almost 4 years
ago -
Sleipnir
-
Direct link
Oh, for sure! I plan on releasing a developer diary that I've kept these last three years when I release 1.0 of Odd Realm. It documents all the challenges during the game's development.
That being said, it's more of a spotlight on game development and less of a how-to for creating a game. My entire solo dev career has been full of learning from making mistakes. I started out as a fairly novice, self-taught programmer and the initial architecture for Odd Realm was poorly executed. I've been paying for these past mistakes with the update I'm currently working on because I've had to re-write a lot of systems. So, I'm not sure I'd be able to write a book telling you how to write the perfect system, but I could certainly tell you all the mistakes I've made.
One book I read earlier in the game's development was Robert Nystrom's Game Programming Patterns. It's really easy to digest and has some great patterns that I use all the time.
That being said, it's more of a spotlight on game development and less of a how-to for creating a game. My entire solo dev career has been full of learning from making mistakes. I started out as a fairly novice, self-taught programmer and the initial architecture for Odd Realm was poorly executed. I've been paying for these past mistakes with the update I'm currently working on because I've had to re-write a lot of systems. So, I'm not sure I'd be able to write a book telling you how to write the perfect system, but I could certainly tell you all the mistakes I've made.
One book I read earlier in the game's development was Robert Nystrom's Game Programming Patterns. It's really easy to digest and has some great patterns that I use all the time.