3 months
ago -
Old School RuneScape
-
Direct link
Transcript (by Youtube)
2s | hello hello hello everyone and welcome |
---|---|
6s | to today's live stream uh if you didn't |
9s | see yesterday we put out a little News |
11s | Post talking about uh what we're doing |
14s | uh with the future of the official |
15s | client uh and we've gathered some lovely |
18s | faces here one familiar one not so |
21s | familiar uh that you might have seen on |
23s | the video we announced uh alongside it |
26s | uh just for some clarity and some |
27s | background we first mentioned uh the HD |
30s | mode the plug-in API at uh the winter |
32s | Summit uh and yesterday we shared our |
35s | progress uh on everything related to the |
37s | official client with you so far uh so I |
40s | am joined by the lovely mod gengas and |
44s | mod Lenny how are you both Lenny we will |
46s | start with you I'm doing pretty good |
48s | thank you how are you s oh good man |
51s | that's nice you know you don't you don't |
52s | get asked that very often to hear it I'm |
54s | glad to hear it how's uh how's your day |
56s | been I know you've been doing some it's |
57s | been long it's been some exciting stuff |
58s | going on but yeah yeah it's good good |
61s | day excellent and I'm joined by very new |
65s | face mod gengas how are you I'm very |
67s | well thank you s excellent excellent |
69s | thank you uh right you'll notice m |
72s | gengas is a brand new face to the scene |
75s | and we're going to put him through the |
76s | ringer a little bit as we do with uh |
78s | most J mods that come on to the stream |
80s | uh but why don't you introduce yourself |
82s | to the lovely Folks at home uh and tell |
84s | us a little bit about who you are yeah |
85s | absolutely so I'm mod genas I joined at |
89s | the end of last year as product manager |
91s | for the old school team and my job is |
94s | basically to understand the vision of |
95s | the official client and kind of what we |
97s | need to prioritize that is best for |
99s | players and all the things that surround |
101s | the official client including mobile so |
103s | really what I really first started |
105s | focusing on was talking to players |
106s | getting on Reddit you might have seen me |
108s | there and I'm just excited to kind of |
111s | bring value to that project as much as I |
112s | can excellent I feel like you've done |
114s | that already honestly you know working |
116s | closely with you over the last few |
117s | months I feel like I feel like you're |
118s | doing that uh so can you tell us a |
120s | little bit about what your experience is |
122s | with old school so I'm I'm going to come |
124s | clean and I've been trying to avoid it |
126s | on Reddit but I'm a bit of an old school |
127s | Noob um I did play MMOs I started |
130s | playing vanilla wow like when I was |
131s | really young um I played hardcore wow |
133s | more recently before I joined but for me |
135s | old school like I just want to |
137s | understand how the players found it I'm |
138s | super fascinated by the history super |
140s | fascinated by just all the things that |
142s | can happen like I don't I don't want to |
144s | come up with and say like Thor Massacre |
145s | and stuff like that but I watch the |
146s | videos you know and it's crazy like it's |
148s | such a cool community and everyone is |
149s | genely so passionate so I'm playing I'm |
152s | getting through it I've realized I've |
154s | been playing more like an Iron Man more |
156s | than anything cuz I wasn't going on the |
158s | on the the the auction house I forgot |
159s | what it's called the the G the GE there |
161s | guy so I realized oh this is why it's |
163s | taking so slowly I'm not you know paying |
165s | for things but it's it's going smoothly |
168s | I just kind of want to get my pet now |
170s | pet you know what speaking of which what |
172s | is your favorite pet I I really want to |
173s | get the baby mole o interesting it's |
176s | blind I feel like it can't see very well |
178s | and I want to help it out you want help |
179s | it out I feel like it's thriving it's |
181s | natur environment I'll bring it up you |
184s | know you just want to take it away from |
186s | its mom and and take it into the light |
188s | bright world of Gil okay yeah |
191s | respectable respectable what's your |
192s | favorite thing you found so far just |
194s | while playing I have so much fun with |
196s | the quests so like it's it's they're |
198s | just so quirky and you feel like you're |
199s | just a a person going around and causing |
201s | Mayhem and trying to help but like |
203s | you're also a nobody like you're not |
204s | this like big hero you're just kind of |
206s | screwing things around and just having a |
208s | good time and all all the writing is so |
210s | fun so I I really enjoy reading the |
212s | quests and going through them and again |
214s | also just kind of going on all the |
216s | history around the game and just |
218s | everything that's going on awesome |
220s | school any favorite quests so far oo |
222s | murder mysteries those are the best ones |
224s | very nice very nice iconic yeah yeah uh |
227s | and finally how did you choose your J |
228s | mod name so I used to play a lot of wow |
231s | hardcore which is like you only have one |
232s | life and I was this orc Warrior and I |
236s | wanted to be like genas Khan right like |
237s | you know Warrior and then I just ended |
238s | up with genas and then I realized I |
240s | spelled it wrong so I thought cuz you |
242s | actually wouldn't know how to spell |
243s | genas like intuitively like it's a weird |
245s | one so I I don't have the H it's just g |
247s | n g i s and in that kind of hardcore |
251s | mode like you want people to recognize |
252s | you cuz if you die like you just |
254s | recreate the same character and so just |
256s | stuck as gangas and I've been gangas |
257s | ever since excellent excellent I like |
259s | how a misspelled name has led you to |
262s | become part of J te with that which is |
264s | good awesome all right uh before we dive |
267s | into all of your questions that we've |
268s | been collecting uh over the last last |
270s | few hours uh let's jump into some |
271s | announcements so of course exclamation |
273s | mark game update uh you can check out |
275s | this week's game update News Post |
277s | tormented demons drop rates revealed oo |
280s | teleport added uh to the drop table a |
282s | number of breach NPCs increased and more |
285s | so you can use that command to check |
286s | that out exclamation mark client the |
288s | reason why we're all on this stream |
289s | after all uh we've got an update on the |
291s | teams progress with the official client |
293s | that includes HD mode plug-in API core |
296s | client features I got it right this time |
298s | mobile UI Legacy Java client deprecation |
301s | and more so you can check out all that |
303s | you know open it on the side while |
305s | you're you're watching the stream we |
306s | know you've all got a second monitor of |
308s | some kind so you know just just pull it |
310s | up while you're you're listening to us |
311s | ramble uh but if you don't want to read |
315s | exclamation mark video we'll give you a |
316s | handy video summarizing all the progress |
319s | that we uh discussed in the blog and uh |
321s | you can see our lovely faces on on that |
323s | video which is which is nice it was nice |
325s | it was a nice video uh and one of the |
329s | most important things EX Mark survey we |
331s | want to hear from you about all the |
333s | things that we talk about today in the |
334s | News Post in the video how you felt |
337s | about the the progress of the video and |
339s | what it gave you uh cuz we really want |
341s | to know your thoughts and I would like |
343s | to point out if any of you play on the |
345s | Legacy Java client go and fill out the |
347s | form because we want to hear from you |
349s | directly so please jump into exclamation |
351s | mark survey and then two more things and |
353s | then I'll start with the announcements |
354s | exclamation mark DMM dead man Armageddon |
357s | is live and it's not far away until we |
360s | uh we come to the final and you can |
362s | experience that on August 1st and |
364s | frilling PVP action and finally |
366s | exclamation mark poll 82 our miname |
369s | makeover poll 82 closes tomorrow so if |
371s | you have not voted go into the uh |
374s | in-game settings and or poll booth and |
376s | uh let us know what you think all right |
379s | so now that ramble is over I can get |
381s | into another ramble um just to give you |
384s | an overview for those of that haven't |
386s | read the blog haven't watched the video |
388s | haven't been on Reddit or or where have |
389s | you've been maybe been under a rock for |
391s | the past 24 hours um but this blog |
394s | really handy guide of a little progress |
396s | update on on all the features I |
398s | explained earlier so we've got official |
400s | HD and SD mode so you know the team |
403s | we've been working very hard to ensure |
404s | that SD is in a very very good place uh |
407s | and HD uh which especially when it comes |
410s | to SD we've been very focused on |
412s | optimizing for performance on all core |
414s | platforms uh so you can enjoy either |
417s | mode on whichever platform you prefer |
419s | next we've got the plug-in API which is |
421s | our attempt to build a collection of |
423s | useful and flun fun flun fun plugins |
426s | they could be flun too if you want them |
427s | to be um much like the Run light plugin |
430s | you all know and love uh behind the |
433s | scenes we've been working uh with some |
434s | of the most well-known developers and |
436s | plug-in makers to ensure the experience |
438s | of uploading creating and Publishing |
440s | plugins from scratch is uh where we want |
443s | it to be and where we think you want it |
444s | to be too um so we're hoping to give uh |
447s | everyone the opportunity to create and |
448s | share their own plug using our API which |
451s | means making the whole process as safe |
453s | as possible and then some upcoming |
455s | client features we've got coming to the |
458s | the official client we've got high |
459s | scores in the works we've got new Mini |
461s | menu changes we've got menu entry |
463s | swapper which we know you've been |
465s | requesting for a long long time so that |
467s | means mobile and desktop will get that |
469s | and Bank tags uh there'll be more but |
471s | we're not quite ready to talk about uh |
474s | that just yet uh the mobile UI rework if |
477s | you haven't seen over the last i' would |
479s | say year and a half half we put out two |
481s | betas uh for a change in how the mobile |
484s | UI works and we feel like uh we're |
487s | getting to a very very close stage of uh |
491s | hopefully making it happen soon um so |
494s | yeah there's some nice new hotkey |
496s | additions there which is one of the |
497s | biggest changes that you can assign any |
499s | of those lovely interface buttons on the |
501s | right hand side to uh and some extra |
504s | features which are lovely there's loads |
506s | of stuff in there there's a handy guide |
507s | in the blog that you can you can read |
509s | over your own Leisure so please go and |
511s | do that uh the Legacy Java deprecation |
514s | is up next uh we revealed that we are |
518s | soon and the soon is a very big TM uh |
521s | going to deprecate the Legacy Java |
523s | client uh our Legacy Java client to make |
526s | that clear run light Hoss will not be |
528s | affected it's just our own one most of |
530s | you probably don't play on that client |
532s | anyway uh according to our data it's |
534s | either run light Hoss or the official |
536s | client or mobile um so we're looking to |
539s | deprecate that uh and leave the others |
542s | as it is so we can work on all the |
543s | benefits that the C++ client give us uh |
546s | and finally there's a little handy |
547s | reminder that DRX accounts are the best |
549s | way to keep your gains Under Wraps you |
552s | know it includes two Factor |
554s | authentication super complex passwords |
556s | email verification notifications and so |
558s | much more you can check out all of that |
559s | in the blog I don't want to ramble |
561s | anymore because you're probably sick of |
562s | my face um so you can check out all of |
564s | that and then fill out exclamation mark |
565s | survey after the point I'm done that's a |
569s | wrap I'm going to talk for a little bit |
571s | more uh because we got some questions |
573s | now but at least it's not just my my mug |
575s | you're staring at for the whole time |
576s | which is probably a nice relief for you |
578s | all I like your thank you production um |
582s | so we've got some pre-prepared questions |
584s | that we've gathered from you fine folks |
586s | uh over the last couple of hours from |
587s | the Reddit frad that we put out uh and |
590s | the previous one from yesterday so I |
592s | think we should jump straight into it |
594s | and let you find folks have uh a chat |
598s | first question we've got is what does |
600s | this mean for updating Java based |
601s | clients like runite and |
604s | Hoss sure so I guess the the short |
607s | answer really is that it doesn't mean a |
609s | whole lot like s said the core Java |
612s | client is still going to be available |
613s | for players oh sorry is no longer going |
615s | to be available for players that's all |
617s | that it really changes it's just the |
619s | sort of unmodified no plugin experience |
621s | that's going to be taken away uh while |
624s | we're not going to be offering that |
625s | client ourselves anymore we are still |
627s | going to be working closely with other |
628s | clients with runite with do uh and |
631s | offering them all the support that they |
632s | need to sort of keep building upon that |
635s | Foundation um so yeah you shouldn't |
638s | expect any change as far as those |
639s | clients are concerned it's just the raw |
642s | unfiltered offering that's going to be |
643s | taken off the |
645s | table Yeah and again like like Lenny |
647s | said we're going to work to ensure that |
649s | they get the support they need because |
650s | that is uh very beneficial to everyone |
653s | at home playing because we know most of |
655s | you are playing run light uh probably as |
657s | we speak um so we want to make sure that |
660s | they have everything they need to uh |
662s | keep doing what they're doing which is |
663s | fantastic work of course um right the |
666s | next question then is are the future I |
668s | say this come up a few times uh are the |
670s | future plans for the plug-in API to |
673s | include paid plugins yeah that doesn't |
676s | really fit the ethos of what old |
677s | school's about like we're not looking to |
679s | monetize plugins nor do we ever plan to |
681s | um especially for the the official |
682s | plugin API that we're building so I can |
684s | confidently say no way yes no not yes no |
690s | get that clear no monetization in in the |
692s | plugins we want it to be freely |
694s | available for everyone and I think it's |
695s | very important for everyone on the team |
698s | um has that samey for and we do which is |
701s | which is great because it's what old |
703s | school is all about you know um right |
705s | next question then is are you worried |
707s | that with the eventual introduction of |
710s | more and more plugins it will be more |
712s | difficult to get new players on board |
714s | without having them sort in their |
715s | plugins or settings for an hour it's |
718s | it's something for us to be mindful off |
720s | for sure um it's something that we're |
721s | sort of very wory about we don't want |
723s | you know the ideal outof the Box |
725s | experience to be something that you've |
726s | got to sit there for two hours going |
728s | through this huge list of plugins and |
729s | checking off everything that you want |
732s | we've kind of had conversations around |
733s | offering sort of batches and bundles of |
734s | plugins effectively that you know you |
736s | can say here's the sort of high highest |
738s | rated Community plug-in package install |
742s | them all for me take that sort of Burden |
744s | off of your hands um and that's |
746s | something that you know we'd ideally |
748s | like to sort of support in a |
750s | semiofficial capacity and be able to |
752s | promote these packages even um yeah it's |
756s | hard to say what exactly that might look |
757s | like just yet but it's definitely |
759s | something on our minds and something |
761s | that we don't want to let get out of |
763s | hand yes indeed we all know I think the |
766s | struggles as a new player and especially |
769s | a new player recently I know like a |
770s | couple of my friends have recently |
772s | played on run light and getting them set |
774s | up isn't exactly a pain but definitely |
776s | could be made a bit smoother so if we |
778s | can make that happen on our end like I |
780s | think that's great for everyone um |
783s | awesome all right the next question then |
785s | is one I saw a lot regarding plugins but |
788s | will jods vet plugins before they go |
790s | live and I know this one has a couple of |
792s | more bits will everyone be able to make |
793s | plugins that can be submitted or only |
796s | the current content creators jagex are |
798s | in contact with yeah so to answer the |
802s | first part uh yes jods by some |
805s | description will be vetting plugins they |
807s | will go through a sort of moderation |
808s | process uh I say J mod by some |
810s | description because that's not |
811s | necessarily going to be you know the J |
813s | mods that you're familiar with it might |
814s | not be myself Kieran s ed people like |
818s | that but there's going to be jagex staff |
820s | who will be responsible for moderating |
821s | these plugins and ensuring that that is |
823s | a smooth Pro process uh and that we end |
826s | up with the right Pro plugins right with |
828s | the right plugins live on our Hub um as |
833s | for who will be able to do it yes it's |
835s | going to be opened up to everybody uh we |
837s | don't want to keep this restricted to |
838s | some sort of Select group of people |
841s | we're sort of currently working with a |
842s | small group to make sure that we've got |
843s | our offerings right with you know these |
845s | people that have done it for years |
847s | already with r like with HED us um so |
850s | yeah like you know we don't want our |
853s | experience coming out of it to be just |
855s | 10-fold worse than what's already out |
857s | there we want to make sure it's got all |
858s | the right capabilities to make the right |
860s | plugins for you guys uh so that's why |
862s | you might hear us talking about working |
863s | closely with these people but it's by no |
865s | means going to be restricted to them |
869s | there's a part here I'm forgetting |
871s | worlds yes uh so these uh plugins when |
876s | they're developed will be able to be |
878s | tested in an Ideal World and this is |
880s | still something that we're sort of |
881s | working out the The Kinks in uh on a |
884s | beta world or some description we don't |
887s | want people to be able to just go into |
888s | the live game with plugins that we |
890s | wouldn't approve and that we wouldn't |
891s | sort of authorize to go up on the Hub |
894s | and so yeah we're going to make it sort |
896s | of a little less loose a little more |
898s | Loosely restricted on specific dedicated |
901s | development |
903s | worlds yes I think we we've still got a |
905s | lot to think about in these in these |
907s | areas and like the very core specifics |
909s | but these are like the big baselines |
911s | that we want to make sure we're hit in |
912s | so that you guys get the best experience |
913s | out of all of this cuz you know it's |
915s | very important for us to uh keep the uh |
919s | official plugin API as safe and secure |
921s | as possible from our end CU you know |
923s | that's what we need to do uh as a |
925s | company um make you guys all safe um all |
928s | right next question is is the team |
930s | exploring uh possibilities of allowing |
932s | players to import like for like settings |
935s | from run light to the official client |
937s | well the truth is we'd love to do |
939s | something like that um we are looking |
941s | into it and we understand the |
942s | frustration which would be you as a |
944s | player you've been using a plug-in in a |
946s | certain way you have your settings and |
949s | if we can make that happen and just have |
951s | you automatically import all your |
952s | settings straight into our client and |
953s | have it work the way it works on run |
955s | light like that's the best case scenario |
956s | for us so we'll be looking into it and |
959s | uh will let you know but hopefully yes |
962s | excellent excellent stuff I hope I hope |
964s | I hope we can do that it's such a this |
965s | will be such a nice feature for real and |
967s | then you guys can pick exactly how you |
969s | play which is exactly what we want so |
971s | all right next question uh is a bit more |
974s | of a negative one but you know I think |
975s | it's important to ask because I've seen |
976s | it quite a lot uh I don't know why you |
980s | guys are wasting Dev time on this when |
982s | run light does the same thing well the |
984s | reality is we want to get the core |
986s | experience up to par with u with run |
989s | light as they've kind of really set the |
991s | Benchmark for us and in doing so we can |
993s | really focus on things like HD and just |
995s | bringing the mobile client into the Eco |
997s | system and delivering tools that can be |
999s | shared between both so ideally you |
1001s | should be able to play on your mobile |
1002s | client the same way you play on your |
1003s | desktop so that's kind of what we're |
1005s | going for so it may seem like it's |
1007s | wasted time because of course there's |
1008s | such a good product out there like R KN |
1009s | but for us it's really important to just |
1011s | kind of work our way up there and get |
1013s | something just as good yeah par is so |
1016s | essential to us especially like you know |
1017s | we want to make sure your playing |
1018s | experience is as close as possible no |
1021s | matter what device you're playing on and |
1023s | we're fortunate enough that we can give |
1024s | you that experience um on the official |
1026s | client so hence why we need to make it |
1028s | good cuz run light have set the bar |
1030s | pretty high I'd say um so you know I |
1033s | know it's going to take a while to get |
1035s | you know up to that standard but |
1036s | hopefully this is a good start for for |
1038s | you all um all right the next question |
1041s | then is how long will it be until you |
1043s | officially retire the Legacy Java |
1046s | client so we don't have a concrete date |
1049s | for this yet uh we wanted to take the |
1051s | sort of first big step of you know |
1052s | letting you guys know that this was our |
1054s | plan um and from here we're going to |
1056s | sort of figure out what the next best |
1058s | steps are there's really not too much |
1060s | more on it than I can say right now um |
1063s | it's yeah a bit up in the air and open |
1066s | to how you guys feel about it yeah i' |
1069s | I'd say overall we've seen a pretty |
1071s | positive response so far um and as I |
1073s | said earlier if you do play on the |
1075s | Legacy Java client and you'd like to let |
1076s | us know your thoughts please please go |
1078s | and fill out the survey cuz it really |
1080s | does help us like identify exactly where |
1083s | your gripes are or maybe it it's a case |
1085s | of like we take that list of players and |
1087s | we we know set up some interviews or |
1089s | something and we get your like initial |
1090s | feedbacks on on on everything which you |
1093s | know is important for us um so we want |
1094s | to make sure that you know what we're |
1096s | doing and then we can follow suit in |
1098s | what we think is according uh with you |
1100s | guys awesome all right next question |
1103s | then is can we please know what language |
1107s | the plug-in API will use |
1110s | yes so I can confirm that the plug-in |
1111s | API is going to be using L for its uh |
1114s | scripting um and this is something |
1116s | that's hopefully going to be you know |
1117s | really familiar to people that do a lot |
1119s | of sort of modding for other games it's |
1120s | something that's used all over the sort |
1123s | of gaming industry you know going away |
1125s | back to Gary's mod and and people start |
1127s | creating what they want to in that years |
1128s | and years ago um yeah it's you know been |
1131s | really widely used in all sorts of |
1134s | player created sort of aspects of gaming |
1138s | um so yeah BL it is sick oh man you you |
1143s | you mentioned Gary's model and my mind |
1145s | just I've gone back in time um yeah I |
1148s | need to I need to focus because this is |
1150s | not about Gary's Mod this is about uh |
1152s | the the official client um right next |
1154s | question then is uh when will we see the |
1157s | new mobile UI come to the game there's |
1159s | been a good number of us uh that can't |
1161s | wait for changes well look as we |
1163s | mentioned in our blog um the most |
1165s | important thing for the mobile UI is |
1166s | that we have a lot of players on there I |
1168s | think like 125,000 daily active users |
1170s | and I think we've done the changes |
1173s | addressing a percentage of the of the |
1175s | pie and what we really want to do is |
1177s | just check that all the players are |
1178s | happy and that we're kind of doing our |
1180s | due diligence that we are approaching |
1182s | Mobile in the correct way and I can say |
1184s | with a lot of confidence that so far |
1186s | everyone we've spoken to has been very |
1188s | positive and very happy with what we're |
1190s | doing so we're on the right track and I |
1192s | do hope we can get that out as soon as |
1193s | possible yeah um um don't hold me to |
1196s | this but I feel very confident in that |
1198s | we're on the correct path and that means |
1200s | hopefully it's more of a sooner rather |
1203s | than a winter 2017 kind of deal CU we |
1206s | don't want another |
1207s | one um awesome all right thank you genas |
1211s | um next question then is do we have any |
1214s | timelines for one we'll see menu entry |
1217s | swapper uh it's probably the most |
1218s | requested feature for mobile client uh |
1222s | so I guess the slightly unfortunate |
1224s | answer is no we don't really have a |
1225s | timeline on this uh the upside to that |
1227s | is that it's going to be once again soon |
1229s | TM the core technical work that goes |
1232s | into it is almost over the line and as |
1235s | far as I'm concerned it looks great um |
1239s | once that's you know live in the engine |
1241s | all that's left to do is create a couple |
1243s | of settings for it so it's not a million |
1246s | miles out by any mean but I wouldn't |
1248s | want to sit here and try and give you a |
1250s | date thank you very much Lenny yeah one |
1254s | I'm just going to qu KAC this isn't |
1255s | pre-recorded bro all right we are we are |
1257s | live okay just I've seen you in chat |
1260s | right it's not pre-recorded why have we |
1262s | pre-record this this is nice I get to |
1264s | spend some time with with the lovely |
1266s | jods here you know all right so it's |
1269s | it's live all right uh right next |
1271s | question then is uh which is a a fairly |
1274s | big one I think for quite a um vocal |
1278s | proportion of the um play base and and |
1281s | rightly so um can we finally have an |
1284s | answer to having some form of official |
1286s | Linux support |
1289s | so we know how important this is for a |
1291s | loss of players to have official support |
1293s | for uh old school on Linux unfortunately |
1296s | we can't say right now that we're 100% |
1298s | going to be doing it but it is something |
1300s | that's very much on our minds and we're |
1302s | exploring potential options for it uh |
1305s | primary priority is on sort of work |
1307s | affecting the larger majority of our |
1308s | player base which Linux is unfortunately |
1312s | quite a small sort of fraction of um so |
1314s | our explanation will be a little bit |
1316s | slow uh but there are other Solutions |
1318s | out there as well there's a few that are |
1320s | linked by our support Pages um you know |
1323s | as I'm sure already is the case for the |
1325s | people using Linux we just recommend |
1326s | that you do your sort of own research |
1328s | into it um but it is on our minds we |
1331s | would like to do more and more to |
1332s | support it |
1333s | better yeah so we're not saying it's a |
1336s | firm no for that and we definitely are |
1338s | open to things but we want to make sure |
1340s | we're taking our time and |
1343s | essentially we know that you know Linux |
1345s | is a small part we want to make sure |
1347s | that the majority of features we're |
1348s | doing are helping the majority of |
1350s | players before we can really focus any |
1351s | time into properly exploring those |
1354s | options so as Lenny say that's why it |
1356s | will probably take a lot longer to even |
1358s | come to some sort of stand where we can |
1360s | say to you this is happening this is not |
1362s | happening Etc so just please bear with |
1364s | us I know it's been a while but please |
1366s | hopefully you can give us a bit more |
1367s | time of your time and patience um all |
1370s | right next question is which I saw and I |
1372s | I understand the confusion with this |
1374s | next question which I saw pop up a lot |
1376s | um why do you speak about SD like it's a |
1379s | new thing isn't that currently what we |
1382s | have well the technical answer is that |
1384s | in order for us to have HD we need to |
1386s | emulate SD so it's going to feel the |
1389s | same as kind of what you have now but in |
1392s | reality it's going to give you much more |
1393s | increased performance and you won't |
1395s | really see a difference but with SD we |
1397s | really just wanted to focus on making |
1398s | sure we kept that classic feel in the |
1401s | game and so you shouldn't see anything |
1403s | besides increased performance when it |
1404s | comes to SD is there um I'm going to go |
1406s | a bit off script here cuz I think it's |
1407s | important to to but is it is there a |
1410s | reason why we decided to do that and we |
1412s | couldn't just keep the original SD no I |
1415s | think just for HD to function as a whole |
1416s | you got to bring up the whole system |
1417s | with it so SD was part of it yeah I |
1420s | think it would be a huge technical |
1422s | undertaken to sort of permanently |
1423s | support two entirely different rendering |
1426s | systems um it's just not a sort of |
1429s | feasible long-term future for the |
1432s | client y yep and I will say like the the |
1436s | even calling it simulated SD is kind of |
1438s | weird weird but like that the SD mode |
1441s | that we've we've made in the uh like the |
1443s | HD engine if I'm saying that correctly |
1447s | yeah sure um is pretty m is like like |
1450s | for like I I wouldn't be able to tell |
1452s | the difference honestly so um it's very |
1455s | very good and again hopefully you get |
1456s | increased performance using it on uh you |
1459s | know a lot of core devices so that's our |
1461s | Hope anyway um all right awesome next |
1464s | question then is uh will there be |
1466s | toggles or slide bars added to control |
1469s | certain effects like increasing fog or |
1471s | luminance levels of objects uh for |
1474s | HD yeah so we likely will expose a lot |
1477s | of sort of functionality as toggles uh |
1479s | within reason within our HD offerings we |
1482s | want to make sure that you can toggle |
1483s | off things like fog if you desire um |
1487s | yeah there's going to be a lot of sort |
1488s | of offed atmospherics within the game a |
1491s | lot of sort of lighting options that |
1493s | would like to be presented in the sort |
1495s | of way that you know the art teamc fit |
1497s | that you know morania isn't spouted in |
1500s | pink light for some reason there's going |
1502s | to be some restrictions in what |
1503s | flexibility we offer versus you know |
1505s | what the renderer could theoretically |
1508s | offer uh but yes we |
1510s | will of offer some flexibility there and |
1513s | let you tailor it to what works for |
1515s | you thank you very much and thank you to |
1518s | whoever it was in chat that told me the |
1519s | iPad was upside down it probably looked |
1521s | a little bit strange um also I've seen a |
1525s | couple people in chat asking for your |
1526s | hair in game gangus so a lot of love for |
1529s | your girls thank you so you know you're |
1531s | already making such a good impression I |
1533s | know I look like the oats guy John Oats |
1535s | that's what I've been told i' to Google |
1537s | a couple people yesterday excellent |
1539s | excellent all right uh next question |
1541s | then is probably one on a lot of players |
1543s | Minds is are there any popular runelight |
1545s | plugins that will be immediately |
1546s | available or integrated into the |
1548s | enhanced client yeah so there's all |
1551s | sorts of you really popular Mo light |
1554s | plugins that we're already actively |
1556s | working on integrating into our core |
1557s | client as we just discussing the menu |
1559s | entry swap is going to be coming in the |
1560s | near future for example uh by the time |
1563s | the plug-in Epi releases we'd like to |
1565s | have a sort of core Suite of you know |
1567s | really popular plugins from other |
1570s | clients available so that you it's not a |
1573s | race to catch up once it does release so |
1575s | that you can come sort of come on to our |
1577s | client in familiar standings really um |
1582s | you know already we've we've gone and |
1583s | looked at things like door kicker even |
1585s | we we've we've made sure that's a |
1587s | possibility the familiarities going to |
1588s | be there the these things are all going |
1590s | to be possible and it's just you know |
1591s | matter of time to get it quite right I'm |
1593s | honestly so glad you said the kicker cuz |
1595s | I was going to bring it up it's been |
1597s | weirdly you know it's like menu entry |
1599s | swapper for like yeah we need this to |
1601s | functionality to like make mobile feel |
1602s | really really good and then everyone |
1604s | else that's on desktop is like we just |
1605s | want we want to kick some door doors in |
1607s | man like can I say something about door |
1608s | kicker I was so disappointed when I |
1610s | first downloaded door door kicker cuz I |
1612s | thought it would open the doors |
1613s | automatically for me like I just |
1614s | expected someone kick the door you still |
1616s | got to put the worst |
1619s | this is the beginning I'm just giving my |
1620s | my early day experience I was like why |
1622s | is it not kicking it when I walk through |
1624s | this building be too easy Escape too |
1626s | easycap we don't want that we don't want |
1627s | that we don't want it uh cool all right |
1629s | thank you Lenny that very very uh very |
1632s | informative uh next one then is will |
1634s | there be an open Beta uh for the |
1636s | enhanced client particularly for plugins |
1639s | uh and you know what we might as well |
1640s | talk about here HD as well look we're in |
1642s | it's still early days so to be honest we |
1645s | only we don't have any dates yet but we |
1648s | will come out with that very soon but |
1650s | again still early days so we'll figure |
1651s | that out and get that out to the players |
1653s | yes so hopefully you will have a chance |
1655s | at some point for sure for sure soon TM |
1658s | uh our famous saying um so you can try |
1661s | out for yourself which would be great uh |
1663s | because we we we want that feedback uh |
1665s | all right next question then is uh with |
1668s | plugins for mobile will we finally see |
1670s | Quest helper come to that |
1674s | platform um yes we will see Quest helper |
1676s | coming to that platform um again it's it |
1679s | will be up to the players whether they |
1680s | want to have it on their mobile client |
1682s | or not but we're trying to kind of |
1684s | bridge the parity between kind of the |
1685s | desktop experience and the mobile so |
1687s | following that kind of ethos yeah we we |
1689s | should expect that excellent yeah again |
1693s | someone out there is going to design |
1696s | Quest helper for our plug-in API at some |
1699s | point it's inevitable it's one of the |
1701s | most highly used plugins and I found out |
1704s | recently one of the most like |
1706s | indepth chunky PL that is offered on run |
1710s | light so I'm sure people are already |
1712s | like itching to start creating that if |
1714s | it's not the original creator of quest |
1716s | helper themselves doing it yeah I mean |
1717s | for you know for how in-depth that |
1719s | plugin is it's one of the things that's |
1720s | been on top of our minds to make sure |
1722s | our API is capable of doing um you know |
1725s | we've had these few test cases in mind |
1726s | as we've been sort of developing it to |
1727s | make sure can we actually achieve this |
1730s | functionality and you know making Quest |
1732s | helper at least for a quest or two has |
1735s | been you know top of that priority list |
1737s | um we're not sitting down right now and |
1739s | you know making it for every single |
1740s | Quest but we' made sure all the |
1741s | capabilities are there and that it's a |
1743s | possibility within our API at |
1745s | least awesome awesome stuff thank you |
1748s | Lenny all right I think for the next |
1750s | question then uh does anyone want to |
1752s | take the next question before I answer |
1754s | it we can skip that one I'm not going |
1756s | to cuz we didn't pre-write anything for |
1759s | this one |
1760s | so no we we can skip it it's fine cuz I |
1763s | know this one are the upcoming features |
1765s | or updates that players should look |
1767s | forward to in the near future future |
1769s | what are they yeah so there's a few big |
1771s | things here uh one that we've already |
1773s | kept touching on is the menu entry |
1774s | swapper and that comes hand in hand with |
1776s | some other sort of mini menu uh |
1779s | improvements you improving the spacing |
1781s | of it ability to scroll through it |
1782s | things like that um we've also got |
1785s | upcoming work on the high scores that I |
1787s | believe was showcased in the video the |
1789s | other day um so coming soon to a client |
1792s | near you you'll be able to look up other |
1793s | players as I'm sure you're used to doing |
1795s | on third party clients already uh but |
1797s | doing it from the comfort of the game um |
1801s | and you know our other big Focus that |
1803s | again we've already touched on a little |
1804s | bit is bringing all of these features |
1806s | over to mobile uh while some of them |
1808s | have just of worked out the box on |
1809s | mobile others haven't they've needed you |
1811s | know sort of more UI ux changes to |
1814s | really you know integrate them into the |
1816s | game um and we're really looking to sort |
1818s | of push forwards with that and get that |
1820s | in your guys' |
1821s | hands sick awesome awesome stuff all |
1824s | right um next one which is a bit more |
1826s | like community Focus but how will |
1829s | feedback be gathered and implemented |
1831s | into future versions of the client well |
1833s | look it's it's very much business as |
1835s | usual for us so we'll be looking at news |
1837s | posts streams surveys um one thing that |
1839s | I've tried to do as as kind of product |
1841s | manager is introduce more user |
1842s | interviews so when you are answering a |
1844s | survey we're hoping that maybe there'll |
1846s | be a little box at the Bottom insert |
1847s | that email and we'll kind of get in |
1849s | touch for a onetoone just to understand |
1851s | exactly like what's ticking for you what |
1854s | works what doesn't um so that's really |
1856s | important but as usual we're just trying |
1857s | to be as player face as possible and |
1859s | just maintain that gold standard yeah |
1861s | you all know what we do with our uh game |
1863s | content uh blogs and news like blogs and |
1867s | videos and live streams and everything |
1868s | we're going to take that same approach |
1870s | to this but just not the P bit |
1872s | essentially because these are core |
1873s | client aspects that we want to make sure |
1875s | are are right so yeah uh I think the |
1877s | interviews honestly the mobile |
1878s | interviews have gone like really well so |
1880s | far like you know you know and I'm I'm |
1882s | enjoying them I'm enjoying listening and |
1884s | taking in all the all the info so |
1886s | definitely something we're going to do |
1887s | more of in the future |
1889s | um all right next question then is what |
1891s | support will be availables for players |
1893s | who experience issues with the official |
1896s | client uh so I guess the answer is |
1899s | hopefully all the support you need um |
1901s | you know we're going to be available on |
1902s | all the platforms that you'd expect us |
1904s | to be available on um if people come to |
1907s | Reddit and Twitter or rather X I guess I |
1910s | should say uh with concerns with |
1912s | problems that they found with the new |
1913s | client will hopefully be on hand to you |
1916s | know raise them and actually get them |
1917s | dealt with internally um we have sort of |
1920s | started to foster a bit of a community |
1922s | for the mobile client within the |
1923s | official Discord that's been a really |
1925s | good place for a lot of feedback and |
1926s | sort of bugs to be raised there um and I |
1929s | you know expect that's likely to sort of |
1931s | expand in the future as well into more |
1933s | of the official client not just mobile |
1937s | um so yeah I mean however you'd like to |
1940s | see us support it we we'll do our best I |
1943s | guess if there's any sort of platforms |
1944s | you're hoping for the support on and |
1946s | don't think is going to be available do |
1948s | let us know and yeah yeah please and I'd |
1951s | highly encourage anyone that is really |
1952s | into Mobile want to know more about the |
1954s | mobile the mobile part of the Discord is |
1955s | actually really good and I know |
1957s | especially uh mod gecko is very very |
1959s | active in there and make sure that we're |
1961s | always up to date with uh with things |
1963s | that are going on in there I don't think |
1964s | it's his job to do but he seems to have |
1966s | just stuck around and they've kind of |
1968s | adopted him in there yeah yeah they have |
1970s | they have it's very it's very cute to |
1972s | see all the back and forths not cute is |
1974s | the wrong word but yeah you can see for |
1976s | yourself um all right all right we got |
1979s | final uh big question and then we can go |
1981s | on to some like extra little questions |
1984s | um but next up is how will the enhanced |
1986s | client affect the balance between |
1988s | maintaining the old school feeli and |
1990s | modernizing the game so we want to |
1994s | provide a lot of sort of modern |
1995s | enhancements to the game things like HD |
1997s | in the plug-in Hub uh that can just sort |
1999s | of really enhance your overall |
2001s | experience but at the same time you know |
2003s | we are player first and the feel of old |
2005s | school is something that's really |
2007s | important to the entire team everybody |
2009s | working on Old School um you know these |
2012s | extra sort of modern features are all |
2015s | entirely optional and you can sort of |
2016s | opt in and out of what you want to be |
2019s | available um none of these plugins are |
2021s | going to sort of be shoved in your face |
2023s | and turned on for you it's on you if you |
2026s | if you sort of want to make use of |
2031s | them I'll take a second cuz my face my |
2035s | face was on the screen for a good three |
2037s | minutes while Lenny was going through |
2039s | that and I couldn't I couldn't take my |
2042s | eyes off of just like not making it |
2045s | obvious but obviously I couldn't help |
2047s | myself um but just to recap the question |
2050s | we want to empower our users to select |
2051s | the experience they want do you want |
2053s | like a more higher Fidelity do you want |
2054s | the nostalgic old school feel like we |
2056s | want to give you the choice so just |
2058s | exactly drive it back home empower the |
2059s | players I think is always something that |
2062s | everyone on the team keeps in mind when |
2065s | we're going through any stage of this |
2068s | process essentially anything we're |
2070s | providing or wanting to provide you we |
2072s | really do want it to empower your play |
2075s | style how you you know experience the |
2078s | game and essentially like Empower those |
2080s | those choices that you have so that is |
2082s | an EOS that I think the whole team |
2084s | carries throughout uh this whole uh |
2087s | project I suppose um and it's something |
2089s | we're going to continue to to strive |
2091s | towards going on into the future so yeah |
2094s | it's good it's very good all right let's |
2095s | go on to the not necessary questions we |
2097s | don't have to talk about kicker cuz I |
2098s | think it's uh clear where everyone's |
2100s | mindset is that uh will the setting menu |
2104s | be revamped so we can adjust things |
2106s | without interrupting whatever action we |
2107s | are doing so this is something that's |
2110s | been on our minds a lot um it's |
2112s | something that we've sort of kept coming |
2113s | and going on and we we definitely want |
2116s | to make it better uh what exactly that's |
2119s | going to look like is still sort of |
2120s | pretty up in the air whether it's it |
2122s | retains its current form you know it's |
2124s | this big sort of full screen interface |
2125s | but you can do things in the background |
2127s | behind it or we decided to move it over |
2129s | to our pop out panel you know where |
2131s | we've currently got things like the loot |
2132s | tracker and ground items where you're |
2134s | used to run light settings being um |
2136s | those are still questions to be decided |
2138s | on especially you know as we come into |
2139s | designing our own plug-in browser and |
2142s | sort of trying to establish how it's |
2143s | going to sit alongside |
2145s | that awesome awesome stuff thank you |
2147s | this is where it gets interesting |
2148s | because there's a bit more on the Fly |
2150s | questions now which I'm excited to see |
2151s | you guys tackle uh right the next |
2154s | question then is a logout timer for the |
2156s | official client also in the works |
2159s | I believe so yeah it's been it's being |
2162s | discussed |
2163s | o very nice I'm sure that will uh make a |
2166s | lot of people happy especially mobile |
2167s | players cuz I know how much of a pain it |
2170s | can be uh time to time when you're on |
2172s | mobile and uh yeah you're like logged |
2175s | out within what a couple minutes yeah |
2176s | boom so yeah there will still be some |
2179s | things out of our control there I'm sure |
2181s | people have realized that you know if |
2182s | you're playing on your iPhone and sort |
2184s | of go out focus to another window it |
2186s | will disconnect you a lot more quick L |
2188s | than you know otherwise would do and |
2190s | that's because of how the phone's |
2191s | actually communicating with the game in |
2192s | those circumstances those things are |
2194s | still going to be out of our control |
2195s | unfortunately we're not going to be able |
2196s | to keep you in game if your phone stops |
2199s | talking to us entirely yeah yeah it's a |
2202s | very very good point I don't know if |
2204s | some players know that so that's really |
2205s | really insightful no especially iOS is |
2207s | super aggressive with calling background |
2209s | activity yeah so the moment you just |
2210s | answer a call just cuts it it's like we |
2213s | don't want that running we're all |
2214s | learning something new here today is it |
2215s | great H great we should do these more |
2219s | um all right next question then is uh |
2221s | will we get profiles similar to run |
2223s | light that will follow us across |
2224s | characters and game modes I think |
2227s | whether we call it profiles or just |
2229s | linking it towards the jagx accounts I |
2231s | think the the question is I want to be |
2233s | able to play with my plug-in profile |
2235s | across different devices and and how |
2237s | that comes into form we still have to |
2238s | properly understand and assess but |
2240s | definitely some version of profiles I |
2242s | would say yes awesome awesome stuff all |
2245s | right that's very good to hear I'm sure |
2247s | many people will be happy about about |
2248s | that all right uh here's a off the cuff |
2250s | one now there's so many improvements |
2252s | being made with a client can we talk |
2254s | about portrait mode a portrait mode |
2256s | option for the mobile client |
2260s | please it's a conversation that keeps |
2262s | coming up and it's not a simple one um |
2266s | you know the especially Keen mobile |
2268s | players among you will be well aware how |
2270s | long the existing sort of mobile rework |
2272s | has been on our minds it's not been a |
2275s | quick thing for us to get right and it's |
2277s | going be an even slower thing for us to |
2279s | do Port portrait mode right with so many |
2282s | other priorities around the client it's |
2284s | hard to say that yes we need to of bring |
2285s | this top our list |
2288s | um yeah I know that people have already |
2290s | sort of got these workarounds about |
2292s | taking Android into split screen and it |
2294s | forces it into portrait mode or whatever |
2295s | it might be Legends but it it doesn't |
2299s | mean that you know we can do it to a |
2300s | quality that we would be happy with |
2302s | releasing officially um so yeah it's not |
2306s | something I want us to commit to at this |
2307s | point in time it's it's a very nice |
2309s | thing to have but not simple yeah I I |
2314s | imagine as well there's like one core |
2316s | way people want portrait mode but then |
2319s | there's probably like various other ways |
2322s | that people want portrait mode that |
2325s | trying to you know make sure we're we're |
2328s | hitting all of those is going to be so |
2330s | tricky um maybe one day uh I don't know |
2334s | if the API the plug-in API will be able |
2335s | to do something like that |
2338s | if somebody got really creative perhaps |
2340s | it wouldn't be a simple plugin but it |
2342s | might be hey player empowerment I was |
2344s | going to say I if if there's any |
2345s | Community I wouldn't put it past it's |
2347s | this one so like yeah you know maybe if |
2349s | anyone manages it do let me know I'm |
2351s | eager to see it yeah yeah agreed I'd be |
2353s | very very keen to see it um awesome all |
2357s | right thank you guys um next one then is |
2360s | can you give us a time frame for when |
2361s | all these features will be launched big |
2364s | question so maybe it should have been a |
2366s | not all of them |
2369s | specific yeah for every single thing |
2371s | that's a toughy a I don't think that's |
2374s | possible to answer yeah agree we we |
2376s | can't answer that it's a big question um |
2377s | sorry we will look though I will say we |
2380s | are looking to make sure we're getting |
2383s | more progress updates like in your hands |
2385s | essentially um as time goes on so the |
2387s | closer we get to different things you |
2389s | know when we have Summits coming up um |
2392s | will more likely have News Post and |
2393s | again like we're doing with the uh |
2395s | mobile interviews at the moment there'll |
2397s | probably be more |
2398s | times for you guys to get directly |
2399s | involved with us so even though like we |
2401s | can't give you official dates there will |
2402s | definitely be more opportunity for you |
2404s | all to work with us to empower you guys |
2407s | to do what you do |
2408s | best uh right next one for us is uh very |
2413s | specific one uh can you make the mobile |
2416s | UI a bit more fat fum friendly I would |
2419s | appreciate it as someone with fat thums |
2421s | so and this has come up in the |
2422s | interviews right and and I think the |
2424s | reality is like it is much more of a |
2425s | hardware question than it is kind of an |
2427s | R end um if if you got a tiny phone and |
2430s | big thumbs like that's tough but what |
2432s | we've done in the new UI revamp is that |
2434s | now you can use both thumbs so hopefully |
2436s | if you have two fat thumbs it'll be |
2438s | maybe better probably worse but probably |
2440s | bigger device is the way to go um if you |
2442s | have a really small phone but it's on |
2445s | them I think more than us what' you say |
2447s | Lenny or yeah I mean it's hard with you |
2449s | know with so much information that we |
2450s | need to get across in the mobile UI so |
2452s | much stuff that we need to fit on screen |
2454s | there's only so big that we can make it |
2456s | all um you know with the way that you |
2459s | know we sort of need to scale the game |
2460s | to look right on your phone there's just |
2464s | only so much flexibility we can sort of |
2465s | really give it I'd like to think that |
2467s | most parts of the UI sort of already do |
2469s | a reasonably good job of it um and you |
2472s | know I'd encourage if there is a |
2474s | particular sort of pain point if there's |
2475s | particular interaction that you find |
2477s | really difficult on mobile let us know |
2479s | what they are and you know we will see |
2480s | what we can do in a more Case by case |
2482s | basis as well yeah use the mobile disc |
2485s | you know use the official Discord jump |
2486s | in the mobile Channel give us your |
2487s | feedback I'm I'm pretty sure there is |
2489s | just a feedback channel in there that |
2490s | you can just yeah just just complain |
2492s | just complain to us let us know honestly |
2494s | the more you guys let us know about |
2496s | stuff like you know the more we can |
2497s | raise it internally and we can have |
2499s | discussions uh again one of the biggest |
2502s | strengths of I think this game and this |
2503s | community is how open we are I think |
2506s | from devs to players and vice versa and |
2509s | we should always take that strength |
2510s | honestly with uh with uh open arms |
2514s | because it's great it's great I love |
2515s | this community uh right next question |
2517s | then is uh how will the enhanced client |
2521s | uh handle older systems or lower spec |
2526s | devices uh I mean hopefully the answer |
2528s | is going to be they'll handle it well um |
2531s | you know it's something that we are |
2532s | constantly keeping an eye on we're sort |
2534s | of very aware when we do see performance |
2536s | hits from certain things and we get all |
2538s | sorts of metrics about it as well it's |
2539s | something that we're constantly |
2541s | monitoring and looking to improve um |
2545s | obviously you know there there's going |
2546s | to be a sort of line as to |
2548s | as the game keeps getting more and more |
2550s | complex if you're playing on a |
2551s | 10-year-old phone it's it's probably |
2553s | going to struggle a little bit there's |
2554s | only so much we can really do there um |
2557s | but you know I think especially as we're |
2559s | changing you how we're looking at |
2560s | rendering with the sort of upcoming |
2562s | changes to HD that manages to spread out |
2565s | the sort of load on a on a technical |
2567s | side as well you it takes things away |
2568s | from you know certain parts of |
2570s | processing and hopefully yeah as we |
2573s | discussed earlier make things a lot more |
2575s | performant there excellent excellent |
2577s | I've seen one I have seen a question in |
2579s | chat actually which is probably worth |
2580s | discussing but is there any thoughts |
2582s | about making a low detail mode because |
2584s | we see a lot of players that you know |
2585s | especially doing High intense PBM stuff |
2588s | want to have less on the screen so they |
2591s | can have more focused is there any |
2592s | thoughts about doing something like that |
2595s | it's not something that I've ever really |
2596s | discussed with others on the team a |
2598s | whole lot it's something that I know's |
2599s | come up a few times on social media um I |
2602s | believe that is something that RuneScape |
2604s | offer as well and I think you know they |
2606s | started offering it a few years ago |
2609s | um there are some difficulties in the |
2612s | sort of way that we actually approach |
2613s | mapping certain parts of the game where |
2616s | you know the bits that you'd consider |
2617s | High detail the things that you want to |
2619s | filter out in some places will really |
2622s | conflict with other parts of the game |
2623s | and sort of just destroy the way that it |
2626s | looks um so you know getting it quite |
2629s | right might be a little bit tricky um |
2633s | but yeah it's not something that we've |
2634s | really spoken too much about so far if |
2638s | you if you guys think it's a big |
2639s | priority in our end then again let us |
2641s | know we are very open to hearing all of |
2643s | your suggestions um because you know |
2645s | it's very helpful for us it's not worth |
2647s | us making something that only one or two |
2649s | of you are going to use and we'd rather |
2650s | focus our efforts on uh something that |
2652s | uh a good majority of you going to use |
2654s | so um awesome all right thank you guys |
2658s | uh next question then is uh are you guys |
2661s | looking at any uh longstanding minor |
2664s | visual glitches while we're at uh HD |
2668s | hard to say without knowing specific |
2670s | examples I guess um I I think generally |
2673s | you know we do see things come up every |
2674s | now and then about longstanding visual |
2675s | glitches and we try to address them um |
2680s | you know there are a few sort of quirks |
2681s | that are just kind of the way old school |
2684s | is um that I don't expect we who likely |
2686s | to be addressing so it really depends |
2688s | what sort of specifics you know it is |
2691s | that you're interested in yeah again |
2693s | just let us know in that case there is |
2695s | something specific that you maybe want |
2697s | fix I know with the work on HD funky |
2700s | things happen just with the you know |
2702s | creation of HD anyway so there's also |
2704s | that that the team have to battle with |
2706s | um so you know but again if there's |
2708s | something particular oh someone says the |
2710s | camer palm tree leaves um which is yeah |
2714s | you know when you're running from like |
2715s | brim Haven and you get to the volcano |
2717s | and you can see all the trees like |
2720s | through the volcano yeah I I think that |
2724s | the HD renderer will probably |
2729s | in some ways address things like that |
2730s | yeah I think we will see some changes |
2732s | there as part of it |
2735s | um yeah that's one case I guess there is |
2738s | probably something to oh I've just jagx |
2742s | mod mod Ry has appeared in the chat uh |
2744s | and said that will be fixed so thank you |
2747s | Ry mod Ry is the exact person I was |
2749s | thinking would know excellent I was |
2751s | going to say if not we raise it |
2753s | internally and get back to you on |
2754s | another Q&A but Ry himself has appeared |
2756s | so thank you Ry appreciate you uh all |
2759s | right uh on to the next question then um |
2762s | we can skip that one because we've |
2763s | already answered it great uh are you |
2766s | looking into potentially having a day |
2768s | and night cycle with the HD update maybe |
2772s | even |
2773s | weather it's something that's come up in |
2776s | conversation a number of times now um I |
2779s | I think it's one of these things that |
2780s | when we've been looking at HD we've kind |
2782s | of said idealistically we want to be |
2784s | able to do that we want to sort of be |
2785s | able to offer all the flexibility to to |
2787s | make it look like day to make it look |
2788s | like night um and that you know a |
2791s | plug-in might in theory be able to do |
2794s | just that and have a day night cycle |
2796s | whether it's something we sort of put |
2797s | into the base game is an official |
2799s | feature I'm not sure yeah there's all |
2801s | sort of concerns around you're playing |
2802s | through re Quest and somebody talks oh |
2804s | it's a long night and this Bright Day a |
2807s | little bit weird um so you know whether |
2811s | or not it's quite often like that I |
2812s | don't know but it it's something on our |
2814s | minds yeah yeah I think the best example |
2816s | of that is um oh God I can't remember |
2819s | the quest off the top of my head south |
2820s | of our Ardo monks friend there we go |
2824s | when you go back and it's like I'm just |
2825s | going to have a little Kip and wait till |
2827s | tomorrow and you're like okay how about |
2831s | now um oh man I love this game for that |
2833s | though uh all right next question then |
2836s | uh are there any plans to add the client |
2838s | features to the sidebar similar to run |
2840s | light or have them only accessible |
2842s | through the |
2844s | settings yeah this is uh very much the |
2846s | sort of conversation I was talking about |
2847s | earlier with the core settings as well |
2849s | um it is sort of a bit of a big question |
2851s | mark as to where all of this stuff will |
2853s | end up living um you know there's a lot |
2856s | of stuff that I think needs to be in the |
2859s | sidebar for I mean both for familiarity |
2861s | with how it is that you know you |
2862s | currently play as well as just making |
2865s | sure that it is really available in the |
2867s | middle of your heated gameplay that you |
2869s | know if there's a plugin certain that |
2871s | you need to toggle off in the middle of |
2872s | a boss fight you can do that um you know |
2876s | as for whether would move the entirety |
2878s | of the settings menu over there at some |
2879s | point in the future |
2882s | maybe yeah I think I think again it goes |
2884s | back to that sort of element of |
2886s | familiarity right like you are all very |
2888s | familiar with uh run light and how that |
2891s | works and we're trying to give you a |
2894s | again experience that you are familiar |
2896s | with uh and again it goes to that to |
2898s | that whole par um top point that we've |
2901s | been making for this whole stream is |
2902s | that we want to give you parity with |
2904s | however you play essentially so uh this |
2906s | this helps with that |
2907s | all right cool next question then is are |
2910s | there plans to add different options for |
2912s | UI |
2915s | scaling uh so we've already got in our |
2918s | official client some form of UI scaling |
2921s | uh we've got a few different options |
2922s | around what sort of filtering it uses |
2924s | exactly and a big slider to let you |
2926s | choose how much it |
2927s | scales um it's not something that's |
2930s | offered on mobile at the minute again |
2932s | because of that same sort of concern as |
2934s | before that we've got a very specific |
2935s | screen space there you know it's not |
2937s | that you can resize your client and make |
2938s | it bigger spread it across two screens |
2940s | or anything like that we're working with |
2941s | a finite space and we need to make sure |
2944s | that it's big enough for your fums uh so |
2946s | there's only so much UI scaling on offer |
2948s | there but yeah it's something that we |
2951s | have some offerings in |
2953s | already yes so if you you know you |
2955s | haven't used the official client go and |
2957s | go and check it out see see what it's |
2958s | like and let us know you know because it |
2960s | is there for I don't think many people |
2962s | are aware of it which is why I'm glad it |
2964s | was added to the questions um cool all |
2967s | right all right we've got two more |
2968s | questions on our list there might be |
2970s | some chat questions we can go over um |
2972s | typ in on iOS mobile client is still |
2975s | painfully annoying will that be fixed on |
2976s | the client side instead of requiring the |
2978s | player disable predictive Tech system |
2980s | wide in their |
2982s | settings um that's not something that I |
2985s | can speak very well to um it's something |
2987s | I guess would be better opposed for an |
2988s | engineer but yeah I mean I don't know |
2991s | how much control we have over it you |
2993s | know from the script side of things at |
2995s | least from you know a designer |
2996s | perspective we just tell the game to |
2998s | open up a keyboard and let it do its |
2999s | thing um whether the sort of the core |
3003s | client itself you know all of the |
3004s | interfaces with the mobile phones have |
3007s | the option to say open it with or |
3008s | without protective text I'm not sure |
3010s | maybe they do and maybe that's something |
3011s | we can explore um but yeah I'd need to |
3013s | speak to an engineer and find that out I |
3017s | Know M gecko has raised it internally so |
3019s | um I'm sure there are some discussions |
3021s | it's just like the three of us here |
3023s | can't speak to it um straight away uh so |
3026s | maybe another stream we'll be able to |
3027s | address it or maybe more gecko appear in |
3030s | the mobile Discord and and and you know |
3032s | sling some words around uh right finally |
3035s | uh will there be a remember device |
3039s | option I guess this is about remembering |
3043s | your sign in even if it's not your last |
3046s | in your settings I imagine so um I mean |
3050s | I suppose you we we've discussed the |
3052s | account switching uh stuff that we'd |
3054s | like to improve on in the |
3055s | future uh whether or not it's going to |
3057s | be a specific remember this device |
3059s | option I don't know but there will be |
3060s | improvements in that same sort of nature |
3062s | at |
3063s | least awesome stuff awesome stuff and |
3065s | then I see one chat question which uh |
3069s | I'm going to just pick up is there any |
3071s | reason why we picked lure over |
3073s | JavaScript why not use the quickjs |
3076s | engine um so I couldn't say that quickjs |
3079s | is something that I'm personally |
3080s | familiar with we did have you know |
3082s | conversation sort of around what |
3084s | languages to go with and we did do |
3086s | investigations into a few different |
3087s | options um from all the sort of you know |
3090s | exploratory testing that we did trying |
3092s | to actually sort of prototype some of |
3094s | these things and make them work with old |
3096s | school uh as well as considerations |
3098s | around you know what familiarity there |
3100s | will be with these different languages |
3102s | we just found that leis seemed the best |
3104s | option to us um I'm sure there are |
3107s | plenty of Engineers that be go into a |
3109s | lot more detail in it than I would be |
3110s | able to um but yeah I mean we made our |
3114s | decision because we felt like it was the |
3115s | best one |
3117s | yeah yeah and I think again like uh |
3120s | Lenny said earlier like lure is |
3121s | something that I think a lot of people |
3123s | are familiar with so it's it's going to |
3124s | be nice to get to use that and I know |
3126s | from various conversations with other |
3128s | team members there's like tons of |
3130s | documentation out there there's like |
3131s | tons of YouTube videos so even if you |
3133s | aren't familiar with L or you know |
3136s | coding in general you there's probably |
3138s | something out there that will let you |
3140s | you know get the basics at least of |
3142s | something down and maybe you know if you |
3144s | thought about it but you've never had |
3145s | the the chance to do itbe maybe when the |
3147s | plug-in API comes out you can create |
3149s | your own plugin you know who knows you |
3151s | could create Crest helper uh maybe |
3154s | that's a bit too ambitious for a newb |
3157s | dream big why not you know why not um |
3160s | awesome all right I think that's it on |
3162s | our questions so uh thank you both very |
3165s | very much uh for joining me how you how |
3167s | you feeling how you feeling gengas after |
3169s | your first first stream feeling good a |
3171s | little nervous at the start but kind of |
3173s | got through it and then it's super great |
3175s | to be with Lenny and S you guys are |
3177s | chill dudes and super comfortable and |
3179s | that made me comfortable so excellent I |
3180s | hope so I hope so maybe I'm a bit too |
3182s | comfortable maybe I've gotten too |
3184s | relaxed I remember my first couple of |
3186s | streams and it was a bit like stick to |
3188s | the script stick to the script but now |
3189s | it's a bit more I feel a bit more loose |
3191s | like yeah man you know like Jack |
3193s | Nicholson just done maybe not that far |
3195s | but |
3197s | yeah um awesome elen how you feeling |
3200s | yeah I'm feeling good it's it's good to |
3201s | get to talk about this stuff in front of |
3202s | uh in front of the stream you know I've |
3204s | been on a couple of videos about it over |
3206s | the past couple of years and yeah it's |
3208s | nice to have a sort of more live engaged |
3210s | chance to talk about it yes yes I agree |
3213s | and you know the updates are not going |
3215s | to stop here um we mentioned it in the |
3218s | video and the blog uh we can't give you |
3220s | the date but in September there will be |
3223s | a summit um which is very very exciting |
3225s | I know a lot of you uh cannot wait for |
3228s | those and US internally there're some of |
3230s | like the most exciting time of the year |
3233s | um so just stay tuned for some more |
3235s | announcements at some point about uh the |
3237s | summit which will be great um but for |
3239s | now I think I should probably go back |
3241s | over the announcements and uh let you |
3243s | have a little look at what we've got on |
3245s | offer while we wrap up exclamation mark |
3247s | game update you can check out this |
3249s | week's game update News Post tormented |
3251s | demons drop rates have been revealed the |
3253s | teleport there has been added to the |
3255s | drop table a number of breach MPCs has |
3257s | been increased and much more and you can |
3260s | check that all out for exclamation mark |
3262s | game update finally the reason why we're |
3264s | all here exclamation mark client we've |
3266s | got an update if you haven't read it yet |
3268s | on the teams progress on all the things |
3270s | we've been discussing today so the uh on |
3272s | the official client so that's HD mode |
3274s | plug-in API the core client features I |
3276s | did it again let's go uh mobile UI the |
3279s | Legacy Java client deprecation our |
3282s | Legacy Java client deprecation not run |
3284s | light not Hoss it's just us so don't |
3286s | worry you'll still be able to continue |
3287s | playing on them that you can find all |
3289s | that and more exclamation mark client |
3292s | and if you're not a big reader but you |
3293s | want to stick something on your second |
3294s | screen exclamation mark video is just |
3297s | for you cuz we got a handy video with |
3299s | our free lovely faces summarizing the |
3301s | progress of the official client |
3303s | improvements uh just for you so you can |
3305s | rather sit back and watch something |
3307s | instead of read uh and we do want to |
3310s | hear from you and I cannot stress enough |
3312s | please go and you know read the news |
3314s | post watch the videos chat with your |
3317s | favorite streamer uh hop on Reddit and |
3319s | then use exclamation mark survey go and |
3322s | fill out the survey please please please |
3324s | please please let us know your thoughts |
3326s | cuz it is so helpful and like me and |
3328s | genas were discussing uh we want to do |
3330s | stuff like more more player interviews |
3332s | and stuff like that so this is going to |
3333s | give us a really good chance to just you |
3335s | know get that information from you |
3337s | directly um and in a bit more concise |
3340s | way so please exclamation mark survey uh |
3342s | finally two last things exclamation mark |
3345s | DMM dead man Armageddon is live and |
3348s | there's not long to go until it comes to |
3351s | its uh thrilling PVP action conclusion |
3355s | on August 1st is when it ends and I |
3357s | think the stre I think the finals are on |
3359s | Saturday I can't remember if that's |
3361s | August 3rd or not production is that |
3363s | August 3rd it's August is it's not this |
3367s | weekend not this weekend next weekend |
3370s | that's what you want basically not this |
3371s | weekend next weekend so get your gains |
3373s | in while you can if you want those |
3374s | rewards go and get them because they are |
3376s | pretty nice uh and finally exclamation |
3378s | mark poll 82 our mini game make over |
3381s | poll 82 closes tomorrow so make sure you |
3384s | have your say and cost your vote in game |
3386s | by going to uh the settings menu or you |
3389s | can jump into a pole booth and let us |
3391s | know your thoughts on that that has been |
3394s | everything for this stream uh it's been |
3397s | a pleasure I think it's been nice to |
3398s | finally give you a little update cuz I |
3399s | think the last update we really gave was |
3401s | in uh in January for the summit so this |
3403s | has been it's been very nice um and so |
3407s | yeah I have been your host modani thank |
3410s | you again to the wonderful mod gengas |
3413s | mod Lenny and every lovely jod behind |
3415s | the scenes uh for all their lovely work |
3417s | and support I will say production put |
3420s | this set together very quickly um so uh |
3424s | much appreciated production we love you |
3426s | a lot uh and yeah I hope you guys have a |
3430s | lovely rest of the week and a wonderful |
3432s | weekend and we shall see you very soon |
3435s | goodbye bye |
3438s | [Music] |