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Title. It just seems bizarre to me to design a minigame that cannot handle the amount of players who are willing to play it on a monday afternoon. It shouldn't take twenty minutes to start doing an activity you want to do in game purely because you didnt click on the barrier the exact tick you can finally enter.

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18 days ago - /u/JagexHusky - Direct link

Minigame was initially designed to scale the NPC threats up to 100 players. A few months later we increase it to 200 (without spawning additional NPCs) to see if it overly affected server performance or caused any issues.

We're aware of the concern with the current player limit, the frustrations of waiting for the next game and the frustrations of not getting in even after waiting. Expect an update soon (tm) with some proposals which could alleviate this issue.

18 days ago - /u/JagexHusky - Direct link

Originally posted by Nex_Sapien

While your at it do you think you guys could discuss the issue of cells not granting exp when recharging a full barrier? I understand it's to prevent player from spamming the nearest barrier, but a token amount of exp would feel infinitely better than receiving none at all because someone beat you to it. If the exp is lower than recharging a less than full barrier people will still play the game correctly.

Expect an update soon (tm) with some proposals which could alleviate this issue.