over 4 years ago - /u/unknownorigingames - Direct link

Hey there! Just wanted to let you folks know I've uploaded a new beta build.

Unfortunately, this update is not backwards compatible because I re-wrote a lot of the core code, making it impossible to do so. Sorry if you lose saved progress!

It has these changes:

-Fixed a bug where fishing and water collect jobs were not being started.-Fixed some tooltip bugs related to jobs and visible blocks.-Fixed a bug where training dummies weren't being attacked.-Added z level to random texture generation to help distinguish the change of layers.-Fixed a bug where Void Woken weren't dying from running out of energy.-Added an expired death notification.-Fixed a bug where void imps were allowed to do skills other than mine, carry, and melee attack.-Fixed a bug where grass and other platform textures could show graphical artifacts.-Fixed a bug where plants weren't showing their proper stage when a floor blueprint was placed on them.-Fixed a bug where incorrectly zoned items in containers weren't being removed.-Fixed a bug where entities were dropping items on filled containers.-Fixed a bug where you could accidentally place blueprints through the toolbar when selecting a blueprint.-Fixed a bug where destroying containers wouldn't drop container items.-Blueprints will no longer clear zones and rooms. They will only clear the zone if the completed blueprint block/prop doesn't allow zones or rooms. i.e., wall blocks.-Settlers now carry items based on their skill level and can carry from multiple item points.-Placing a blueprint on a previously built prop or room requirement will no longer disable the room.-You can now mix blueprints. i.e., place a prop blueprint on a floor blueprint and vice-versa.-Fixed a bug where items weren't tracking if they were being carried-Fixed a bug where settlers would not do workstation tasks when hungry/thirsty.-Fixed a bug where the log job would not remove a tree when loaded from a saved file.-Added progress bars for several jobs.-Fixed a bug where settlers would get stuck... mating.-Stone pickaxe, sickle, hammer, and axe now have correct stone item art.-Settlers will no longer try to fill a zone if it's removed before they reach the zone.-Added ability to set deposit priority for zones.-Fixed a bug where tooltips would say prop or item rather than object's name.-Fixed a bug where animating textures could be seen when a block is supposed to not be visible.

Thanks!

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over 4 years ago - /u/unknownorigingames - Direct link

Originally posted by colonelkovac

Awesome work, thanks for all the effort you put into this superb game!

Thanks my friend! :)

over 4 years ago - /u/unknownorigingames - Direct link

Originally posted by vpxq

Nice! Appreciate the bug fixes. It was funny when they never wanted to stop mating... When they got thirsty I solved it by issuing a “stop” order :-)

Gotta do what ya gotta do. xD