Message from Mod Mike D
Hey, I'm Mod MikeD. I introduced myself in February's Gazette and I appeared on a livestream back in April, but you may still not know who I am, so a brief introduction - I'm the Product Director, and help the team with the game's long-term planning. That doesn't mean I'm here to shake things up and do things differently. Old School was thriving long before I joined. I want to help the team stay true to its mission, with the community and polling at its core. I've been in the MMO industry for a long time. I've been involved in Dark Age of Camelot, Warhammer Online: Age of Reckoning and WildStar, and I love MMOs. And you can expect to see me on regular leadership livestreams. Alright, enough about me!
This will be a regular feature in each edition of the Gazette, giving you a greater insight into what we're up to.
At the beginning of the year we created a roadmap that covered a number of tentpole updates like The Nightmare of Ashihama, Darkmeyer, the next League, Clans, Group Ironman, A Kingdom Divided and some smaller but no less important ones like Combat Achievements, the Death Rework and regular QoL updates. We were confident with our plan and had expected to hire new developers to support it.
Then COVID-19 happened. Now we are living in precarious times, where just shaking someone’s hand can prove dangerous or even deadly. We have sheltered to protect our loved ones, and when out and about we’ve socially distanced and worn masks. And we have come together to help one another even when we are forced to be apart.
It’s in this spirit that we’ve revisited our roadmap. We're in the fortunate position where we've seen a whole ton of players, old and new, flock to Old School RuneScape and we want to make sure we're taking care of everyone. With that in mind, we are adding several medium and small updates to our schedule for the second half of 2020. These updates target different level brackets, player types and experience levels. All of this done in an effort to provide meaningful content to as many players as we can. You can still expect to see our usual weekly updates, but we want to be more consistent with notable content releases beyond that.
This is what we're aiming for:
- A small update each month (e.g. Ferox Enclave or Halloween Event)
- A medium update every two months (e.g. Wintertodt or Treasure Trail Expansion)
- A large update three times a year (e.g. Nightmare of Ashihama or Dragon Slayer II)
- Plus occasional event style content (e.g. Leagues or Deadman)
We're not there yet, but talking about it is the first step in our journey. To that end, you can expect to see quite a few blogs and polls in the coming months such as the Costume Room Rework.
https://cdn.runescape.com/assets/img/external/oldschool/2020/newsposts/2020-07-23/gazette1.png
This is what that could look like over a 12 month span. Note that this isn't actually reflective of the months particularly releases would happen in.
To accommodate these new, small and medium updates we are going to have to delay some of the content we had on our original plan.
Our next larger quest, A Kingdom Divided, will be pushed into the first half of 2021. Clans and Group Iron Man will still remain in ongoing development, but they won't be coming this year either - you can expect them to be released in the first half of 2021, too. That ultimately gives us time to make sure we get them right. The ongoing technical work for Clans makes a completion date difficult to predict.
Even though we're all working remote and that it has affected the speed in which we can develop content, that’s not to say that we’ve been resting on our laurels. During lockdown we’ve been able to welcome six new content developers, a new member of QA and a new game engine developer . We've also got a new artist and community manager joining very soon. Some of these new recruits have even been working remotely from other countries as they're not yet able to easily move to the UK! The hires aren't stopping there, either. 2020 has been a busy one for us, but 2021 is going to be chock full content that will appeal to all manner of players.
My vision for OSRS is simple: We have a great game and we need to get it in front of more players. We need to ramp up our ability to create the amount and type of content that players rightfully expect. With this level of support in the team, we can start making OSRS appeal to more people all around the world.
I’d like to finish by saying that the Old School team cares deeply about this game, about its players and about each other. And even though I’ve only been a part of this team for a short time, that is a fact I can honestly attest to. We are in this together and I believe together we can chart a course that leads to a years of continued success for OSRS.
In next month's Gazette we'll be in a position to talk about the rest of the year's content in much more detail, and in future months I expect to be talking about exciting things happening outside of game content, with a focus on tech work and other projects.
- Mod MikeD