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almost 4 years ago - /u/JagexAyiza - Direct link

I replied on Twitter about this but as some of you might not see it, I'll share my reply here too:

Some fair points raised here. I personally would love to see "quick fix" suggestions that don't just revolve around enticing non-PvP minded players into the Wilderness. I get the whole risk vs reward and it being a choice, but I don't think its the best way to try fix PvP.

I'd also love to see something like Bounty Hunter come back. PvP in general has always been a passion of mine even though I don't partake in it. I do want to try and get it sorted next year, truly.

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by q_deli

Ayiza, We can’t handle anymore “trying” and “next year” stuff please... it’s just frankly unbelievable at this point.

And not that I even WANT to feel that way, because it’s absolutely the latter.

I'm sorry but it's literally the best I can do and say right now. I joined the team late in the year when the content plans were already set. Going into 2021 we already have a dedicated slot in the development schedule for Wilderness changes, which was mentioned in the Gazette, and I'm expecting to be finished with the poll blogs for this year sometime next week. Once that happens I'll have a chance to actually get stuck in and start getting feedback on changes again - we already have a list of things we want to try and tackle early next year, it just requires getting more information and that's where I will hopefully come in :)

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by kukkelii

Honest answer?

Elo system. This game NEEDS it. I saw it on the roadmap somewhere or we it's called and it's absolutely crucial to integrate into the game.

Leaderboards, competitive 1v1, 2v2, 3v3, clan v clan. It's all dependant on a proper elo system. Monthly elo leaderboards and top 1000 get progressive rewards or something like that. Clans to capture territories that accumulate resources like kingdom does. Something for everyone.

Barrier of entry would be much lower when you'd be way more often paired against people of similar skill level. I have years and thousands of hours in this game, I was great at 05-06 pvp and it was a lot of fun, came back in 2018. A month ago or so I tried lms and beat maybe one or two actual players in first 2 hours. It just isn't fun at all when you get your face bashed in again and again and again. And all this skill, rewards, mechanics and training aside, no one wants to do something that's simply not fun (insert runecrafting joke here).

I get that the mechanics and style of the game are unique, but it just is too heavily dependant on how well you've perfected those 6way switches in the thousands and millions of clicks you've done. The gap is too big.

Also please remember that pvp changes are something that you really, really have to hear all sides. Those who pvp 12 hours a day, those who are just getting into it or moderately good and those who haven't even touched it. It's a great part of the game and making it worth while and enjoyable for everyone is a hard task, but gotta have faith.

I agree. It's something I designed and pitched as part of my initial interview back in 2017! The Colleseum is what I called it, placed within Varlamore :)