Original Post — Direct link
about 2 years ago - /u/JagexHusky - Direct link

Hey, beat me to it, I was just about to post this here too so that those of us who worked on this in our game jam can get even more feedback than what is just available on Twitter. As always, let us know what you think!

I can't take all the creddt for this though, original idea was Mod Arcane and it's been worked on by him, myself, Elena, Jerv, Brow, West, Ry, Halo and Skylark as well.

Here's some other bits and pieces to go with it I tweeted out earlier this week: https://twitter.com/JagexHusky/status/1512047579411927044

Disclaimer: Just a headsup, this is a game jam project and hasn't been approved for the schedule, still has more dev work to do and isn't a promise that it'll ever come out, despite that we're just excited to share what we've done with as many players as possible

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Icarian_Wings

Sounds really cool -- as long as you can choose to end after each wave if you like. That way, players can balance progression with being rewarded. If you have to get all the way to the end to get anything, it will be super discouraging, particularly when you're being debuffed each round.

It would work exactly like that.

about 2 years ago - /u/JagexHusky - Direct link

Originally posted by NemoNescit

Hey, I wasn't really thinking too hard and just sort of posted this after I saw your tweet because I thought it was cool. I can delete this post if you want to create a post yourself to collect feedback more easily

No no it's fine :P

about 2 years ago - /u/JagexHusky - Direct link

Originally posted by runner5678

Is the intention to be a more consistent, grind-able money-maker like raids? Or to continue the fire cape/inferno tradition of bis untradables? I see both options listed but they’re extremely different paths.

Or both at the same time?

We definitely want it to be a consistent moneymaker and to be substantially more repeatable for players than fight caves/inferno. The waves won't be super scripted and the modifiers which hamper you or buff the monsters should ensure the experiences feel different enough each time

about 2 years ago - /u/JagexHusky - Direct link

Originally posted by Pankratops

Are you thinking safe death for non group hardcores or dangerous?

Slayer requirement or nah?

Dangerous death for all types of hardcore players

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by WastingEXP

I reckon it's a solo encounter. Is there any possibility to have it scale with players or a small group?

Open to it for sure.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by vinkker

Looks really good.

All I could think for a new BiS (that could also upgrade) is some sort of ring. We haven't had a new BiS ring ever since the release of OSRS I think? (Excluding the ability to imbue it).

Agree that rings are a slot that are a bit due for an upgrade.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Bandos_yarrak

It does look really cool. I have one concern tho, how are you going to stop bots and clienters from entering and just steamrolling the entire thing and take all the good rewards at the end? will it have requirements?

Bots can do basically anything these days.

I'd like to think we can put suitable requirements on it to slow them down somewhat, and it wouldn't be particularly more desirable/easier than botting anything else.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Aurarus

YES, I love fight caves/ infero style content that has emphasizes mastery over "do it on repeat for 300 hours"

I'm a fan of untradeable BiS being earned, but it's also neat seeing that you'll be incorporating a reason to do the content on repeat for players who decide to master, for reasons outside of speedrunning/ slayer xp.

Really looking forward to this. It would be cool to make more content like this with maybe a two player emphasis as well- I always wanted to do these wave based things with a friend.

Sometimes OSRS really do be lonely.

about 2 years ago - /u/JagexHusky - Direct link

Originally posted by MissingPear

Would the new creatures have the same slayer requirement as their normal versions?
"No free waves" sounds like the stronger normal enemies will appear early on, but 95 Slayer for the Hyrda is probably outside most peoples reach just after getting a fire cape.

Things like requirements are kind of later down the line to iron out the nitty gritty details, our focus mostly was on making fun content and maximizing that part of it (plus doing core systems).

My opinion right now though is that slayer level shouldn't be required to do it, you're not actually fighting a Hydra (if that's the NPC model we go with) you're fighting something which resembles one etc.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by RaidsMonkeyIdeas

I'd imagine most of the money is in the later waves, just so it's not a money printer for the easier waves?

It would scale up heavily for sure. Would hope it's somewhat worthwhile at all brackets though.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by runner5678

I’d hope the buffs / debuffs have a ton of options and you have to choose between 3 randomly selected ones.

You're correct.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Leaguealt69

Also, is Barb ass not a wave-based minigame? So this would be the 4th rather than the 3rd.

we just gonna gloss over "barb ass" or

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Aurarus

There's a meme that in order to get to the stage where you can play with friends (CoX and ToB) you have to play to a degree that makes you lose all your friends

Jokes aside, more interesting midgame content in the 4 player or under quantity would be nice. Not bosses that are easy to master in under 3 hours- stuff like raids that have a huge build up.

Yeah OSRS is really missing some early group activity that actually has a strong purpose.

I don't think this update would really be it, but I like the idea of being able to do it with 1-2 other players regardless.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Leaguealt69

I’d gloss em over with some oil, yes

oh my

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by RaidsMonkeyIdeas

DPS checks are definitely a good way to ensure you have to have decent gear - you can either do the Nex treatment of constant damage or the monsters/boss can heal themselves periodically so you have to have a good weapon at minimum to outdamage the heal.

Self heals are a slightly less abrasive dps check - Red crabs at Verzik are a good example of if you don't have good gear, it's going to make the phase take way longer.

Due to the nature of OSRS combat it's quite hard to have natural DPS checks that can't lead to very frustrating gameplay, unfortunately. I do believe it can be done though, albeit somewhat artificial.

Overall I agree that making sure gear has a big impact on the content reduces how desirable it is to bot, it's a good design lever to pull.

about 2 years ago - /u/JagexHusky - Direct link

Originally posted by runner5678

Fantastic.

Thoughts on leaning more towards buffs for players instead of debuffs / buffs on NPCs? Players enjoy being more powerful. Looking at the Leagues relics and developing around those as inspirations?

Would require waves to developed to be essentially impossible without the buffs though.

Generally speaking the idea is for the content to get harder over time and not easier. We want players to be considering whether they feel capable of taking the next wave on and for some players they might just be capable consistent wave 6-7 completions etc.

Giving players buffs after every wave kind of just makes it harder for us to balance the content. Instead of the existing creatures you've fought before gaining an additional mechanic it's almost like they need to scale exponentially faster than the player would need to be?

We do like the idea of buffs generally though, that's why we've included them after the bosses on waves 4 and 8 in it's initial design

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Frinnxy

A bit unrelated I guess - but is there a possibility of a quest to come out with this? To be quest-locked or something.

I'd love one, if time permits.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by Aws0me_Sauce

You ain’t kiddin, fam. Any talks of slayer partners content coming back or being reworked? My helmet has been saying “soon” for almost two years..

There's too many things we want to do! I'm sure it will be done one day, but time is finite, priorities ever change.

about 2 years ago - /u/JagexArcane - Direct link

Originally posted by _very_stable_genius_

I like this idea! As someone who considered himself decent at pvm (I’ve KCd corrupted gauntlet) but finds it hard to even think about attempting inferno and raid learning is daunting with finding people to effectively carry me while I learn I welcome a shorter style wave encounter !

I believe in you :) Inferno and raids are some of the most fun content in the game, worth the initial pain of learning.