Original Post — Direct link

Adding Micro Management easier? perhaps like :

  1. Proper list of ongoing Jobs and ability to prioritize them
  2. Force Feeding, Drinking & Sleeping for individual suicidal Settlers
  3. Similar sh*t for Animals when the feed-through is not filled in time before they die so forcing them to find food from storage
  4. Uniforms to be Race Specific (I want Ardyn to wear their purple sh*t and humans either bronze or Rutile sh*t)
  5. And lastly (not a suggestion), When adding plant job in Farms to make crop specific farms, By default it starts with "greater than zero" option, Which meant settlers wont plant at all, it took me a long time to figure out to find the "less than" option, I know its a few clicks away but why was it done this way?

Thanks to Devs if you're reading this far, I'm having swell time with the game.

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about 2 years ago - /u/unknownorigingames - Direct link

Thanks for the feedback! :)

  1. Sounds great!
  2. Ya, that makes sense. I do worry that players will feel like they should rely on this when in reality the AI should be better at getting them to go eat/drink/sleep. Ya know?
  3. I'm currently tuning up/fixing some little things related to this. The experience should feel much better after that.
  4. Oh interesting! That would be cool.
  5. I think there is some confusion here. It is set by default to "Items In World: Required Seed > 0 -> 1" which means, if the seeds for the job are more than one, make a planting job. EDIT: I did notice that there is some incorrect text for the popup which talks about queueing. The next patch has a change to make all that clearer.
about 2 years ago - /u/unknownorigingames - Direct link

Originally posted by unknownorigingames

Thanks for the feedback! :)

  1. Sounds great!
  2. Ya, that makes sense. I do worry that players will feel like they should rely on this when in reality the AI should be better at getting them to go eat/drink/sleep. Ya know?
  3. I'm currently tuning up/fixing some little things related to this. The experience should feel much better after that.
  4. Oh interesting! That would be cool.
  5. I think there is some confusion here. It is set by default to "Items In World: Required Seed > 0 -> 1" which means, if the seeds for the job are more than one, make a planting job. EDIT: I did notice that there is some incorrect text for the popup which talks about queueing. The next patch has a change to make all that clearer.

Also, I am referring to the beta which you might not be playing at all?