almost 4 years ago - Sleipnir - Direct link
Haha. Ya, content is definitely light. That's due to the fact that I've mostly focused on systems and foundational features. It's easier to work on the breadth of the game first and add depth later than the opposite, so that's what I've been up to. Now, fortunately, I've been able to focus on more of the game's depth. For example, this next update will introduce a lot more content, with a focus on combat and progressive difficulty ramping (if you choose more hostile tiles).

You can check out the road map to see some of the bigger features I'm going to add here:
https://trello.com/b/NZ5CUtEA/odd-realm-bugs-and-feature-plan