Hey fam!
I've uploaded version 0.8.18.0 to the beta branch. This is for sure the build that will be moved onto the production branch. I'm going to let it soak until Friday to see if there are any major issues before moving it to production.
Tons of fixes and polish went into this build. Namely, a big update to the 'New Settlement' overlay. I've added the ability to spend money there to choose custom loadouts. As well, you can now take in some companions like chickens or cows. Additionally, the list of items will show all the items in the game that aren't unique event items. You'll probably see quite a few new items because, in the past, they weren't accessible naturally. You'll notice a currency on each loadout option. This is the starting currency and I still need to do a bit of work to make it clearer that that's what it is, rather than looking like it costs that amount to be selected.
Aside from that main addition, I did a lot of work fixes smaller bugs I had been neglecting. The music jump-scare volume bug when quitting out of a game is a good example. I also made some tuning changes. Food and seeds will now drop at higher rates but settlers get hungrier quicker. As well, I've made it a bit easier to mine some of the surface level blocks.
Here are the patch notes:
-Fixed a bug where Well jobs couldn't be started.
-Removed the font selector for the settings menu.
-Fixed a bug where settlers wouldn't stock up a zone for an animal enclosure.
-Added fodder item which can be made from plant fiber and fed to animals.
-Food troughs can now hold raw or cooked food.
-Animal enclosure can now have cooked food as a feed item.
-Rooms that create their own zones will now clear them when they are removed.
-Fixed a bug where not all items showed their benefits on the tooltip.
-Fixed a bug where uniforms would double down on buffs for 2h items.
-Workstations will now show up at the top of the list if they are ready to use.
-The workstation list will now update when a new room is added.
-Polished the workstation room to be a bit clearer.
-The inventory panel item should now show buffs on the tooltip.
-Fixed a bug where inefficient attacks were still utilizing the damage of the weapon/tool being used.
-Tuned crops to produce more food/seeds when harvested.
-Tuned entities to become hungry faster.
-Added animals to the settlement loadout screen.
-Tuned/updated the settlement loadout look.
-Added currency to settlement loadouts.
-Currency can now be used in the custom loadout screen to purchase items/animals. Unused currency is taken into the game for use at merchants.
-Tuned item merchant values.
-Hovering the pointer over a notification will keep it from disappearing.
-Merchants can now show (randomly drawn) all non-legendary items in the game.
-Music will now start up if 'always play day/night music is turned on'
-Fixed a bug where audio (music usually) would become super load when leaving a game.
-Fixed a bug where audio wasn't being 100% muted when putting the slider to 0.
-Tuned kalite, void stone, sandstone to be a bit easier to mine.
-Added some sfx for removing blocks like dirt, stone, sand, and ore.
-Fixed a bug where building certain props on a platform would remove the platform.
-The game will now pause when a discovery is found.
-Fixed a bug where settlers couldn't be given an attack order if they were holding a position.
-Fixed a bug where entities would run by each other when they are supposed to attack.
-Fixed a visual issue where the overworld map grid selector wasn't animating correctly.
-Fixed a visual issue where grass fx would fly out way too far.
-Build size should be a bit smaller due to some audio file compression.
After I've pushed this build to production I'm going to focus on content creation again. I'll still improve screens and polish various features but it won't be my main focus like the last several builds have been. I'm going to keep what content I'm adding a surprise. >:)
That's all for today.
Have a lovely day!
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