Heads-up all, apologies for not being able to reply to a whole lot - have got a lot going on and wanting as many people as possible to try stuff out in the beta worlds.
Needless to say this is a 'first draft' and it's exactly what betas are for. I'll be looking to talk with the team tomorrow on a number of subjects so far (and will keep on the lookout for more), largely looking at:
- Drain rate at higher weights feels extremely punishing, coming from all types of players. Particularly at 'middling' Agility levels.
- Consider where these changes leave the Ring of Endurance, does it need changes?
- Consider whether Graceful providing Weight Reduction is actually likely to reduce how 'ubiquitous' it is, especially in conjunction with how Drain Rate is scaling.
- Consider whether Graceful's proposed 'no fail' effect might need reining in at some locations, particularly specific courses that are balanced around a reasonable fail rate (Ape Atoll, Werewolf) and stand to become extremely powerful otherwise (e.g. outperforming Sepulchre in some level ranges).
- Investigate Stamina Potion behaviour ahead of an updated beta. Not convinced they're working as intended at the moment.
- Consider Stamina Potions more widely, could they serve a better purpose with a different function in light of these changes?
- Consider more widely our approach to item weights and whether or not we'd reasonably have the scope to re-adjust many of them, since it's a massive job and that time might be better spent improving the proposal in other ways.
There's more stuff I'd like to talk through in detail, but just wanting to leave this here for reference in case you feel anything's been missed!
Please keep leaving your feedback, trying activities out on the beta and filling in the survey - project like this isn't something we'd expect to knock out of the park on the first go-around and it's exactly why we have this feedback loop in the first place.
Cheers all!