@SplattrCatGames haha fair enough. Not a bad conclusion tho. I could see Steam adding that functionality to get around things like that so past players could still play without having new players jump in.
here's a fun #gamedev #code trick I use to randomly offset a for loop. It's handy when you want to start a loop search in the middle, or you just want to randomize direction searches. I'll put some examples below. http://pbs.twimg.com/media/E9P5w1bXoAgsppm.png
the last thing I used this for was Odd Realm's fishing. I have a mechanic where fishermen pick up items from the ocean floor while fishing. I search the cardinal neighbors in a clockwise fashion. To avoid it always being the same pattern, you can add the random offset http://pbs.twimg.com/media/E9P66yjWYAI3XQu.png
It's also incredibly handy when you want to break up your searches into chunks. For example, if you have 10000 items you want to search through, you can stagger the search into 1000 item chunks per frame like so http://pbs.twimg.com/media/E9P9m7mWEAg9DrY.png
#OddRealm's next update allows players to settle any tile, including ocean tiles! If you choose a water block as your starting point, it'll create a little raft for your settlers and their items
#gamedev #indiedev http://pbs.twimg.com/tweet_video_thumb/E9QMy79XMAYZgQz.jpg
I recently added a new mechanic to #OddRealm's fishing where players can catch items from the ocean/lake floor. This is useful for finding interesting things in the water, or for collecting items that fell in http://pbs.twimg.com/tweet_video_thumb/E9QO7hkXsAwGr5d.jpg
@witch_warren You know, I was thinking about something similar for plants/grass. Showing them sway in wind. I'll think about this for objects on water when I play around with that