Old School Runescape

Old School Runescape Dev Tracker




Yesterday

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This will likely reduce over time. We've seen in the past that adding an additional new highscores where an existing variable exists can cause the highscores to struggle which affects players who rely on pulling that data themselves.

So over the next few months we'll likely reduce it bit by bit to help ease it.

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Originally posted by Bizarrmenian

u/JagexBlossom - the LMS clogs are NOT counting and says "the collection log has already accounted for that item."

I have the upgrades and items from Bounty Hunter prior it was moved to LMS, but none of the clogs are there except for the godsword special attack reskins.

Is this intended or bug?

D'you have a full list of items beyond the Swift Blade?

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Originally posted by WastingEXP

if we're getting hiscores for clog, can we at least also get recent items on the hiscores.

Think this would be cool if technically possible (though I'm not sure on how the HiScores architecture is really set up and whether or not it could do this in a clean way) but might also make some people more visible targets for bad actors.

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Originally posted by TurnipsAreOkay

Small thing I noticed when trying to look at my collection log rank on the high scores page.

If I "Search by name" for my account, there is no line for collection logs like I would expect. All other bosses, etc, are included, but not the collection logs. So unless you're in the top few pages, it could take a VERY long time to find what rank you are.

Do you have more than 500 log slots? I think the minimum for the time being is 500 slots completed.

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This looks like it would be the case for anybody who'd had a name removed for whatever reason but was still able to log in. If you could let me know your previous display name then I'd be able to pass it on for the team to take a look at what's happened here!

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Would be keen to hear more about the specific scenarios for you or whether or not others are experiencing this issue - I've not been able to replicate this myself

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Originally posted by DivineInsanityReveng

Just logged in, love the clog changes.

TL;DR - add missing items to clog that make sense. Move items into their own sections where it makes sense. Add counters that are available to view in the game world for these related clogs to the clog / new sections where it makes sense. Full list of ideas / first thoughts on these sorta polishing pass changes below.

Now that we've had this interface improved, im wondering if creating a few sections that seem to make sense could happen? And adding counters to sections where appropriate instead of having to look at different places for this?

A few examples i can think of:

  • Shooting stars section could show stars you found first - this stat exists at the Observatory lab.
  • Dusk Mystic and Broken hasta could be moved to Brimstone chest tab - with the counter of how many you've opened. Chest shows on open / you can check it.
  • Dagonhai could be moved to...
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Might be a considerable bit of development but happy to raise these as feedback points!

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Originally posted by Marcli

Normally, I am not one to complain, but the bounty hunter balancing changes make viable build variety substantially worse, not better.

The statius warhammer, which at low combat levels is the most smothering weapon in the game, received a buff.

The meta for pures in the 60-90 combat range is to combo an atlatl -> gmaul -> smack with obby maul or other big weapon. Both the overpowered atlatl and gmaul were left untouched, while the last part of the combo was given a buff by reducing the barrelchest anchor attack requirement. The atlatl could really use a nerf, and the gmaul spec should be reworked so that it hits with higher accuracy but lower max hit, which would make it more reliable at higher combat levels and less oppressive at lower combat levels.

The dbow, one of the very few weaker alternatives to gmaul pking in the pure bracket, received a nerf.

60 attack pure builds, which were already weaker than 50 attack builds due to the lower strength le...

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Happy to pass this on to the team, didn't see much to this effect when we first outlined the changes last year. SWH spec buffs shouldn't really impact low level brackets because defences down there are already so low?

Atlatl and Gmaul are separate points I guess because changing them isn't the same as changing BH-specific gear and raises questions around whether their behaviour is changed elsewhere too.

Appreciate you sharing your thoughts and will make sure they're discussed among the team!

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Originally posted by hiloai

Now nobody else can have fun figuring it out, mystery is dead :(

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Originally posted by xHentiny

I seemed to have lost some collection log slots after the update, I was at 1114/1561 now I'm at 1080/1521.

I'm assuming it's a visual/counting issue as nothing seems to be missing from individual clog pages.

Edit: Main issue seems to be solved, I'm back to 1114/1561.

Could we possibly add more items to the Historical Collection Log whitelist? Some items came out after the Collection Log but weren't given a collection log slot initially. (I have a Swift Blade that isn't on my collection log and I'm unable to add it manually for example, I'm sure other items exist.)

Newspost's just been updated to let people know that we're looking into this!

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Newspost's just been updated to let people know that we're looking into this and will update everybody when we've gotten to the bottom of it.

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Originally posted by valdo33

Players can now create Chromium Ingots after discovering the secret of Chromium Smithing in the Undercity of Lassar.

Well that's pretty big.

Have fun figuring it out!

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Originally posted by DrumAndCode

Could the clog staff get a teleport thats useful flor cloggers? Like to the mimic chest?

Or maybe a teleport to that clue step that needs a sled?

Ghommals hilt has perks so I'd love to see this have some functions too!

We could do for sure, I think there's an element of Clog feeling a little less deterministic than CAs and therefore being more apprehensive to tie anything that might feel like a strict gameplay buff behind it. Opinion still seems split on whether or not adding actual perks to CAs was a good or bad decision and doubling down on it here might have been difficult to figure out whether we want 'scaling' rewards (which is scary given the nature of clogging) or 'static' rewards at one tier, which might make it feel like a 'complete 200 log slots and then stop caring' additional passive grind.

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Originally posted by Justanotherstick

is there any chance we will get a reworked CA interface then? Also can we add a "quest" section to CA's. Any CA thats quest related is a huge pain to find. That being glough, seren, tds, galvek...might be missing some but thats the jist of it

I'd love to do it at some point, but "at some point" probably doesn't give you a clear answer. It seemed like a cool pokedex like UI when we made it initially but it's got some clear UX issues that have become clear over time.

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Originally posted by JagexGoblin

Perhaps Husky can speak more to this but I'd imagine it's because those higher tiers are the only really 'competitive' tiers and if people want to compete then it makes sense to keep up with the curve, but for people lower down it's nicer to have fixed goals to work towards and know that you'll definitely get them!

During the Game Jam, Husky shared a Twitter poll asking what people preferred between static/percent and results were super split - this felt like a compromise that might suit both approaches at the right time.

What Goblin said.

We didn't have a clear consensus, there were two conflicting goals from player feedback:

  • Static thresholds give nice clean goals to aim for. Hitting 500 or 1000 for example feels like an important milestone that should be rewarded.
  • Dynamic thresholds have more longevity, as more slots get added we won't have gaps between tiers or need to make additional ranks.

Ultimately we've settled on a compromise, so that Gilded over time isn't going to get significantly easier as easier log slots get introduced over time (It will still slightly, but less than if it was static) while at the same time we'll reward significant milestones.

It's not perfect long-term but we can always add steps inbetween Dragon/Gilded if it becomes a massive issue. I've no clue when this would be though and player feedback will surely guide that.

I personally don't believe that the current system has an issue even at 2000 log slots (180...

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Originally posted by xHentiny

Could we perhaps increase the eligibility timer for forestry events? 3 minutes still seems a bit short if you're not actively paying attention or you're firemaking/fletching.

It should average out to 80 seconds with these changes, but there's still potential for us to go further if it's felt necessary after today's changes!

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Originally posted by PE_crafter

Just to be sure: the clog update is only cosmetic with no uses? Feels like it should give some benefits like ghommals hilt but I dont know shit about rewards space etc so just making sure I didnt miss anything.

Correct yeah, just cosmetic!

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Originally posted by thegreatdiq

So for bounty hunter, can we get more skips now that I can confidently say that the guy with an msb isn't risking the 2m he said he was? It's wild to still not have risk brackets. It doesn't feel good when I get 5 kills and 1 death and I'm not profiting .

Can absolutely raise it as a feedback point that checking out Skips and whether or not a 'free' skip is possible if there's a big discrepancy!

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Originally posted by EdHicks

Why is only the highest collection log tier that is percentage based?

Perhaps Husky can speak more to this but I'd imagine it's because those higher tiers are the only really 'competitive' tiers and if people want to compete then it makes sense to keep up with the curve, but for people lower down it's nicer to have fixed goals to work towards and know that you'll definitely get them!

During the Game Jam, Husky shared a Twitter poll asking what people preferred between static/percent and results were super split - this felt like a compromise that might suit both approaches at the right time.

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Originally posted by EYazz

Any downtime expected?

Not today no!