Original Post — Direct link

Hi there.

I just got the game yesterday, and had a very pleasant moment with it.

I really like the atmosphere and the UI, and a bug free EA is so rare now congrats for that I find it very encouraging !

I will wait for more content now I think, but until then I wonder : what kind of challenges are planned for this title ?

I mean, as a DF addict I saw plenty of DF-lite over the years, buying them all in an attempt to support the genre.

But let's be honest very few of them really worth it (Rimworlds comes to mind, even though it's definitely not for everyone taste).

I'm no expert but to me the lack of challenge is what is at stake here.

Once used to it, DF management part is a piece of cake for instance. But all those intricates WILL at some point ruin your plans.

In the same vein Rimworld management is very shallow, but the narrative is there to fulfill some sort of achievement/challenge for the player and keep him busy.

A game like gnomoria now (which had so much potential by the way..) just doesn't present any challenge/interest once you have mastered the workshops management. And that's pretty much how end up every colony sim : play a couple games then just uninstall or pretend to be playing minecraft (which may please some, no offense here).

Odd Realm is definitely the most promising title of the genre since gnomoria to me, with some pretty solid foundation.

But what will make it unique on the market ?

Inter-races war ? (I would love to see that!)

Sprawling on the overworld map ?

Events ?

Sorry by advance if it has already been discussed before, but I haven't found a roadmap or some sort of game leadind direction.

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over 4 years ago - /u/unknownorigingames - Direct link

Hello!

I've mostly held off on adding too much content to the game while I work on the core systems and flesh them out. It's only now that I'm getting more freedom to focus on the challenges of the game. This is the main reason the game currently feels like it has a foundation but not a lot of depth.

Here are some things which I want to add that will help the world feel more lively:

-Overworld map actions: trading, scouting, raiding, migration, etc. So, as an example, sending out a raiding party of settlers, having some event occur based on this, then have a conclusion. Very similar to how it plays out in DF.

-More events and underground discoveries. I have tried my best to avoid adding anything here because these types of things are the first to break when you work on the game at all and they generally just get in the way of development. I'm feeling much more confident about working on these now that I've got the game further in development.

Events are the encounters which you see happen based the tile you chose and it's relation to the world. i.e., being near another settlement.

Discoveries are all the things you can find underground. Underground lakes, elaborate caves, dungeons, etc.

-World history. Unlike DF, where the world is completely random and history is generated, I wanted to go down the route of having a history which I've written for Odd. I've got lots of plans to add events, items, props, discoveries which tie into the narrative I've created. You'll find out--if you choose to--how the fracture happens, the backstory of all the various races, how one of the moons was destroyed, meet important characters from the past, and so on.

-Settlement legacy. I want your settlement to impact the future of the realm. i.e., you migrate away from it, leaving some settlers behind, allowing you to continue to trade with them. Or, you abandon it, start a new settlement, and the settlers from the old one become bandits and raid yours. Or, your settlement dies, but you settle that same space again only to find it has turned into ruins after so much time passing. A lot of fun things to add, here.

These are some of the things I've developed and brainstormed with the community. I'll continue to add to the game and work on it as long as I'm able to. So far, that's looking like a long time. :)