over 3 years ago - /u/JagexAyiza - Direct link

Hey all, I posted this on Twitter so I thought it be best to share it here too so you can know what to expect with tomorrow's new blog. There may be additional changes, but these are the main ones we're looking to address as a result of the feedback received.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by BioMasterZap

Sounds good. Any chance you will be addressing the less discussed changes like the Bonecrusher Necklace and the odd level reqs? It doesn't make sense the DHCB is going to 70 while the DHL is going to 78; they should both be either 70 or 75.

Also, a lot of Magic weapons are going to 82, which is strange since they'd be better suited for 80. For example, the Trident will be 75, Swamp Trident 78, but then Sang is going 82 despite only being slightly above the Swamp Trident. I can get why the Nightmare Staves are going 82, even if you could argue the Harm should be 85 with the Scythe, but putting so many 78s and 82s just feels out of place since levels usually end on 5s or 0s.

There aren't any plans to make any further changes to the necklaces or odd level requirements at the moment, but I've seen a few of your comments and there is genuine feedback to be passed on with them.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by nonpk

So your not changing mele weps reqs right? That update kills my pure.

The current plan is to proceed as the blog states, which we know isn't a good solution for those impacted. We're still discussing though and there is still potential for it to change again.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Revoluting

there is still potential for it to change again.

Do you mean before the update or after? Repeatedly changing level requirements is not what the community is asking for. Please stick to them or allow us to reroll our account's attack levels.

Oh I meant the blog before the update sorry!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Fsr_osrs

Dwh for sure 1 attack?

As it currently stands, yep!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by nonpk

so is it not changing then? im confused lol

So basically there are no plans to change the tier rebalancing proposal at the moment, but there is a possibility it could still change before the update goes live. Hopefully that helps clear it up, sorry for the confusion!

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by Charl3magne

Some good steps in the right direction here.

I am very interested in the blowpipe midgame effects. Out of all the changes that have been discussed I think this one is the one that will ultimately have the largest impact on players as they journey and progress towards the game. This needs to be more than just a flat nerf to ranged DPS across the board with no compensation in other weapons, because that's just hammering midgame and ironman players, further widening the gulf between them and the tbow wielders.

And I really have to say that I still hate the idea that this needs to be done to open up design space for Raids 3 rewards and bosses. Raids can take players years to progress towards and master. If the blowpipe's replacement comes from a new raid it feels like it's robbing the masses to create a niche reward. That just doesn't sit right, when it means that many more hours added to our journeys.

I wouldn't say the changes are being made just for Raids 3. Sure they'll help, but there are still rewards we can add - it's a much longer term result we're hoping for though. The reason it was brought forward now is because we've been discussing it for so long internally and with Conbat Achievements on the horizon, it seemed like now would be the best time.

over 3 years ago - /u/JagexAyiza - Direct link

Originally posted by PowerPanda555

Any explanation why level requirment changes are needed?

Especially when they are such nonsense changes like moving rapier etc to 80att while blowpipe is 78 range and having DHCB and lance be in 2 different tiers when they are supposed to do the exact same thing and when they both high end weapons.

I don't think I can add much more than what's already been said in the blogs really. It's about providing clarity when comparing power levels, and clearly defining where gaps in different levels exist.