over 3 years ago - Sleipnir - Direct link
Ancients are intended to be rare. Being able to get more of them through some creation process would take away their value and also wouldn't make sense in the game's narrative. I think the main issue, one that I will be addressing in the next update, is that they don't have many options to defend themselves. The intention, as development progresses, is that they are powerful magic casters and summoners. They would use their magical strength to protect themselves. So, in the future, they will have more summoning and building options to help mitigate their losses in battle.
Now, that said, I will be adding some additional ways to find Ancients outside uncovering their underground tombs. Namely, you'll meet more of them wandering the overworld. This won't be super common--again, I want them to feel rare and special--but will be frequent enough to introduce some new, interesting characters.
over 3 years ago - Sleipnir - Direct link
Originally posted by choppo: What I specifically meant by build new ancients was not to have new ancients but build a melee defender or labourer . A summoner could summon them and needs bones to keep them upright and moving. Could be cheaper/ easier to summon then the imps

It could possibly solve ravens issue of being weak early game but still steps off the path you have planned for them . Guess we’ll have to see where the game goes once the next update comes out :)

Oh ok! Then we are on the same page. I have a bunch of new summons planned, several of which are defenders. :)





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15 days ago - Sleipnir