Odd Realm

Odd Realm Dev Tracker




Yesterday

Originally posted by LukXD99

Sweet, can’t wait to play!

Thank you. I’m very proud of where it’s at.


17 Mar

Hey gang,

Apologies for the late dev log. I wanted to get a bunch of UI stuff done before writing one, and wasn't able to finish that stuff before the end of Feb. So, here we are! Thanks for the patience.

https://i.redd.it/h04hs3j3exoc1.gif

The final push for 1.0 is going very well and I'm so excited to put the beta build out soon. I'm burning through a lot of UI polish, bug fixing, performance improvements, and content tuning. That said, I don't have a date for the beta build to go live just yet. The UI work is taking me ages because there's a lot of information and features to cover, so I'm not comfortable committing to any specific date at the moment. Again, thank you for waiting.

...

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12 Mar

Post
Hey gang,

Apologies for the late dev log. I wanted to get a bunch of UI stuff done before writing one, and wasn't able to finish that stuff before the end of Feb. So, here we are! Thanks for the patience.



The final push for 1.0 is going very well and I'm so excited to put the beta build out soon. I'm burning through a lot of UI polish, bug fixing, performance improvements, and content tuning. That said, I don't have a date for the beta build to go live just yet. The UI work is taking me ages because there's a lot of information and features to cover, so I'm not comfortable committing to any specific date at the moment. Again, thank you for waiting.

Now, let's take a look at where we're at.

Finalizing UI
Even though it takes so long to finish this stuff off and get it to a point that feels good, it is going so well. I feel l... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by tarrand54:
Originally posted by Sleipnir: There is a resurrect job to raise the dead, but I do want to add skeleton summons, or more of a necromantic ability soon.
Can bones be made into weapons

Not yet, but you can make armor out of them.

23 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
There is a resurrect job to raise the dead, but I do want to add skeleton summons, or more of a necromantic ability soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
In game, there are 2 summons: the void imp and void woken, which can both fight. Though, they aren't specifically for combat. However, though it's not a summon, you can convert an Ancient into and Archenthrall, which is an overpowered Ancient that is very good at fighting.
More summons on the way!

12 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback! I've been meaning to add something like this as I feel the exact same as you. It is frustrating to experience when you don't want that. I want to focus on some of these settings during the 1.0 beta when I can work on more tuning, balance, QoL, and bug fixes.

10 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for your feedback. It's super helpful. I'm doing a bunch of tuning to get 1.0 ready so I'll focus on this to help balance things out.

05 Feb

Version 1.0.0.0 (talked about in the dev diaries) hasn’t been uploaded to either GoG, Steam, or Itch. It is still being worked on.


02 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
No problem!

That info should be on the tooltip when placing the room.

01 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you have people with the carry skill? Make sure they aren't busy doing other jobs.
Comment
    Sleipnir on Steam Forums - Thread - Direct
There is no room quality yet.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Each family will want their own Home room. You can designate a separate, new room by holding left-ctrl.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I commend your skills at using resources from previous games to edit and create weapons, but remember, it's only 'easy' because developers worked hard to make it that way.

Developers have to put in a lot of effort to let modders like you change game data, including textures, animations, and scripts. It's a big task to create a system that allows these changes to work in the game.

Also, many developers hide their game's data and scripts to protect them. Despite this, modding isn't impossible when developers provide the right tools. For Odd Realm, which uses C#/C++ and has its code hidden, I've been working on a way to allow modders to access the resources for the game. This is something that will be fleshed out more when 1.0 is complete.

31 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
The game has to support modding for mods to run on it. This means modders need the capability to edit the game's data and content to some extent. Without the developer providing that functionality, there's nothing for a modder to create a mod with.

Let me give you an example. Let's say the modder wanted to simply add a new weapon to the game. How would they go about doing that? What do they edit? What tools are they even working with? At the very least, they'd need new art assets (sword icon, perhaps some art for how it looks on the character) and new data to tell the game what kind of weapon the item is (how much damage it does, what skill it requires, what sounds it makes, etc). The method of editing and creating that content is provided by the developer. Lastly, how do these mods even get used by the game? Players need some way to select what mods are used in the game. All this functionality is created by the developer. This is lots of work just to get a mod into the ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Mainly just allocation of my time. I'm only one person, and I can't make the game and add modding simultaneously. It is a planned feature for when 1.0 is out, though.

29 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
In settings, if you set "Threat Frequency" to "Never", it should keep these events from happening.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the reports. I'll try to address these issues for the 1.0 release coming out.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I'm happy to report that there's a new font coming in the next version.