over 5 years ago - /u/unknownorigingames - Direct link

https://i.redd.it/429z40xyppc31.png

Hello!

Just uploaded the latest build which focuses on fixing a bunch of issues players were having. I'm still looking into some bugs regarding game load hang. I did also add a new event for the wilds which happens after a few seasons. I'm currently in the process of adding many more events and tuning previous ones. A lot of this week was focused on adding internal tools to do this more efficiently.

Here are the patch notes:

-Fixed a bug where Ancients, Void Woken and Void Imps could starve when migrating.-Added better warning that migrating abandons settlement.-Fixed a bug where entities weren't attacking with tools.-Made a change where pathfinding is affected by timescale. i.e., faster timescales will run pathfinding faster as well.-Updated notifications UI and sounds.-Removed death notification for void imp.-Added tutorial step to talk about notifications.-Reduced value of water and purified water.-Added total days in season to season tooltip.-Item spawning should no longer discover underground places.-Added a mid-game bandit scenario to wild biomes.-Entities should no longer spawn inside bases that are walled off.-Entities showing up at settlements will now first try to spawn at the map border before trying to spawn on an unobstructed coastline.-Fixed a bug where new settlers were not updating (doing jobs) at the same speed as older settlers.-Added current inventory count to workstation blueprint entries.-Fixed a bug where the output of a blueprint wasn't factored into auto-queueing jobs. This would result in workstations creating way too much of the item.-Fixed a bug where workstation auto-queue wasn't factoring in progress jobs into queue amount.-Fixed a bug where items being carried were not being factored into workstation auto queue check.-Added blueprint output count to workstation blueprints.-Fixed a bug where selecting hostile/neutral entities would not play their sfx (if they do have sfx at all. Looking at you Ancients).-Container capacity now determined by material type rather than prop type.

Next week I'll continue to work on adding new game events and later game content.

Have a great weekend!

Thanks,Waylon

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over 5 years ago - /u/unknownorigingames - Direct link

Originally posted by SmurkyBot

When i migrate to a new place does my old base gets destroyed or can i come back to it

Currently, you cannot go back. That’s a future feature we have planned