3 months
ago -
Old School RuneScape
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Transcript (by Youtube)
1s | hello scapers today we're going to share |
---|---|
3s | an update on a bunch of things related |
5s | to our official clients on both desktop |
8s | and on mobile including some long |
10s | awaited progress updates on stuff like |
12s | HD and our own plug-in API since |
15s | January's winter Summit we haven't |
16s | shared too much as we've been heads down |
19s | and grinding away but we think now is |
21s | the time for a little update on what's |
23s | been happening we're really ramping up |
25s | our efforts to give everybody a better |
27s | core experience when playing old school |
29s | regardless of what platform you're |
31s | playing on so let's head over to the new |
33s | face for our first update talking about |
35s | HD and the improved |
41s | SD hello I'm mod genis and I'm one of |
44s | the product managers for old school you |
46s | might have seen me talking about plugins |
48s | and clients on Reddit and Discord and |
50s | I'm really excited to properly introduce |
52s | myself here it's a pleasure to meet you |
54s | in January we announced that HD was |
56s | coming to desktop and to mobile since |
58s | then we've seen an extremely positive |
60s | reaction from the community that's |
62s | continued to this day I just wanted to |
64s | start this section by thanking you for |
65s | all your support knowing that our early |
67s | direction is a good starting point the |
69s | team has been working hard to ensure the |
71s | core of the HD experience is in a great |
73s | place while we're in the final stages of |
75s | tooling to illuminate the game world |
77s | most of our time has been spent focusing |
79s | on two things performance and SD it's |
82s | very important for us to ensure that |
83s | both HD and SD have streamlined |
86s | performance so that you can enjoy |
88s | whichever mode you prefer on on whatever |
90s | platform or device you want without your |
92s | gameplay ever suffering and with our new |
95s | pixel perfected simulated SD this |
97s | actually means everyone should see |
99s | increased performance when using this |
101s | mode while we've encountered a few |
103s | challenges along the way we've remained |
105s | focused on making this the best core HD |
108s | experience possible currently we've |
110s | released an internal beta for the team |
112s | to try out HD across all their devices |
115s | and to create an internal feedback loop |
117s | before we let you try HD for yourselves |
119s | while that's it for update on HD we will |
121s | be back at this year's summer Summit |
123s | with some further details on our |
125s | progress so don't miss out for now let's |
128s | swing over to talk all about |
133s | plugins alongside the announcement of HD |
136s | last year we spoke for the very first |
138s | time about our official plugging API |
141s | which like HD will be coming to desktop |
144s | and mobile this is a separate project |
147s | and our attempt to build something |
149s | similar to The Run plugin Hub you are |
152s | all famously familiar with what you |
154s | might not know is that since the |
156s | announcement we've been working with |
157s | some of the most well-known client |
159s | developers and plug-in makers to ensure |
162s | the process of creating and Publishing |
164s | plugins works best for you after all who |
168s | better to work with than the people |
169s | who've been doing this so well for so |
171s | long they know what works and what |
174s | doesn't and their input has been amazing |
177s | it's really important for us to get this |
179s | right as we would love to give everyone |
180s | the option to create and release plugins |
182s | through our API which means ensuring |
185s | we're making it as safe as possible |
187s | those plug-in makers will have the |
188s | chance to start creating through our API |
190s | very soon as we want to offer a great |
193s | range of plugins when this launches to |
194s | everyone the team have been working hard |
196s | to identify some of the most requested |
198s | plugins you can't live without and we'll |
200s | be working with the developers to create |
202s | some of their very best on our platform |
204s | that's all we have to share on the |
205s | plug-in API for now but we'll be back |
207s | during this year's summer Summit with |
209s | more details on our progress for now |
211s | let's see what's next for the core |
213s | client features with Mod |
217s | Lenny over the last few years we've |
219s | given you some core improvements to the |
221s | official client on desktop and mobile |
224s | such as tile markers ground item |
226s | overlays and XP trackers with the |
229s | plug-in Hub on the way what's the |
231s | difference core client features are a |
233s | little different to plugins as they will |
235s | be baked into the client itself and work |
237s | straight out of the box without the need |
239s | to install a separate plugin and we're |
241s | not stopping there we've got some core |
243s | features coming up that you've all been |
245s | patiently waiting for including high |
248s | scores new Mini menu changes menu entry |
252s | swapper Bank Tags and More there are |
256s | plenty of core features we could choose |
258s | to work on and we're constantly looking |
260s | to see which of the most popular and |
261s | most requested features to include as |
263s | core functionality inside the client so |
266s | keep those requests coming this also |
268s | means changes to mobile but but what |
271s | exactly are |
272s | [Music] |
274s | they with changes to the client in full |
277s | swing one of our big focuses is to bring |
280s | more parity between your desktop and |
282s | mobile experiences we've already seen |
284s | how mobile can be used for way more than |
287s | AFK activities as we've seen mobile only |
289s | players dominate areas like The Inferno |
292s | and the fear of blood but the beasts |
294s | taken on these are few and far between |
297s | so we want to ask what if you felt like |
300s | you could take on any activity in a more |
302s | portable mode that's a key goal for us |
304s | when discussing the future of mobile not |
307s | to dumb down the desktop experience but |
309s | instead allowing you to bring your |
311s | desktop gameplay to mobile not only will |
313s | the new HD improved SD and plugin Hub |
316s | work on mobile alongside the new core |
318s | client features and the new UI we want |
321s | to give you more customization and |
322s | flexibility to closer match to your |
324s | desktop playing we're still in early |
327s | development for how our HD and the |
328s | plugins API will work on mobile |
330s | but rest assured we're going to focus on |
333s | making it the best it can possibly be |
335s | we've also made a number of changes to |
337s | the first mobile UI beta and we want to |
340s | just reassure you that with the new UI |
342s | and new features you'll be able to have |
344s | a very similar experience to the way |
345s | that you currently play if you missed |
348s | out on the beta we've got a handy guide |
350s | featured alongside our news post that |
352s | will give you a great |
354s | breakdown finally without the jagx |
356s | launch on mobile we're aware it's been |
359s | tricky for players to easily swap |
360s | between characters and we're going to be |
362s | working to improve that |
364s | process now from the new to the old |
367s | we've got something a bit different to |
368s | talk about |
372s | next when we're talking about clients it |
375s | can be confusing the original official |
377s | client was in Java then a few years ago |
380s | we released a new modern client into |
382s | steam which was in C++ and last year we |
385s | added that to the jaggets launcher as |
387s | well this client is known as the |
389s | official client whereas the old Java |
391s | client is known as the Legacy Java |
393s | client you still with me a while ago we |
396s | made a change which prevented the Legacy |
398s | Java client from being downloaded and |
401s | installed players who had it could keep |
403s | using it but if you didn't have it you |
405s | wouldn't see it on the launcher it's |
407s | safe to say that most of you probably |
409s | didn't notice so it's time for us to |
412s | take the next step we are retiring our |
414s | Legacy Java client completely before I |
417s | explain more let me be clear this |
420s | affects our client and only our client |
423s | it doesn't impact other Java based |
425s | clients like runlite soon it will no |
428s | longer be possible to play using the |
430s | Legacy Java client even for those |
432s | players with it installed but what's the |
435s | point in changing this well we know that |
438s | the majority of you lovely lot use other |
440s | clients like runelight the official |
442s | client Hoss or you play on mobile |
445s | comparatively we wanted to know who uses |
448s | the client after looking at the number |
450s | number of players it's clear to us the |
451s | majority of players are using the Legacy |
453s | Java client for malicious activity |
456s | additionally it's also the least secure |
458s | way to play the game due to the outdated |
460s | Tech on which it's built so here we are |
464s | we want to remove the least secure way |
466s | to play the game and stop the dodgy |
468s | players using the client for dodgy |
470s | things alongside jagex accounts and the |
472s | jagex launcher this means that the most |
475s | core way to play the game will become |
477s | much more safe and secure so with that |
479s | in mind this is the very first step in |
481s | completely retiring the Legacy Java |
483s | client simply letting you know it's |
486s | happening it won't be too far away but |
488s | we want to give that small percentage of |
490s | players that use the Legacy Java client |
492s | for genuine gameplay the chance to |
494s | switch over before we remove it for good |
497s | once the date has been announced you'll |
499s | need to swap to playing either via the |
500s | official client run light or Hoss you'll |
503s | need a jagex account to play on the |
505s | official client and we've got a handy |
507s | guide featured within the News Post on |
508s | how you can transfer your your |
510s | hard-earned |
512s | grinds well that's a wrap on everything |
514s | upcoming with the official client so far |
517s | we've got a handy News Post that |
518s | launches alongside this video giving you |
520s | some further details on everything we've |
522s | covered here today not only that but you |
525s | can look forward to some more updates on |
527s | our progress and work throughout future |
529s | gazettes and at this year's summer |
531s | Summit in September we can't wait to get |
534s | all of these fantastic features and |
535s | updates into your hand and rest assured |
538s | the team will be working hard to get |
540s | them to you as soon as possible to give |
542s | us some feedback on our little |
544s | presentation today and the upcoming |
546s | updates you'll find a survey in the |
547s | description below or the news post to |
549s | give you a chance to tell us your |
551s | thoughts a huge thanks to each and every |
553s | one of you for your consistent feedback |
555s | and the chance to make the core |
556s | experience better for everyone goodbye |
559s | for now |
560s | [Music] |