18 days ago - /u/JagexGoblin - Direct link

Hey all! Beta worlds should be back online featuring some of the changes mentioned in this blog.

I've got a bunch to try and get done before the weekend so might not be as active as I usually am, but we'd be really keen to hear from you on:

  • NPCs that feel befitting of 'Standard' or 'Light' weaknesses for Ranged.
  • On that topic, alternative/better names for Heavy/Standard/Light

Obviously any and all feedback is welcomed, plus we'll have another blog next week focusing on:

  • Item changes
  • Minimum hit changes
  • Early-game Prayer changes
  • Autocast Delay removal
  • Some drop rate changes (note the Teleport Anchoring Scroll isn't included in these, but we are talking about this one internally)
  • Some changes to Verzik P2 and to the Path of Apemeken/Ba-Ba
  • & more, there's a lot of bits in there!

Thanks from all of us for all of the chatter and feedback you've given us on Project Rebalance so far, and if you're reading this then have yourself a fantastic weekend!

18 days ago - /u/JagexGoblin - Direct link

Originally posted by patronising07advice

Just so long as blood is not classed as 'fire' and shadow is not classed as 'earth' PLEASE.

Smoke being Air/Fire is ok, Ice being Water is also OK, if you must. But blood and shadow are super cool and unique on their own.

Not the case! Initially we were considering something like this, but felt the unique effects of each of the Ancient Elements coupled with Ancients already having a unique identity by way of 'AOE', we didn't want to conflate the two spellbooks further!

18 days ago - /u/JagexGoblin - Direct link

Originally posted by chatnoir11

Great changes. Obviously some of these things won't matter, who's using air spells at kree, but I'm glad there is uniformity and consistency being added to the weaknesses. Makes its a lot more intuitive

Yeah! I think some of the chats we've had internally and something Mod Kieren was talking to a few of us about the other day was thinking about things in terms of like, 'how are players going to feel about this in five years, will it have been a good thing?' and to your point of "who's using air spells at Kree" I feel like that kinda ties in? It could be the case that we introduce some neat reward down the line that maybe makes that the case and you feel like a badass just ruining that dumb bird's day by generating your own wind etc., is the kind of long-term thinking we really want to encourage!

18 days ago - /u/JagexGoblin - Direct link

Originally posted by [deleted]

[deleted]

More than happy to say this list is total nonsense, though some of the bits on it don't seem too bad tbh (colour-coded Sally attacks, theming of the BSS w/ Prayer bonus, Yew/Magic comp bows, Fremmy armour themes - though they're kinda silly - are fun)

18 days ago - /u/JagexGoblin - Direct link

Originally posted by Jaded_Pop_2745

Honestly the names are fine. You could do something artillery/standard/frail but that would be very confusing.

It's very good that you're taking things slow! I feel like there's been too much a 3ush to put out a lot of things every week, feels like a patch every 2 weeks once in a while outside of maintenance would be useful for big changes.

Can't wait for next week's post! I really hope you rework the BA BA puzzle room... So many people love everything toa but avoid doing it solely cuz of that one room (myself included) it just feels like the odd one out compared to the others. Perhaps some kind of agility oriented puzzle would be cool (where you have to cooperate with others to operate something and each part has certain agility obstacles behind it? Maybe something to dodge in-between. Idk I'm coming up w this as I go it's just an example lol)

If you read this is there anything on the mta changes? Also big fan

MTA Changes are in testing, think I said on this week's newspost in the replies that the aim was to get them out around our upcoming GameJam, so likely towards the end of April or the start of May - but no firm date has been set yet!

18 days ago - /u/JagexGoblin - Direct link

Originally posted by No_Atmosphere_1889

Are you still looking at changing the voidwaker? It hasn’t been mentioned for a while

It's mentioned in next week's newspost, but we also make it clear that we're not strongly attached to some of the changes and we're fully cognisant that the Voidwaker is probably the one we've been most requested to not touch - we'll see if that persists after the specifics are on paper!

18 days ago - /u/JagexGoblin - Direct link

Originally posted by Sledge1989

Any talk of making pages for the tomes more accessible since elemental will be more important now?

It's not something we've actively discussed yet, but think there are numerous ways we could approach it. Perhaps making pages just worth more charges (so you're not screwed over for already having a bunch and then just needing more) might work out, but would want some further discussion!

18 days ago - /u/JagexGoblin - Direct link

Originally posted by AmbitiousMobile7168

Didn't see it stated anywhere, but Monster Examine or some variant of it should be added to the standard spell book because who's going to be switching to lunar just to find an elemental weakness then switch back?

We chatted about this a little but didn't land anywhere specific, still something I think we'd be interested in though! I was tempted to try and learn RuneScript and make some kind of a bestiary for Game Jam but CM often have other stuff to do during Game Jam and I'm not sure I'd be able to make something cool that wouldn't be criminally expensive (it's a lot of data to store on an item per account I think)!

18 days ago - /u/JagexGoblin - Direct link

Originally posted by Proof-Cardiologist16

Skeletons feel like they should be earth weakness for the same thematic reason as crush weakness IMO.

Also I'd love to know the numbers of water spells dps versus demonbane dps, demonbane spells are already pretty niche I'd hate to see them completely outclassed.

Imagine a really windy day, except you have no skin and your walk along Brighton Pier leaves your ribcage in Stoke-on-Trent. Still not convinced?

18 days ago - /u/JagexGoblin - Direct link

Originally posted by CaptaineAli

As someone who cannot be bothered reading and struggling to understand this post, Will this make Magic BIS anywhere? Or does it just make it equally as strong as other current methods (range/melee)?

My read is that in some scenarios at some stages of progression, you might be better off using Magic than other stuff. Like it might be the case that you're better off using Water spells on a Pyrefiends task than some other gear setup, but that's not massively applicable to a lot of the players who are likely to vocally contribute to discussions like this.

But in terms of how it impacts existing 'established' metas, I don't think a whole lot really shifts immediately - the primary motivator is opening up future reward space so that we could release items or NPCs that switch things up down the line.

18 days ago - /u/JagexGoblin - Direct link

Originally posted by Nyaco

The app gets frozen when I try to log into a beta world on mobile. Is that an issue on my end or with the servers? I've already updated the app

Can drop me an RSN and I can pass it on to have a look, we want to do loads more with betas so ironing out stuff like this is really useful!

In the meantime, can you try logging in to a maingame world, searching for 'Beta' in your Settings and using the 'Convert save to Beta Worlds', then trying to log in to a beta world again and seeing if the issue persists?

18 days ago - /u/JagexGoblin - Direct link

Originally posted by ElFtador

Hey Mod Goblin! Thanks for your time and effort! What's your favourite type of Goblin?

Goblin potion transmog 5. You're not getting a 'mind goblin' out of me.

18 days ago - /u/JagexGoblin - Direct link

Originally posted by aryastarkia

I really don't think magic changes are great for the iron player base without some tweaks.

Some pain points are around wrath runes being very hard to acquire for irons, it's pretty slow from bossing or slow to kill rune dragons, or requires 95 runecrafting, one of the slowest skills in the game.

The other is around the harmonized nightmare staff. Nightmare with its current drop rates is just absolutely terrible in respecting the player's time. Honestly anything that makes nightmare uniques more important without addressing that is painful. I know irons chose to limit themselves, but part of the joy in that game mode is a smooth progression curve, wrath runes and nightmare heavily break that for magic. Currently strong early with fire strike to ibans to warped Sceptre to slayer grind for trident, then shadow, all of which feels pretty good. A 400 hour nightmare grind in there does not.

I don't think the things you're outlining here are issues with the system as much as the interplay with other parts of the game. It could make a stronger case for adjustments to the things you're mentioning, but also might be alleviated by other reward space down the line.

Would also add - as somebody who currently jumps between an Iron, 2 GIMs and a UIM - that they don't harm Iron progression in any way and probably don't warrant holding stuff up to try and bundle in other changes that impact the economy beyond the Iron playerbase.

Totally get where you're coming from fwiw, just wanted to offer up a $0.02 on why they feel like slightly separate issues. Would also add that if you're still progressing on an Iron and in the early stages of the game, these changes probably would be beneficial in spots as-is - the lategame/endgame stuff applies beyond Irons too!