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Hey there fellow players!

Been having a blast with the game, but I have some questions:

  1. My colonies keep dying out due too old age. How is one supposed to get new settlers? I once got some new ones added, and the other time i got a baby, but no idea how and when!

  2. Is there a value anywhere that shows how much decorative value decorative objects have for room quality? ( before you build it, otherwise you can see it if you have rooms selected and hover over it)

  3. On that same note, what does room quality do?

  4. How is a tavern supposed to work? I build one with all the requirements, but it does not seem to do anything.

  5. Do the magic professions not have a room?

  6. Is there a way to set an alarm spot for when bandits etc arrive?

  7. Is there a way to auto-rebuild items? ( looking at you, training dummies!)

  8. Is there a way to copy an existing zone?

  9. Is there a way to tell farmers to just fill in the farm zone with w/e seeds that are available?

  10. Is there a button to hide tree leaves? Quite annoying to check multiple zoom levels

Suggestion:

Vein mining, maybe larger veins? It feels like im stripmining for tiny bits, would feel a lot better to find less occurences but with larger amounts.

Thanks!

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over 5 years ago - /u/Ammutse - Direct link

Let me see how much I can help you here!

  1. Settlers need down time to breed, if I'm not wrong, so having them work constantly will make this difficult. They also need bedrooms!

  2. I believe a room value tool is in the works.

  3. Room quality, I believe, is to increase the quality of living and mood for settlers.

  4. Tavern is sort of like how bedrooms work, it's somewhere for settlers to go on their downtime when they're not working. It's a place you can find your workers relaxing and enjoying themselves.

  5. If not right now, these are on their way in.

  6. This is planned I believe.

  7. Also planned.

  8. That is a really good idea, I'll mention it.

  9. The farming "room" should do that? If not, try resetting that location.

  10. Not yet, but that's a good suggestion.

And for your mining suggestion. Veins are best mined by those who are of a high mining level. The higher level they are, the more benefits they reap from simple resources. More ore from veins and a chance to find certain ores in other materials.

Hope this helps!

over 5 years ago - /u/Ammutse - Direct link

Originally posted by entrandir

It did thanks!

If i understand 1. correctly, there is no way to get settlers besides breeding? So the hard campaign has a deadline?

As of the breeding with free time, that would also explain why my tavern was empty :D Does the mood and quality of living also matter for breeding?

for 9. As there was a specific planting menu i expected the farm to just be a designation for keep up with the area. I have had multple times where my farm was bigger than the plants in there, but there were still seeds in the bins. Maybe im missing something there!

I believe QOL does matter for breeding a little, but mostly free time for anyone. If a couple is in a same sex relationship orphans will show up during the same period that breeding would take place.

The farm room should keep up with the area you have marked, unless the farmers are too busy to do so.

over 5 years ago - /u/Ammutse - Direct link

Originally posted by entrandir

Hm Ok, might I add another suggestion than? only allow carrying for job specific tasks? I mine quite alot which the miners/stonemasons should take care of, but i think thats what keeps my entire colony busy than

I may be wrong, and correct me if I am, but I'm pretty sure you can mark individual's carry priority to empty and they'll never do it.

over 5 years ago - /u/Ammutse - Direct link

Originally posted by entrandir

Will they still move for ex; seeds to the seed storage if they are a farmer?

PS: Just to confirm, no other way of getting settlers besides breeding?

Well, I'm not sure how the inherent task of farming refers to carrying. I'll tag u/unknownorigingames for that. But if anything it's worth a try if you'd like to experiment.

As for settlers, breeding/ adoption are the only ways to gather new settlers.

over 5 years ago - /u/Ammutse - Direct link

Originally posted by entrandir

Thanks again!

My last suggestion; Either change hardmode to timed mode, or add a message popup that tells the user the run is going to end when the hermit is going to get old :)

That's a really good suggestion, I believe there was some discussion in the Discord not too long ago about this same issue. I know I for sure think you are correct. Thank you very much for you input! I hope I helped at least a little! And thank you so much for playing!

over 5 years ago - /u/unknownorigingames - Direct link
  1. Make sure you have bedrooms. Settlers won't have children without their companion living in the same room (which they will auto join as long as the room is big enough).
  2. Not yet. We are about to improve a lot of room quality stuff soon.
  3. Currently, it only decreases the time it takes to build things in workshops. Very soon it will do more.
  4. Settlers are supposed to go there and relax and eat. I believe it's not super popular with settlers right now. I'll be taking a look at it when I do the quality update.
  5. For the Humans, no. The Ancients have several.
  6. Great suggestion!
  7. Oh, they're actually supposed to. Sounds like a bug. I'll take a look. :)
  8. Not yet but planned!
  9. You could put a zone down there.
  10. There is not. :(

Regarding vein mining, I am about to change ore to spawn like that, but I'd also hold off until the beta branch changes are merged into the production branch. The beta branch has a new change to lighting which lights up underground hidden objects (like ore) much better.

Thanks for all your suggestions! Glad you like the game. :)

over 5 years ago - /u/unknownorigingames - Direct link

Originally posted by entrandir

It's awesome! Currently developing something like it on my own, your community work is quite inspiring :)

Last question. I did have a migrant wave once on easy, is this coded in than to happen once?

If you aren't near any towns, it should happen once. If you are near a human town, there might be more.

over 5 years ago - /u/unknownorigingames - Direct link

Originally posted by entrandir

Cool thanks! If you ever need some help or want to know more feel free to ask!

Thanks!