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Old School RuneScape
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1s | foreign |
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5s | welcome and welcome everybody uh it is |
8s | 2023 and we are back we are back I know |
11s | this is my first stream back anyway it's |
12s | been a while it's been a while how is |
14s | everybody doing I hope you are well uh |
17s | today if you haven't guessed because of |
19s | the guest we have on uh I am joined by |
22s | the wonderful mod Ed to talk all things |
25s | lore secrets of the north and more so |
28s | first off Ed how we doing |
30s | good good very good yeah it's uh it's |
33s | good to be back |
34s | um |
35s | it's been quite a while since we lasted |
37s | a law q a so uh very excited to be |
39s | talking about uh potentially some uh |
42s | some fun merger at antics |
46s | indeed indeed I always love these ones |
48s | as well because especially when you get |
49s | to go to town on all things Law related |
52s | I think it's uh some of the best ones we |
54s | have uh so yeah uh how what have you |
57s | been up to this week or is it all uh or |
59s | quite hush hush |
62s | oh well uh |
64s | I suppose this was it's not Hush Hush to |
67s | say that uh let's see with secrets for |
70s | North having gone out uh last week but |
72s | uh now the uh the next big thing for us |
75s | is uh is indeed desert treasure two so |
78s | uh this week has been the first uh |
82s | it's like first first like proper week |
84s | of the uh desert Treasure 2 project |
86s | we've done like sort of like little bits |
87s | of design work here at this or |
89s | inevitably like working on secrets and |
91s | off and stuff like that you come up with |
92s | ideas and open them down but this week |
94s | is kind of a first week properly uh |
96s | beginning uh the design work on uh on |
99s | desert treasure two so uh yeah really |
101s | exciting stuff obviously I can't say uh |
103s | any more but looking forward to sharing |
105s | uh sharing that with people very soon |
109s | yeah I'm not gonna lie me and uh me and |
111s | Goblin had some sneak peek earlier when |
113s | we was uh working through some things |
114s | and it looks very interesting uh I'll |
117s | just leave it at that so yeah so before |
120s | we uh jump into all things law let's |
122s | talk about some announcements so |
124s | exclamation mark game update uh this |
126s | week's update saw some tweaks to secret |
128s | to the north alongside some new quests |
131s | to uh Quest speed running uh not only is |
134s | there uh some that have come out of beta |
136s | but there's some new ones that have gone |
137s | in to Beta so see how fast you can clear |
140s | below Ice Mountain and Temple of AI and |
143s | in beta at the moment there's x marks |
144s | the spot and a kingdom divided so you |
147s | can check out all of that and some |
149s | funkiness uh in this week's update by |
152s | using that command uh the next one is |
155s | exclamation mark |
157s | s-o-t-n uh the martial art storyline |
159s | continues so unraveled the secrets of |
161s | the north and take on an otherworldly |
163s | boss in this brand new Master Quest so |
165s | you can check that out that exclamation |
167s | mark there uh animation Mark hole 78 so |
172s | the first of 2023's quality of life poll |
174s | is here with poll 78 you can check out |
177s | the new space to see what we have in |
178s | store as well as a survey to let us know |
180s | not only what changes you want us to |
182s | prioritize but also uh what TOA |
185s | improvements you'd like to see as well |
187s | as any future quality of life |
190s | whole questions you'd like us to |
191s | consider and I will say after this |
194s | stream I will be updating it with a |
196s | little list of stuff from your feedback |
198s | changes uh I'm not I'm just gonna |
201s | um say that don't expect any major |
204s | changes to the questions the questions |
205s | are staying the same there's just some |
207s | updates we want to share with with you |
209s | all so and finally we've got exclamation |
212s | mark accounts so we've got an update on |
214s | the jagex accounts which came out today |
216s | including info on the first of the close |
219s | beta's coming soon so you can learn more |
222s | about our plans for the jagex accounts |
224s | in our News Post there's also a handy |
226s | FAQ within the blog so check that out |
228s | before sending your questions over okay |
231s | so I think Ed we should just go straight |
234s | into the questions |
237s | um I hope you're ready for some uh |
239s | martial art related Mysteries |
243s | all right |
245s | good good stuff all right so the first |
248s | one we have is I've oh there's no names |
250s | on this one okay interesting there's no |
252s | names so they've all been kept a secret |
254s | okay uh I've really enjoyed secrets of |
256s | the north what was your inspiration when |
258s | creating secrets to the north and |
260s | there's a sort of follow-up question to |
261s | say did anything uh in particular |
264s | Inspire The Narrative behind it |
267s | so with secrets of the north uh a large |
270s | part of it came out of uh actually sort |
273s | of like for planning for Desert treasure |
276s | two |
277s | very like pretty much like very early on |
280s | desert treasure too it's sort of like |
281s | decided for |
282s | not only should it be a sequel to death |
284s | treasure one but also very much I'll |
286s | feel like a spiritual successor so uh to |
289s | like retain some of the iconic elements |
291s | like four new bosses in four new areas |
295s | uh that you have to uh defeat to unlock |
298s | some treasure in the desert |
300s | and then once that has sort of been |
302s | established uh |
304s | we moved on sort of starting to labor |
306s | groundwork for um |
308s | four of those four bosses in areas which |
311s | we started doing with other quests so |
314s | the first one was uh below Ice Mountain |
316s | uh then we did a temple of the eye and |
320s | uh the garden of death as well uh just a |
322s | just end of last year and so from that |
326s | sort of setting up these areas uh like |
328s | four areas we needed four quests and |
330s | that's sort of went conversation around |
331s | like well the fourth Quest could |
332s | potentially be |
334s | uh |
335s | and for that one |
338s | we're quite keen on uh not just having |
340s | it sort of human free where it just |
341s | introduces the area but also making it |
343s | in itself a major at Quest as well and |
346s | sort of like with it having been so long |
348s | since we've last uh seen any of them as |
350s | you're at uh sort of easing people back |
352s | into the March storyline with a smaller |
355s | but hopefully still quite impactful uh |
357s | addition to the storyline before the fun |
359s | really uh really kicks off in desert |
362s | treasure too so that was sort of like |
364s | the how the conversation on secrets are |
367s | not started and then as for like the |
369s | specifics of like what happens in it um |
373s | with it being |
375s | although it very much designed to set up |
377s | desert treasure too it is a very |
379s | important quest in its own right because |
380s | it is our first continuation of the |
382s | majorette storyline it is very much |
384s | setting uh |
385s | hopefully setting the standard for uh |
388s | all of our future major at work so one |
391s | of the things we did was uh looked at |
394s | be a large request we don't have in Old |
397s | School the ones that are in RuneScape uh |
399s | that sort of came out like um I mean |
401s | anytime after 2007 backup up until uh |
404s | ritual homage you're at in uh 2011. |
407s | and |
409s | it was very important to stay but we |
411s | wanted to stay true to |
414s | what the majorette storyline was |
415s | especially a storyline like that where |
418s | it's incredibly iconic it was incredibly |
420s | well received most of it was all written |
422s | by the same person who was you know Paul |
426s | Gower himself uh so it's not it was one |
429s | of those ones where like we need to make |
431s | sure we stay true to it but at the same |
432s | time |
434s | it still needs to |
436s | doesn't want to just be a rehash of |
438s | what's happened before people already |
439s | know that story so how can we |
441s | simultaneously stay true to Paul gowan's |
444s | work but also introduce uh some old |
447s | school elements so we looked at those |
449s | quests and uh |
451s | the one that stuck out was a tale of a |
454s | muscle which uh was a like a small |
456s | novice Quest that came out um |
459s | I think it was actually the first Marge |
460s | request that came out after a while |
461s | gothic's sleep so at that point dimar |
464s | storyline RuneScape was in full swing |
466s | but it's still quite a bit of a |
467s | backstory if it was unknown and tale of |
468s | a muscle I was a short Quest that was |
470s | used to like establish some of the |
471s | elements it would be key in like the |
473s | following majorette quests and uh that |
476s | sort of kind of made a lot of sense so |
478s | it must be in a similar place of like uh |
479s | we've got these marjack quests they're |
481s | quite cool not the one in a long time we |
483s | need to |
484s | reintroduce people to the story get |
486s | people back into it again and sort of |
488s | like introduce the key elements like |
489s | they can expect to see more moving |
491s | forward so taking some elements and tail |
493s | of muscle made a lot of sense but also |
495s | adding our own uh our own twist on it uh |
498s | by uh taking elements from a place as |
500s | well adding a few new things here and |
502s | there |
503s | um obviously in particular the stuff |
505s | with uh Hazel and uh the connection to |
507s | devious minds and uh and yeah sort of |
510s | the end result uh was a secrets of |
513s | enough |
522s | I'm double muted apparently so yeah |
525s | there we go |
527s | yeah I was I was just saying yeah it's a |
530s | I mean it's a fantastic West I really |
532s | enjoyed it it both Within the play tests |
534s | and uh doing it on my on my main account |
536s | again so it was a it was nice to to do |
540s | that and we even saw some graphical |
541s | improvements to the the uh the Margaret |
544s | returned which was quite nice to see |
546s | actually so |
547s | yeah |
548s | all right so uh we have sort of |
551s | something similar uh on the next |
553s | question Ed but which quests have been |
555s | your favorite to work on is secrets on |
557s | North one of your favorites |
560s | so I guess the word in the question like |
563s | favorite to work on which is an |
565s | interesting question because like not |
566s | necessarily the same as which quests are |
567s | my favorite uh I definitely say that |
571s | there's some quests that |
574s | we're just really enjoyable to create |
575s | and even if they're so like the end |
577s | result isn't necessarily sort of like a |
578s | quest I look at her and go like oh like |
580s | that's one of the better ones I've |
581s | worked on that sort of thing there might |
583s | be some like small novice quests or |
584s | something like that |
585s | but |
586s | I think the the ones that are really fun |
589s | to work on are um |
593s | I think they are to be honest they are |
594s | actually ones like secrets for enough |
596s | where you're sort of doing actually |
597s | doing a lot of setup for future because |
598s | you get to have a lot of fun with sort |
600s | of like little teasers and stuff like |
601s | that and uh |
602s | putting things in that you know people |
605s | can speculate on and that sort of thing |
606s | they can actually sometimes they can be |
608s | more fun to work on than the actual sort |
611s | of like really big ones where lots of |
612s | stuff starts happening because uh |
615s | because what you could do afterwards is |
616s | you even just sit on uh on social media |
618s | and watch people speculate on what did |
619s | this mean what did that mean so uh I |
622s | don't actually know what I'd say with my |
623s | favorite quest to work on but I |
624s | definitely want to say secret to North |
626s | it's definitely up there |
629s | excellent excellent all right so was |
631s | there a particular part of Secrets from |
633s | the north outside of the building up for |
635s | bigger things that you you particularly |
636s | enjoyed |
638s | uh I'd say um |
641s | really enjoyed doing stuff with uh Hazel |
644s | uh he's a character that was one of the |
648s | things sort of very early on in |
649s | development sort of uh |
652s | decided that we want to do more with |
654s | that character in RuneScape he's one of |
656s | the ones that isn't really explored due |
658s | to the whole uh whole thing of a |
661s | diverting storylines of uh is he uh is |
664s | he back or is he not so |
667s | that was one of the things that like we |
669s | do want we do want to bring him back and |
671s | do more with him so that was one thing |
673s | that was really fun but on the flip side |
674s | another thing that was actually really |
675s | quite fun was working on the uh on the |
678s | puzzles at the end uh we've talked for |
679s | quite a while about uh like it would be |
682s | fun to do like some more escape room |
684s | style puzzles in Old School a very like |
686s | a lot when you look back at a lot of |
687s | like the really like old quests to sort |
689s | of like those kinds of pulls like really |
691s | seen as a like classic uh classic Quest |
693s | puzzles but we've actually really done |
695s | too many in old school so it was really |
697s | fun doing some sort of like very like |
699s | traditional uh style puzzles |
703s | yeah I'm not gonna lie in terms of the |
705s | puzzles lately Garden of death I adore |
709s | The Garden of death and just the way we |
711s | did that like just like no hold hand in |
714s | just sort of like here's what you need |
716s | to do and you go and figure out all the |
717s | steps along the way like I I was I was |
720s | doing the quest |
721s | on my main next to uh my wife and she |
725s | was like oh this is really interesting |
726s | oh what's going on here and just like |
729s | you could see her leaning like closer |
731s | and closer to the screen as I was doing |
732s | bits and pieces and it was uh it was |
734s | fantastic |
736s | um yeah the garden of deaf is a really |
738s | uh it's a it was a really fun quest to |
739s | make uh it's one of those things where |
742s | I think sometimes when doing quests like |
744s | that like a smaller quests you get the |
746s | opportunity to try something a little |
747s | bit different and it's definitely not |
749s | going to be for everyone but yeah you |
751s | get the opportunity to like think |
752s | outside the box a bit and like what what |
755s | what could we uh what could we do here |
756s | but we don't normally do and |
758s | conveniently The Garden of death is one |
760s | of the four setup Quests for uh desert |
762s | treasure two so if you haven't already |
764s | played it |
766s | yeah I'd highly recommend Garden Of |
769s | Death 100 not just for the setup but |
772s | everything else is fantastic West |
775s | um all right there's there's one here |
776s | which uh I suppose |
779s | maybe like development time or just in |
782s | terms of you setting up law wise Ed but |
784s | how long did you spend creating secrets |
786s | to the north |
787s | uh so actual development uh |
791s | it was it was a fairly short project |
792s | this one it's not it's not it's |
795s | a hugely long Quest I mean it's not |
797s | super shot either it's not like a mid |
799s | sort of medium length one I'd say when |
801s | you compare it to a request uh I mean we |
803s | started development on it in uh October |
806s | and finished in uh December so it took |
809s | about just just over two months to make |
811s | a so |
813s | leaning towards sort of like I guess |
815s | sort of like |
817s | it's not like middle ground with regard |
818s | so how long it takes us to make quests |
820s | uh |
821s | I guess that's the actual development |
823s | though uh as sort of mentioned we sort |
824s | of been thinking about this and planning |
826s | a lot of this stuff for uh quite a bit |
827s | before then we first started uh thinking |
830s | about desert treasure to uh |
833s | about like three and a half years ago uh |
835s | that's when the first teaser started |
837s | appearing game with uh with gnome child |
839s | at via VIA birthday event and then |
842s | obviously as mentioned with a below ice |
843s | mountains so so like a lot of the like |
845s | ideas and stuff are sort of being like |
847s | potential designs when you're sort of |
849s | floating around for a while uh quite a |
851s | bit before development started |
856s | all right nice awesome uh and it's I |
859s | suppose to compared to like the previous |
861s | Quest Garden Of Death how long how long |
862s | did that take to make |
864s | so Garden Of Death was uh was actually a |
866s | that was a game Jammer project so that |
868s | one took a took a week to create a on |
872s | the whole we did do like a little bit of |
873s | tidying up afterwards so very of anyone |
876s | if anyone has ever done anything like a |
877s | game Jam they'll know but uh |
880s | those things can often be quite um |
884s | I want to say uh just just make make |
887s | anything but um |
890s | it they sometimes need a little bit of |
891s | Polish afterwards so uh focus on the |
893s | game channel is very much let's create |
895s | something that works and nurse it's |
896s | often quite fun about game Jam you get |
898s | something that's a little bit rough |
899s | around the edges and then you refine |
901s | afterwards so yeah Garden Of Death it |
902s | was about a week to making the game |
903s | German a few extra days afterwards to |
905s | actually polish up and make it |
906s | releaseable |
909s | I mean just just speaking on on related |
912s | topics the game Chan there is something |
913s | else that Ed created within a game Jam |
916s | that's uh also on the thing so people |
918s | should check out the pulsory ad block |
920s | for that it's very cool uh all right |
923s | next uh Law related question then uh |
926s | someone said I really like that Callahan |
928s | I hope I pronounced that right |
930s | uh is having another challenge and |
933s | that's how I think |
934s | Jalen okay all right cool yeah he's he's |
936s | not actually he's not one that I've made |
938s | he's a he's a character that appeared in |
941s | RuneScape as well so I believe that |
943s | pronunciation is uh Jalen uh |
946s | we need to say it is it's Canon now |
948s | that's a pronunciation in case it wasn't |
950s | there we go Jalen there you go you heard |
953s | it here first we need another mods uh |
955s | pronounciate James must pronounciate |
957s | RuneScape words |
960s | um all right and and that's how the |
962s | Phantom musfa manifests can you tell us |
964s | more about how you approach this |
965s | storytelling |
966s | yes I think sort of like kind of covered |
968s | us a bit of one of the other questions |
969s | and that we talked a bit about how we |
972s | looked at tale of a muscle in particular |
974s | and this is one of the things that we |
975s | wanted to uh |
977s | retain from RuneScape so like while |
979s | quite a bit of a quest like takes a very |
981s | different turn like |
983s | Jalen Mustafa was one thing we did want |
985s | to keep the same |
986s | but we wanted to make it feel more um |
991s | impactful like uh in in television with |
994s | being a novice Quest there's not |
995s | actually really any combat in that Quest |
997s | you just you find John as a musbar and |
1000s | then he just turns back into a major |
1002s | atom we wanted to make it sort of a bit |
1004s | more intimidating that this is a |
1007s | creature of a must VAR is something that |
1009s | the Mars are out of themselves fear to |
1011s | the point that Maja having nightmares |
1013s | about them and accidentally |
1014s | shape-shifting into them and turning |
1017s | that into a full boss fight was uh a |
1020s | really good way of showing it it's one |
1021s | of those really fun places where like |
1022s | sort of a game playing The Narrative |
1024s | combined like we knew we wanted to do a |
1025s | big boss at the end of a quest and we |
1027s | wanted to make the muscle feel more |
1029s | intimidating and what better way than |
1030s | sort of combining that make the muscle |
1032s | of a boss itself |
1035s | I mean it's a very cool looking bus I'm |
1037s | not gonna lie this is very cool uh |
1040s | speaking on I suppose the tales of |
1042s | musfire uh are there any future plans to |
1044s | follow the major art story uh outside of |
1047s | uh what we've already presented I |
1049s | suppose especially with stuff like wild |
1052s | Gothic sleeps and ritual the majora |
1056s | so |
1058s | I guess that's sort of like a sort of |
1060s | kind of uh semi answer this earlier but |
1063s | uh like as a question well the question |
1065s | says tangents to other Mustafa which uh |
1068s | sometimes quite a word I'd use but it |
1070s | definitely there definitely is sort of |
1072s | like a connection to tell them as well |
1073s | as the quest we looked at the most but |
1074s | we also wanted to make sure we added |
1077s | plenty of old school unique elements uh |
1079s | and hopefully sort of like people that |
1081s | see those elements that sort of gives |
1082s | you an idea sort of like some of the |
1084s | stuff we're planning for the future |
1086s | and hopefully sort of shows that um as |
1090s | sort of mentioned earlier but while we |
1092s | do very much intend to stay uh stay true |
1094s | to sort of like the |
1096s | feel of a of the original marjak Quest |
1099s | and sort of like the characterizations |
1101s | like individual characters and stuff |
1102s | like that that |
1104s | this isn't just going to be a copy and |
1107s | paste uh there is it is going to move in |
1110s | a little bit of a different direction |
1113s | um |
1114s | and as part of that I realize I'm |
1115s | probably going to probably answer a few |
1117s | questions in one here that might come up |
1118s | later but it also have interlinks so we |
1120s | can talk about it a bit uh I suspect uh |
1123s | assuming we don't run off time later in |
1125s | the Stream we might talk a little bit |
1127s | about uh Quest backboarding about the |
1130s | survey because I know if there was a |
1131s | question about that uh |
1134s | um and one of the things that was on |
1135s | that survey was while Gothic sleeps and |
1137s | basically with what our sort of feeling |
1139s | is when looking at the marjack quest |
1141s | there's a few from RuneScape that we |
1143s | want to follow relatively closely like |
1145s | the Lucy inside with valkyr fix Loops |
1147s | it's something that we'd like to say |
1149s | fairly true to if nothing else uh |
1152s | it's considered one of the most iconic |
1154s | quests of all times and uh there's a |
1157s | there's could be dangerous to try and |
1159s | perfect uh what is already close to |
1161s | Perfection uh so uh with how the loved |
1164s | wall Gothic sleeps is I think I wouldn't |
1166s | want to just change that story for the |
1168s | sake of it just to try and do something |
1169s | different and so when it comes to doing |
1171s | different things uh the hope is that |
1173s | they add to the storyline so Quest like |
1177s | Walger fix sleeps uh |
1179s | I'm very much hopeful that we can see |
1182s | our owner versions of folks in old |
1183s | school at some point but stay fairly |
1185s | true to those stories but other aspects |
1187s | of the majorette storyline I think |
1189s | there's going to be some quite |
1190s | unexpected twists and turns there and as |
1192s | a result I don't expect we will do |
1194s | ritual for marjorat in old school |
1196s | because uh ritual of a major app with it |
1199s | being the |
1200s | finale of a major storyline Where It All |
1202s | Leads to if we wanted to take ritual of |
1205s | Maja and put in Old School that would be |
1206s | basically us committing to |
1208s | doing all the other majak quests as well |
1210s | exactly as they were done in RuneScape |
1212s | which we don't want to do so |
1214s | we will have our own version of the |
1217s | Margaret finale and a ritual will of |
1220s | course take place in it but it will not |
1221s | be a ritual of a major app |
1224s | [Music] |
1226s | awesome stuff thank you Ed uh yeah I |
1228s | mean speaking of uh questions that you |
1231s | sort of answered already I suppose we'll |
1233s | ask this anyway because you might have |
1235s | something further to say uh secret stuff |
1237s | is very fun it has awesome lore with a |
1240s | great setup for dt2 can you explain the |
1242s | brainstorming process for this awesome |
1243s | Lord to tie it to dt2 and continue |
1246s | devious minds and uh Hazel cult easy or |
1250s | cult |
1252s | yeah so uh this is quite like convenient |
1255s | actually got to this question next to |
1257s | the devious lines of cult those are sort |
1259s | of the connections that we wanted to add |
1260s | for |
1261s | didn't that weren't present in RuneScape |
1264s | and uh sort of like they sort of like |
1265s | played a big part of the the old school |
1267s | elements we wanted to add to this but um |
1269s | so as I already mentioned Hazel is a |
1271s | character that was one of the Margaret |
1273s | that wasn't really explored too much in |
1275s | RuneScape at least not |
1277s | not the time when these quests were |
1278s | coming out um |
1280s | and devious Minds was one that while |
1284s | while it did play a pie it was quite a |
1287s | small part uh it was sort of like um |
1291s | had a small small connection to a |
1293s | template senderston but not not too deep |
1296s | on it was basically uh spoilers for |
1298s | anyone who hasn't played template |
1299s | Sanderson it's been uh it's been quite a |
1301s | long time so hopefully you don't mind uh |
1303s | like the assassin reappears in that |
1305s | quest uh and he uh gives the player the |
1307s | uh Relic that he stole so it could be |
1308s | used as part of uh as an address uh sort |
1312s | of like um |
1314s | ritual that he's doing to uh uh rest up |
1317s | hopefully re-establish contact with uh |
1319s | with zaros and uh |
1322s | again it's one of those things where |
1324s | devious Minds is part of a Margaret |
1326s | storyline it wasn't obvious in old |
1328s | school before but it absolutely always |
1330s | was he uh admittedly the developer of |
1332s | devious Minds who's no longer at the |
1334s | company didn't leave much documentation |
1336s | on what their plans were for a sequel to |
1338s | that Quest but one thing they did make |
1340s | very clear from some comments I left in |
1342s | the code is that devious Minds from the |
1344s | very beginning was always a major |
1345s | request just never obvious at the time |
1348s | so we took those comments and we we ran |
1350s | with it and tried to uh tried to link it |
1353s | into this we really wanted to |
1355s | feature the Assassin quite a bit more |
1358s | heavily than he was featured in |
1359s | RuneScape and making sort of like a core |
1360s | part of the story and make it feel like |
1362s | devious Minds is a is it is its own |
1364s | worthy part of the marjorat storyline |
1366s | rather than just sort of like oh it's an |
1367s | afterthought uh let's not worry about |
1369s | that one uh so yeah like those two |
1372s | quests are like it was very key from the |
1374s | start that they play a big role here |
1378s | yeah it's very cool I mean the Assassin |
1379s | in itself especially is Iconic uh bow |
1383s | sword weapon I think is a |
1385s | quite iconic piece that it's nice to see |
1388s | return in its own right anyway |
1390s | and indeed uh maybe not the last we'll |
1393s | see of him |
1395s | oh all right nice T there's the first |
1398s | tease I was waiting I was waiting for |
1400s | the first Ed Ed teaser drop and we're 26 |
1403s | minutes in that's not too bad that's not |
1405s | too bad sorry |
1407s | um all right uh question seven we have |
1409s | is there a law reason why the Phantom |
1411s | Mustafa uses corruption which is |
1413s | otherwise associated with the uh Arceus |
1415s | magic or is that coincidental |
1419s | okay so I'm gonna have to be probably a |
1421s | bit disappointing here and follow on the |
1423s | last uh fun little teaser with uh a |
1425s | rather boring answer that uh like the |
1428s | only reason corruption well before this |
1430s | Quest the only reason correction was |
1432s | considered tied to the Arceus spell book |
1433s | is because it was the only place where |
1435s | it was used but it was never the |
1437s | intention that corrupt shouldn't be some |
1438s | like archaeus or like Korean specific |
1441s | effect it was just meant to be designed |
1443s | as like a new sort of like General |
1444s | prayer draining effect that could be |
1446s | used throughout the game it's not |
1447s | similar to like poison or |
1449s | I don't say disease but it's not like |
1451s | diseases used anywhere in the game |
1452s | probably for good reason but along that |
1454s | sort of line so so no I'm afraid I'm |
1456s | afraid not uh there's not really meant |
1458s | to be any uh |
1460s | any secret like hints or tears in that |
1463s | it's just uh it's an effect that we |
1465s | expect to use in various places in the |
1467s | game |
1469s | it's a cool mechanic it's a cool |
1471s | mechanic it's nice to see uh see it see |
1473s | it come into Old School in like a nice |
1475s | nice way |
1476s | um all right the uh question a I mean |
1481s | will we be seeing more martial art in |
1483s | the future that haven't yet appeared in |
1485s | Old School like how Jalen was introduced |
1487s | in this Quest |
1489s | oh spoiler territory but uh but yes yes |
1492s | we uh |
1494s | we don't want to go overboard and start |
1496s | having larger reference Center one of |
1498s | the really nice things about the Majora |
1500s | is they're sort of like |
1502s | there's like there's just there's a |
1504s | really nice amount of them that like |
1505s | each one of them sort of has her own |
1506s | unique like unique distinct character |
1508s | that you can explore into like like |
1511s | reasonable detail like their quests and |
1513s | stuff like that if you start adding too |
1514s | many you sort of lose that and it starts |
1515s | to become more about just for Maja as a |
1518s | race rather than as the individual so we |
1519s | don't want to like introduce too many uh |
1522s | but there are a few more who haven't yet |
1524s | appeared in Old School who will do over |
1526s | the like uh future quests and when I say |
1529s | quests I do mean quests like I don't |
1531s | expect every single Marge wrap to appear |
1532s | in desert Treasure 2 for example will |
1534s | save others for like other other stories |
1537s | um |
1538s | but yeah we're not going to go overboard |
1539s | so it'll it'll mostly just be the ones |
1541s | that were sort of in RuneScape in the uh |
1544s | like 2007 to 2011 era so the ones that |
1548s | sort of appeared in those Post Old |
1549s | School quests uh prior to Ritual of |
1551s | majara rather than any of the uh others |
1554s | that are sort of like spoken about just |
1556s | in like history and stuff uh or any like |
1558s | new ones |
1561s | yeah don't don't expect an end game |
1563s | style all the all the characters are |
1566s | here now kind of things because I don't |
1568s | think I don't think that's gonna happen |
1571s | um all right and again this is another |
1573s | question Ed that you uh you've sort of |
1575s | touched on but I like the follow-up |
1577s | question that this is where you can be |
1579s | as vague as you want uh is there a plan |
1582s | at the moment for where the martial arts |
1584s | story line is going I wonder if you have |
1586s | a plan Beyond dt2 or the ritual of |
1589s | Rejuvenation if those are different |
1590s | things for where you'll take it and will |
1592s | dt2 be the end of the martial art |
1595s | storyline or the beginning of something |
1597s | bigger |
1599s | so I just kind of alluded to this a bit |
1601s | with some of the previous answers but um |
1604s | of course not give too much away but |
1606s | make sure we uh at least provide a |
1609s | reasonable amount of clarity uh so |
1613s | when it comes to planning storylines uh |
1616s | like we generally plan out sort of like |
1619s | the big like main key beats uh and then |
1623s | so like some of the smaller details uh |
1625s | often aren't uh properly worried about |
1627s | until it actually comes to developing |
1629s | the individual quest uh it's a good |
1631s | bounce I found that's like served us |
1633s | really well with like the quest we doing |
1634s | but like you always know where the story |
1636s | is going there's always room for like |
1638s | little extra elements to be added based |
1640s | on like feedback or uh like other |
1642s | developments are happening in the game |
1644s | that sort of thing |
1645s | um so for the Margaret storyline uh the |
1649s | fact that yeah we are now working it |
1650s | means that we have planned out the key |
1652s | beats of like where this storyline is |
1654s | going to go |
1655s | and as a tradition plays a core part of |
1658s | that but it is uh it's not intended to |
1660s | be the finale I put desert treasure two |
1663s | as a wild Gothic sleeps to your |
1665s | questions but it's going to be big it's |
1666s | going to be impactful it is a grand |
1668s | master quest uh but there will be more |
1670s | to come after that so just like what |
1672s | while Gothic sleeps is to Ritual homage |
1674s | consider this something similar there |
1676s | will be additional quests after desert |
1679s | treasure two uh and similar to the way |
1682s | uh the marjoratzarella has worked up |
1684s | until this point where it's rather the |
1685s | linear storyline it's sort of like |
1687s | crisscrosses over a bit and like comes |
1688s | back and forth not all of us quests were |
1691s | required as a treasure two there'll be |
1692s | some coming from like different areas |
1693s | focusing on marjorette but we haven't |
1695s | seen much of yet or haven't done much of |
1697s | in a while then there will also be ones |
1699s | that directly uh follow on from dt2 as |
1701s | well and that sort of is uh X going back |
1704s | to ensure about backporting that's how |
1706s | we feel that we can do back ports of |
1708s | quests like while Gothic sleeps while |
1710s | still offering plenty of new things as |
1712s | well the major storyline is really well |
1713s | set up for that sort of thing with it |
1715s | being like lots of branching plot |
1718s | threads that then eventually come |
1719s | culminate together at the end rather |
1721s | than it being a linear storyline it |
1723s | means we can simultaneously do our own |
1724s | things and uh |
1726s | and um backpack quests as well so yes |
1730s | there's there is a rough plan it |
1732s | involves multiple quests some new some |
1735s | potentially backboarded and it will |
1737s | culminate in one big finale that will be |
1739s | the ritual of Rejuvenation but it will |
1742s | not be a ritual of a majak quest as you |
1744s | know it from RuneScape it'll be |
1746s | some other |
1748s | take on the ritual |
1751s | and to say anymore would be a spoiler I |
1753s | hope we've at least provides some |
1754s | clarity on what the plans are so for |
1757s | anyone who is who is thinking desert |
1759s | Treasure 2 might be the end uh I guess |
1762s | depending on depending on your take |
1764s | either |
1765s | side relief you've got plenty more |
1767s | marjorak coming or oh no horror plenty |
1770s | more Mars track coming |
1773s | yeah I think I mean I'm I'm in the |
1776s | camper definitely that's a good thing |
1777s | right so |
1780s | um I mean we've already spoken about |
1781s | this person but I the question in itself |
1784s | is pretty good so can we discuss the bow |
1786s | sword wielding Ninja Assassin who not |
1788s | only kills monks on entrana but also is |
1791s | messing up followers of zamarack uh is |
1794s | this a Rambo guffix agent a zerosian |
1797s | general three known children in a trench |
1799s | coat sliskay in disguise |
1803s | the best part about old school |
1805s | storytelling is that free dojo in a |
1807s | trench coat wouldn't actually be an |
1809s | impossibility uh for probably unlikely |
1812s | I've you know what I do like it though |
1814s | maybe we should make that true |
1817s | um so again don't want to give spoilers |
1820s | out what's happening in the future but |
1822s | uh so as we mentioned in an earlier |
1823s | question like we wanted to make the |
1825s | Assassin uh sort of like a much bigger |
1828s | character again some some of that was |
1831s | based on like the few small comments the |
1833s | original creator of uh devious Minds |
1836s | Left Behind uh but |
1838s | we wanted to explore him a bit more and |
1840s | we will be exploring him again in the |
1842s | future and uh hopefully providing some |
1845s | clarity on like who he is and what |
1847s | exactly is he up to and uh who's he |
1849s | working for |
1850s | is he working for anyone |
1853s | who knows |
1855s | ooh very mysterious very mysterious and |
1859s | talking of a more mysterious assassins |
1862s | someone asked with what's with the plot |
1865s | armor for assassins in Old School first |
1868s | akd and Now secrets of the north why do |
1870s | they keep killing people after being |
1872s | clapped by the player |
1877s | I don't think they have pla armor I |
1880s | think I mean |
1882s | I would I would say that wouldn't I I've |
1884s | made these quests uh some some person |
1887s | who wrote this question is now something |
1888s | like oh I've trapped him now come on Ed |
1890s | what are you gonna do here |
1892s | um I think like with akd like |
1896s | the assassins in that one um |
1900s | they were sort of written in that Quest |
1902s | sort of like very specifically be like |
1903s | uh they're absolutely terrible in a in a |
1907s | proper fight and that's why the player |
1908s | soil to effectively beat their their uh |
1912s | the advantage they have is their ability |
1914s | to be stealthy assassins and that is why |
1917s | variables do what they do at the end of |
1918s | the quest so that's obviously going to |
1919s | be it's obviously a huge plot point the |
1921s | current storyline is going to be |
1922s | explored very heavily |
1925s | but I say very heavily it is going to be |
1927s | the focus of the next quest of the |
1929s | correct storyline of uh |
1932s | why what I can spoil it can't I it's |
1935s | been a couple of years who killed the |
1937s | king who hired this assassin how was an |
1939s | assassin able to get into the castle |
1940s | what what how are they able to get past |
1943s | all the defenses both physical and |
1945s | magical and get into that castle anyone |
1948s | realizing and assassinate the king like |
1950s | that shouldn't have been able to happen |
1951s | what was the reasoning behind that and |
1953s | that is sort of like very much the focal |
1956s | point of the next quest in the current |
1957s | storyline when we come to doing that one |
1958s | so hopefully uh hopefully they don't |
1962s | have slot armor they just uh they had a |
1964s | very good plan and acted it very well |
1966s | and uh that might uh |
1969s | there's an interesting things in future |
1971s | quests and uh that's the secrets of the |
1973s | north you didn't you didn't clap him he |
1975s | just got bored and uh |
1978s | and cracked on that's that assassin is a |
1981s | he's definitely not your standard |
1983s | assassin that warning he's got some more |
1984s | tricks up his sleeve |
1988s | serious stuff I like this I like they |
1990s | said so I think we're gonna go from |
1992s | mysterious though to a bit more open and |
1994s | ask who's your favorite murderer |
1998s | oh who's the favorite |
2000s | um |
2003s | I don't know |
2007s | I do really I do quite like uh Hazel |
2011s | maybe I'm just biased because I saw what |
2013s | I mentioned doing like he's sort of like |
2015s | the the one of the main Majora in |
2017s | secrets of the northern one that wasn't |
2019s | exploding RuneScape so it was really fun |
2021s | like uh actually getting to do more with |
2023s | him |
2024s | um |
2025s | so he's on |
2027s | and I uh I've got a bit of an |
2029s | interesting I've always found act for |
2030s | Knuckles quite interesting but he's got |
2032s | a head of a camel like uh |
2036s | who goes right |
2039s | I'm going you've got the ability to |
2041s | shapeshift into anything you want you're |
2043s | a part of a race that has this magical |
2045s | ability to shape shift |
2047s | and you go |
2049s | I could be anyone |
2051s | I'm gonna be a camel |
2054s | I I find that fascinating and I really |
2057s | hope we get to explore more about his |
2060s | curious uh |
2062s | choices |
2066s | I get it for a day right just like I |
2068s | wonder what it's like I wonder what it's |
2070s | like ah it's not always cracked up to be |
2072s | and then move on to something different |
2073s | it seems like he's been in cam mode for |
2076s | a while at least I think it might have |
2079s | been quite a few thousand years he's |
2081s | been doing this so |
2083s | it's really quite the thing for him |
2086s | the man just loves camels camels |
2092s | uh all right cool actually chat what if |
2095s | you were a margin you could transform |
2096s | into anything what would you be what |
2098s | would you be at actually the first thing |
2100s | what would I be uh not a camel |
2103s | um |
2106s | I don't know is this is this |
2108s | transferring into another person or an |
2109s | animal or |
2111s | whatever you like we'll keep it open |
2113s | let's keep it open |
2116s | I don't know you've really you've you've |
2118s | really caught me out there you go |
2121s | trapped me |
2123s | I think that idea or something if it's |
2125s | like if the the transformation is like |
2127s | fully |
2129s | then I'd want to do something that can |
2130s | swim probably |
2135s | can you not swim |
2136s | I can swim but I sink it's my biggest |
2139s | you're on a swim swim |
2141s | I want to swim swim I want to like |
2143s | explore the depths of the ocean you know |
2145s | okay fair enough we'll say something |
2147s | like a like a like probably like a bird |
2149s | or something just go go for a little fly |
2151s | around just just to say you've done it |
2154s | yeah I think that's nice I think that's |
2156s | nice someone asked someone said they |
2157s | should they they want to turn into free |
2159s | known children in a trench coat which is |
2161s | very fitting |
2163s | um which one would you be would you be |
2165s | all of them though or would you just be |
2167s | the top one |
2169s | now now we're getting into the |
2171s | intricacies of how how do how does shape |
2173s | shifting work like what are the rules of |
2175s | shape-shifting |
2177s | yeah maybe presumably explore like when |
2181s | they shapeshift into humans they get a |
2183s | bit smaller so they can presumably |
2184s | change their Mass while shape-shifting |
2186s | what's the limit of that how big can |
2188s | they make themselves |
2189s | oh man these are all the questions of it |
2193s | I think we need to write a quest about |
2194s | this |
2196s | yes cancer too we need to focus more on |
2198s | the intricacies of how does shape |
2200s | shifting work and what are the rules |
2202s | I think we should just get rid of |
2203s | everything else this year and just focus |
2206s | on on that do everything to do with that |
2208s | I'm sure I'm sure the players would love |
2210s | that |
2213s | um all right uh the next question we |
2215s | have in is uh will the Easter egg |
2217s | connections between Karen Zurich and |
2219s | zaros pay off in desert treasure 2. I |
2223s | feel like that would be telling |
2225s | well the thing is this is quite an |
2226s | interesting question because |
2229s | I didn't think there were really Easter |
2232s | eggs directly connected to and I guess |
2234s | like some of the question I had earlier |
2235s | I said hopefully not disappoint people |
2238s | to temper expectations of uh |
2241s | I don't think we've been putting that |
2243s | many Easter eggs in about some big |
2246s | secret link between Zurich and zaros so |
2250s | if we if I did I would I didn't realize |
2253s | um |
2255s | so I will say is there are links between |
2258s | the Margaret storyline and current like |
2261s | we've already you know said as much with |
2264s | like there's a treasure 2 requiring uh |
2267s | the uh The Garden of death Quest um so |
2269s | there are definitely links there but |
2271s | we're not talking links to a point where |
2273s | the Korean storyline is actually |
2275s | secretly part of a major storyline and |
2277s | the two are going to combine into as you |
2279s | mentioned earlier the big epic end game |
2281s | style Quest where all the storylines |
2282s | combine like that's very much not the |
2285s | intention we want to just not strong |
2287s | about these surroundings in general with |
2289s | all of our storylines uh |
2291s | we want to make sure we stay true to all |
2294s | of them and like keep them all like |
2296s | their own storyline and not just try and |
2299s | like start combining storylines and |
2300s | stuff like that to try and make it feel |
2302s | more big or epic or anything like that |
2304s | there's a lot of crossover there's a lot |
2307s | of like little links here and there |
2308s | there are little links between the major |
2310s | and the current storyline but you will |
2312s | see a fair amount of in uh desert |
2314s | Treasures two some of those links are |
2316s | quite significant but this isn't some |
2319s | like secret uh oh it's all going to |
2322s | combine and it's going to be revealed |
2323s | that Zurich was behind everything uh so |
2325s | that's not the direction we're going to |
2327s | be taking it in |
2330s | I mean this might give you uh more |
2333s | context that the the last question we |
2335s | have related to Secrets enough one of |
2337s | the new NPCs in uh user Oasis at secret |
2341s | North mentions uh Sidious are these new |
2343s | areas desert treasure two related |
2348s | uh |
2349s | when they say new areas I assume they're |
2351s | referring to the user Oasis |
2353s | deciduous isn't new um but I guess I'll |
2356s | answer both uh so |
2359s | yeah here we did add a little uh Oasis |
2362s | uh alongside uh secrets for now if I |
2364s | wonder how that got there |
2366s | um |
2368s | some of it some of that area is |
2370s | definitely |
2371s | desert treasure two related that's not a |
2373s | spoiler if you watched the uh does it |
2376s | Treasure 2 trailer you'll already |
2378s | recognize the uh the uh Vault that is |
2381s | located in this new River desert as |
2383s | being from the trailer and if you |
2385s | haven't watched visitation 2 it did too |
2387s | the desert Treasure 2 trailer yet |
2391s | go and watch it because it is quite a |
2392s | good trailer and you might see a little |
2395s | uh a few little teasers here and there |
2396s | uh so yeah some of that stuff like that |
2399s | vault is absolutely setting up treasure |
2400s | two but also um |
2403s | there's also some other stuff in that |
2404s | area as well that isn't uh there's a |
2406s | treasury related |
2407s | some of that stuff is still marja |
2409s | related which is quite fun so some stuff |
2411s | there setting up other things we like |
2413s | we'd like to do with a major storyline |
2415s | in the future for Aunt as a treasure too |
2417s | and some of the stuff there is just not |
2419s | Margaret released at all it's just some |
2421s | nice uh it's a nice little bit of flavor |
2422s | to add some life to the area and |
2424s | potentially be explored one day but |
2426s | doesn't have to be in future quests and |
2428s | stuff uh so yeah I guess to answer |
2431s | something like that it's a mixture of |
2434s | yes maybe and no depending on which bits |
2436s | you're looking at |
2438s | all of the above essentially right |
2441s | that's exactly |
2443s | yeah we were actually surprised I |
2445s | remember Ed in the call when like the we |
2448s | always have a weekly update called while |
2449s | the game update goes live and I remember |
2452s | two hours in you've been like why has no |
2454s | one mentioned this new area that we've |
2457s | dropped I don't understand how they |
2459s | haven't seen it yet I was keeping an eye |
2461s | on the uh on like the wiki Discord |
2464s | having a little nosy like for watching |
2466s | them sort of like update everything and |
2468s | find all the little stuff they were so |
2470s | focused on secrets to the north and like |
2471s | everything like in the north but nobody |
2474s | had even opened the map and looked at |
2476s | what was happening in the South and then |
2477s | it's not quite a few years that someone |
2478s | just suddenly went hang on this wasn't |
2481s | here before |
2484s | yeah it took it took a lot it took you |
2486s | guys a lot longer I know you might have |
2488s | probably was interested in the quest and |
2490s | the boss which is fantastic but it was |
2492s | quite surprising I will say |
2495s | um all right oh we haven't even got long |
2496s | left this time has flown by so I feel |
2499s | like we should get a couple of General |
2501s | law questions in and then we'll show |
2502s | some uh lovely uh play Creative content |
2505s | to finish off uh so the first one we |
2508s | have Ed is when creating the Loft |
2509s | request what's the process like between |
2511s | you and other Developers |
2514s | uh it really depends from uh from quest |
2518s | to Quest To be honest uh |
2522s | I mean the actual process of creating |
2523s | the law itself varies from quest to |
2526s | quest uh depending on a lot of things |
2527s | like some like oh we're just talking |
2529s | about the secrets of the north where |
2530s | we'll like look to RuneScape see what |
2532s | they've done make sure we're being |
2533s | respectful of that but I'll also adding |
2535s | on its own elements obviously with |
2536s | something like adding a new Corinne |
2538s | Quest it's uh you know has no texture |
2540s | would say whatsoever so like we're like |
2542s | not looking at RuneScape at all |
2544s | particularly so the actual process of |
2546s | creating law itself could vary quite a |
2548s | bit |
2549s | and then |
2550s | I guess on like working with other |
2553s | developers uh that also depends sort of |
2555s | like the type of project it is like some |
2557s | quests that are Standalone uh |
2560s | in the sentence that sometimes that's |
2562s | very bad word to use I mean standing |
2563s | over sets like Standalone Quest but more |
2564s | as in Standalone pieces of content uh |
2567s | where uh |
2568s | we'll just release a quest and nothing |
2570s | else so for example like uh you know |
2572s | Garden Of Death was like but the release |
2573s | was just the quest uh |
2577s | most cases normally just myself working |
2580s | on them uh then once we uh are working |
2583s | on things like seeks North or desert |
2585s | treasure two and there's a like |
2586s | post-quest content big process contact |
2588s | bosses and new areas and stuff like that |
2590s | uh then there's only quite a few of us |
2592s | working on it and uh |
2594s | it's myself normally like taking a lead |
2596s | on the law and then uh with the uh |
2598s | working with other developers is often |
2600s | like a it's often a fun back and forth |
2602s | of uh like you might have somebody who's |
2604s | thinking more about sort of like the |
2606s | gameplay the mechanics of the boss fight |
2607s | and I'm there going uh |
2610s | oh it doesn't quite fit with a law |
2612s | they'll go but it's really cool and I'll |
2614s | go |
2615s | crap all right let me see if I can make |
2617s | this work the ultimate example of that |
2620s | it wasn't actually a quest was uh |
2622s | theater of blood so for the theater of |
2625s | blood |
2626s | uh we decided quite early on in |
2628s | development that we want to do it in |
2630s | Mauritania at a time we hadn't really |
2632s | done much content in Mauritania so it |
2634s | was in mauritan obviously it's going to |
2635s | be vampire themed and then soon after |
2637s | that the suggestion came up of uh |
2640s | like let's let's lean in heavily on uh |
2643s | like for like vampire Society aspect of |
2646s | the law of like uh |
2648s | like the wavy sort of like uh Lords and |
2650s | Ladies act let's make a theater this is |
2651s | a place of entertainment and then what |
2654s | sort of those things have been |
2655s | established it sort of fell to me to |
2656s | sort of like fill in all the detail like |
2659s | uh okay we want to do a vampire theater |
2661s | in Mauritania Ed what what is the actual |
2664s | law for that so I think with like lots |
2666s | of characters and like ideas and |
2668s | backstories for the bosses and then we |
2671s | were Midway through development and we |
2672s | were sort of under the impression that |
2673s | all this had been finalized a mod ghost |
2676s | he comes along he goes |
2679s | I've got an idea to make the final boss |
2681s | versic |
2683s | to give a more month |
2685s | at the time mod Kieran who was working |
2688s | on it he wanted to do an additional |
2689s | phase at the end we were we designed her |
2691s | as a two-phase boss it's like it's not |
2693s | enough she needs more she needs a third |
2694s | phase and mod ghost comes on and goes |
2696s | I've got this idea for a third phase you |
2698s | know we've got these spiders in other |
2700s | parts of a grade she turns into one |
2705s | and I'm just sitting there like |
2707s | the vampire turns into a spider |
2711s | but what that's not what that's not what |
2714s | we wrote |
2716s | and so I had to go away this is like |
2718s | mid-developed I went away and uh |
2721s | I basically rewrote verzic story to the |
2725s | one that is presented in uh the night of |
2728s | a theater Quest so all of that only |
2731s | really came about because because |
2733s | someone came along and went |
2735s | spider that'd be cool |
2738s | and I hope it doesn't sound like I'm |
2739s | moaning about that because at the time |
2741s | it's probably very much like uh it was |
2743s | very much like oh God what am I gonna do |
2745s | but |
2746s | stuff like that is actually really one |
2749s | of the really good parts about game |
2751s | development that it really forces you to |
2754s | uh sometimes it really does force you to |
2757s | sometimes go back to the drawing board |
2759s | and like come up with ideas or even |
2761s | cooler than before like when when |
2763s | someone like mod ghost comes on and goes |
2765s | I want to turn it into a spider |
2768s | it was a really good opportunity to |
2769s | actually go back and go |
2771s | okay how can we make this work and the |
2773s | end result was something that was |
2774s | probably far faster period than the |
2777s | original story which was just she's just |
2779s | a boring old vampire he gave us the |
2781s | opportunity to sing really fun and |
2782s | creative |
2785s | yeah it's a very very cool uh like it's |
2788s | just a cool thing when I especially when |
2790s | we were sorting out a night at the |
2791s | theater and you were presenting that I |
2792s | was like that is cool when you explore a |
2795s | bit more of why that is it's amazing and |
2797s | that was another funny thing about it as |
2799s | well it's like uh it was all written |
2802s | back for theater of blood but we didn't |
2803s | really properly explore until three |
2805s | years later with night at the theater so |
2807s | it was just sat there and there's a lot |
2808s | of things like that where we always like |
2811s | to establish like backstory of |
2812s | characters even if it's not going to be |
2814s | using the piece of content we're making |
2816s | them for |
2817s | because |
2818s | chances are there'll be some update in |
2820s | the future that requires us to explore |
2822s | those characters more deeply and it |
2823s | ensures that things always stay really |
2825s | nice and consistent and it's always |
2827s | really fun going back to something that |
2828s | was made three years earlier like |
2829s | finally properly revealing it to people |
2837s | it's one of the things especially with |
2839s | the uh you know especially the quests |
2841s | that were storylines were revisit and |
2843s | it's fantastic we can go back and I |
2845s | suppose that they're actually got a lot |
2847s | more in common considering the first |
2849s | game update I was here for which was in |
2852s | 2020 |
2853s | I believe but I found out spiders |
2856s | actually spawn vampires in Mauritania |
2861s | maybe they do have more in common than |
2863s | uh |
2865s | than we thought |
2867s | oh dear that was a yeah |
2870s | there's some bugs that are bad bugs that |
2873s | was a good one |
2874s | that was yeah for my first my first ever |
2877s | game update to have like a big bug |
2879s | happen and that was it we was all |
2881s | cracking up in the in the chat which was |
2883s | good |
2884s | um all right uh oh we've only got [ __ ] I |
2887s | suppose like technically |
2889s | five-ish minutes before we uh let's wrap |
2892s | up let's try and do the next you want to |
2894s | pick a question you just want to do next |
2896s | to it all right let's let's do this |
2897s | we'll do the next two because I did I |
2899s | did I did semi-promise earlier we talked |
2901s | a bit more about back porting so I feel |
2902s | it's only right we do uh the one after |
2903s | this one as well uh so we'll do these |
2906s | things and see where that takes us all |
2908s | right |
2908s | yes all right let's go we'll speed run |
2910s | this then all right the first of the two |
2913s | is is this uh is the world of old school |
2916s | actually going to step forward and |
2918s | progress storylines are progressing but |
2921s | they don't seem to matter in the grand |
2922s | scheme of things other than end game |
2924s | rewards quests seem to have no |
2926s | implications on the world as if they're |
2928s | all their own self-contained bubble |
2931s | I'm I'm insulted |
2933s | [Laughter] |
2938s | so |
2940s | I guess I guess also it depends what you |
2943s | mean which means what your definition of |
2945s | progression is so |
2948s | probably a little bit biased as may you |
2950s | may have gathered there by my response |
2952s | to that question but |
2953s | I do feel that our story lines there is |
2956s | Meaningful progression there and there |
2957s | is stuff that is impacting the world |
2958s | some of that is very small like you know |
2960s | changes to like |
2962s | like certain characters and stuff like |
2964s | that but some of that is you know |
2966s | significantly bigger like you complete |
2968s | song of The Elves and a whole new city |
2970s | has appeared and another city that was |
2974s | once full of mourners that they've now |
2975s | all gone and they're now starting to |
2976s | rebuild again like you know very those |
2979s | that feels to me like stuff that is |
2981s | impacting the game World in a very |
2982s | meaningful way |
2984s | um so if that is for the definition of |
2987s | progression I've politely disagree with |
2990s | the person asking this question that uh |
2993s | they're sort of self-containable they I |
2995s | do think they are having a meaningful |
2996s | impact on the wide world in that sense |
2998s | but if by progression we're sort of |
3000s | referring more to the fact that |
3004s | I guess like old school like this song |
3006s | is set in the same year and think more |
3008s | about how like RuneScape progressed and |
3010s | that it progressed to a new age and New |
3012s | Years where the gods came back and that |
3013s | sort of thing then |
3016s | no that's not that's not what we want to |
3019s | do uh part of old school is that it is |
3022s | old school we do add new content to old |
3025s | school we do it weekly but we add |
3028s | content in a way that is if it's done |
3032s | well the idea is that content feels like |
3034s | this content but would have but could |
3035s | have been present in in old school |
3037s | RuneScape as it was back then but while |
3039s | it's new it still feels old school and |
3040s | we take this sort of the same attitude |
3041s | to narrative that |
3044s | old school RuneScape is so important the |
3045s | world always feel familiar always feel |
3047s | like home that is for like foundation |
3049s | for old school is built on |
3051s | so progressing the storyline in a way |
3053s | that like it would move to a new age but |
3054s | Gods would come back but you know |
3056s | lumbridge blows up and that sort of |
3058s | thing like I'm not saying those are bad |
3061s | things to do like it's great that |
3064s | RuneScape did for him and the fact that |
3066s | we're really gonna do I think is |
3067s | actually really beneficial for both |
3069s | games because it really helps her like |
3070s | it means if you want that kind of thing |
3072s | you've got a RuneScape story and if you |
3074s | want them or also you've got the old |
3075s | school story we don't need to do it as |
3077s | well uh we can just you know stay in the |
3080s | fifth age and keep telling those stories |
3082s | about a world where the gods aren't |
3083s | present and like uh very much a focus on |
3086s | what what do the followers of the gods |
3088s | do when they don't have a God to |
3089s | actually tell them what to do if it's |
3091s | all about their own interpretations and |
3092s | stuff it's all it's all like that side |
3094s | of uh |
3096s | that sort of thing rather than uh like |
3098s | the direction RuneScape went in so if |
3101s | that's the definition of progress then |
3103s | then no that's not something we will |
3105s | ever do in Old School |
3108s | I think it's good that we distinguish |
3110s | ourselves to be honest like we're we're |
3112s | 10 years old this year Believe It or Not |
3115s | old school is will be 10. so like I feel |
3118s | like if we weren't to distinguish |
3120s | ourselves by now maybe we haven't done |
3123s | the right thing but I feel like you know |
3125s | we've done we have |
3127s | um all right so uh final question uh I'd |
3130s | like to ask about Quest back porting |
3132s | which was surveyed to high successes how |
3134s | is it planned to incorporate the quest |
3136s | into Old School having noted that the |
3137s | old school devs are trying to |
3139s | incorporate their own spin on the story |
3142s | yeah so |
3145s | we talked about this a bit early and I |
3146s | said we'd hopefully talk about more at |
3148s | the end we managed to fit it in so yeah |
3150s | to reiterate first of all what was said |
3151s | earlier |
3152s | um |
3154s | yeah the survey was a like show really |
3157s | positive results people very interested |
3158s | in the idea of back porting quests with |
3160s | some uh caveats uh for sort of caveats |
3163s | being uh thank the ones that we uh sort |
3165s | of already on board with uh that |
3168s | General consensus people didn't want to |
3172s | to backport quests from after 2011 uh |
3176s | because that's when the storyline |
3177s | started to move towards the gods |
3178s | returning we sort of like feeds into |
3179s | answer a previous question uh that's not |
3181s | the direction you want to take old |
3182s | school in so any back ports would be |
3184s | limited up to quests released uh prior |
3187s | to uh |
3189s | so like 20 2011 and earlier |
3193s | um and that we only backpot |
3197s | the good ones this sort of basically |
3198s | what the survey was saying don't |
3200s | backpack bad ones it's not like yes no |
3202s | we won't we won't back for bad ones and |
3205s | the quests that we asked about in that |
3206s | survey were sort of like specifically |
3208s | chosen based on that that they were sort |
3209s | of like what we felt were good quests |
3212s | that felt old school that didn't |
3215s | progress a story in a way that would you |
3217s | know move towards like God's returning |
3219s | or that sort of thing |
3221s | um and that didn't uh I don't think this |
3223s | is important bit as well that sort of |
3224s | like feeds into this question it's just |
3226s | here but didn't interfere or construct |
3228s | with our own narrative plans uh so again |
3231s | retro mentioned earlier that's why we |
3233s | asked about while Gothic sleeps we feel |
3235s | we can do work or fixed sleeps with a |
3237s | few minor changes and it would fit |
3238s | really nicely with our own plans for |
3240s | marjorat we didn't ask about template |
3242s | senderston we didn't ask about tale of a |
3244s | musbar we didn't ask out ritual of a |
3245s | major because none of those free would |
3247s | fit with what we are doing ourselves |
3249s | well of course as soon as secrets to the |
3251s | north some small elements of his quests |
3253s | may still appear in other different ways |
3256s | um |
3256s | so yeah when it comes to blackporting |
3259s | we'd like to do it in a way that it |
3261s | complements and adds to the quests that |
3264s | we're currently working on rather than |
3266s | just uh let's backbot all the quests and |
3268s | let's not ever make any new old-school |
3269s | quests uh so that's sort of the the aim |
3272s | with it uh that was something back when |
3274s | we asked about it and obviously it was a |
3275s | very early days it was uh last year when |
3277s | we sent that survey around and uh we did |
3280s | mention I think of the News Post at the |
3282s | time that |
3283s | that was sort of like pretty much day |
3284s | one it's a bit different to anything |
3286s | we've done before I normally wait a bit |
3287s | until later in the process but |
3289s | what we're swimming like that we feel |
3291s | like there's no point even starting to |
3293s | explore this if people aren't interested |
3295s | so we asked those questions very early |
3296s | on it we've fully owned the expectation |
3298s | but it's not something to be explored in |
3299s | 2022 |
3301s | we're not in 2022 anymore so I'm hoping |
3304s | that uh soon we can start talking about |
3306s | this again a bit more and hopefully have |
3307s | some uh some more concrete stuff to |
3310s | share nothing today uh |
3312s | as well we are into 2023 it's still |
3314s | January so we'll take a little bit of |
3316s | time but yeah it's already something |
3318s | that we've had a few conversations about |
3319s | uh internally about what the next steps |
3322s | are now that we are into 2023 I'm sort |
3324s | of planning some of that long-term stuff |
3325s | and hopefully we'll be able to share |
3327s | more soon |
3329s | awesome stuff all right well thank you |
3332s | very much Ed uh man I always love these |
3334s | streams it's just super cozy Vibes and |
3336s | lore which is an amazing combo |
3339s | um all right we will uh just before we |
3342s | wrap up we'll just show some |
3344s | ugc or some play correct content uh so |
3346s | if we can head over to there on spear |
3350s | all right the first one uh is a birthday |
3353s | cake from Cook's assistant IRL from Mr |
3356s | Colin Sawyer which I mean I'm surprised |
3359s | if he isn't in chat so |
3361s | happy birthday Colin and that was |
3366s | nice can you |
3369s | you cannot especially that looks well |
3371s | nice I'm not gonna lie I'm very jealous |
3373s | there's any left it probably isn't can |
3375s | we have some sent to the office |
3377s | yes please or another one you know I'm |
3379s | not gonna I'm not gonna complain about |
3381s | more cake so |
3384s | um all right the next one we have is uh |
3386s | called frog toes uh this is a escaper |
3389s | tattoo artist tattoo designs with old |
3391s | school and frogs combined which look |
3393s | great |
3397s | look at that they all look amazing I |
3400s | think I'd have |
3402s | probably number six he was like a he |
3406s | looks like a fine fellow |
3411s | maybe this is who the Assassin is Maybe |
3415s | it's a frog in Disguise |
3417s | and now we have one of the frogs yet |
3420s | being tattooed onto someone so uh good |
3423s | job I mean to go from I suppose concept |
3426s | to on someone's skin that quickly is |
3429s | quite impressive so |
3431s | nice nice |
3435s | um all right what have we got next we've |
3436s | got three more uh the next one we have a |
3438s | play created uh an old school RuneScape |
3440s | version of the board game wrist based on |
3442s | the Lord of the Rings Edition |
3444s | that is really cool |
3449s | that is really cool have they got the |
3451s | map down to a t as well oh here we go |
3455s | I actually haven't seen any of these |
3457s | before we went into Stream So This is |
3460s | this is fantastic |
3463s | all right they might have to come and |
3465s | visit the office so we can get a game of |
3467s | old school risks down that'd be great |
3470s | not if my Dash works over time that's |
3472s | very rude no yeah not if much works over |
3476s | time definitely not |
3478s | uh okay the next one uh oh that was |
3481s | there was a double the uh final one is |
3484s | old school RuneScape rugs with various |
3486s | capes so we've got the quest Point Cape |
3488s | uh Slayer magic herb law uh and |
3492s | seems to be more that I'm missing on |
3494s | here no no there's just a double up |
3497s | question |
3498s | but they all look amazing that's what |
3500s | we're trying to say they look amazing |
3504s | I'd have one what one would you have Ed |
3508s | well can we have it might be uh some uh |
3512s | potential development on a new skill at |
3514s | some point soon uh maybe maybe we have |
3516s | one for that |
3518s | oh maybe maybe I'd like to see what that |
3521s | looks like oh okay okay I like I like |
3524s | where you went there I like where you |
3525s | went there |
3527s | um all right that is it for the player |
3529s | created content so uh thank you everyone |
3531s | and keep making cool RuneScape stuff |
3533s | because we always love to see it and we |
3535s | always love to share it |
3537s | um so I'm just going to quickly go |
3538s | through the announcements before we wrap |
3539s | up and say goodbye uh because I know |
3541s | monster has to get going and so do we uh |
3543s | so exclamation mark game update this |
3545s | week's update saw some tweaks to Secrets |
3547s | of the north alongside some new quests |
3549s | to speedrunning uh so see how fast you |
3552s | can clear below Ice Mountain and Temple |
3554s | of the eye and in beta there's x marks |
3557s | the spot and the kingdom divided uh so |
3559s | check out all that and some weirdness in |
3562s | uh this week's News Post uh exclamation |
3564s | mark o s n o s o t n uh the marjorat |
3569s | storyline continues unravel the secrets |
3571s | of the north and take on another worldly |
3573s | boss in this brand new Master Quest |
3575s | check out all that under that command |
3577s | exclamation whole uh exclamation mark |
3579s | poll 78 the first of 2023's quality of |
3583s | life polls is here with poll 78. check |
3585s | out the news post to see what we have in |
3587s | store as well as a survey to let us know |
3588s | what changes you'd like for us to |
3590s | prioritize which will be updated just |
3593s | after this stream so give me five |
3595s | minutes and that will all be sorted uh |
3597s | with some feedback from you guys and |
3599s | finally exclamation mark account with |
3601s | the recent blog we uh uploaded today |
3604s | we've got an update on jagex accounts |
3606s | included info on the first of the closed |
3609s | betas coming soon so you can learn about |
3611s | our plans for jagex accounts in that |
3613s | News Post including a very handy FAQ so |
3617s | check that out before sending your |
3618s | questions over with all that I think |
3621s | it's a wrap uh Ed any final words |
3627s | is this where you were hoping I would uh |
3629s | spoil some big piece of law |
3632s | um maybe the floor is yours |
3635s | I don't think so just that um to |
3638s | reiterate I think we'll mention of the |
3639s | starch we are now working on desert |
3641s | treasure two and uh really excited to uh |
3643s | over coming months uh start sharing more |
3646s | about that |
3647s | excellent stuff all right thank you very |
3650s | much Ed again I always enjoy these uh |
3652s | cozy shrooms with you so hopefully we |
3654s | can do some more in the future I'm sure |
3657s | we'll find a good excuse |
3659s | yes of course always always |
3661s | uh with that being said yeah thank you |
3663s | to uh mods Ed uh mod spear behind the |
3666s | scenes all the mods that set things up |
3668s | whether you're in just watching you're |
3670s | moderating the chat all the script set |
3672s | up everything uh to do the stream uh |
3675s | I've been your host matani and thank you |
3677s | all for watching and we will see you |
3679s | next time |
3681s | bye |
3683s | [Music] |