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hey!

I love this game! I got it two days ago and spent 20 hours in it, and I'll spend many more. I have a couple of questions:

- I had a miner drown who dug down and hit water, rendering him "stuck". I tried sending a builder in to build a ladder, but that was more of a hail mary - since the ladders aren't necessary in other situations either. Too late, anyway, he drowned before the other guy got there. How do you save them? Can I even save them?

-I had another settler starving when there was food, didn't know why, went looking; that settler was stuck, apparently ON a tree? Couldn't get her down (and she didn't register as "stuck" either, I think). How do you get people off a tree?

-Temperatures. I bought ice off a trader and wanted to stick it in my pantry hoping that would cool things; I don't think it did. What does ice do? Added question: is there a plan to make underground caves colder than the above-world? they all seem to be the same temperature.

-One playthrough, I could build a library; the other, the option wasn't there among the rooms (though I could build all the furniture for one, I just couldn't designate it). Is there a library prerequisite?

-Every time I try to tame animals, they get a scared exclamation mark and run off the map. Is that a skill question? Depending on the animal? Added question: how do I uplevel that skill when the animals run away?

-This has come up before, but: moving objects. I get right now I have to deconstruct them and built them again; fair. I built a three story house (I love the z-axis, I ALWAYS missed that dearly in RimWorld!), placed a wrong barrel, only noticed after it was built. When I used the clear command, it removed everything on all levels and left a three story gaping hole. I had to reconstruct all the floors and walls all the way down. Probably a bug/unintended consequence?

-Is there a load-bearing wall mechanic? I had some steep hilly terrains where I built two rooms on one level, a floor on top that connected to the next level to expand the house on higher levels, and in the course of that extended the floors where there wasn't another level to hold it. Most I did was build 4 or 5 tiles out from the wall without another wall beneath it to hold it; worked fine. So just out of curiosity, is there a load bearing wall mechanic where things will crumble when you extend them too far?

-how does putting out fires work? I had a fire break out in my foundry, and I think putting it out was more chance than me knowing what I was doing. I ordered some settlers there, but some just stood there while others brought water and put it out. I don't know what made them bring water (and the others not); how does this work?

Thank you for entertaining me!

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almost 4 years ago - /u/unknownorigingames - Direct link

Hello. Happy to hear you're enjoying the game and thanks for writing this up. I'll do my best to go through this and answer some things.

-Re getting stuck in water: not really a way to get out of this. Maybe in the future I'll try and think of something to help them out, but, for now, you'll have to be more careful. ;)

-Re stuck in tree: yaaa, I'm still ironing out weird 'stuck' issues. It's tough to cover every edge case. I'll keep my eyes open for this one to fix it.

-Re temp: you can use that ice to build ice boxes which will keep your food from expiring longer. Technically, the temperature does get colder as you go down deeper, before getting warming close to the core.

-Re library: that was a mistake on my end. I had accidentally pushed data which enabled that room before it's implemented. It's a room I'm currently working on. *waves hands* Nothing to see here folks.

-Re taming: That's based on the tame skill. The Shepherd will be better in this. Leveling them up will improve the tame skill. Taming awards XP. I'm going to do another pass on taming that improves the whole loop. Right now, it's more of a prototype (much like many things in-game). As well, I'm going to make the shepherd play more of an active role in the animal enclosure. Feeding/water/making sure the animals *ahem* get down.

-Re moving objects: hmmm, I've never seen this one but I'll go try and reproduce it. Also, I will be adding a move utility, to let you move props.

-Re load-bearing: Nope. I plan on adding one though.

-Re putting out fires: If a fire starts, settlers will grab the nearest water item and rush over to put it on the flames. This is an automatic behaviour which you can actually disable from the settler behaviour list.

Thanks again for the questions!