Odd Realm

Odd Realm Dev Tracker



Yesterday

Originally posted by apljee

Not sure if this is me being stupid or if this is a bug, but it looks like whenever food rots in my storage building (stone roofed building above the farm), the rotted food spawns on the roof instead of on the floor of the building/in any of the storage containers I have in there. I think this might be because I've completely filled the room with clay pots? I'm not 100% sure but regardless I noticed and figured I would share.

This should be fixed for the next update. Thanks for reporting! :)


17 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Try selecting tiles that say, 'Peaceful'. These won't have events where you get attacked.

16 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep, no worries!

Originally posted by ShasquatchFace2

This looks really great, I’ll have to give the game another try some time soon

Awesome! Thank you!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Birb: This game is looking awesome but it looks like the next update is going to add in so much. Normally I would get a game regardless of the next update but people have been saying there isn't much to do right now.

Just so you know, the game is 25% off right now.

Originally posted by SmurkyBot

nice work guys

Thanks! :)

Originally posted by The_Quial

Looking really good!

Cant wait for it to drop

Cheers!

Originally posted by nicocote

exciting update, can't wait to see the bigger maps, keep up the good work!

Thank you!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks Ajvar! :) I'm just sitting down to work and reading this was a great way to start the day. Means a lot to see folks excited for the game. Cheers!

15 Apr

Hey gang!

For today's update, I won't have a lot of new stuff to show off as I'm currently focused on cleaning up things from the recent world size changes. However, I do want to show off some things which I'm excited about and I've touched on in the past. Before I do, let me give you an update on where I'm at with the... update.

Hokay. So. The change to the world sizes (making them variable)--as shown in last month's post--was a huge amount of work. The 128x128x64 map size you're used to was ingrained so deeply in all the systems, that it was like trying to remove a pack of wild hyenas from a butcher shop. I don't even know what that means, but it was frightening and difficult and I might have cried. Needless to say, I've spent the month since last month's post working on that and I've still got a lot of work to do. I think by the end of April, I'll be back to where I was before I made that change but with that added world size variability. The not great news i...

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Post
Hey gang!

For today's update, I won't have a lot of new stuff to show off as I'm currently focused on cleaning up things from the recent world size changes. However, I do want to show off some things which I'm excited about and I've touched on in the past. Before I do, let me give you an update on where I'm at with the... update.

Hokay. So. The change to the world sizes (making them variable)--as shown in last month's post--was a huge amount of work. The 128x128x64 map size you're used to was ingrained so deeply in all the systems, that it was like trying to remove a pack of wild hyenas from a butcher shop. I don't even know what that means, but it was frightening and difficult and I might have cried. Needless to say, I've spent the month since last month's post working on that and I've still got a lot of work to do. I think by the end of April, I'll be back to where I was before I made that change but with that added world size variability. The not great news is tha... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/5803426970281991190]here[/url].
Comment
    Sleipnir on Steam Forums - Thread - Direct
I use Unity.

13 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey! Thanks so much for the kind words.

The game is $10 for a couple reasons. Namely, it's still a work in progress and I want the price to reflect that. Some people might see a $20 price point and think the game is a lot more stable and complete, then leave a negative review out of frustration (which some still do now). Also, I think with such a low price, people might be willing to give the EA a chance and see that there's something fun there. There is the inverse reaction, too, where people see it priced so low and think it's a game jam, or maybe not as serious a game, and avoid buying it. There's a bit of a balance, here, that's tough to get right, and I hope the positive reviews encourage people to play.
That said, I do plan on increasing the price in small increments as I release each race. My plan is to have the 1.0 version priced at $20, with each race release adding $2.50. Anyone who had bought the game already would get those for free of course. I'm not t... Read more

12 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello! Thanks so much for taking the time to write this up.
Pretty much everything you've mentioned here aligns with the vision I have as well. I have a large history created for the game and I'm excited to add more depth and events which tell those stories through methods similar to what you've mentioned.
I'm currently finishing off an update which is largely quality of life, performance, content pipeline, and UX focused, but the next update is going to be all about adding more content like events, characters, and progression to help flesh out the world some more. In its current state, it's more of a prototype for me to figure out the systems of the game.
Anyway, thanks again for writing out these cool ideas. Hoping to be able to work on stuff like this very soon!

09 Apr




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