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Old School RuneScape
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0s | hello and welcome to this week's |
---|---|
2s | old-school kyun a live stream |
4s | I'm your host smart gambit and joining |
5s | me on the couch this evening are Maude |
8s | Bruner okay Maude ash hello and on my |
11s | left I have Maude Kieran you're right |
13s | and mod G so start off with a couple |
18s | announcements a usual thing yesterday we |
21s | posted a show today |
24s | recently in the last hour we posted a |
26s | revised version of the song of the elves |
28s | poll blog in response to your feedback |
31s | we've made some changes I think mainly |
33s | we've removed the achievement diary |
35s | because you guys weren't so keen on that |
37s | and a couple of other things so take a |
40s | look exclamation marks so tour SOT II |
42s | will take you straight to it if you want |
44s | to have a look so we also released a PvP |
53s | blog on Monday we're going to talk more |
55s | about that next week after there's been |
57s | a chance for some feedback discussion |
59s | and changes I think mod rock in |
62s | particular would like to come on and |
63s | talk about some of the things that have |
64s | gone on there and the next one is we |
69s | also at the same time I think well |
72s | roughly the same time on Monday we |
74s | published an adventure paths blog where |
78s | we discuss some changes we'd like to |
79s | introduce for new players and I'm hoping |
82s | cure and you'll be able to clarify some |
84s | of the things that went on hopefully |
90s | like are you able to give a brief |
93s | overview of yeah I meant pocket so the |
97s | core the core think of adventure paths |
99s | is - it's basically a system that is |
104s | there to try and help new players right |
106s | that's the core of it please come up |
108s | with a tutorial I currently a large |
110s | proportion of them quit especially if |
112s | people have not played the game before |
113s | and we're seeing a lot of new players |
115s | come in due to mobile adventure paths is |
118s | there to try and give players some sort |
121s | of direction now we know all school it's |
125s | all about this steep learning curve |
127s | that's a core part of the game there's a |
129s | lot to explore there's huge amount of |
130s | choice and what you can do |
132s | Adventure Pass |
134s | aims to reduce that a little bit so that |
136s | you have an understanding of what should |
137s | I do to begin with so that could be we |
142s | add a path for combat which say it has |
146s | get five attack as a task so it's not to |
149s | be very specific it's about giving a |
151s | general direction right let's go and |
153s | treat attack and it will give you some |
155s | assistants and guidance on how you might |
157s | go and actually do that maybe you might |
159s | tell you going to go and take on the |
161s | goblins or the cows for example or might |
163s | give you Jen more general advice and to |
166s | help encourage players to use it they |
169s | get little unlocks along the way so to |
173s | try and get you to keep on progressing |
174s | and help learn and ascend the game |
177s | ideally they come out of this system at |
179s | least maybe further down the line we've |
181s | developed it further and have a general |
183s | understanding of how the game comes |
184s | together how it works and then they can |
186s | sit off on their wild adventures and do |
188s | whatever they want that's that's the |
191s | core of it okay perfect thank you I |
193s | there has been a lot of feedback to this |
196s | witch which is great I know I've seen a |
200s | lot of positivity which is which is good |
201s | even from experienced players who |
203s | recognized that it's not easy as a new |
205s | player always to know where you're going |
207s | straight away after joining the game but |
209s | equally there have been some concerns as |
210s | well which is normal now we always want |
212s | to listen to you when when you have |
213s | concerns I know in particular the |
216s | transportation suggestion was was |
219s | probably the hottest thing that we |
223s | mentioned and I'm not that surprised |
225s | right oh you know like one thing one |
228s | thing for sure is that everything in |
230s | there it's just an idea really right |
231s | just palling different things that we |
233s | could potentially do right adventure |
235s | paths is the one in development right |
237s | now and I think that's one that's got |
239s | the most potential to hopefully make a |
241s | difference in that area but at the core |
244s | of it we also want your ideas of how we |
247s | can help improve that early game one |
250s | thing that's also important to consider |
251s | is when we are looking at Reddit and |
253s | Twitter and where of our social what you |
255s | should have our social channel 3 what I |
256s | look at that |
258s | those are generally current players as |
260s | well and so to get feedback from |
263s | potential new players or people who've |
265s | tried out and just not and completely |
267s | quit |
267s | it's much |
268s | the regionals and as we get their |
269s | feedback on how the early game works so |
271s | that takes research and there's actually |
273s | a lot of effort from the research |
274s | department at Jagex there's a lot that |
276s | goes into this but the core of it is |
279s | we're gonna be a be testing all of this |
281s | so it kind of comes to adventure paths |
283s | we'll be testing that whichever where |
286s | for else we look at we'll be testing |
287s | that and that's to confirm we're |
291s | actually making a positive difference to |
292s | the early game and really all of this is |
294s | trying to contribute to having more |
296s | players coming into the game and a |
297s | healthier future for old school if it |
299s | doesn't work then we'll be taking out |
302s | that's the core of it we try to keep |
305s | these changes out of the way of existing |
307s | players where possible take for example |
309s | one of the simpler things we've done |
310s | before like when you create a new |
312s | account and come off tutorial Island you |
314s | get put in lumbridge we put you nearer |
317s | the lumbridge guide some months ago this |
321s | I think is not too much hand-holding or |
323s | easy scape but we were able to gather |
327s | data on whether people put nearer the |
328s | guide tended to run into it and get |
331s | guidance from it as opposed to people |
334s | who were put way back in the courtyard |
336s | where you previously were it's the kind |
339s | of thing where you know we wouldn't be |
341s | able to put it to a poll like should you |
343s | be put in here with a guide yes or no |
345s | because first the considerations are not |
348s | something that most existing players are |
350s | going to be running into on a daily |
351s | basis unless you make a lot of alts in |
353s | which case I mean what you're doing also |
360s | if we found it didn't work out for us |
362s | we'd want to be able to take out again |
364s | without leaving the other 75% to say |
365s | that you are okay with us reverting it |
367s | so we're trying to keep that kind of |
369s | thing out of your way as far as possible |
371s | sure I'd venture paths are a bit more in |
373s | the game than the than exactly where we |
376s | put you when you come off the island but |
379s | I hope you understand what we're trying |
380s | to do or why and in the case of the |
383s | transport system one of the other things |
385s | touched on in the blog was something |
386s | we've talked about all these streams |
387s | before the possibility that if |
390s | free-to-play have a hard time getting |
392s | around towns because they can't train |
394s | agility and run and run there what if we |
398s | let them train agility |
400s | I mean it means giving some members |
402s | content to free to play but they would |
404s | ultimately be earning the ability to |
406s | travel around like that the same way |
408s | members do only with perhaps a more |
412s | limited course in the free to play area |
414s | that got a surprising amount of support |
416s | on one of these streams before when we |
417s | straw up hold it so if you'd rather we |
419s | went that way rather than adding a |
421s | transport system we can totally think |
425s | more about it I got one suggestion sent |
427s | in from a player suggested that we just |
429s | don't add can do it for our canoeing and |
431s | add a river out to through the middle of |
434s | the free play area so it goes to file a |
436s | door I think that'll be a bit much yeah |
442s | I think the players who object to a pub |
444s | would find this more concerning yeah and |
449s | just before we move on from this point I |
451s | think regardless of what we do to try |
454s | and help teach players about what all |
456s | school is and get them introduced in the |
457s | game all schools old school that's the |
461s | game and that's the game of gear players |
464s | up for we're not gonna change on school |
466s | itself massively at all there's no |
469s | desire to do that at all |
471s | sure I think perhaps the more suspicious |
474s | members of our community didn't like the |
477s | line particularly in the blog where we |
478s | said we want to be able to make these |
480s | changes quickly or take them back if |
483s | necessary which requires doing them on |
485s | polt and I think that's always a scary |
487s | idea because it means putting a lot of |
489s | trust in us that will make the right |
490s | decisions yes if that is going to be the |
493s | case than it is on us to uphold our side |
495s | of our commitment to talk to you guys |
496s | about these changes and make sure we're |
498s | not stepping on toes of yeah existing |
501s | players our aim is not to force a change |
504s | into the game that makes you all quit in |
505s | case that's unclear however we do find |
508s | that if we've got to run every little |
511s | tweak to the new player experience past |
514s | a 75% survey of existing players who |
517s | aren't engaging in it that will really |
520s | have probability to improve the |
522s | experience for your newer recruits and |
525s | growing the community is generally in |
527s | your interests as well we hope that we |
530s | can find a way of doing it that doesn't |
533s | damage you experience I really think the |
535s | adventure paths are not going to |
538s | massively reshape how people experience |
540s | old school runescape after all they're |
543s | having guides in the newbie area the |
546s | tutor standing around Lumbridge that's |
548s | been a long-established thing for a very |
549s | long time guess what then all that great |
551s | because teaching people how to cast |
553s | magic through the medium of empty chat |
556s | boxes just isn't ideal the whole |
559s | situation like this right you've got the |
560s | tutorial right there the tutorial hand |
563s | holds you all the way through you have |
564s | an arrow pointing you need to go and do |
566s | and it's linear old school is literally |
570s | the opposite of that right you can do |
573s | corner anywhere you want there's very |
574s | little hand-holding |
575s | so players don't come up with the |
578s | tutorial very well prepared now we need |
581s | to make a difference that will help new |
584s | players understand what they're doing |
585s | and prepare them for that lack of |
587s | hand-holding experience that they that |
589s | we want old school to actually have |
591s | later in the game that's what makes it |
593s | unique I think got a session I think |
595s | from senpai scape on Twitter whether we |
599s | could just take the beginner diary of |
601s | Lillibridge area and add some hint |
605s | errors to it and then use it I see |
607s | adventure paths I do like the idea I |
609s | mean it's reusing something we have |
610s | rather than creating something new which |
612s | is usually great thing is we'd like this |
614s | one to be something existing players |
616s | don't have to deal with but if you don't |
619s | want to do their veggie paths don't |
620s | they're not you're not exactly missing |
622s | out but if we built it into the diary |
624s | you'd something have to do it if you |
626s | want to ever do the higher tier Diaries |
628s | and getting area wards so rather than |
630s | making it an obligatory piece of |
632s | completion content we don't like to |
635s | design something custom and not have it |
638s | stuck on patias somebody from the |
641s | suggestion we saw and read it as well as |
643s | I mean that stemmed from this initial |
645s | blog and that's that's really cool to |
648s | see actually so this is this is the |
651s | gossip again as we see suggests right so |
653s | this is so you'd had a gossip NPC added |
657s | to each of the core three cities like |
659s | rock free salad or Lumbridge and they |
662s | are just that they've been listening to |
664s | everything going on around them |
665s | so you can talk to them as someone who |
667s | can tell you about what can you do in |
670s | this area as a general as a general |
672s | topic so they can help point out certain |
674s | tasks things like that so I think that's |
677s | a little bit further down the line what |
679s | you sort of understand I can go to file |
680s | and go to varrock and what can I do here |
683s | I'd really like the idea and what I but |
686s | I also really like the community |
687s | actually getting involved and the |
688s | standing like what can we do to help |
690s | this problem yes a postal service is the |
694s | same kind of thought that I you know a |
697s | bit like rune mysteries take this |
698s | package to the dude in varrock and get |
702s | paid for it could send people back and |
705s | forth of course the transports situation |
707s | is not ideal at the moment okay well |
711s | hopefully that answers any questions or |
714s | concerns you guys had about the the |
716s | adventure path stuff we look forward to |
718s | continuing work with you guys and your |
720s | suggestions and so implementing this in |
722s | the best way possible I'm gonna move on |
726s | so what gee I think if I'm not mistaken |
731s | you've got some things you'd like to |
732s | show off some of the elves related |
735s | things yes sir tea or tea things and |
739s | I'll do it the wrong way |
740s | whatever so TRT things I'm gonna cool um |
746s | you know are you going over to the other |
750s | desk and a click I'm gonna click click |
752s | oh no well take it okay so I'm gonna |
760s | show you some arty things a lot of these |
761s | things if you follow me on Twitter at |
763s | Jagex G you may have already seen but if |
766s | you haven't I just thought I would like |
768s | recap what I've been doing recently so |
771s | first of all I'm gonna show you lord |
774s | kruis yeah so you guys have seen Lord |
776s | crisper for if you follow me on twitter |
778s | lord chris is one of the new house |
781s | leaders for the elven city he's actually |
784s | half elf he spent a long time disguised |
787s | as a tree so he's sort of half elf of |
789s | tree so this is what he looks like some |
794s | people in the chat saying hi her |
797s | you wish I'd like so this is what he |
802s | looks like and then so Lord Chris is |
806s | obviously a brand new model to the game |
808s | brand new character but he does exist in |
812s | rs3 i he I took some design inspiration |
815s | from rs3 but overall I kind of |
818s | reinvented him for old school because |
820s | the RS redesign didn't really fit so I |
823s | changed quite a lot of things but tried |
825s | to keep sort of my main core of the |
826s | character after that is a character who |
831s | you guys may have seen before which is |
833s | Ellen ed Ellen and obviously hangs |
836s | around inlet yeah I'm not sure if you |
839s | guys are familiar with her and I wanted |
843s | to |
844s | so we're reworking the elves Inlet here |
846s | just to be sort of in keeping with the |
847s | new elves that were introducing so |
849s | there's not too much disparity I hope no |
851s | one has to say why I think she's almost |
863s | indecent as well and so I wanted to |
868s | again keep the sort of main beats of the |
870s | character but make and keep her feeling |
873s | old-school that's so important but this |
875s | is the design that I came up with and |
877s | this sue how much I'm showing first the |
881s | original design that I shared on Twitter |
882s | so this is the original design that I |
884s | shared on Twitter and a lot of people |
886s | gave some really really great feedback |
888s | and I was really happy and a lot of the |
891s | feedback was that have course it because |
893s | I gave her a corset because I didn't |
894s | want her to be sort of bare midriff was |
897s | too close to her skin shade and her hair |
900s | could have been more voluminous of |
903s | course it didn't really read as a corset |
905s | so these are this is an Annette after |
907s | the changes so this is the updated model |
911s | after taking on everybody's feedback |
916s | what do you guys think you've blunted |
918s | her chin I have blended a chin but yeah |
926s | you can see the chat smile bit because |
928s | that improvement from the second or the |
930s | third |
931s | LOL 'nice chain which was previously a |
933s | best in slot stab weapon has now been |
935s | nerfed but I think we're probably gonna |
937s | be alright with that |
939s | speaking of Eleanor's chin |
942s | this was her chat head the chin it looks |
951s | like there isn't even any actual 3d |
954s | difference between the chin and the neck |
955s | it just all slides and a lot of you may |
961s | have seen this because again I posted an |
963s | original version and then I posted the |
964s | reworked version of the chat head that I |
967s | made which is this one |
970s | I think the chat heads are something |
972s | that people really rely on for their |
975s | nostalgia so one of the things that was |
977s | really important to me was to be able to |
979s | use the old rig and use all of the old |
982s | animations it meant that making like |
985s | working with the old mesh was really |
987s | difficult because it's kind of all over |
989s | the place but it was really important |
991s | because it had to move right I think in |
995s | that old-school way and fit with all the |
997s | other chat heads so I wasn't going to do |
999s | new animations and and then what else am |
1003s | i showing okay I'm pretty sure the next |
1008s | [Laughter] |
1010s | mod Lenny's lovely text lines that he |
1013s | drafted up for me to show you so the |
1017s | next slide is an elf that you guys have |
1021s | not seen yet so this is an exclusive |
1028s | okay so this is lady my lair she is |
1033s | another elven house leader that will be |
1036s | available to see in prifddinas part of |
1040s | her brief is that she sort of hasn't |
1041s | seen the Sun for a while so she's very |
1044s | white she's very pale I think the books |
1055s | actually genuinely darker but so I with |
1060s | all of the house leaders I really wanted |
1061s | to push the designs lady |
1063s | particularly tiny and petite but I |
1067s | wanted her to still feel quite powerful |
1069s | as like a house leader |
1070s | she's so herb-lore and like this piece |
1073s | like that so I gave her the sort of felt |
1075s | to Telegraph all of those points that is |
1079s | a lady my lay in our Seif anybody who |
1081s | knows rs3 but you can probably see that |
1084s | I've deviated quite far from that design |
1087s | just because I really wanted to keep her |
1090s | quite like fresh and unique and really |
1092s | go with the sort of brief that I had |
1096s | about this elf and so yeah that |
1099s | concludes 30 RT things with G oh my |
1115s | writing saying gee you're always I know |
1119s | for a fact you post your things on |
1120s | Twitter quite frequently so you always |
1122s | open to feedback from players are |
1124s | interested yes so also I'm gonna post |
1127s | lately my layer on Twitter immediately |
1130s | after this Lord kruis is already on |
1134s | Twitter is there a chance we're going to |
1136s | get a link in the chat that is a link |
1138s | it's exclamation mark kruis which is |
1141s | spelled exclamation mark a lunette so if |
1150s | you wanted to give G any feedback on |
1152s | either of those but I would love the |
1153s | feedback it's it's so useful people |
1156s | might think that I don't read it but I |
1157s | do and even like the smallest little |
1159s | suggestions like really really useful |
1161s | because sometimes as you saw with the |
1163s | Ellen ed at the start even just the |
1165s | smallest thoughtless changes can make a |
1167s | really big difference overall model so |
1168s | feedback me boys excellent thank you |
1171s | very much for saying and other people |
1174s | yeah and and anyone anyone who plays our |
1177s | game I'm gonna move on to the next part |
1184s | what the final announcement we have |
1186s | let's not leave an announcement ready |
1188s | the last thing before we move on to the |
1189s | questions which is just a brief overview |
1191s | of the update that you can expect |
1193s | tomorrow |
1194s | so what do we have in there and there's |
1197s | a lot of farming stuff is primarily a |
1198s | farming theand update Maz has done a lot |
1201s | of work on the Seed Vault based on the |
1203s | feedback players raised when it came out |
1205s | so we put those on post 67 and she's |
1209s | just finishing off the search feature |
1211s | last I saw so we've got the ability to |
1214s | search the Seed Vault |
1216s | she's implemented placeholders like the |
1218s | bank has so when you withdraw a stack of |
1221s | you seed you have a placeholder she's |
1225s | added saplings so that you can store |
1228s | those along with your seed and what's |
1231s | the fourth elongation oh yes yes when |
1235s | you in resizeable mode the Seed Vault |
1237s | like the bank gets bigger and fills the |
1241s | screen vertically so that should help a |
1246s | bit |
1246s | we've also got a couple of other farming |
1248s | things the elliptical and say can now |
1251s | hold a lot more tools so rather than |
1253s | just be one from the standard tools you |
1257s | can now have 100 rakes or dippers and |
1259s | secateurs and spades gardening travels |
1264s | I've said it in listen to magic and |
1268s | magic leprechaun they take what a |
1273s | thousand buckets of stuff so a hundred |
1276s | travels should be a problem for these |
1280s | magical creatures oaks we've come a very |
1282s | long way from when the theme was meant |
1285s | to be that they were stored in those |
1287s | NARAS shed in love with swamp I don't |
1291s | think we have really worried about that |
1293s | did get a redesign you know rs3 with a |
1296s | leprechaun theme and wouldn't dream |
1298s | would work anywho yeah you can give your |
1301s | left corns more tools except watering |
1303s | cans I'm afraid we weren't able to do |
1305s | that one because you know different cans |
1307s | may have different quantities of water |
1308s | in we can't have all that in there but |
1312s | your basic tools leprechauns take them |
1314s | off you and inspecting a farming patch |
1319s | if you inspect Apache currently tells |
1322s | you things like it's growing or it's |
1324s | diseased or it's dead if it's growing |
1326s | healthily |
1327s | it'll now tell you |
1329s | what progress it's got to I mean you |
1331s | could probably tell already by just |
1333s | looking at the model wooden saying |
1334s | because you can probably recognize me |
1336s | after all this time but it will now how |
1339s | you state you know three out of eight or |
1341s | two out of three |
1343s | to show you how much progress it's made |
1345s | for people who haven't quite worked out |
1347s | how to recognize the different waters |
1348s | yet and um the same three elements of |
1352s | nature you bind that to a farming patch |
1355s | you can then use it to inquire remotely |
1358s | what state things got to or you could |
1360s | use the geomancy spell which is I think |
1363s | better but some the ampersand nature |
1366s | should at least be able to do it while |
1368s | testing that mod Rock ran into an old |
1370s | bug where oh yeah one of the twelve |
1377s | grapevine grapevine patches did not work |
1381s | with Hammonds nature just refuse to be |
1382s | bound to that patch that's being fixed |
1384s | thanks moderate finding that one I'm not |
1388s | sure people use it much okay alongside |
1392s | the farming changes I believe we're |
1393s | doing some rebalancing as well following |
1396s | the said of my nerf that came out was it |
1399s | a couple of weeks ago now some players |
1402s | raised other things that have better XP |
1405s | rates than you would expect or were |
1407s | intended originally so I believe we're |
1409s | making the Arceus library books |
1412s | untradable so I'm not tradable unbanked |
1416s | so that the method of banking them |
1419s | through inboxes won't give you quite as |
1422s | good rates as it did before and water |
1424s | agility has been I think nerfed ten |
1427s | percent to make it more in line with the |
1429s | original polling and the third one I |
1431s | think not a nerf so to speak but just a |
1435s | rebalancing of farming contracts we have |
1438s | more tide available can he holler in to |
1441s | the streams say to describe any more |
1443s | details yeah absolutely |
1446s | Mike well if he just comes in these over |
1448s | your shoulder and talks down your neck |
1452s | oh yeah |
1455s | I totally loved the foot Sinclair like |
1461s | these little good well we welcome mod |
1464s | tied to the couch to explain the family |
1466s | contracts scaling was coming in the |
1468s | update tomorrow right so the contracts |
1471s | the current time only really take into |
1474s | account the difficulty of the thing you |
1476s | are planting but what I've done now is |
1478s | in there now takes into account the |
1482s | growth time as well so now there's a |
1483s | tier system so tier one would be for |
1487s | instance an easy contract that's now |
1489s | short in time length and tier five would |
1492s | be a long contract as well as a hard |
1497s | seed and the amount of seeds that you |
1499s | gain each contract has been scaled as |
1501s | well as well as the types of seeds you |
1504s | will be getting in the contracts as well |
1508s | [Laughter] |
1511s | that's what so with Tier one contracts |
1524s | you will get a minute wall you'll get |
1526s | six seeds ran lease between the types of |
1529s | seeds you will get and with a tier five |
1530s | contract you will get your full ten |
1532s | seeds which would be near enough the |
1534s | equivalent of what you would have got |
1535s | with a normal hard contract and that's |
1537s | how the new contracts will work |
1540s | excellent thank you very much thank you |
1544s | and well besides that I know we've got |
1548s | plenty of other changes if you read the |
1551s | other changes section hopefully you do |
1552s | have the the update posts there's quite |
1554s | a long list of smaller things in there |
1556s | as well oh yes as few um usability |
1559s | improvements while we're about it I |
1560s | think the most significant one is about |
1562s | puffer fish underwater since we're |
1565s | adjusting the XP to be close to the |
1568s | Pollard rate which is bit of a negative |
1570s | for people we're also addressing the |
1573s | lack of puffer fish why are you pointing |
1575s | at so if I get shot you know why anyhoo |
1582s | so the moment when there's a lot of |
1585s | players underwater there may not be |
1586s | enough puffer fish them to get |
1588s | and sure they're available in the shop |
1590s | but some it's kind of inconvenient so |
1593s | what we're doing is changing the event |
1597s | the availability of them to be less |
1598s | dependent on players we can't have new |
1601s | individual ones for each player but we |
1604s | were changing its lovely seven sets of |
1606s | puffer fish and which set you see is |
1609s | random based on just a random variable |
1611s | set on you so that if there's you know |
1614s | lots of us in there at the same time |
1616s | we're not all seeing the same set of |
1618s | puffer fish so we're not competing with |
1619s | each other to get the same ones it's not |
1622s | like completely individual but it's |
1625s | about some closest we're gonna be able |
1627s | to get for this and I think it will help |
1628s | since the end of the grip of the fish |
1630s | was well I'm gonna miss that term drama |
1636s | I'm sure there'll be some other drama oh |
1641s | and for that in fact I just started the |
1643s | chat people asking about theater blood |
1645s | updates they are tomorrow the ones I was |
1648s | talking about on Twitter and issues |
1651s | brought from their one a couple of weeks |
1652s | ago so two major things |
1655s | there's ik wondering when someone dies |
1657s | we tried to fix that I don't know weeks |
1659s | ago it didn't help |
1662s | we've now I turn out did more work on it |
1665s | and I think we've now got it so |
1668s | hopefully tomorrow you should see no |
1670s | more issues with that secondly Zappos so |
1674s | we made changes to the first face that |
1676s | was a lot faster because people thought |
1679s | it was boring and quite long so we made |
1681s | it quicker and a bit more intense but |
1684s | made it also a little bit more difficult |
1686s | to account for that so but that had an |
1690s | adverse effect it's especially smaller |
1692s | teams do as solos trios we're getting |
1695s | that merged quite extensively when you |
1697s | walked out on the poison so I've had a |
1701s | look at that and I've changed the |
1702s | numbers around a little bit and so you |
1705s | should find now that the damage is more |
1706s | what you'd expect from prior to the |
1709s | original update I understand it always |
1710s | scaled like that but people didn't know |
1711s | it did because that they were just on |
1714s | top of it so much they never saw it |
1716s | scaling it wasn't ever really relevant |
1717s | before |
1720s | okay I realized we were at you about |
1722s | halfway through the stream already and |
1723s | we haven't gone to the questions so I'm |
1724s | going to crack on our first is from |
1729s | actually also we saw him earlier Maude |
1731s | tide is on the chat I think I omitted |
1733s | him from the list of mods at the |
1734s | beginning I apologize for that the |
1737s | wonderful mock tide is on chat for us so |
1739s | if you have any questions I think at |
1740s | runescape in chat direct them there |
1742s | he'll pick them up and hopefully we'll |
1744s | have a chance to answer some at the end |
1746s | so our first question is from you I am |
1749s | fluffy and it's actually a suggestion I |
1753s | think hopefully we can bring the image |
1754s | up and they want to know what we think |
1757s | of a world filter suggestion which they |
1760s | posted on reddit I think this looks |
1762s | really nice I don't know about the |
1763s | feasibility of it thankfully I thought I |
1765s | could find thankfully I've got a dev |
1767s | either side of me he'll be able to tell |
1768s | me possible or not she'll be fine Oh |
1771s | excellent menu work he's never quit by |
1774s | the way but it's I think easier than |
1777s | what we did for the spell book anyway |
1781s | okay would we how do we feel about the |
1784s | filters they've chosen there I think |
1785s | they are maybe just examples but I've |
1788s | maybe have filter by region if possible |
1792s | or that would be my sense that would be |
1795s | nice |
1796s | so I don't think we're too word what |
1798s | filters they're looking for if it's an |
1800s | aspect of the world glass showing on |
1801s | that menu then we can make it filter for |
1804s | it Oh amazing okay so yeah it sounds |
1806s | like we all really like this looks like |
1807s | that well you guys like it too in chat |
1809s | so uh we all better session in mind |
1813s | thank you so bronze wants to know if we |
1818s | can get a barbarian assault pet transmog |
1821s | at the moment is the penance Queen I |
1824s | believe creatures which he could |
1827s | possibly the ambulatory stovepipes with |
1830s | the eyes what's I don't know what's with |
1834s | that but what Tim who developed it he |
1837s | just come from the souls Bane project as |
1838s | well which also has a whopping very big |
1841s | column creature with looming over you I |
1844s | he swears he wasn't telling the artists |
1846s | to keep drawing these things but there |
1849s | must be something about him it causes |
1850s | people to draw these |
1852s | all the creatures in Barmes are pretty |
1855s | cool except the quick people I think |
1861s | people just call it like the be a cow |
1864s | resembles more of a cow that it is |
1866s | anything else |
1867s | it's a penance runners I really hate you |
1872s | it is like it looks well kinky anyway |
1878s | blimey |
1879s | I like the Gila something they look |
1882s | great especially the dangly here like |
1884s | you say potentially cool yes honest |
1892s | question is from pancake and it's funny |
1895s | that this is oh it's come up again - I |
1899s | think it's your suggestion originally |
1900s | Kieran they're asking about dividing the |
1902s | graceful set effect among all of the |
1905s | pieces again yeah are we still keen on |
1908s | that idea would we like to you know are |
1910s | we gonna poll at anytime soon |
1911s | I like the idea I'm personally keen on |
1914s | that idea |
1915s | sure sticks in the butt in the next list |
1917s | of future polls sure maybe even the next |
1919s | one I want to promise anything but we |
1921s | can there's no reason it could be a boil |
1922s | before the next one sadly peak well not |
1925s | that sounds like we've just written a |
1926s | PvP blog and we'd like to develop the |
1928s | stuff off of it before we pull this kind |
1931s | of any more this kind of thing but |
1933s | should be good cool the same player also |
1937s | asks a similar similarly themed question |
1940s | which is how do we feel about agile |
1942s | armor as it existed in runescape - with |
1947s | graceful I don't it really has much |
1949s | purpose their point is because it has a |
1952s | much greater weight reduction than |
1955s | graceful in some cases it is better than |
1957s | the run restoration effect Fred only |
1960s | doesn't know agile armor was an armor |
1962s | that had a well really good weight |
1965s | reduction yeah the thing is as far as I |
1967s | understand as long as you're below zero |
1969s | a way it makes zero difference yeah so |
1971s | and if you're wearing a full graceful |
1973s | you're below zero weight generally yeah |
1975s | I think graceful gives something like 95 |
1978s | which is gonna be most years okay yeah I |
1981s | mean I think it looks pretty cool but |
1983s | it has to offer I think it was a little |
1986s | give up unless we made it a better |
1988s | stronger graceful or something like that |
1990s | but that's all yeah okay it's with |
1995s | weights for items in in Marines group |
1998s | they they've got granularity down to |
2001s | grams I don't know why that was ever |
2004s | deem necessary because you can't tell |
2007s | that it's in other words by different |
2009s | units occupier also respects grams |
2012s | kilograms ounces and pounds this is |
2016s | quite remarkable |
2019s | but yeah the granularity goes down to |
2021s | the gram we don't use it that much do we |
2025s | have any items that we're gram testing |
2030s | if there is might be pieces of paper for |
2033s | example like parchment scraps of |
2035s | whatever but stackable items the ones |
2038s | he'd look to they have zero white |
2040s | because when Andrew wrote the engine in |
2043s | the first place he and figured that you |
2045s | didn't want to have a stack of two |
2047s | billion items with a tiny weight that's |
2049s | puns and you know for that player with |
2053s | all the needles if you did have a |
2056s | stackable item with a weight will you |
2059s | get to a point where just clicking on |
2061s | one step of running for like two steps |
2062s | will just drain your energy in one one |
2065s | hit I'm pretty sure the formulas stopped |
2068s | calculating at some point okay overflows |
2071s | I think it's calculating your weight |
2073s | that's probably a match here I'll move |
2076s | on to our next question from lordy they |
2078s | want to know if demonic gorillas can be |
2081s | changed to no longer ignore the second |
2083s | hit of weapons like the DDS or the |
2085s | crystal halberd when you trigger the |
2088s | prayer change so for context imagine |
2092s | you're attacking you're doing a demonic |
2095s | guerrilla with the DDS it's not praying |
2097s | Mel a you use your special attack the |
2099s | first hit does enough damage to make it |
2101s | switch to melee it will then not take |
2103s | the damage of the second hit this player |
2105s | would like it to because you get the XP |
2107s | and it you know they think you should |
2110s | register how do we feel about this one |
2111s | is it a similar scenario to the abyssal |
2114s | sire |
2116s | not in that kind of League the size got |
2119s | to do a fairly complicated transition |
2121s | that involves going through a non-combat |
2122s | phase this one doesn't that said of the |
2127s | players arguments I got the XP so I want |
2129s | to do the damage we could just fix it |
2131s | you don't get the XP I think I think |
2133s | also the two hits bats will also appear |
2135s | which makes it maybe feel a little bit |
2137s | on but the second one hits us zero what |
2140s | is the third damage so it will show the |
2142s | damage but it won't remove it off the |
2144s | health of the demonic guerrilla yeah I'm |
2145s | guessing that by the time it's some |
2147s | executing that exchange deformities |
2149s | respecting something new I imagine we |
2151s | could find a way of doing that possibly |
2152s | without engine feature this do you quite |
2154s | soon yep that would change the landscape |
2157s | a bit well oh yeah okay so maybe next |
2164s | player across wants to know if |
2166s | harvesting herbs from the herb herb or |
2168s | hurts it or if it's more like a haircut |
2173s | your one chance ask this question every |
2176s | week and this is what would the us it |
2179s | makes sense it's more like a haircut |
2180s | because it's one of the guys question it |
2184s | makes sense it was mark your hair cut |
2186s | because herbs take our feelings |
2187s | strawpoll that's that's mean look we |
2193s | need a straw for for the filling it's |
2195s | the only way not read now this this will |
2198s | define the cannoneer that me if you are |
2202s | no combat pure you shouldn't it's um |
2204s | well you shouldn't pluck it it's like |
2206s | damaging it baby okay looks like more |
2210s | tides gonna stop that strawpoll for us |
2211s | in the meantime craft that's what I'm |
2216s | going with has a question no we looked |
2218s | at this one before the stream and you |
2220s | said it's not necessarily a good |
2222s | question or one of sorry I don't want to |
2227s | misrepresent what my G says okay so it |
2230s | was how a triangles on model surfaces |
2233s | drawn from certain camera angles or |
2235s | during certain animations gaps are |
2237s | created between them what causes this is |
2239s | this an overlapping issue okay so I |
2242s | think I think what they're trying to ask |
2244s | is basically |
2246s | potentially the fundamentals of modeling |
2249s | for games you model in try so literally |
2252s | just triangles there that's the face and |
2255s | then you have three points a lot of our |
2257s | problems sort of when you see like |
2259s | triangles come with like clipping if one |
2263s | color of surface goes through another |
2265s | you usually see that as like a triangle |
2267s | or some kind of deformed shape a lot |
2271s | when you see gaps through models that's |
2273s | probably because two of like the verts |
2275s | that are meant to be connected or maybe |
2278s | just a tiny bit apart and then through |
2280s | the animation they're moving away from |
2282s | each other yeah I think that's the best |
2287s | way to describe it in old school we use |
2289s | the faces so literally the triangles to |
2293s | do all of the texturing and it's not |
2295s | even really texturing we just colored |
2297s | the faces so that's what what makes our |
2300s | models look quite different to games |
2302s | that have full textures like our s3 for |
2303s | example so that's quite a unique feature |
2307s | I think not like not many games us |
2310s | started with poly face texturing are |
2312s | still going a fully face texturing I |
2315s | think that's a good enough answer to |
2317s | that question there was a rather amusing |
2319s | example of it back in the old days would |
2321s | have been likely to 2005 ish the |
2325s | Romanovs quest just come out where |
2327s | there's a woman della net and a player |
2330s | looked really closely at their blown-up |
2332s | screenshot and complained that well what |
2337s | how he described it what he'd identified |
2339s | is that there was a triangle that didn't |
2341s | quite match the ones around it and |
2342s | there's air force sticking up a bit and |
2344s | it was right at the end of Ellen Ed's |
2345s | chest and the fact of the description |
2348s | said the pretty self I've ever seen Wow |
2350s | it was not help in this matter the |
2353s | player felt this was a bit too adult so |
2356s | I don't recall whether it was ever fixed |
2358s | at the time when it was fixed but some |
2362s | it's not just her chin that's getting |
2364s | sorted in this update of yours alright |
2367s | that's good then inadvertently filming |
2370s | issues excellent I'm gonna move on to |
2374s | our next question from salty pretzel |
2378s | I thought it's a really good question so |
2380s | they asked which part of developing new |
2382s | content takes the longest for example |
2384s | out of design art coding QA or is it |
2388s | something else it depends on the project |
2390s | that it really I mean I think in the |
2393s | example of some of the elves it's a very |
2396s | graphics heavy project right oh yeah |
2398s | like there are so many big environments |
2401s | for that there are a ton of new |
2403s | characters yeah and so I mean what if |
2407s | Tunis had voted for the quest how many |
2410s | characters you done there I can't even |
2412s | count so we've done the hot the whole of |
2414s | Britain s reworked let yeah and those |
2417s | elves those are just roaming around |
2419s | should be able to be procedural so |
2422s | they're sort of you've got like out of a |
2424s | kit that you make you've got like |
2424s | infinite combinations like in LEGO |
2427s | pieces |
2428s | yeah looks like good pieces and then |
2429s | just like a bunch of house leaders yeah |
2434s | the new rebels yeah loads Isaac I think |
2438s | to give some perspective when did you |
2440s | start funding the elves January January |
2442s | I need fast |
2444s | we're not launched yet that shows you |
2446s | how how much time has gone into this but |
2450s | design |
2451s | I mean design for happens throughout |
2452s | right like I think with some of the else |
2455s | I'd put the concept together for like |
2457s | what the story in the quest is and |
2458s | follows it back Driftless my baton lot |
2462s | the thinking outside of ours as well |
2464s | yeah I think with stories it's really |
2467s | difficult to actually sit down and say |
2468s | right I'm gonna spend this week writing |
2469s | a story I mean I don't know he's in a |
2472s | games knows that book hasn't come out |
2473s | for it so like stories is difficult I |
2478s | mean it's not it's not the skill giver |
2479s | first but you know so that's difficult |
2483s | and generally when we come to design the |
2487s | actual features of an update like I |
2489s | think what we've done recently which |
2492s | we've kept us low Alliance and song of |
2493s | the elves we basically put some time |
2496s | it's like dedicated as come up with |
2497s | ideas for the reward content something |
2502s | you guys want a branded like enough |
2504s | light right yeah we didn't know so just |
2505s | for that yeah and had a massive massive |
2508s | list of ideas and yeah going to them |
2512s | voting week like you say Karen it does |
2515s | depend on the content though heavily so |
2518s | there may be for example some things |
2519s | where we're not using a lot of new |
2521s | models or even new mechanics but it |
2523s | might affect lots of different aspects |
2525s | of the game that exist already which |
2526s | will be in the QA team have to really |
2528s | thoroughly vet you know the different |
2530s | permutations and things that might |
2531s | happen so that's the example if you're |
2534s | going the other way I think an example |
2536s | of something that is heavy content low |
2540s | on key away from this interface is a |
2542s | really good example mmm like they take |
2545s | so long to actually put together when it |
2548s | comes to it to the to the actual players |
2549s | for buttons they have very simple |
2552s | behavior but actually making that happen |
2554s | behind the scenes you're making a button |
2556s | pop in pop out a hover effect when you |
2558s | go over it by applying a sound when you |
2559s | click on it maybe you're hiding and |
2561s | showing different parts of the interface |
2562s | there's so much to actually write and |
2565s | it's so manually scripted but your |
2568s | way up this is four buttons just making |
2570s | sure that it offers over yeah that took |
2572s | an hour that's already right right so |
2576s | when the case of when resizable mode |
2578s | came out we had to handle either there |
2580s | were multiple game frames now so that |
2584s | also meant taking the code for the |
2585s | existing one and rewrite these in a way |
2588s | that could apply to lots of different |
2590s | game frames without needing lots of |
2592s | checks every time we referred to an |
2594s | interface component C which came from |
2596s | you wrong and taking the existing code |
2599s | for fixed mode scheme frame and turning |
2601s | into that was a surprisingly big job at |
2604s | the end of which ideally you wouldn't |
2607s | actually notice we've done a dance thing |
2610s | took a while but mostly seams worked and |
2613s | it meant that we can now handle the |
2615s | world of three game frames we had at |
2616s | that time |
2616s | and the addition one we got for mobile |
2618s | since then all the results of our straw |
2624s | poll we did our in so we asked you guys |
2626s | when harvesting don't forget this is for |
2628s | canon law when harvesting a herb herb or |
2631s | is it more like a haircut or killing it |
2634s | 39% of you voted that is being killed |
2637s | and 61% |
2639s | save it as having a trim so there we go |
2642s | that's that's aerial I said I think the |
2645s | hello argument when you get one as a pet |
2647s | you can't just kill it can you I'm tired |
2651s | spelt herbivore there suggest that it |
2653s | even find the question interesting you |
2656s | spoke well it's a kind of pig boa R for |
2661s | the pig thing whereas Bo re suggests it |
2664s | just wasn't a very interesting question |
2665s | because Pat it wasn't alright moving on |
2672s | our next question is from a play called |
2674s | methanol and they want to know if we can |
2676s | reap all the defense requirement on |
2678s | blessed dehy traps and Van braces I |
2680s | remember this question is one of the |
2682s | things one of the later things we polled |
2683s | shortly before hiding poll results and I |
2687s | must admit part of me does want to reap |
2689s | all this one because I think it wasn't |
2693s | fully explained I think a lot of players |
2696s | missed the fact that equivalent well |
2700s | black D hai Dhoni requires one defense |
2702s | for the chaps and Van braces and it |
2704s | wouldn't be any different for blessed |
2706s | Eid in fact we would be making things |
2707s | more consistent with this change it's |
2710s | just a +1 prayer bonus so if no one else |
2715s | objects I'd kind of personally really |
2716s | like to reap all that one especially |
2718s | given without hiding ball results to get |
2719s | possibly a more accurate result on the |
2722s | change I'm genuinely curious to see what |
2724s | difference that makes it might be a nice |
2727s | use case as well for seeing how the same |
2730s | question it behaves before and after the |
2732s | hidden poor results |
2735s | tired of suggested we put a prayer |
2738s | requirement on it instead I'm sure maybe |
2740s | we can look at that as well alrighty so |
2746s | ESP asks if the official client will |
2748s | ever get a GPU rendering update one that |
2751s | we teased a while back calling it |
2752s | something like a year ago it was talked |
2754s | about so I know the situation there of |
2759s | all the things the engine team can be |
2761s | working on I'm afraid that it's not the |
2762s | one they're currently on what they're |
2765s | currently doing is more focused on well |
2767s | rewriting the language since it could |
2769s | handle data types relating to clans so |
2772s | that we can have more persistent groups |
2773s | than we currently can which would allow |
2776s | us to do group Ironman as well |
2778s | so I'm afraid no it's not so graphics |
2780s | update okay this guy has a suggestion |
2786s | which is can God's or charts be changed |
2789s | to drop in order similarly to the |
2791s | bludgeon and totem pieces I think this |
2793s | is an iron man who's gone dry of one |
2796s | piece for a long time |
2797s | if the I've got 24 lit past three to |
2800s | that one but I don't really want to |
2803s | change something that's been that way |
2804s | for a long time especially God was |
2806s | something that's iconic yeah okay yeah |
2810s | it's not something we often even do when |
2812s | the items are tradable well that's |
2815s | readable we've never had recently right |
2817s | because a normal player at least written |
2818s | Hawaiian when I'm sorry you're out |
2819s | normally we would just go sell the what |
2826s | they don't want to buy the one they do |
2827s | want right so okay so probably not |
2832s | looking to change that one I'm not keen |
2836s | eezol wants to know what is the thought |
2839s | process when when deciding whether an |
2841s | NPC will be aggressive or not and |
2844s | there's also a second part of the |
2845s | question which is same thing but for |
2848s | multi and non multi areas how do we have |
2852s | you decide when it comes the aggressive |
2855s | creature we've even thought about that |
2856s | much recently it's been it's quite rare |
2859s | that we're making a new creature that |
2860s | isn't designed for a very specific |
2861s | purpose yeah like we're making a dungeon |
2864s | of monsters for training on will |
2866s | probably mean them aggressive because |
2867s | that tends to be what you need in a |
2869s | dungeon of training monsters you make a |
2871s | boss tend to be aggressive he will take |
2873s | the mimic on the other hand you're |
2875s | putting down scenery in PCs like generic |
2879s | men and women all over a town probably |
2882s | wouldn't do that but if you're making |
2885s | like a mug or then for thematic reasons |
2888s | it makes sense it's being good to be |
2889s | aggressive and if you're going out of |
2891s | the built-up areas into the wild not the |
2895s | wilderness but a more wild area like the |
2897s | woods between Lumbridge and Draenor |
2898s | makes sense that the bear would be an |
2900s | aggressive creature there what's the |
2903s | time like if we just go to the default |
2904s | behavior i if it's if you can attack it |
2907s | generally it'll have the whole you gotta |
2910s | be twice the combat level thing for it |
2911s | not |
2912s | aggressive right that pretty much |
2914s | universally most creatures we've ever |
2916s | added to our dungeons and follow that |
2917s | rule we so to make new kinds of creature |
2922s | for just generic wandering around the |
2924s | scenery might we put down some hill |
2926s | giants in the west of Kerr and they're |
2929s | probably the same Hill Giants put down |
2930s | anywhere else the catacombs is an |
2933s | example where we've made new kinds of |
2935s | creature but there have made sense for |
2937s | things to be aggressive because it's a |
2938s | slayer dungeon yes there's two x plus |
2941s | one you're down pedants there's an |
2945s | interesting thing like in when you're |
2946s | hanging out on let here in the new |
2947s | soaked request you sort of like talking |
2950s | to the outs helping them all out and |
2952s | then you can slaughter their warriors |
2953s | mmm that feels a bit like I'm trying to |
2957s | you guys I mean you guys I know it's |
2958s | always be able to like kill the rebel |
2960s | warriors look it's just quite jarring |
2963s | there's somewhere in the game where one |
2966s | can talk about it a problem if I kill |
2969s | all your and guards so oh the training |
2971s | is good for them since their king or |
2973s | their leader whatever it is I forget |
2975s | which one it is |
2975s | at least King lathis has a training |
2977s | ground with them dummies in rather than |
2979s | encouraging people to kill his own |
2981s | guards so people steal from those our |
2986s | next question is from Tommy and it's |
2988s | directed for G and they want to know |
2992s | which game is your favorite to design |
2993s | for example out of empowerment NPCs |
2996s | items etc NPCs are my favorite to design |
3001s | I haven't actually if I designed a boss |
3003s | yet I haven't actually designed a boss |
3005s | yet but that would definitely be I can |
3007s | I'd enjoy that a lot |
3008s | my favorite thing that I've designed so |
3010s | far is probably still caring are okay |
3012s | I really enjoyed designing her there's a |
3016s | couple of elves that still haven't come |
3017s | out yet which I'm really happy with you |
3020s | will see those a good time I'll do a but |
3023s | at some point at some point are you |
3025s | interested at all in doing some scenery |
3026s | or environment or are you more keen on |
3028s | models like NPCs bosses that kind of |
3031s | thing so um I feel so haven't had my |
3033s | full environment training yet I think |
3036s | there's a chance that I might be working |
3038s | up an environment sort of running up |
3041s | towards the end of soaked as we are now |
3044s | all cooling it absolutely |
3048s | [Laughter] |
3051s | keep saying that my my sort of Forte |
3058s | exposes characters and love designing |
3060s | characters I'm really interested in |
3061s | characters but I will not let you down |
3064s | on environments Goods so if you were |
3070s | making a boss if any kind of species |
3074s | you'd like to work with because mod |
3076s | ghost has previously found it very |
3078s | frustrating dealing with things like |
3080s | well the abyssal sire that has so many |
3082s | legs that he wasn't gonna do anything |
3088s | with that many legs ever again and then |
3090s | he made vs we did the Hydra with many |
3094s | heads which is also just as complicated |
3096s | and then there's the mimic with what the |
3097s | heck that is |
3098s | I want to make smell I don't have my I |
3110s | spoke in a before that there was a |
3112s | character that I designed to be a boss |
3114s | for my art has to get here and I still |
3116s | have that character on the backburner in |
3118s | my brain sort of times because I'm I was |
3121s | quite pleased with that character she |
3122s | got me here so maybe if I can slip her |
3127s | in somewhere very happy a certain type |
3130s | of creature yeah she is a should I even |
3133s | say I don't know your secret I actually |
3140s | designed sort of a fiery happy and I was |
3146s | maybe maybe one day no I don't need to |
3150s | think of what mechanics we can add yeah |
3153s | could be a things that fly around it |
3155s | could be some interesting with yeah I |
3157s | think you've done well are those |
3160s | supposed mod ghost might be looking back |
3162s | up to the easier days of Zora with no |
3165s | legs nice one last question before I |
3170s | move on to the chat questions comes from |
3172s | Byron and they asked if the champions |
3175s | cape can see a stat boost to make it |
3178s | worth wearing |
3179s | during combat currently it's only a |
3182s | cosmetic cape but requires a lot of |
3184s | effort to attain how we feel about this |
3188s | I'm finally just being a cosmetic cape |
3190s | that's the point of it okay as soon as |
3192s | you make something useful people want to |
3194s | get it even though it's never meant to |
3196s | be I don't want people to want it but |
3199s | yes we thought what people they go and |
3201s | spread I was doing five thousand kill |
3205s | drop rate things hmm |
3207s | for like how many creatures eleven |
3208s | twelve yeah yeah I've done quite a few |
3210s | of them my main is literally just |
3212s | sitting there with a cannon for a few |
3214s | hours open for the best okay do we feel |
3218s | the same way about the raids cosmetic |
3222s | capes it's the same thing right that I |
3225s | mean the capes of that to show off that |
3228s | you're someone who's just been dedicated |
3230s | of doing raids and you've got an insane |
3232s | number of rage then yeah it's cool but |
3235s | that's all it's fall well I guess the |
3237s | point is if because they don't compare |
3239s | to the fire cape or the inferno cape |
3241s | they're not people aren't wearing them |
3244s | to show off those achievements what if |
3246s | and maybe this will get destroyed in |
3248s | chat I expect it to but what if you |
3250s | could use the fire cape or the verbal |
3251s | cape on your cosmetic cape to give you |
3255s | the equivalent stats if you're gonna |
3258s | have the stats on the thing I'd like |
3260s | that to be reflected in how it looks |
3262s | rather than you see somebody coming with |
3264s | this cape you don't know whether they're |
3265s | wearing combat gear or not the way allow |
3269s | it in PvP for sure the way it works |
3272s | quite well is the max kicks right |
3274s | because we actually have a scope to |
3277s | color the cape rope really and tie in |
3281s | the fire cape like and they final keeps |
3283s | moving texture onto it so they work and |
3288s | I feel like trying to expand that to |
3290s | basically any other reward cape that's |
3292s | cosmetic would be Gill open a massive |
3295s | jar of worms because it's not the new |
3297s | he'd just say you're right you use if I |
3299s | came on it half the fight gets that's |
3300s | that's a lot it's a lot of work as well |
3302s | without adding the complication or |
3305s | whatever people even wonder sure it is |
3307s | potentially a slippery slope as well I |
3308s | think |
3310s | okay that's fair enough so I'll move on |
3312s | to the chat questions I appreciate we're |
3314s | right at the end of the stream |
3316s | astronaut's wants to know what's going |
3318s | to happen to their nightmare zone points |
3320s | if boarding passes |
3321s | there wasn't know if they've wasted |
3322s | their time in viewing all of their rings |
3324s | and slayer helms yeah so question |
3327s | currently a lot of works been done to |
3329s | work through all of the feedback from |
3331s | the last warning design that is being |
3333s | act like that's being actively worked on |
3335s | for the last few weeks there's a lot of |
3336s | it and there's a lot of it we know there |
3338s | was heavy feedback nightmare zone is one |
3341s | part of it we know it was controversial |
3342s | doing anything with the Rings if we do |
3345s | come to a poor I think the current the |
3347s | current expectation is anything |
3348s | nightmares aren't changing with the |
3350s | Rings and it's a separate poll question |
3352s | so you'd have full control over that |
3354s | fair I know that the approach with some |
3358s | of the elves initially was well we made |
3362s | it so that the crystalline views that we |
3363s | wanted to move to prifddinas we wouldn't |
3367s | punish anyone who had already achieved |
3369s | them and just have it as a thing going |
3372s | forward but I believe in the revised |
3375s | version that design has changed now |
3377s | anyway so if you're interested in what |
3380s | that looks like exclamation marks soaped |
3382s | sot 'i will take you straight to that |
3384s | bowl blog and you can you can read it |
3386s | there I'll move on to our next question |
3390s | from BIOS attic they want to know if we |
3394s | would consider repairing your cannon |
3396s | giving you some experience just a little |
3398s | bit that would make sense it would be |
3400s | why why I experienced crafting would it |
3405s | be smithing construction yeah there's |
3409s | two cases here right that one three |
3412s | right now where does nothing there's a |
3415s | case where you give too much XP and |
3418s | everyone training any skills as a kind |
3420s | of kneel I'm waiting for a needing |
3421s | repair so they train fletching they kind |
3423s | of just have set the bank and they're |
3424s | waiting to go over and get that extra XP |
3426s | or it's so negligible what was the point |
3429s | of having it yeah so I think it raises |
3431s | an interesting question about token X |
3433s | because there are other instances in the |
3435s | game where we have token xp I suppose |
3436s | you'd argue you'd question what is the |
3438s | purpose of that then I mean don't get me |
3441s | wrong it's there to see |
3442s | use that skill to do it really firmly to |
3446s | our requirement especially right sure |
3448s | it cannot has no requirements so |
3451s | feasibly yes you could argue it uses |
3454s | smithing and also there's no harm in |
3456s | adding one XP drop I like that but is it |
3459s | worth it's going to that file and |
3460s | changing it right now okay so perhaps it |
3466s | was but I'm sure we can find something |
3469s | else to be doing sure all meet Greg |
3474s | wants to know if a barrows pet is on the |
3478s | horizon at all could it be something |
3479s | that can be put into the game in future |
3481s | barrows pets I've always wanted to do I |
3484s | like it although I think we might save |
3487s | that 1/3 of barrows activity is dropping |
3489s | we need to add a buff to bring people |
3490s | back to it rather than just doing it for |
3493s | the sheer cosmetic joy what would this |
3496s | look like a mini version of the brothers |
3497s | that you can transition them suggestions |
3500s | have come up including a walking chest |
3505s | copyrights the little walking pink dude |
3509s | seems like the approach ride it I'd |
3511s | prefer the thing is it's been one that |
3513s | this is there always be more |
3515s | controverting a Barris pet I think that |
3517s | becomes because the I do a lot more |
3519s | people doing barrows he's a lot more |
3520s | variance coming into the game sure which |
3523s | is a concern to be honest |
3526s | and they becomes less of a money making |
3527s | method because everyone's doing it |
3529s | mm-hmm yep okay |
3531s | or just a wheelbarrow a little trend |
3534s | lean back oh yes I like that Waypoint my |
3537s | barrows bathroom yeah Matthew |
3542s | McConaughey wants to know if we can show |
3545s | ping in the next of the world in the |
3548s | world switcher is that something that's |
3550s | feasible the energy wasn't able to offer |
3554s | it back when the old school was newer |
3555s | could be that if they able to give us |
3557s | well they're giving a lot more support |
3559s | than they were in those days that's how |
3561s | we have a mobile version for example |
3563s | hopefully this is something they can |
3565s | offer in future as well also the world |
3569s | switcher the one on the login screen you |
3572s | know it's not a very nice user |
3574s | experience but I haven't hover over it |
3575s | and see that |
3576s | tips he can't see the themes otherwise |
3579s | they're doing some work to let us as |
3583s | content developers edit the login screen |
3585s | in future rather than anything involved |
3587s | the login screen having to be more |
3588s | engine work because yeah and you work |
3591s | hard to get if they can do a bigger job |
3594s | now that lets us edit it ourselves |
3596s | without going to them for every change |
3598s | that would be quite helpful in the |
3600s | future and it means we'd be able to have |
3602s | not just a more usable interface than |
3605s | the current kind of patchwork thing the |
3607s | tooltips but we could add things like a |
3611s | favourites it's something to store your |
3614s | favorites I think that'd be quite |
3616s | helpful especially yes the one that your |
3619s | client loads may not be the one you want |
3621s | it to be okay well thank you very much |
3626s | that Ash I realized that so I went on a |
3628s | bit means that that brings just a little |
3630s | bit over time so I'm gonna wrap things |
3631s | up here quick reminder of some of the |
3633s | announcements exclamation mark sot is |
3636s | going to bring you to the revised |
3637s | version of the some of the urls poll |
3639s | blog we'd like to put that live this |
3641s | week possibly tomorrow the pvp blog you |
3647s | can hear more about that hopefully on |
3649s | the next stream when we have mod rock |
3650s | mod G if you missed it talked about the |
3653s | song of the elves elf models if you want |
3656s | to give feedback on those exclamation |
3658s | mark Alyn ed or exclamation mark kruis |
3660s | will take you straight to the tweets |
3662s | where you can give a feedback and keep |
3666s | an eye out for tomorrow's update where |
3667s | we'll be bringing seed of seed what |
3669s | improvements as alongside other farming |
3671s | improvements and that just about does it |
3674s | so I'm going to thank everyone for |
3676s | joining me here on the couch as well as |
3677s | mod tired he's been hanging out in the |
3678s | chat with you guys you're very welcome |
3681s | thanks thank you for watching |
3684s | we'll catch you in the next one bye |
3688s | [Music] |