Original Post — Direct link

New to colony sims here, Oddrealm is my first (thanks itch bundle <3) and I think I spent about 8 hours straight playing it today without really realizing. I ended up getting to autumn, and by then I had hundreds of Rutile ore gathered and 15 settlers but nothing really new to do, only the wait until winter to die as no sheep or chickens or cows had ever shown up on the island I settled on. I can't really tell if I've done well for my first run past Spring? After mining to z=1 I'm out of ideas on what there is I can do to progress my settlement. Are ore tiers even a good way of measuring progression?

External link →
almost 4 years ago - /u/unknownorigingames - Direct link

Originally posted by quohogsdad

If you settled on an actual island with no land surrounding, you’re probably in a peaceful area with peaceful surroundings so there’s likely to be a lot less going on. Also the game has no ending so there’s no real progression. Think of it like Minecraft, there are milestones and a lot to do creatively, but there is no set progression and no ending. Ya know?

This is a great answer and along the lines of what I'd say too. I'll add that we really haven't added that much of our planned content either. You're playing what is essentially a vertical slice of game systems. It's only now that we're working on depth and content. Introducing more things to build and discover but also more events and narrative elements such as artifacts that describe some of Odd's history.