ig, but who tf uses it with this spell? the book of darkness is way better and cheaper, I don't think giving up extra magic and prayer bonus for a 25gp saving per cost is worth it
More or less what the other commenters said, it's a decent mage off-hand and cuts cost slightly or frees up an invent space/rune pouch space for Iban's at a point in the game where GP might not be plentiful (e.g. safespotting blue dragons with Iban's for protection prayers).
There's also no easy guarantee of wrapping up a Book of Darkness quickly on an iron, and whenever conversation turns to Wintertodt I think most people associate it with early-iron more than anything else.
If anyone hops around in South Revs, everyone and their nan is anti-PKing there these days, and everybody is in disguise; nobody’s real, everybody’s the imposter
Wait, isn't this good? Isn't this exactly what we wanted? An active area where people engage in PvPvE? I thought the whole idea of some of the wilderness boss reworks was to encourage PvMers to give "fighting back" a shot. Shouldn't wilderness slayer, skilling, and bosses be tuned towards encouraging this? I'm not really getting the issue here.
It is good! Gotta remember these are never prepared responses and are always spur-of-the-moment. I was trying to illustrate some of the reasoning for trepidation behind buffing anti-PKing beyond 'I can protect 4 items' since it's already pretty prevalent. I'm sure there are better ways to get people to dip their toes in that might not potentially risk upsetting the balance of one of the more active hotspots.
You're not forced to use NH
Nobody is forced to tbow bosses either but look at the disadvantage you put yourself in by not doing it.
Goblin missed the point completely on why everything being NH sucks: Minigames are supposed to be the change of breath from wilderness pvp thats NH, lms is NH, soul wars is NH. Only pvp worlds aren't nh and the average joe already doesn't go to those.
Apologies for making you feel as though I missed the point. I think by and large I stand by my reasoning that NH is so prevalent because it's meta and what players use in all of those situations, but it's never specifically forced by us outside of LMS.
That being said I've tried to cover it in a little more detail with some possible down-the-road solutions in tomorrow's post on the point of ways we could perhaps implement more beginner-friendly setups without risking over-diluting the players available to matchmake. Hopefully it alleviates some of your frustration with the response given on stream.
(also hopefully BH because so many average joes (myself included) got started in BH risking peanuts just messing about, but a little outside of the scope of this particular convo)
but I’ll say that when you get to the late game, it’s not that bad with brews, especially if you’re soloing
It's fine early game with cakes and it's fine late game with brews/ornate pool/hp cape/regen brace/etc. It's mid game where todt really sucks. If you're 50 hp, you're getting randomly blasted for 8+ hp and brews will only heal 9 per sip. Other foods work, but take a lot of inventory space for less xp and afk time.
The midgame shittiness is why people either rush todt or leave it until lategame.
On the stream itself I agreed that the health scaling felt a little odd, modernising Todt a little might be the kind of neat thing to slip into a more general poll somewhere down the line.
On the plus side, at least quest requirements cap out at 66fm so you can leave it quite a while if you don't mind dropping the odd clue :(
I don't even know why they entertained that question, it's absolutely absurd
I feel comfortable perhaps diving into a little bit of the reasoning here.
It's really easy for us to hear from and address the concerns of high-level or really engaged players. It's not so easy for us to hear from and address the concerns of players who maybe aren't there yet but still have those concerns.
Entertaining these kinds of questions gives us a way of hopefully trying to reassure players that a piece of content like TOA won't be wholly inaccessible and maybe help pipeline a few more people from the 'too hard' into 'this is fun' camp.
We're super optimistic that TOA should deliver for a bigger chunk of the PvM pie and be able to satisfy a bunch of types of players at once, and it's nice sometimes to jump on opportunities to engage with some views or opinions that might otherwise slip through the cracks. Also just serves as a great way for us to reiterate the scaling component of TOA's difficulty in case people have missed a few newsposts/Gazette issues etc.
I’ll say that when you get to the late game, it’s not that bad with brews, especially if you’re soloing.
so incredibly based.
i'm somewhat of an ultimate ironman myself
willem dafoe
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I gotta admit, initially I was a bit nervous knowing Goblin joined the PVP team. But he’s absolutely killing it, a ton of responses here perfectly emulates whats been posted in the PVP Discord, so he’s actually been analyzing the stuff people post. He’s also been committed to learning more, which is super appreciative (both Roq but especially Goblin have been super active in the discords).
Someone else raised this yesterday in the discord, but we really need to stop allowing deathpiles to follow you in the wilderness. I don’t pk in my max set anymore because the last two deaths I did over 1k damage and because you can brew drop now, that’s what people do and can permanently outlast you. Brew dropping has to get fixed, it doesn’t make sense especially with the pj timer removed.
fwiw I've not joined the 'PvP team' specifically, I'm just a Community Manager and work on a bunch of other projects too!
In honesty the majority of my time in-game currently is spent on iron/10hp UIM/GIM with an irl pal, but I've PKed a fair bit in the past. Some of the responses given are for sure informed or reinforced by the Discord, but just want the record to reflect that I've been PvPing off/on since 2015 or so and still have a whole bunch of my own opinions too :(
I don't profess to be particularly good at it, but I do it! I left a couple of responses to this point re: brews within the disc, but at risk of a crab emoji or two I'll give you the tldr: engine work 🦀
" I was trying to illustrate some of the reasoning for trepidation behind buffing anti-PKing beyond 'I can protect 4 items"
But if the reasoning for their trepidation boils down to "they might actually fight back," what's the point of humoring it?
I feel like this and some of the other replies misrepresent what I'm saying here. On the Q&A and in my response here, I spoke on anti-PKing already being super prevalent throughout the caves, and being a little bit anxious to risk disproportionately empowering those already anti-PKing with any change we might have made.
The other part of my response given that nobody seems to have mentioned at all is that we'd rather see content focused on wilderness interactions/mechanics specifically come from wilderness content, and the devs were keen to leave that design space open.
But in a healthy system, shouldn't almost all the people skilling in the wilderness be planning to fight back? How is that "disproportionately empowering?"
That's not what I'm saying though! I'm trying to say that I feel there are better ways to incentivise people to anti- and to fight back beyond just flat-out buffing unskulled players, and worry that it's difficult to outright buff anti- in its current form without risking a disproportionate power level to people already anti-PKing.
I think content that encourages people to already bring brid/switches or freezes and keeps supplies high (i.e. content that already warrants people gearing up to fight back, and is worth doing even on the assumption that you'll have PKers get on you) are better and more organic ways to incentivise more people to fight back than just 'if no skull then stronger'.