?

Comment
about 12 hours ago - Sleipnir on Steam Forums - Thread - Direct
There should be. I'll take a look.

Props = chaos

Comment
about 12 hours ago - Sleipnir on Steam Forums - Thread - Direct
I was planning on adding a little search bar. What are your thoughts on organizing by name and material? How do you imagine this working?

17 Sep


Animals

Comment
2 days ago - Sleipnir on Steam Forums - Thread - Direct
They *should* breed when in an enclosure together unless they are all the same gender. I'll be adding better optics for telling what their genders are soon.

13 Sep


Dev Log - Thursday, Sept 12th -

Post
6 days ago - Sleipnir on Steam - Thread - Direct
Hey friends!

I'm writing up a quick dev log early this week because I'll be away visiting some family tomorrow and over the weekend.

I also wanted to show off the new game cover created by the talented Chris Lewis Lee[www.chrislewislee.com]:



Pretty cool, huh!

This last week I've been cleaning up bugs as well as polishing stuff from the last few weeks of code re-writes. Lots of updates on tooltips and trying to make them clearer.



I'm sitting in a great spot to put a b... Read more

Dev Log - Thursday, Sept 12th -

Post
6 days ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/3024653351920395474]here[/url].

12 Sep


11 Sep


[bug report] rooms not detecting items in them.

Comment
8 days ago - Sleipnir on Steam Forums - Thread - Direct
Thanks for sending. I'll try to get a fix for this into the next update. Cheers!

09 Sep


Thanks! :)

Having trouble figuring out how to lock doors.

Comment
10 days ago - Sleipnir on Steam Forums - Thread - Direct
Glad you are liking it. :)

08 Sep


If you're on the beta, there's a bug with collecting water and fish from lakes. You can still collect water from wells, though.

Having trouble figuring out how to lock doors.

Comment
10 days ago - Sleipnir on Steam Forums - Thread - Direct
Open the utility menu (U) and select the lock/unlock door button. You can then toggle the lock. :)

07 Sep


Originally posted by Dranwolf

Awesome! Happy cake day!

Thanks! :3

Hey folks!

Real quick update today. I'm still working on zone priorities. I'm adding two options for editing the priority of zones:
-Zone fill priority - Determines which zones gets filled first
-Zone withdraw priority - Determines which zones get used first for picking up items

This functionality works exactly the same way as job priority settings:

https://i.redd.it/gu6pnbupz2l31.png

Hoping to finish that up early next week. Thanks and have a fantastic weekend! :)

Waylon

External link →
Hey folks!

Real quick update today. I'm still working on zone priorities. I'm adding two options for editing the priority of zones:
-Zone fill priority - Determines which zones gets filled first
-Zone withdraw priority - Determines which zones get used first for picking up items

This functionality works exactly the same way as job priority settings:


Hoping to finish that up early next week. Thanks and have a fantastic weekend! :)

Waylon
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1582374841946584212]here[/url].

How do you deconstruct??

Comment
12 days ago - Sleipnir on Steam Forums - Thread - Direct
Hello! If you open up the 'Jobs' Menu (J), there should be a deconstruct option. Click that then select the things you'd like to tear down.

Hope that helps.
When do they post? (GMT +0)
Something missing? Let us know and we'll add it!