Can you explain the reasoning/rethink behind the group prestige decision in terms of CoX/ToB etc?
From a Game Design standpoint, this is awful game design. I understand you want groups who have great items to be recognised, but this literally stops a player from doing a piece of content.
Say you have Player A in a group. They are in a Clan with other people and none of the GIM group are online. That person can not do group content with their clan that a normal ironman could, because they will lose their prestige status.
I expect the response to this would be “they can still participate, but they will lose their prestige status, which has no in game effect”, but players value things in online games even if they have no use or value. Champions Cape, Collection Log, Clue drops on an Iron, etc.
The other point is how you decide where to draw the line? CoX/ToB/NM/Raids 3 a...