Getting xp for "interacting with facilities on your boat" is just a bad way to go about it. I get that a lot of effort has gone into making boats work, but this just completely kills any potential the skill has.
External link →Getting xp for "interacting with facilities on your boat" is just a bad way to go about it. I get that a lot of effort has gone into making boats work, but this just completely kills any potential the skill has.
External link →Why is it a "bad way to go about it"?
Please do give us specifics, how would you see it working instead? Or what specifically do you dislike about the current core gameplay loop?
Basically every reward I've seen so far is related to interacting with your boat less. i.e. crewmates, islands, bosses, teleportation, new resources. The idea of unlocking a new area or a reward and not getting to engage with it because you're more interested in the next higher level area or reward just puts me off completely.
Thanks for the feedback!
We don't see it as interacting less, but moreso evolving how you interact with it over time. You'll get new facilities to do new things, you'll move from interacting from ones you have to to ones you want to and then having crewmates help with the running of the ship.
Obviously this is all speculation and design at the moment and we won't know if it feels right until we've developed it but we think the approach definitely has merit.