about 5 years ago - /u/unknownorigingames - Direct link

Happy Friday all!

I've been working hard on finishing up a lot of the world/core system improvements. The rendering stuff I had been updating last week is pretty much good to go. When I had finished up the last of the main changes for that and seeing as I was already neck-deep in core code, I was inspired to jump onto some other things which I had been putting off in that realm. I figure that since I've been making my bed, I might as well clean the whole damn room. ;) These are largely QoL improvements related to blueprints and building and I think they reduce player headaches.

Here are some examples:

-Blueprints now act as holograms on top of a block. This means that they won't clear out previous blocks until they are built and IF the thing which was built needs to replace the previous block. For example, a floor blueprint won't clear out a zone which had been there.
-You can now mix floor and prop blueprints. Before, you had to place the floor blueprint under the bed blueprint after the bed was built. Now, you can put them both down and the settlers will try to build both if the items are available. If only one of the blueprints has items available, they'll build that one, leaving the other blueprint there until it can be finished.
-Settlers can move items from multiple block points. They could technically do this before when building blueprints but now they can also do this when just moving items into zones. The max carry amount is determined by skill (FINALLY carry matters). Professions like Laborers will be pretty good at carrying.
-Rooms will no longer lose their 'ready to use' status when you put a blueprint over a required prop.
-Settlers will no longer spill out items on a container when it had been filled while they were on their way to it.

These are some examples of the improvements I added this week and I'm currently adding two more which are pretty helpful, I think:

-Being able to build walls on previous walls. i.e., swapping out dirt blocks for stone wall blocks.
-Moving props.
-Zone priority.
-Zone copy. i.e., hold shift, left click a zone, that will now be your selected zone setting.

I want to get those in before I put out a beta update but hopefully I've got that in a good place next week so you folks can check it out. Then it's onto updating and improving rooms. :)

That's all for now. Have a great weekend!

Waylon

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