almost 2 years ago - /u/unknownorigingames - Direct link

Happy Monday everyone!

Here's another stability patch with a bunch of fixes and some tuning changes. I also have some modding fixes in the works, but they aren't quite ready. As well, I'm currently setting up the Workshop steam page. It involves some SDK setup, so it's taking a tad bit longer than expected. I'll keep you posted about that.

This patch really focus fires on some stockpile bugs. Hope that is starting to feel better for most people. Let me know if you continue to get any stockpile weirdness.

Here are the notes:

-Modding: Replaced the JSON data field for scenario actions in GDEScenariosData with c# data classes.
-Bug Fix: Scenario entities would spawn with incorrect appearance and age.
-Bug Fix: Entities would get stuck trying to eat/drink/gather items that were inaccessible from the entity's position.
-Bug Fix: Updated the chicken race portrait to match the entity portraits.
-Bug Fix: Entities were not moving items from one stockpile to another if the origin stockpile didn't permit the item. Instead they would just bring the items outside the room.
-Bug Fix: Entities would not warm up in cold biomes.
-Bug Fix: Pre-0.11.0.0 saves would sometimes not load.
-Bug Fix: Entities were assigned sleep on ground jobs for unreachable points.
-Bug Fix: Auto-jobs weren't being checked based on priority. This could cause lower priority jobs to be added to workbenches first.
-Bug Fix: Entity default skills could have a visual glitch if the notifications list was opened before.
-Performance Improvement: Removed some redundant item checks related to managing storage items.
-Tuning: Stoneleaf bags will now only be created for killed entities if the item count is > 5.
-Tuning: Max storage default item count is now 9999, instead of 999.
-Tuning: Increased default room owner size to 99.
-Tuning/Bug Fix: Harvest Nyctoid and Harvest Chronoblast jobs in the Hortichron room are now just Harvest Plant. This also fixes a bug where the two former jobs would be applied to the wrong plants.
-Content: Added 1 Patreon item, Axeward, for Dustin Pundt. Thanks for your support!

Going to aim for another patch this Friday!

Thanks everyone and have a great week. :)

External link →
almost 2 years ago - /u/unknownorigingames - Direct link

Happy Monday everyone!

Here's another stability patch with a bunch of fixes and some tuning changes. I also have some modding fixes in the works, but they aren't quite ready. As well, I'm currently setting up the Workshop steam page. It involves some SDK setup, so it's taking a tad bit longer than expected. I'll keep you posted about that.

This patch really focus fires on some stockpile bugs. Hope that is starting to feel better for most people. Let me know if you continue to get any stockpile weirdness.

Here are the notes:

-Modding: Replaced the JSON data field for scenario actions in GDEScenariosData with c# data classes.
-Bug Fix: Scenario entities would spawn with incorrect appearance and age.
-Bug Fix: Entities would get stuck trying to eat/drink/gather items that were inaccessible from the entity's position.
-Bug Fix: Updated the chicken race portrait to match the entity portraits.
-Bug Fix: Entities were not moving items from one stockpile to another if the origin stockpile didn't permit the item. Instead they would just bring the items outside the room.
-Bug Fix: Entities would not warm up in cold biomes.
-Bug Fix: Pre-0.11.0.0 saves would sometimes not load.
-Bug Fix: Entities were assigned sleep on ground jobs for unreachable points.
-Bug Fix: Auto-jobs weren't being checked based on priority. This could cause lower priority jobs to be added to workbenches first.
-Bug Fix: Entity default skills could have a visual glitch if the notifications list was opened before.
-Performance Improvement: Removed some redundant item checks related to managing storage items.
-Tuning: Stoneleaf bags will now only be created for killed entities if the item count is > 5.
-Tuning: Max storage default item count is now 9999, instead of 999.
-Tuning: Increased default room owner size to 99.
-Tuning/Bug Fix: Harvest Nyctoid and Harvest Chronoblast jobs in the Hortichron room are now just Harvest Plant. This also fixes a bug where the two former jobs would be applied to the wrong plants.
-Content: Added 1 Patreon item, Axeward, for Dustin Pundt. Thanks for your support!

Going to aim for another patch this Friday!

Thanks everyone and have a great week. :)

External link →
almost 2 years ago - /u/unknownorigingames - Direct link

Originally posted by tracinglifesmoments

Thank you so much for such a great game! I bought it originally from ichio but I can't wait to buy it for steam too

Thanks for all the support! I appreciate you. :)

Oh, and just so ya know, the itch version should come with a steam key you can claim.

almost 2 years ago - /u/unknownorigingames - Direct link

Originally posted by tracinglifesmoments

Holy guacamole I had no clue about the steam key, I'll definitely have to search for that. Guess I'll be buying the game for my friends instead. They too shall become as addicted as I am

Aw that’s very sweet. Thank you!

almost 2 years ago - /u/unknownorigingames - Direct link

Originally posted by lastchansen

I bought the game when it first appeared on Steam and didn't spend much time with it. A few days ago I saw splattercatgaming doing a video about it and gave the game another try yesterday. I'm so impressed with the progress :D It's so incredible how much have changed and improved.

There's still a few things I couldn't understand but overall this is already a great game and it's amazing to see you are still hammering away on it :D You rock, sir.

Thanks for saying that! That's great to read this morning. :)