Original Post — Direct link

So this is my concept that I have been thinking about for some time now. As it seems, all the "High-Level" quests (like master and grandmaster) are somewhat epic in scale, ancient dragons, saving the world etc, so how about this:

Once you get to priff (after song of the elves) there could be some little quests to be done in priff-city, for example, some elf's pet butterfly got missing, and it just happens to be like crystal butterfly that is super sneaky and fast, or like how about once you get to darkmyre there would be some quest where some vampyre is tired of blood and asks you to get him something else to drink. Just something "normal" for once, no end-game-world-ending-super-important-stuff, just some good old classic runescape funny quests.

I think this would add a lot of life to the endgame areas, and it would make the characters "more human" (or more "vampyre" or "elf"... whatever...). Not everything needs to be world-ending in size, It would be funny to do like "cook's assistant II" in priff, where the req's are like "cooking 90" or do a fishing quest in piscatoris colony, where fishing req is like 80. Ofc there should be some insentive other than quest cape to do these, so how about some rewards that matter, maybe a 1 more farmpatch, a new teleport, a never ending fishing spot with not-so-crappy-but-pretty-crappy xp for AFK, something like that. Or then just funny cosmetics?

TLDR: Add more silly quests to high level areas! Not everything needs to be world ending disaster, I for one like OSRS for the silly stuff!

External link →
10 months ago - /u/Mod_Kieren - Direct link

I think it's about expectation setting really! Ultimately a quest that requires Song of the Elves would have to be "Grandmaster" in difficulty due to the requirements - but connotations of that leaves most people expecting an epic long quest.

I totally agree though, it makes perfect sense that citizens of Prif are going to have lots of random little needs just like citizens of Ardougne or Varrock.

Perhaps we need to invent a new term to articulate difficulty in requirements but not the quest.