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PvM will remain unchanged. The line-of-sight changes apply to PvP only.
dont like the idea of directly buying any tier of scrolls ,change it to chances to roll and get the scroll like with implings and ba like 1/50 chance to get x scroll and give equal loot to ba gambles
also combining b gloves with ehter bracelet is a buff to revs, do they really need a buff ???
really love the halos ,elder maul buff and unskulling scroll idea
Theyre already buyable through implings, doing this then giving a chance at the clue is just a slap in the face. The current points per scroll offered is to base it around how long it would normally take you to get a clue scroll of that type via PvM.
Waow the loadout system looks incredible! No longer having to reorganize my inventory constantly is going to be lovely. Fantastic job on that!
Ash can certainly work some magic!
I'm starting to feel Jagex is taking "ImbueScape" a bit far with all of these suggestions. It's approaching a point where it's a chore to keep track of everything that's going on. It's a fine balance, and I know the playerbase don't want to see their BIS items suddenly become irrelevant - it's hard to please everyone I suppose.
The mods on Q&A yesterday talked about keeping a certain balance between quest-exclusive BIS (Avas, Barrows gloves) and tradables, and I do think Jagex maintains that quite well. I'd like to ask for similar thoughtfulness between imbues/straight buffs, etc.
Anyway, I will probably vote no to most of this, I'm afraid.
Given that most of these suggestions to be polled are to be tradeable (Having the news post updated to reflect this) So players wont feel forced to do LMS to get them btu at the same time PvPers who enjoy it can make money from the mini-game.
I wish the Ancient halo was the Zaros symbol similar to the Seren halo. The purple with nothing else seems a bit lacking compared to the other ones.
Zaros is known as the "empty lord" This was some of the reaosning behind the fairly plain halo.
Rune pouches wont be cheap when the BH update comes and makes it so you have to get like 100 bounty hunter target kills for every single rune pouch.
The orbs are also limited to the runes of one spell. so their effectiveness over a rune pouch will be small in comparison but useful for PvP.
Do you think this interface could be added to banks later down the line to allow faster gearing up for other content or has that already been ruled out before on the Q&A?
Being able to gear yourself up with a "preset" has been met with alot of negativity in the past, not especially because it allows players to reinvent them selves easily. Wouldnt be too keen on that myself personally, it would have an effect on bank related skilling XP rates.
It isn’t locked behind PvP. A small upgrade is.
A small tradeable upgrade that players can just purchase to put on their elder maul might i add.
Hmm, I think you guys forgot we already HAVE bottled dragon breath as an item; it's made in Kebos and used to recharge Dragonfire Shields. Maybe a different name?
These will be different items, we just need to rename the item for the LMS rewards poll. Shame i kinda like the name. Any suggestions? :)
Do you get points for casual games? I placed high and got no points
No, because casual games can start with less than full players you will not be awarded points for those games.
There are more F2P LMS worlds than P2P, why is that a thing?
This is how it was before the betas were put in. Points are awarded exactly the same in both f2p and p2p so it doesnt really matter on which world it is.
Oh yes, i am already hard seeing this.
If interface of loadout is already implemented into a minigame then copying it into bank should be big problem, i hope so.
Sorry to disappoint but we're not looking to add anything like this to the bank system. presets have always been a negative thing due to the increase in bankstanding xp skills and other unforeseen regearing boosts.
whats an unforeseen regearing boost?
Something someone may think of that we didnt which inadvertedly allows them to gain more xp/hr.
My head hurts. That cant possibly matter right?
increasing the xp/hr ion skills certainly can matter yes.