over 5 years
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Old School RuneScape
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0s | hello and welcome to this week's weekly |
---|---|
2s | old school Q&A I hope you having a |
4s | wonderful week |
5s | I've just realized we haven't got the |
6s | usual backdrop set up by our producer |
10s | but I'll carry on anyway it's our game |
17s | just in a different universe I guess |
18s | it's what I'm gonna go with while he's |
21s | working on that |
22s | I'm your host Maude Cabot and joining me |
25s | on the couch this week is Martine Mod |
28s | tight hello Maude Huskie hello and on |
32s | the end there we have a new face welcome |
34s | what a big warm welcome please for Maude |
36s | flipping hi what's up so yeah this is a |
42s | new face on the couch latest addition to |
44s | the old school team huge welcome thank |
47s | you well go for the usual questions and |
52s | introduce you to our to our stream what |
55s | is your was your role on the team I'm |
58s | the new junior content tab on the team |
60s | so kind of in the same spot as Huskies |
63s | and now obviously you're more |
65s | experienced but yeah started last week |
69s | last week yeah awesome |
71s | how are you finding it so far what's it |
72s | been like for your around the office and |
74s | on the team it's been real nice actually |
77s | I felt really welcome when I came here |
79s | and yeah basically only been sitting |
84s | practicing real script until today and |
87s | I'm gonna be doing that for another week |
91s | or so and it's been really fun awesome |
93s | cool so again getting to grips with the |
96s | code and the script and how it all works |
98s | on the back end |
98s | exactly awesome what's your history with |
102s | old school have you played the game much |
104s | in the past |
104s | yeah I've been playing for 13 years now |
108s | I think since 2006 so I've been playing |
112s | both runescape and rou skype iron man |
116s | and old school and old school iron man |
118s | so I've been kind of juggling accounts |
120s | and nice yeah very exploded kids |
127s | well he's for yourself answers what |
129s | you're up to you at the moment sort of |
130s | learning the ropes and getting to grips |
131s | with things do you know what projects |
133s | you'll be working on |
134s | future yeah as soon as I'm done with the |
137s | training I think I'll be put to work |
139s | with Halloween and I am still kind of |
143s | like debating what to do for that but |
145s | I'm kind of busy with real script for |
148s | now so I'll probably be thinking more |
151s | about that once I'm done yeah awesome |
154s | that's great we'll see right well I'm |
157s | going to throw you the usual curveball |
158s | that we do for new bodies on the sofa |
161s | right is that if you could add anything |
163s | to the game unfold what would it be |
167s | see I was thinking about this before and |
170s | although it's kind of generic and and |
174s | seem pretty obvious I think group Iron |
177s | Man just like husky said I know when |
180s | this first stream is probably something |
182s | that could be healthy for the game I |
185s | think I always loved the idea of like |
190s | changing rules or you know working with |
192s | the content we have but restricting or |
195s | changing rules to kind of make up for a |
197s | new experience and I also think it's |
202s | really fun putting players in a |
203s | situation where they have to really |
205s | think and theory craft and you know do |
209s | things in a different way so I'd take |
211s | like any chance to to do that sure |
215s | that's how very good I think you make a |
216s | really nice point about using the |
218s | existing game but playing it in |
219s | different ways right kind of a lot like |
221s | lousy swamp latex has done famously yeah |
223s | yeah |
224s | so yeah Group Iron Man could be a really |
226s | nice nice thing for that yeah new |
228s | players I mean they have the entire game |
230s | to explore and try out and obviously |
233s | while there is a lot of content for for |
236s | more experienced players it still keeps |
239s | it kind of fresh and and you can feel |
242s | like you're a noob again so yeah |
244s | absolutely |
245s | awesome well that's a mod 50 for you |
250s | guys our new junior content developer I |
252s | believe you have your Twitter set up |
254s | already so right yeah but what's your |
256s | what's your handle for people to follow |
258s | should be Jagex flippy on twitter twitch |
261s | and reddit amazing okay there we go so |
265s | yeah make sure with a drop mod flippy a |
266s | follow |
268s | on those channels yeah I think we've got |
271s | a well I forgot to sorry just mob |
274s | Bruno over in the chat so I'm not |
275s | introducing you as well earlier he's |
277s | dropping the link in the chat for you |
278s | guys now thank you very much for pushing |
282s | yourself and welcome again to the team |
285s | Bank and we look forward to having you |
286s | on future streams and seeing what you |
288s | get up to in terms of developing content |
290s | for us sure and if you guys have any |
293s | ideas or something you would wish for |
296s | Halloween then please just you know go |
298s | onto my Twitter and give me suggestions |
301s | that should be awesome sounds good thank |
303s | you very much thanks um so we're gonna |
305s | say goodbye to mod flippy for now and |
307s | bring on our super sub in the meantime |
311s | we've got some announcements the first |
315s | one being green fest so we're still |
317s | planning for room first and things are |
318s | looking very exciting we have had a |
322s | quick run-through of the reveal section |
324s | so the keynote of the main releases for |
327s | next year and there's lots of good stuff |
329s | on there exclamation mark runefest for |
331s | details about buying your ticket if you |
334s | want to attend what ash has joined us on |
338s | the sofa just getting miked up hello |
343s | so yeah exclamation mark green Festa to |
345s | check out |
345s | Rufus tickets also exclamation mark |
348s | merch will take you to our merch store I |
352s | believe and yes so you want to check |
362s | that out because we have our room fest |
363s | merch already sorted tees and hoodies |
366s | but we can get those personalized with |
368s | your names printed on the back so for |
370s | more information about those exclamation |
371s | mark merch yep so other announcements |
377s | the Bounty Hunter design blog went live |
379s | yesterday exclamation mark BH we'll take |
382s | you to it |
384s | there's a lot of stuff in there it's a |
386s | big overhaul of the bounty hunter system |
390s | and there's a lot to read and go through |
392s | so if you are interested please take a |
394s | look and give us your feedback I think |
396s | as a section well I know there's a |
397s | section at the bottom |
399s | for the channels that we've set up for |
402s | you to let us know what you think so |
403s | please do so |
405s | two things I didn't want to touch on |
407s | based on the feedback we've had so far |
410s | what's going to happen to your existing |
412s | points and emblems so the way we have it |
416s | currently designed is to give you guys a |
419s | lot of prior warning before any changes |
420s | are made in a grace period to cash in |
422s | your emblems and use your points after |
426s | seeing people's responses to this I'm |
427s | not sure if we can adjust that approach |
431s | and see I don't know maybe the technical |
434s | limitations of something like leaving |
435s | the legacy shop open for a while longer |
438s | what do you think about something like |
440s | that nice but we can manage that okay |
442s | because maybe that'd be preferable I |
444s | think one of the things Pleasant said |
445s | quite a lot while you guys have said is |
447s | maybe like a bit more time to spend |
449s | those excess points maybe leave it till |
452s | Christmas or something you sure sounds |
455s | reasonable the only other thing is |
457s | players asking where they're going to |
458s | buy their rune pouches from obviously at |
462s | the moment you if you're not interested |
464s | in working up the Slayer points the |
467s | alternative is buy an emblem and cash it |
470s | in for the rune pouch I think that's |
472s | something we need to redress like I |
474s | think the the initial pitch was maybe a |
477s | bit too high costing 250 points in the |
480s | new design that could always be lowered |
482s | alternatively we can look at maybe |
484s | lowering the Slayer points cost in that |
485s | reward shop or even just making it |
487s | tradable is also a potential Avenue |
491s | Trust to explore I guess |
493s | revenue thoughts on this one guys I was |
496s | thinking that we might be able to review |
498s | the limits how many of the things you've |
500s | got at any given time I mean it's not |
502s | gonna help with the getting of it but at |
504s | the moment you've got one |
505s | we won't that you have another and then |
507s | if you lose the one you've got then |
508s | you're a bit hampered too you can get |
510s | another right similar to what's going on |
512s | but quite a lot of the bags we deal with |
514s | these days so if we were able to relax |
518s | that limit it wouldn't let you carry |
520s | extra stuff around because all of them |
523s | how many copies the thing you've got all |
526s | your copies would point at the same data |
528s | space so you just they just be another |
532s | way of carrying the exact |
533s | sayo I think already carrying you don't |
534s | benefit from that which means that if we |
537s | let you have multiple of them and you |
539s | don't find it weirdly confusing they're |
541s | all pointing at the same item contents |
543s | it might help with the convenience when |
546s | you lose one okay |
547s | which leaves you with the exact same |
549s | question you start with about where you |
550s | get them in the first place but having |
552s | got a source of things you can grind |
554s | that and then have lots of them and not |
557s | have to do it every time you want |
558s | another one |
559s | sure yeah no players were saying the |
561s | same thing about the looting bag quite a |
562s | lot which is um something else I'd like |
564s | to maybe reconsider before pushing ahead |
565s | with the design the sort of looting bag |
568s | in particular at the moment I think |
570s | almost every creature in the wilderness |
572s | has the same chance of dropping it with |
574s | whether it be a rat or been an artist |
578s | and to be honest that's not something we |
583s | do these days we could scale it very |
585s | differently we can also look into |
587s | anything that's not so combat II if |
591s | necessary although it was only ever |
594s | intended as a looting bag rather than a |
596s | carrying random stuff around bag okay |
602s | yes so please let us know what you think |
604s | of well those issues and everything else |
606s | that's in the design I look forward to |
608s | seeing all of your feedback and thank |
609s | you to everyone who's already commented |
610s | and let us know your thoughts generally |
613s | though really positive perception so |
615s | there's a few particular points dying |
616s | out which you've covered but I'm quite |
618s | pleased with how the players reacted to |
620s | it we had a lot to live up to |
621s | considering it was announced at two |
623s | consecutive green fest events and it's |
625s | long over the Jews why you're rightfully |
627s | can concerned so it's nice to see you |
630s | engage with it positively and keep |
632s | giving us feedback and walking tweaking |
633s | the design until you move it on the |
637s | topic of PvP we posted the last man |
643s | standing rewards poll blog earlier today |
647s | exclamation mark LMS will take you |
650s | straight to it we are polling this is |
653s | not all the things but some of the |
654s | notable things we're polling are true |
656s | ver parchment which is essentially an |
658s | assurance system for allowing you to |
659s | bring untradable items deeper into the |
661s | wilderness without losing them |
664s | the dead man cosmetic armor which was |
667s | seldom used in dead man itself but |
669s | actually looks very cool and alternate |
672s | Halo colors 4p cares who like to use |
675s | those there's also a lot of other stuff |
678s | in there I think a chance to exchange |
680s | points for small amounts of experience |
682s | as well as a crate system a 3 tick |
686s | one-handed weapon lots of good stuff |
690s | we're expected to pull that from Friday |
693s | to Wednesday I believe are the dates we |
695s | have posted you know the news on Last |
701s | Man Standing |
702s | tomorrow's update brings the beta back |
704s | online again we've made some changes |
705s | including gear changes infinite run |
707s | energy and a cap on the amount of food |
710s | that you can carry at the same time |
712s | we're going to be testing some line of |
713s | sights changes actually able to give us |
716s | a little more insight into why those are |
718s | being changed yeah um your explanation |
721s | in the blog was pretty darn good I think |
723s | that was yours wasn't it no mainly icons |
727s | well anyway from 2004 onwards when idea |
734s | was written the line-of-sight algorithm |
737s | was not symmetrical so there'd be |
738s | situations where a could shoot at B but |
742s | B couldn't see a to shoot back which |
744s | makes no sense but some that's what we |
748s | had and what we've kind of always had |
750s | all the way back to the Lords of arrests |
752s | who in March 2004 I think now other |
757s | runescape they got there's some changed |
760s | at some point in the intervening years |
762s | old school coming from 2007 I had the |
765s | original version and we've been quite |
769s | cautious about changing that one because |
771s | it isn't just PvP it's going to affect |
774s | it's anything where anything shoots at |
778s | anything else |
778s | whether that's well you shooting Zuk Zuk |
783s | shooting you trying to get an angle on a |
785s | grapple short cut trying to use a safe |
789s | spot in a cave source versus garden |
793s | where you're dodging elementals Pisgah |
796s | tourists thing using |
797s | the same kind of mechanic all of these |
799s | things are affected by how the game |
801s | determines line of sight and of course |
804s | some of these are rather sensitive to |
806s | change so change like this obviously |
810s | we're not gonna be able to test every |
811s | single safe spot there's ever been to |
813s | see how it's been affected and even if |
818s | we were it's meant to make a difference |
820s | because the problem with the current |
821s | algorithm is it's buggy anyway so what |
825s | we're gonna do is put it online on some |
827s | vita worlds from tomorrow with |
829s | last-man-standing as well cause that's a |
831s | rather popular place to shoot other |
833s | players and we'll give you the 60 odd |
838s | thing as well why not um so you can try |
842s | out how the game feels with this new |
845s | line of sight algorithm and with any |
848s | luck we'll be able to iron out the worst |
849s | problems if any with it before rolling |
853s | it out to the whole game but ultimately |
855s | we do have to expect there will be some |
857s | changes because the whole point was to |
859s | make some changes because the current |
861s | one's buggy and look on the bright side |
865s | I think it's the same algorithm they |
867s | have had in the PTO Sierra you like that |
872s | thank you very much for faking that down |
874s | for us |
875s | so yeah that's the beta coming out |
877s | tomorrow in the same update we also have |
880s | a marble leg turn which is essentially a |
887s | combination of all the other leg turns |
888s | in your Poh I'll be allow you to make |
890s | all of the things that they can make |
891s | also improving the lector and interface |
895s | to have quantity buttons similar I |
896s | believe to the recent change to the |
898s | silver crafting and smithing interfaces |
901s | we're improving fishing the fishing |
904s | trawler minigame I can remember exactly |
906s | the tweaks we've made I can people |
910s | trying to fix the same leak |
912s | simultaneously most of them end up |
915s | having a dead click and achieve nothing |
917s | meanwhile their activity bar keeps on |
919s | draining even though they were trying to |
921s | do something but they didn't have very |
923s | good ping so sometimes get you've got |
926s | the trawler altogether what I've tried |
929s | to do is change how the |
931s | leaky walls and fixed walls transition |
934s | back and forth so that if multiple |
938s | people are clicking on it at the same |
939s | time it's a bit more generous about |
943s | letting more of them succeed in doing |
945s | something I mean it's like you know |
947s | maybe lots of them will end up using a |
949s | swamp a stall fits the same leak but you |
951s | know you probably weren't too fussed |
953s | about the priciest womp paste what you |
954s | really want is to be able to get the |
956s | leak fixed get your activity move on to |
959s | the next thing get back to bailing in |
962s | multiplayer tests we've done internally |
965s | it does feel a lot less dead clicky than |
969s | it used to also while I was in there and |
972s | by the way I had to trawl very deep into |
975s | its coat to work out do this one I found |
978s | out what's wrong with its timer which |
980s | has always said it's 12 minutes long |
981s | when it isn't it's 10 minutes but the |
984s | timer started at 12 and just ticked down |
986s | well 1.2 minutes per minute the Devi |
991s | wrote it left a comment saying that this |
993s | bit of this process runs every 6 cycle |
998s | every 5 cycles but in fact it's running |
1001s | every 6 cycles or vice versa like that |
1003s | so the clock is just as wrong in there |
1006s | it always has been |
1006s | I've taken the opportunity to make the |
1008s | clock correct we're all aware by the way |
1011s | the players would like the trawler |
1012s | some players at least would like the |
1014s | trawler to be shorter that's not |
1017s | something we've snuck into this update |
1018s | but you know something we can talk about |
1021s | changing aspects of design because I've |
1024s | been through so much of the code to do |
1025s | this thing about the dead clicks that |
1028s | I'm a lot more confident being able to |
1029s | change other bits about it now might |
1031s | even be able to let the trawler run more |
1033s | than one copy on the world at a time |
1035s | which would be an interesting conversion |
1037s | anyway so we've got the dead clicks got |
1042s | the timer being corrected also you don't |
1046s | there's weird behavior where you stand |
1049s | next through one leak you can fix the |
1052s | leak you're standing next to you can fix |
1054s | the leak on one side of you but you |
1056s | can't fix the leak on the other side of |
1057s | you without walking around |
1059s | and I found out why that is and fixed it |
1062s | so now you can fix for leak you're in |
1065s | front of you and the two on either side |
1067s | which makes a lot more sense really also |
1071s | the activity bar it's always been quite |
1073s | harsh shower activity bars go and in |
1077s | particular carried on ticking down even |
1079s | if there was no water for you to bear |
1080s | and no links which you know being |
1084s | penalized when you couldn't possibly do |
1086s | anything useful is harsh so I've changed |
1090s | it so that the activity bar goes down |
1092s | only when you could credibly be doing |
1095s | something like only when there's but at |
1099s | least some water and or maybe a leak to |
1103s | play with hopefully I'll be fairer |
1107s | without letting people just free load |
1110s | that so I think oh yeah interfaces if |
1114s | you go in there and open a menu like a |
1116s | skill guide not that you go through the |
1117s | tool to read skill guides surely but |
1119s | some just sometimes you want to be able |
1121s | to open an interface maybe report abuse |
1124s | current behaviors the trawler shuts all |
1127s | your interfaces like every three seconds |
1129s | I've made it not do that obviously it |
1133s | has to shut your interfaces when it |
1135s | moves you between the half sunk trawler |
1137s | and the and the nuns and the dryer aller |
1141s | but apart from that it's a lot easier to |
1143s | read things while you in there I hope it |
1146s | helps awesome well thank you so much I |
1149s | know those are some very popular changes |
1151s | it's been a while that players have |
1153s | wanted us to uh maybe streamline some |
1155s | aspects of fishing trawler so thank you |
1156s | for those and big thanks course to mods |
1159s | Wolff and rock for and getting this one |
1162s | through testing so that we can actually |
1165s | launch it without you know launching my |
1168s | own tested code and hoping very hard |
1170s | players have been trying to fix the |
1172s | trawler for years and actors just done |
1174s | it in a couple days take it Wow yep nice |
1184s | other things happening in the update |
1187s | we've got a few song of the office |
1188s | changes as well so we're adding a replay |
1191s | function for |
1192s | all of the cutscenes so once you've |
1193s | completed the quest you can go through |
1195s | the cutscenes if you want to see the |
1196s | story again and we're also allowing you |
1198s | to replay the main boss fight I won't |
1203s | say anymore just for fear of |
1205s | accidentally spoiling some of the story |
1206s | but yeah that's something you'll be able |
1208s | to do I think we can at least confirm |
1211s | that it's got time tracking on it yes it |
1214s | will have time tracking and a kill count |
1216s | for people who want to flex those I |
1219s | think some of us have global |
1221s | leaderboards as well or am I mistaken |
1223s | there it's got the global best time |
1226s | items really they've been able to do a |
1228s | global best name okay okay I'm not sure |
1233s | off the top of my head there's something |
1236s | global we're also adding two of the boss |
1241s | fights not the one that we just |
1243s | mentioned but another two I'm sort of |
1245s | giving away how many big fight there on |
1247s | the quest another two of them are being |
1249s | added to the nightmare zone for you too |
1252s | well replay there if you wish that's |
1257s | about it for tomorrow's update there are |
1260s | even a few other smaller changes as well |
1262s | quite a lot of graphical bug fixes in |
1265s | this one mod West has fixed quite a |
1269s | little bit it's a costume that's |
1270s | stretched when you did certain |
1271s | animations not every issue of that |
1275s | nature but there's a pretty long list in |
1277s | there look forward to the patch notes |
1279s | having the top ten fixes will dedicate |
1281s | to stretching with Lex but okay the |
1287s | house just reminded me another graphical |
1288s | change I believe mod West is responsible |
1290s | for is bringing the clue caskets in line |
1292s | with the color coding system for the |
1294s | clues Scrolls yes which is a nice one |
1298s | all right I'm gonna move on to the |
1300s | questions then if you have any questions |
1304s | that you want to ask during the stream |
1306s | make sure to send them to mod Bruno who |
1308s | is on the chat at old-school RS way to |
1313s | read what are they laughing at did we |
1315s | say something funny that I didn't must |
1317s | have missed it I think it's ash as we |
1319s | get flex a bit delayed um lag right so |
1325s | our first |
1326s | was the high stop voted one that I saw |
1329s | so I figure we should address it so this |
1333s | player asked with WOW classic around the |
1335s | corner has Jagex thought about the value |
1337s | that you get for a runescape membership |
1339s | versus a WoW membership while classic |
1342s | will directly compete with old-school |
1343s | for players who are chasing the 2004 to |
1346s | 2007 nostalgia of the Golden Age of MMOs |
1349s | and I think mod Sween you were offered |
1352s | to field this one haven't really |
1354s | prepared anything this is more of a |
1355s | matter of opinion on how you perceive |
1358s | value personally I think we offer quite |
1360s | good value for membership we our weekly |
1362s | updates apart from Christmas when we |
1364s | take some time off you don't pay for |
1366s | expansions like you do in well it's just |
1369s | the description alone also we don't sell |
1371s | level boosts like well do how I'm not |
1374s | trying to throw shade on well I'm |
1375s | probably going to try classic myself but |
1377s | we don't really know anything about |
1378s | their kind of update cadence if they're |
1380s | gonna release expansions if we're going |
1381s | to have other sources of monetization so |
1386s | I guess it's right if you're rightfully |
1388s | able to look at weaknesses in our |
1391s | subscription so stuff like player |
1393s | support and account security you're |
1394s | unhappy with well that's what we're |
1395s | working on currently I'm assured that |
1398s | there's a blog coming this month which |
1400s | is our next step for account security so |
1402s | having more information now so we're |
1405s | trying to address the problems you see |
1407s | with our value and we're going to keep |
1409s | on making good content every week |
1412s | awesome thank you for that one I'll |
1416s | crack on them with the other questions |
1419s | Muslim content related the first is can |
1422s | you buff wilderness Slayer Barrens keys |
1424s | currently don't offset the loss of value |
1426s | in Tier one emblems I actually pulled |
1428s | this question before we posted the |
1430s | bounty hunter design blog I think the |
1432s | loss in value they were referring to at |
1434s | the time was just a steady drop that |
1438s | we've seen in Tier one emblems I think |
1440s | it's maybe even more relevant now with |
1441s | the suggestion in the bounty hunter |
1443s | design something we held back from when |
1446s | we first added Larenz keys is adding |
1450s | various unique things that might make |
1453s | good well combat rewards for the |
1457s | wilderness |
1458s | because we knew we'd got a couple of |
1460s | blogs coming out with bounty hunter a |
1462s | lot of understanding both of which |
1463s | needed rewards that kind of fell in the |
1467s | same category of stuff so through a |
1471s | certain extent we deliberately left |
1473s | Larenz keys that left ideas off those so |
1476s | that we could offer them elsewhere |
1478s | but now we've got slightly more clarity |
1480s | on what our plans are with Last Man |
1482s | Standing and bounty hunter we can look |
1485s | at ideas we didn't use on those knowing |
1488s | that they're available for Larenz chests |
1491s | I'm surprised that names stuck so well |
1493s | cuz it was I just threw a couple of |
1496s | syllables together sound sound good |
1498s | enough I reckon Lara would we like to |
1502s | offer uniques in those chests rather |
1504s | than increasing the overall sort of |
1506s | average value I would prefer to partly |
1511s | because a unique can be a lot more |
1512s | effective than say staffing out a lot |
1516s | more resources from pvm that could |
1518s | otherwise have come from skilling |
1519s | content or injecting lots of coins into |
1524s | the game whereas a unique will hopefully |
1528s | have more significant value and also be |
1532s | a things hope for when you're heading |
1536s | there and wondering whether you even get |
1539s | strike it lucky there's nothing like you |
1541s | need to make it feel like you did strike |
1543s | it lucky something we learned long ago |
1545s | on a thing keep as far back as a |
1547s | polypore dungeon is if you get even if |
1549s | you make a loot table where the average |
1551s | rate is acceptable to players but |
1554s | nothing on there is uncommon it stops |
1558s | feeling very exciting to them this was a |
1560s | actual source of complaints at the time |
1562s | so since then I've always been in favor |
1564s | of there being something very uncommon |
1568s | to watch out for in the hope that it's |
1570s | going to be that moment especially if |
1572s | you can carry a stack of em keys around |
1574s | okay |
1575s | players do constantly tell us how much |
1577s | they love to God Wars dungeon loop |
1578s | tables for example because of the |
1579s | promise of larger uniques that said |
1582s | we've gone there |
1582s | we do have the blade of solder offered |
1584s | as the being unique but players are |
1587s | complaining that the |
1588s | isn't viable enough it's not quite |
1590s | enough or kapha was over but it used to |
1592s | so maybe it will players aren't the same |
1595s | or maybe who need to find a better |
1596s | milligram personally prefer the |
1598s | approachable uniques I think corrupted |
1602s | gauntlet is actually better than people |
1603s | think more so the corrupted version and |
1605s | people often forget to account the value |
1607s | for the shards sure they need processed |
1608s | by the player but they're worth quite a |
1610s | bit actually and they add a lot to the |
1612s | thing and you can't see them in your |
1614s | price checker the same so I think people |
1617s | under played that quite a lot yeah that |
1622s | drop table as far as I know speaking to |
1623s | the devs was created purely to be kind |
1625s | of gods war Z with you know you kind of |
1627s | you know have supplies to make your cost |
1629s | back obviously but you get enough that |
1631s | it's worth doing in the hopes of getting |
1632s | that those rare unique even the armor |
1634s | seeds are you know there were they like |
1637s | just shy of a mil that's still a |
1639s | reasonable drop to get you know let's go |
1641s | and make that our better than some of |
1642s | the other hours that's true I think you |
1644s | make a really valid point as well about |
1645s | distinguishing between the standard |
1647s | corrupted corrupted gauntlet yeah we're |
1649s | still quite early days after the release |
1651s | and especially that initial feedback |
1653s | came in most players were dying to the |
1654s | corrupted gauntlet far more than |
1656s | actually completing it so maybe once |
1659s | we've got more data on the average value |
1661s | players getting back from that they'll |
1662s | even out of it also I don't think ed and |
1664s | Lenny have revealed the rates for either |
1667s | gauntlet yet have they no I don't |
1669s | believe so |
1670s | no that is a topic we touched on before |
1672s | the stream went live though it's a |
1675s | question later on but I'll address it |
1676s | now which was what is the rate of the |
1679s | agility pet on the prisoners course |
1682s | we're not going to tell you just now |
1686s | we're going to leave that as a spoiler |
1687s | we can't confirm that the unity pet is |
1689s | available on that course if you were |
1691s | wondering but I do believe the song of |
1693s | the elves team planned to release all of |
1695s | those sort of stats including call the |
1697s | drop table in the near future |
1699s | as we often do a little while after |
1702s | their release I think what the |
1704s | interesting things with the gauntlet |
1705s | drop table as well as people were not |
1707s | doing it consistently at first and they |
1709s | were still doing speed running |
1710s | strategies with the emphasis on the |
1712s | tournament and seeing how well the |
1713s | competition see how well they can do it |
1715s | now that there is no incentive to go for |
1717s | that fastest time and it's instead what |
1719s | is the best method to get the most kills |
1720s | per hour is it |
1721s | you know it's better to have safer |
1723s | guaranteed kills are slower to compare |
1725s | to that risky quicker kill so I think |
1727s | that even now it's a bit too early to |
1730s | say one we need to kind of get numbers |
1731s | on what the average you know completions |
1734s | and hour is for someone who's |
1735s | consistently doing them that's true |
1738s | all right I'll move on to our next |
1740s | question which is could we store axes at |
1743s | the canoe stations they're currently not |
1745s | convenient to use and this might help a |
1747s | little bit we have any thoughts on this |
1750s | the tech isn't hard except for axes with |
1753s | charges built into them but for which it |
1755s | is why do you maybe don't need that kind |
1758s | of axe thought in your canoe station |
1760s | unless you're really flexing when you |
1762s | travel by River it's not a cruise ship |
1765s | so for the more basic axes that would be |
1770s | fine I think cool happiness is genuine |
1774s | quality of life change and there was |
1777s | talk as well when we posted a new player |
1780s | blog for example we posited the idea of |
1781s | a transport system some players did ask |
1783s | us to consider rather than forcing |
1785s | something that has you floating around |
1786s | the map or whatever to use existing |
1788s | methods of transportation like canoes so |
1791s | I guess would players be up for us |
1793s | allowing you to store your acts and also |
1796s | expanding it to free-to-play and making |
1798s | morph-o-matic way of getting around the |
1800s | map mmm the question for players |
1802s | possibly adding more canoes to other |
1804s | rivers yes the are doing you ever could |
1807s | benefit a little yeah that'd be nice |
1810s | they are very underused so I remember |
1812s | the last time I used one there wasn't |
1813s | four things a diary even if one of them |
1815s | isn't there you know there's a house it |
1818s | I mean a trip back to age 4 when you |
1819s | haven't got a glory it has its uses and |
1822s | they actually difficult ly slower than |
1824s | the teleport alternatives so I still |
1825s | think it's worth you know we can expand |
1827s | on that without fear of you know feature |
1829s | creeping and making transport and you |
1830s | still have to unlock those levels you |
1832s | know so our next player asks what they |
1837s | say excuse me |
1839s | challenges such as the inferno are |
1841s | difficult even with a twisted bow |
1843s | however in five years time new better |
1845s | armors and weapons will have been |
1846s | released making these challenges easier |
1848s | and devaluing the achievements of |
1850s | players in previous years does the team |
1853s | think this is a serious issue and what |
1855s | be done to limit this it's essentially a |
1858s | question about power creep and how we |
1860s | how we handle that |
1861s | I mean players themselves is quite a |
1863s | good job of limiting power creep should |
1866s | we miss it in the first glance when it |
1868s | goes to a blog we're quite solved that's |
1870s | power creep you guys the poll if you |
1871s | look at the Chamber's Eric rewards poll |
1874s | that failed on a number of occasions and |
1875s | we had to completely revisit and |
1878s | rebalance accordingly and that's why we |
1880s | seem to be pursuing looking at niche |
1883s | weaponry and nisha armors rather than as |
1886s | a straight new tier he's another new |
1887s | tier wait is $10.99 now you know there |
1892s | was a time when the King back dragon was |
1893s | the ultimate boss in the game power |
1896s | creep has patterned since 2004 it now is |
1902s | not the most awesome boss of the game |
1903s | but other bosses have been released |
1905s | since then that are a bit more |
1907s | interesting and by including the inferno |
1911s | I do expect there'll be more of that |
1914s | nature in future in the same it |
1916s | regardless of what it what happens to |
1918s | the armored weapons just because |
1921s | sometimes we add really top end |
1924s | challenges I think it's worth also |
1927s | pointing out Inferno has a lot of |
1928s | difficulty that's just even just beyond |
1930s | gear a little bit there's a lot of quick |
1932s | decision-making a safe spot that you |
1934s | suddenly spot and you need to take |
1935s | prioritizing monsters that's very |
1937s | different doesn't like fight caves which |
1939s | is mostly you just safe spot it and jad |
1941s | is very you know you have to react every |
1943s | six tips or whatever the attack speed |
1945s | abasement |
1945s | hey miss suck on the other hand like it |
1948s | doesn't matter if you have the best |
1950s | defensive gear in the game he's still |
1951s | gonna one shot you still need to follow |
1952s | the shield you still need to do it while |
1954s | flicking and killing a jad and dealing |
1956s | with the fact there's a mage and Ranger |
1958s | spawn those mechanics aren't going away |
1959s | it's going to get slightly easier if we |
1961s | power creep a little bit but the |
1963s | mechanics of the fight are still of the |
1965s | nature that it's going to be difficult |
1966s | regardless and hey if people think that |
1968s | the inferno is not hard enough and we've |
1970s | got better gear we can make something |
1972s | more hard more difficult you know for up |
1974s | to the inferno crops an inferno Inferno |
1977s | hard mode perhaps but there's just the |
1979s | nature of a thing I mean fight cases |
1980s | once prestigious wasn't it and then |
1982s | blowpipe kind of ruined that as well as |
1984s | a few other things so |
1987s | yeah I just think it's um I think I |
1990s | think yeah I'm still just a shower in |
1992s | there it makes it easier I don't think |
1996s | it makes luck any easier though yeah |
1999s | funny you mention um the blowpipe I saw |
2001s | a comment in the chat which was 275 the |
2005s | twisted burn the blowpipe should be |
2007s | maybe increased to somewhere around 90 |
2009s | we have talked about this before like I |
2013s | remember what part of general consensus |
2015s | is maybe let me know your thoughts guys |
2016s | I I'm personally in favor of rebalancing |
2018s | the tears I think the weapons are maybe |
2021s | well I think that well I know they're a |
2023s | lot more powerful than other weapons |
2024s | that similar tears so I would be up for |
2026s | this yeah I think the only concern that |
2028s | I think I raised last time was came up |
2030s | was if someone has an account that they |
2032s | used to twist a bow to kill suck on has |
2033s | an infernal caped a PK with if we make |
2035s | it to your ninety range that increases |
2036s | the combat bracket a little bit I don't |
2038s | think that's a reason to stop it I think |
2040s | it would do a lot good for the game to |
2041s | set almost these is a power ceiling if |
2044s | that makes sense |
2045s | yeah in a way where you know we need we |
2049s | can suddenly say here's a tr-85 weapon |
2051s | that's not as good as a twisted bow |
2052s | against things we to magic but it's |
2054s | better than some of the other stuff you |
2055s | know yeah it does open up that tear as |
2057s | well where we haven't got much tougher |
2058s | sort of 80 to 80 to 90 as well would be |
2061s | I think useful yeah and in that way it's |
2064s | not really power creep because although |
2067s | because we're now at free now for |
2069s | example we couldn't add an item that's |
2071s | very powerful at tier 80-85 but it would |
2074s | still probably not be as good as you |
2076s | know your side he twisted bow so that |
2078s | would feel a bit strange I think it is |
2081s | worth saying that the site interested |
2082s | more powerful but they do require |
2083s | specific stats on monsters to be |
2086s | powerful this is true such as the size |
2088s | of the creature for the site along with |
2089s | low defense lower defense so and |
2093s | obviously the magic level for twisted |
2095s | bow it's not difficult to make a |
2097s | creature pre resistant to a twisted bow |
2102s | move on to our next question which is |
2105s | can you improve the kalphite Queen's |
2107s | drop table their new reason to kill the |
2109s | boss at the moment is for the pet its |
2111s | head or the achievement diary |
2114s | requirement |
2117s | what we reckon I don't know what the |
2119s | average route of the KQ is off the top |
2121s | of my head but I do know it's not |
2122s | particularly good it still has some |
2125s | pretty good drops though I mean it has |
2127s | two magic seeds it has the wines we've |
2132s | already well before I worked here as an |
2134s | already been buffed like two or three |
2135s | times I think from its initial initial |
2137s | at least once it's partly to add food so |
2140s | you could extend your trips there mm-hmm |
2142s | it is a boss with no requirements as |
2144s | well sure the elites diary makes it |
2146s | quicker but I'm seeing a mixed reaction |
2150s | in the shadow actually a lot of people |
2151s | saying it is already quite okay |
2154s | others saying is dead content so quite a |
2156s | mixed range of opinions in there if we |
2159s | ever made a new armor that was created |
2162s | by bolting something on to a dragon |
2163s | chain that might indirectly bought the |
2165s | cake you without buffing the cake you |
2169s | that's true and the idea of upgrading |
2172s | existing kits to make the new top-end |
2175s | stuff has been well it's quite well |
2178s | before where people didn't want the |
2179s | existing items to become valueless I've |
2183s | seen few numbers I mean people saying |
2185s | cake use one to two mill an arrow with |
2186s | the diary I don't know the numbers but |
2188s | that feels about right for a boss with |
2190s | no requirements I know you just need to |
2192s | diary but it does hit really hard though |
2196s | boss yeah but is that easy to access |
2199s | that's all another suggestion which was |
2202s | just decrease the respawn timer because |
2206s | at the moment it doesn't make a |
2207s | difference if you say banking or |
2208s | teleporting back after every trip but |
2210s | people do want to get one or two kills |
2211s | or more per inventory that could improve |
2215s | it I don't know how many people that |
2217s | would the difference when you've got a |
2219s | dragon war hammer spec is pretty |
2220s | significant against the cardfight queen |
2221s | but especially with the dire you get |
2223s | back really fast so I don't think a lot |
2225s | players would take that option but I |
2227s | don't see why we couldn't just make it |
2229s | quicker if to make it easier for those |
2230s | that do want to stay especially in |
2231s | groups okay I relied his next question |
2239s | which was is it possible to follow your |
2242s | pet to have the same effect of two |
2244s | players following each other |
2247s | the onion team program the player |
2249s | following player thing very specifically |
2251s | they would need to do likewise for the |
2255s | pets I think if they were if we're going |
2257s | to have it exactly the same I do not see |
2260s | this being something that gets their |
2262s | time anytime soon okay given the number |
2265s | of other things we want from them |
2266s | besides dancing of your pet what have |
2269s | you made it so you could also tell your |
2271s | pet to follow someone else so you're |
2272s | following your pet which is following on |
2273s | Sinai's let's say you got there's a lot |
2274s | of training going on that'd be awesome |
2277s | isn't the engine it wouldn't be exactly |
2279s | the same but periodic just try to make |
2282s | you walk back to your pet you might find |
2284s | it really really frustrating that this |
2286s | was happening when you might want to |
2288s | stop but some we could probably let you |
2292s | mess around and dosey doe and keep |
2294s | teleporting back forth with your pets |
2296s | well we could do something else just |
2298s | reminded me of a bug I had when I was |
2301s | implementing these tractors Pet pun |
2302s | intended where she just randomly decide |
2305s | to walk away from the player after |
2306s | talking to them okay and I was like |
2307s | that's strange |
2309s | ash can you help me with this an ash |
2311s | point out the problem that I had done |
2312s | with my implementation better all used |
2314s | to happen to quite a few of the pets are |
2317s | um quietly fixed a lot of them after |
2320s | their first launch but going further |
2322s | back these are nara Squier thing that |
2324s | will contact whether a six-headed entity |
2328s | in one dress turns up and um looms at |
2332s | you ins and iris that had it too for the |
2335s | same reason and it would just go |
2337s | skidding off rounds as long as all by |
2338s | itself but still beyond the impression |
2340s | it's following somebody so if you just |
2342s | approach this random quiet oats leave it |
2345s | alone and it's following somebody else |
2346s | but it wasn't maids and iris feel very |
2350s | even more weird than it should and I do |
2354s | not like that piece of content sorry can |
2360s | we stop Rangers in PvP from using full |
2363s | armor sets and still having good ranged |
2365s | accuracy I saw this question come up |
2369s | quite a bit or at least this feedback |
2372s | point come up quite a bit while I was |
2373s | discussing about the other changes a lot |
2375s | of people saying I shouldn't be hit so |
2377s | often |
2379s | someone ranging me when they're wearing |
2381s | a fighter torso Marin plate legs for |
2382s | example I think we did in the initial |
2385s | PvP changes section of that blog want to |
2389s | offer renew a reduction in the offensive |
2392s | stats to ranged of those items but we |
2395s | had really settled on any specific |
2397s | numbers yet how do we feel about this |
2400s | generally not thank you Bruno for |
2402s | pointing out this you referring to like |
2405s | a piece of armor rather than armadyl oh |
2407s | I use me I say okay I'm I've been |
2410s | misleading okay yeah sorry I mean metal |
2416s | melee armor specifically it's |
2419s | interesting because most PK accounts |
2421s | have really low defense anyway so |
2422s | they're gonna be hard hit and basically |
2424s | all the dps of any ranged weapon is |
2426s | front loaded by the ammunition having |
2427s | the entire bulk of the strength so it |
2429s | doesn't matter even if we'd reduce the |
2431s | accuracy you can still wait for a hard |
2433s | hit and time your specs accordingly sure |
2436s | but that better accuracy you can get |
2437s | these more often I think we were talking |
2441s | about it just yesterday actually and |
2442s | like it wouldn't be the factors |
2444s | essentially a ruin plate body with |
2446s | strength so why don't we make it have |
2449s | the same negative as a rune plate body |
2451s | but it's stuff like this would need to |
2453s | be polled I think yeah absolutely I |
2456s | think I whichever way it gets |
2459s | implemented I do like the the concept of |
2461s | keeping the combat triangle like each |
2464s | corner more distinct I think that's not |
2468s | the whole point of like you know |
2469s | switching and trying to out now play |
2470s | your opponent in PvP is the point of |
2472s | changing styles quickly but cases where |
2475s | you can do things like this like |
2476s | attacking one mode but be get up and |
2478s | defending another is well we should try |
2481s | and reduce that if possible the |
2487s | interesting to see what they thought of |
2489s | negative range strength on melee gear |
2490s | that would be something that's never |
2491s | done we don't do negative strength on |
2493s | anything it would be a more direct fix |
2495s | to the problem but I don't know if that |
2497s | feels old-school which is quite often up |
2499s | it'll be unusual but it might be the |
2501s | most effective way if this is something |
2503s | people want us to balance yeah can we |
2508s | get a space in the play roundhouse for |
2510s | storing the Ardoin Knight armor from |
2512s | some of |
2512s | elves it is great fashion escape and I |
2516s | think more Lenny did it for tomorrow's |
2518s | update there you go |
2521s | they all says yes it's coming tomorrow |
2522s | I'll let it with you that wasn't me |
2529s | turn anything oh sorry can't superious |
2533s | they're monsters in the eye Worth |
2534s | dungeon have a guarantee drop of crystal |
2536s | shards I think at the moment the the |
2540s | monsters in there drop crystal shards |
2541s | occasionally but the superior's as far |
2544s | as I know don't drop them at all which |
2545s | seems possibly unfair if that is the |
2547s | case they didn't Lee just pull a change |
2549s | to what those odds do it hasn't well it |
2554s | passed the poll but it hasn't been |
2555s | enacted yet right might not be a bad |
2557s | thing if we just didn't do anything else |
2560s | with the shards until that's taking |
2562s | effects and players get to see it well |
2564s | then probably see more changes on the |
2565s | back of the one they haven't seen yet |
2566s | sure that makes sense the charts hold a |
2569s | lot of value to the activities done in |
2571s | proof I think if we make them more |
2572s | common or guaranteed drops then it |
2574s | reduces that also that whole dungeon I |
2577s | believe is can in a bowl yes so yeah so |
2582s | change in drop rates in there would be |
2583s | quite a big change because of that |
2585s | because the rate you can kill them would |
2587s | be significantly higher sure ok so we |
2590s | probably wouldn't look to add more |
2591s | crystal shards into the game at this |
2593s | time I realized we're actually getting |
2596s | well we're about 3/4 of the way through |
2598s | the stream and there was some |
2600s | user-generated content I wanted to share |
2602s | two pieces of our door so I know mods we |
2605s | and you wanted to get away a bit early |
2606s | sorry I meant to do this possibly idea |
2608s | it's not quite about headaches I was |
2610s | gonna shoot off halfway through but an |
2611s | idiot now so I might as well on the |
2614s | safer longer than you wanted time sort |
2616s | of got away from me |
2617s | if we can bring up the pictures the two |
2620s | things I wanted to share I can't |
2621s | remember the the names of the I think |
2624s | there were two marked at the bottom |
2625s | there it looks like Instagram is cosplay |
2628s | underscore shots so yeah they've dressed |
2632s | up as a well a guard here for you which |
2634s | I thought was excellent I really like |
2636s | this yeah so these guys you know it's |
2642s | nice from here the shirt it doesn't look |
2644s | like the shirt looks like it's been |
2646s | the chains that you've been painted on |
2647s | from here oh yeah I can see what you |
2649s | mean I guess I wanna comment say it was |
2651s | freely printed whether the pattern was |
2653s | free or really it's um oh yeah nice be |
2655s | careful life expectancies pretty low for |
2657s | guards so that's a very distinct muscle |
2662s | on the arm um yeah so it is hmm yeah |
2668s | we've also got a I believe a picture of |
2671s | the Bears brothers again apologize can't |
2673s | remember the name Volkov and local man |
2676s | is it yeah I just thought it was well |
2679s | nice funny picture of the the Bears |
2683s | brothers already like the style of this |
2686s | one particular guffin yeah bottom right |
2690s | there play my favorite girl up arms face |
2692s | there yeah is it meant to be to |
2694s | adventure time seems okay |
2697s | yeah it could be it does look like that |
2699s | style very nice I just wanted to share |
2703s | those with you guys I think we're likely |
2705s | to credit them probably on social at |
2708s | some point as well it's the plan alright |
2711s | I'll crack on with our remaining |
2713s | questions then |
2717s | so our next player asks if we can add a |
2719s | way to select roles in theater of blood |
2722s | at the the board stage when you're |
2724s | setting up your group this would be to |
2726s | avoid conflict during the raid and |
2728s | resulting in people leaving the party |
2731s | there are thoughts on this one |
2733s | the only roles I can think of is you |
2736s | might not want everyone to bring mage so |
2738s | my own people specifically to freeze the |
2740s | nigh locust to freeze the yeah the now |
2744s | the kiss and the maiden fight and that |
2745s | actually to amazed Americus I don't see |
2750s | there's no like sort of its role thing |
2753s | that we've put in to say this is we need |
2755s | this person to that it's kind of just |
2756s | what the players have figured out for |
2757s | their meta so I don't see why they don't |
2759s | just communicate with each other and |
2761s | even if everyone brings if everyone |
2763s | brings magic it's only I think I |
2766s | personally only take a sessional top and |
2768s | a trident so it's not even that many |
2770s | more inventory slots maybe runes as well |
2772s | water rooms so it's the the raid still |
2775s | very doable even with everyone taking it |
2778s | I think if you can't communicate with |
2780s | the people even as something as basic as |
2781s | take magic yes then you probably |
2784s | shouldn't read for them personally sure |
2787s | I suppose maybe this suggestion comes |
2790s | from a wider issue which is just the |
2793s | difficulty in finding teams yeah and I |
2796s | don't know if well maybe we can't think |
2798s | of something off the top of our head |
2799s | right here on the sofa but that's |
2800s | something I'd like is to think maybe a |
2801s | bit more about generally do we have a |
2803s | minigame chat channel for it very |
2805s | theater bud maybe so actually if we did |
2808s | would that make it easier for people if |
2810s | they could just go in and be like |
2811s | looking for a plus-one or somehow that |
2812s | or I don't know how possible that is |
2817s | well making one isn't a problem but I |
2822s | think within it if a party could |
2825s | indicate even just with toggles have one |
2828s | want more mage one more tank whatever |
2835s | via the recruiting board then people |
2838s | might be slightly more likely to um join |
2840s | an appropriate party when scanning |
2841s | through it which might cover what |
2847s | they're looking for slightly more |
2848s | directly and of course once because if |
2852s | somebody actually does get into that |
2856s | party vial of accouting board then at |
2859s | least I'll know who they want to talk to |
2860s | rather than having to shout to anybody |
2862s | to try to find the person they would |
2863s | need yeah I just think that if someone's |
2866s | gonna join the group and say sorry we |
2867s | can you mage and he's like no I don't |
2869s | want a mage then I think that's also |
2872s | just being a bit unreasonable their |
2875s | magics that would be exposed for the |
2877s | rest of the party to see which they can |
2879s | accept someone on as well because they |
2881s | can see that so yeah I mean I suspect a |
2883s | lot of people and there have pretty |
2884s | decent stats regardless and it's not the |
2886s | inability to mage is gonna hold them |
2888s | back although apparently their refusal |
2890s | to do so yeah gonna move on to our next |
2897s | question we're actually very close to |
2899s | the end of our list of questions and |
2901s | thankfully were at the end of the stream |
2903s | as well but if you do have any you want |
2904s | to ask still at old-school RS in the |
2907s | chat mod Bruno will gather them for you |
2909s | and list them at the bottom here for me |
2911s | to read |
2911s | same as usual every stream we seen lots |
2914s | of questions about with higher man |
2915s | confirmation lover bla it we know it's |
2919s | something that some of you seem to want |
2921s | but we're not in a position yet to plug |
2923s | it up hole it and we're going to be |
2924s | doing that until we can offer the |
2927s | content because it's still relying on |
2928s | other teams work so we went off the |
2931s | content until we're in position didn't |
2932s | be able to do it our next question I |
2937s | thought was really nice the next player |
2941s | asks if the well they say that the home |
2943s | teleport icon is based on the standard |
2946s | spell book teleport could its color and |
2949s | style be updated to match your current |
2950s | spell book for example the Arceus home |
2953s | teleport would be a teal triangle |
2955s | instead of a purple circle I like that I |
2960s | I think that would that would look |
2961s | pretty cool I don't know how much we've |
2964s | got the graphics work for it it depends |
2965s | on artists I guess what they want to do |
2968s | I mean being relatively small icons |
2970s | hopefully they wouldn't be too drastic a |
2971s | change for them to make given that they |
2974s | already exist that changing it to a H |
2976s | seems with a bit of smoothing for the |
2980s | large version of the icon yeah okay yeah |
2986s | it's a nice little small change I think |
2988s | mathy doesn't change very much and I |
2990s | think we were saying earlier about this |
2991s | question players don't tend to use the |
2993s | home teleport on some of the other books |
2994s | so much as they've the standard one no |
2996s | it's interesting because lunar has a |
2998s | lunar teleport anyway to the Moon clan |
3000s | edgeville both you probably have it as a |
3002s | respawn point so killing yourself will |
3006s | be quicker reducing your hit points to |
3009s | zero will be quicker in the game in the |
3013s | game but as a little sort of aesthetic |
3017s | change if it's popular maybe you'd go |
3020s | ahead with say haven't got the wrong try |
3027s | to get to Lumbridge the wrong way so I |
3030s | have heard people who lost their |
3031s | hardcore status because they want to get |
3033s | the lumbridge quickly and killed |
3034s | themselves the 14th reason why yep |
3041s | moving on |
3043s | one player gave a number of ideas for |
3045s | the town of sleep such as fishing and |
3048s | mining spots along the coast as well as |
3051s | pickpocket a bull via watch at a higher |
3053s | high thieving level and a house portal I |
3057s | just wanted to comment on this because |
3059s | it's it's not the first time we've had |
3061s | players ask us if we could do more with |
3063s | that area it's quite a nice thematic |
3066s | atmospheric place but there's not a |
3069s | whole lot to do that all we can say for |
3073s | the time being is that we do have some |
3074s | plans for that sort of town but we're |
3079s | not going to go into too much detail |
3079s | about what those are just yet |
3082s | but thank you for your suggestions we |
3084s | wanted to just acknowledge them and say |
3086s | we'll be taking them into account my |
3088s | work highlighting that sleep is |
3090s | introduced with a taste of Hope which |
3092s | didn't quite end the questline |
3093s | so perhaps as the quest line unfolds |
3095s | forever so to all the time asleep that's |
3098s | absolutely true |
3099s | I do wonder where the heart buying these |
3102s | questions come from a little bit and is |
3103s | it just we want to make settled life |
3105s | easier you know I think yeah the the |
3108s | player who made this comment said |
3110s | something along the lines of in before |
3112s | table takes conspiracy yep for that that |
3115s | has been the response for a while now |
3116s | whenever something is suggested in the |
3118s | Mauretania region which is not to say |
3122s | we're not open to suggestions for that |
3123s | area but if they do sort of sound like |
3126s | they're designed to benefit one specific |
3128s | player you may consider other changes |
3130s | instead you keep on the other hand the |
3132s | fishing spots were the same ones you get |
3133s | on the south coast of burg to rot then |
3135s | it would be relatively uncontroversial |
3136s | yeah equally I think there are snow |
3139s | flake accounts popping up everywhere so |
3141s | it might be the case that we can't touch |
3143s | any bit of content lest we make one |
3144s | person's account easier it is |
3146s | interesting the influence that content |
3148s | creators like that have I'm sure even if |
3150s | we just made like pickpocket Alvira |
3152s | watch and it happened to have a rune |
3153s | crossbow on the drop table whether we |
3155s | wanted it or not that is just seen as |
3157s | like interfering with this account |
3158s | doctor can't do that for a reason so |
3160s | upsetting they're like the players and |
3162s | that would be a special update yeah |
3165s | highlight the idea eesti pontiff amp |
3167s | iron port or very large crossbow outfits |
3173s | rotten potato anyone we've had a |
3177s | fantastic if there's been pre possible |
3179s | have we know the old school if you do |
3182s | get one it won't do anything for you |
3185s | moving on to our penultimate suggestion |
3188s | before questions from the chat someone |
3192s | has asked if we could move Abigale ax |
3194s | yep |
3195s | am I saying that right Abigail Abigail |
3196s | ER from the northeast wall of the grand |
3199s | exchange to a chair in gypsy irises tent |
3203s | because this would fit a bit more |
3204s | thematically perhaps she could be |
3206s | Harris's understudy I'm an offer her |
3209s | scrying service from there instead I |
3210s | think you heard dialogue she says she |
3212s | likes trading but yes we could stick |
3214s | with her chair somewhere else she's also |
3217s | afraid of wooden lovin bridge everyone |
3218s | wants her she's upstairs in the general |
3220s | store yeah I don't know how big a change |
3225s | this is for people I wonder how many |
3226s | people are actually bothered by her |
3228s | being where she is she's quite out the |
3229s | way we can stick her more out the way in |
3232s | the corner in a different corner of the |
3233s | grand exchange where bit less visible or |
3236s | in a field somewhere else entirely the |
3239s | thought was that if you have killing |
3240s | time waiting for a trade-off to update |
3242s | you might want her services to just have |
3243s | a look-see at what's going on down the |
3245s | theater her blood so she's there because |
3249s | you might have time on your hands in |
3251s | that vicinity but whichever somewhere |
3253s | else I'm not so inclined to try and make |
3255s | her the assistant to another character |
3258s | who's got a huge dialogue tree from |
3260s | multiple quests already because if she's |
3262s | gonna be working for the Gypsy then she |
3266s | ought to the two acts you ought to refer |
3268s | to each other in some way and that's not |
3273s | something we're likely to be tying into |
3275s | a complex dialogue tree like nazarius |
3277s | has so maybe somewhere else if you don't |
3280s | want to at the grand exchange but in a |
3283s | tree down a well whatever in a chair |
3288s | that's the word okay and the rare drop |
3295s | table be updated it's no longer exciting |
3297s | to get a drop from it |
3300s | . that was that was the question it's |
3304s | certainly not as exciting as maybe it |
3305s | was when the Red Rock table was first |
3308s | introduced I think that's fair to say I |
3311s | think it should be feared about changing |
3313s | it it was just renamed it to the troll |
3314s | drop table personally like that was kind |
3317s | of the philosophy I had designing when I |
3319s | was doing fourth of stuff was oh okay |
3320s | everything has like a 1% chance to upset |
3322s | the player which is kind of very |
3325s | different to the rare drop tables |
3327s | intention so I feel like even when they |
3332s | get lucky people say it's unlucky |
3333s | because they're probably going for a pet |
3335s | and they got a one in several hundred |
3337s | thousand drop for the dragon spear or |
3339s | something like that right or whatever it |
3341s | is I think it's kind of a meme at this |
3344s | point in the community kind of like to |
3347s | laugh at people who got them yeah that's |
3349s | true there is so I think even if we did |
3351s | change it for better design purposes of |
3353s | actually being a rare drop table players |
3356s | would probably be upset that we've |
3359s | changed something that is been with old |
3361s | school for as long as they think what a |
3363s | number but maybe they dissect another |
3365s | thing being added to it I thought |
3367s | they're unique maybe if they were one |
3369s | that was suitable to get from the |
3371s | collegian Eric thing from any monster |
3373s | and a few other features of content |
3375s | besides the problem as well as we've got |
3377s | things like it's a Gore ax is that with |
3379s | a cord they have a who very high rate of |
3381s | hitting that table so if we even if we |
3383s | did produce a have a unique on it we're |
3386s | caring people into that content to farm |
3388s | it which is not very good content in |
3389s | itself it's things like that let's of |
3392s | made me cautious about changing the |
3393s | thing at all on the grounds that some |
3396s | you change a piece of loot code that's |
3399s | called by hundreds of monsters you |
3401s | suddenly buffed all those monsters by |
3403s | different amounts because they all call |
3407s | it with different chances especially |
3409s | Gore axe so I've always be a bit |
3412s | cautious about that one that said go |
3415s | back a year or so one of our team did if |
3419s | any substantial buff to the rare loot |
3422s | table and the gem table by making it |
3424s | always give you something rather than |
3427s | nothing if you've got a ring of wealth |
3428s | on and that makes us surprisingly a big |
3430s | difference to the very end of it |
3432s | um something I'm not sure all players |
3435s | really took into account because they've |
3437s | got rings a new combat damage instead |
3439s | but they're thinking about I ain't a bad |
3441s | thing |
3442s | for the rare loot table if of course you |
3446s | don't mind that what it's got at the |
3447s | bottom of it is as half a shield and a |
3450s | pointy stick so putting something else |
3454s | kind of unique down there is quite |
3456s | appealing to me because making the ring |
3459s | of wealth useful again in for that sorry |
3463s | I seem to be half-asleep some reason I |
3466s | might have to reboot after this that's |
3470s | alright we are nearing the end of the |
3471s | stream I will ask maybe one or two |
3472s | questions from the chat it's around |
3475s | things off the first is from blood dusk |
3478s | and they ask if we can get a DPS counter |
3481s | at Sawle Carnot similar to how the |
3482s | winter tada has the point system and |
3484s | Corp has a DPS counter so damage counter |
3492s | inside damaged rice I don't see why it |
3501s | couldn't be added it wouldn't be a true |
3505s | reflection of your actual score relation |
3508s | to everyone else because there's the |
3510s | mining part and everything in there I |
3512s | think gives some points on some level |
3514s | right that counts towards your sort of |
3516s | contribution yeah so someone might go I |
3520s | got done like ten percent of our health |
3522s | and there's 12 of us but why didn't I |
3523s | get the MVP and that might feel weird |
3525s | right unless we just made the points |
3527s | visible which I don't think we want to |
3529s | do probably not sure okay |
3534s | alright sounds like we probably wouldn't |
3538s | do something like that then actually if |
3539s | is all Connor we've on to our last |
3543s | question which is can you allow us to |
3545s | mount amulets of avarice in the lair and |
3547s | house for sculling I'm personally I |
3551s | think against this one is quite I mean |
3553s | it's easy enough to scale up at the |
3555s | urban trader who's very accessible in |
3557s | edgeville |
3559s | so I'm not keen to make the parent house |
3564s | any more powerful at this point yeah I |
3567s | mean if you've got your play on house |
3568s | you literally just teleport to Edgeville |
3569s | and he's there right I think they were |
3574s | hoping to get it and then go somewhere |
3575s | else than Edgeville or somewhere |
3578s | I know Karl or whatever okay all right |
3584s | seeing lots of those in the chat so |
3585s | probably won't take that one any further |
3587s | all right could I answer some people are |
3590s | asking about BOTS in a certain location |
3592s | specifically who's old where I seem |
3594s | special on the right Fred and let's dig |
3597s | think we're purposely ignoring it I |
3598s | think that's it the same answers |
3600s | everything report BOTS and the ICU team |
3602s | will know where to focus their attention |
3604s | they are being banned oh thank you for |
3608s | that yes so just before we do wrap up |
3612s | then I realize we're at time out of |
3615s | start the stream we introduced flippy |
3617s | our brand new content dev so if you |
3620s | missed it make sure to rewind the vaad |
3622s | and check that out he will be dabbing |
3624s | the Halloween event this year if you |
3627s | have any ideas or suggestions for that |
3628s | send them his way and drop him a follow |
3630s | on at jagex flippy on twitter |
3635s | exclamation mark runefest and estimation |
3637s | mark merch for your room fest tickets |
3639s | and reinvest merch we're doing |
3640s | personalized hoodies where you'll be |
3641s | able to print your name on the back as |
3642s | well as t-shirts exclamation mark bh4 |
3646s | the Bounty Hunter rework design that |
3648s | went live yesterday and exclamation mark |
3650s | LMS for the rewards pole blog that went |
3653s | live today we're polling that from |
3655s | Friday to Wednesday next week that's |
3658s | just about covers things we hope you |
3660s | guys have a wonderful week we'll see you |
3662s | in the next one and thank you to |
3663s | everyone on the couch and mob brewing on |
3666s | the tap bye-bye everyone |