I think the best solution is to just let the players decide how many days it takes to age people up by a year. 1 day being the default setting, maybe going as high as 10-15 days or higher.
Right now people live so short that I don't feel like investing in their skills is worth it. I can rename people but I don't feel bothered to do so since they just die after a year or two anyways. If someone dies in combat it doesn't feel like that big of a deal they were going to die soon anyways.
There's pros and cons to each type of setting. Which is why it should be player choice in some options menu.
If I want to do a hermit playthrough I'd like my character to last a very long time. So a 15 day per year setting would help here. But if you're trying to play some grand civilization you'll probably want them to age as they do now. So they can make babies and have the children age up into adults ASAP. Most people would probably want something in the middle, a modest amou...Read more
Ya, once I add modding support, this will likely be something players will edit as it's a very easy value to change in the game data.
Odd Question: for those that got the game through the bundle for racial equality, how do we access updates?
The itch app has a little gear beside the install button. You just have to install the latest version from there.
I'm looking through your Trello now so sorry if it's in there and I haven't seen it yet. But a mixed race settlement would be awesome. Maybe nomads etc of other races could potentially randomly join at a low possibility, unlocking race-specific options?
Would also be great to have some in-game clue as to whether randomly found plants are actually useful or not. Should I farm bur clover, lady's harp, etc, or are they a waste of settler time, and space? who knows? :/
Mixed race settlements are planned but I didn't have that card in the trello list. I've added it now! Thanks.
I will be adding more info for all items. It has just been more of a polish task that I haven't gotten to.
Thanks for the feedback!
I don't know what beta branch is. Help me help you!
Alright. Here are the instructions to get into the beta builds:
Alternatively, you can wait a bit for the beta version to go to production. Probably at the end of the week. Up to you.
The beta branch has a fix for this you can try out!
Here's the game's trello page which details the roadmap for the 1.0 version of the game, some suggestions I've noted, as well as full bug/task tracking for each version I put out:
The main features I want to have done for the 1.0 version of the game are:
-3 more playable races, each having their own unique playstyles (Gwdir, Ardyn, Tomek).
-Trading, scouting, attacking neighbors, and more overworld map actions.
-Town Hall - Used as a gathering place when the bell is rung (great for when being attacked)...Read more
Haha I had the winter grass bug in my last game and I was so confused. I wondered if it was a biome thing. Thanks for fixing that!
Haha ya not good! Winter provides lots of fun bugs. :S
God damn, this fixes the most common bugs I've encountered so far. Nice!
Spring cleaning :)))
Just uploaded a build to the beta branch which should fix these issues:
-Fixed a bug where entities weren't updating their age status (child/adult/elder) after migrating.
-Fixed a bug where the settler permissions screen wasn't updating skills when settlers became adults.
-Fixed a bug where skills could get locked permanently.
-Fixed a bug where grass from previous seasons could get carried over after Winter.
-Fixed a bug where entities could get stuck inside blocks after building them.
-Fixed a bug where one gender would only spawn for animals.
-Fixed a bug where plant data for goose grass wasn't being found and could cause saves to corrupt.
-Fixed a bug where hatches couldn't be built over ladders.
If this build turns out to be stable enough I'll move the changes to the main production branch.
WaylonExternal link →
Wait for Winter then "mine" the ice/snow walls that keeps on building up due to snow. You'll then have thousand of snowballs to creat Ice Chunks via workshop. Recipe will show up once you acquire your first snowball.
You can also use the clear/remove job on ice that forms on water which will spawn the ice chunks directly.