about 5 years ago - /u/unknownorigingames - Direct link

Hello fam!

I've uploaded the latest beta build which has a bunch of cool new additions. Sadly, I goofed and made a coding mistake which makes it so this build isn't backwards compatible AGAIN. Ugh. Apologies. I know losing your settlements sucks. Next time I'll be more careful about backwards compatibility.

As for what's new, I've added Tailoring and Leathworking as professions/skills. And you can also now build the Clothier and Tannery rooms which open up some jobs related to those. As well, you can now butcher animals using the Survival skill. This will collect meat, bone, and hide (if the animal has a hide) from the corpses of entities. I'm going to work on migrating animal herds for the next patch to help make butchering/leatherworking more of a viable resource.

Also, I've added in a new function to the build/plant menus which lets you filter blueprints by name/room. To use it, hold SHIFT and type out either the name of the blueprint you'd like to see or the room. i.e., SHIFT+Smithy will show all blueprints that would be required by the Smithy room. Or, type SHIFT+Wood and you'll see all items that have wood in their name. This should help with finding blueprints when building. :)

Anyway, here are the notes for today's build:-Added Search feature for blueprints.

-Added Tannery room.

-Added Clothier room.

-Added Leatherwork profession.

-Added Clothier profession.

-Added Remains item category.

-Added Clothwork skill.

-Added Leatherwork skill.

-Added Wood loom.

-Added Stone loom.

-Added Wood spinning wheel.

-Added Stone spinning wheel.

-Added Wood coffin.

-Added Stone coffin.

-Settlers will now hold position even if they are hungry/thirsty.

-Fixed a bug where some plants couldn't be cut down.

-Added Linen Cloth item.

-Added Light Leather item.

-Added Light Leather gear.

-Added Remains item for all entities.

-Added Remains zone.

-Fixed a bug where items entities were carrying weren't put into a lootable bag.

-Added decay times to items.

-Containers now show their decay buff.

-When Settlers fall in love with an enemy, that enemy will join the player faction.

-Fixed a bug where deconstruct tasks would corrupt a save file.

-Fixed an error with crabs having their overlay window stuck open.

-Fixed a bug where the tooltip overlapped some of the buttons when the build menu was open

.-Fixed a bug where scenario which were only supposed to play once were being played multiple times.

-Fixed a bug where tooltips would stop showing up.

-Fixed a bug where elders could only mine, carry, and fight.

-Fixed a bug where settlers wouldn't sleep in their beds... again... for the hundredth time.

-Fixed a bug where, if a workstation job was interrupted, the job wouldn't be restarted.

-Fixed a bug where Humans could select Void Imps and Void Woken as custom animals.

That's it for now. Have a fantastic weekend!

Best,

Waylon

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about 5 years ago - /u/unknownorigingames - Direct link

Originally posted by Azmodeun

Awesome work Waylon! Keep it up my man!

Love your game so much!

Thank you! I appreciate it :)

about 5 years ago - /u/unknownorigingames - Direct link

Originally posted by lastchansen

Wow! There seems to be so much new stuff each update :D Can't wait to try out the search-function. However, I think it's each to get a good overview of the blueprints, but I'm often looking for quite some time in the build menu to find stuff I need. Would it be possible to add the same search function there?

That’s where it is :)