We want color.
External link →We want color.
External link →This is one of my favorite weird tidbits:
Literally part of it is that somewhere in the spaghetti code in the last few years they lost the ability to add textures to polygons (think the leaves on old trees or the classic door model) and now they can only create new objects NPCs etc by using colored polygons like clay (think, anything in Priffdinas) that they model into whatever they want.
It actually totally explains the art style disconnect between new content and the oldest content.
It’s not that we really lost the ability. It’s just always been really bad and the technology to improve it has never been worked on. There’s no way for us to ‘unwrap’ an asset so if we want to use textures they need to be manually projected for each polygon.
That isn’t the main reason we don’t do it though, we do use it sparingly (trees mainly). It’s just that the majority of the game isn’t textured and so we use polycolour a lot more as things match a lot better that way.
It did lose a bit of charm when some of these towns were updated back in the day, they did get a lot more personality though, so I don’t think it’s all bad or as ugly as this post is making out.
I do find it funny how we can label a change that was made roughly 18 years ago and still tag it as ‘new’