almost 4 years ago - /u/JagexAyiza - Direct link

Hi all! We're working on a design for Combat Achievements (once known as PvM Achievement Diaries) and we want your input into the design!

Yesterday we asked you about task difficulty. Today we're talking rewards!

When you hear Combat Achievements, what kind of rewards do you think of?

Looking foward to seeing what you all suggest!

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almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by shittycaptcha3333

I think the rewards should be related to the achievement and I don't know any of the achievements so I can't suggest any rewards.

I think it would be a terrible idea if the rewards were skilling resources, as that just continues to reduce how effective skilling is to bring those into the game, farmable PvM drops have done enough damage already.

Fair point, I can see why you'd want to know the achievements first. Are there any general PvM rewards you have in mind that might fit?

And adding skilling resources as a reward for completing them isn't something you need worry about, I agree it would be a bad idea (and not overly rewarding outside of ironman!)

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by TheOneNotNamed

Stealing this from someone on Twitter. But depending on if there will be "tiers" to the difficulty of the achievements. Maybe have some cool gear recolors for the most difficult ones, but have some more practical benefits for the lower tier ones. To maybe get more people interested in pushing their limits with bossing. I know i'm not actually listing anything specific though lol.

I think you raised some good points for us to expand on so thank you (even if you did steal it from Twitter, gotta respect the hustle)

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by valarauca14

A few:

  • Void Knight re-colors
  • The ability to use a Vork Head/Dragonic Visage/KBD Head to convert the Player Owned House Combat Dummy into a Dragon Combat Dummy. Which would function the same as the Undead Combat Dummy, but for testing max hits of Dragonbane Weapons. Maybe the elite tier could have an Undead Dragon Dummy b/c everyone does Vork.
  • Marble Floor PoH reskin.
  • ALL Metal Dragons drop noted bars (Bronze for easy, Iron/Steel for med, Mith/Addy for Hard, Rune for Elite).
  • Hespori no longer poisons you.
  • Special Attack restore item 1/2/3/4 times per day (for easy/med/hard/elite tier). Contraversal, likely meta for several things (boss speed running in particular), hard to consistently abuse because of limited usages in pvp.
  • Ability to combine a ring of wealth with a Bonecrusher Necklace you get the prayer restore, bone burying, and money pick up in 1 item. No teleports, same stat line.

Some solid suggestions here, thank you!

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by BioMasterZap

They probably should be cosmetic unless they are designed to be buffs like diaries. If it has multiple tiers, which it should so it can provide new players a way to get into Bossing, it could have an armor set with each tier giving another piece or a cape that upgrades each tier like with the Raids Capes.

I also do like the ideas I've seen for orn kits for Armors like Bandos or Arma or for often requested boss pet transmogs. It could make such cosmetics a bit more meaningful if it also shows some PvM achievement, like the ones from Challenge Raids.

Also, don't forget about those Dragon Hunter Crossbow recolors; I still want my KBD DHCB... Achievements could be a good place to offer them, even if they still need the boss heads. If each achievement or set (e.g. achievements per boss or group rather than difficulty tier) had a reward, you could get the Vorkath recolor after Vorkath achievements and KBD recolor after KBD achievements.

Speaking of that, it could work to group achievements by the content but also by tier. Like all the misc lower level bosses could all be under an "Easy" tier while higher tiers are in groups like "GWD" or "ToB" rather than hard or elite. The groupings will determine a lot about how the achievements are done and what rewards are approriate. It could even do stuff like every 3 out of the 15 Easy Achievements gives a new piece of a cosmetic armor set or such rather than needing the whole tier completed.

I completely forgot about the DHCB recolours!! Thanks for the suggestions, some solid stuff here :)

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by globety1

Hard or Elite reward that deletes the account of people crashing your solo Corp kill.

How often does this happen to you out of interest? Is it more a one time only every now and then thing, or are people following you around the worlds and intentionally greifing you?

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by Zanthy1

If its tiered like achievement diaries, I see no issue with xp lamp rewards and maybe some cool teleports/shortcuts, things that when earned can make certain combat related things easier to get to, or like access to a bank somewhere that is normally quite far from one? Or maybe not a bank but a bank deposit box?

Do you have any specific telepoers or shortcuts in mind?

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by BlinkL780

the ability to create instances in otherwise non-instanced bosses.

cheaper item retrieval services (maybe free at elite)

noted drops from bosses/monsters in areas you've already completed the elite diary for (like noted drops from obor if you have the elite varrock diary)

greater drop chance for the giant keys and ecumenical keys

a restoration pool near a teleport (like the one in the ferox enclave)

the ability to challenge slayer bosses without a slayer task a number of times per day

the ability to send your butler to retrieve items from an item retrieval service for you?

the ability to make "taunt tablets" that work like normal tele tablets except they reset your aggro timer.

the ability to make "peace tablets" that work like normal tele tablets except they make monsters unaggressive towards you for a duration

the ability to "upgrade" dragonstone jewellery to function as rechargeable versions of other teleport jewellery (like a ring of duelling (D) for a dragonstone ring of duelling)

a greater chance for superiors to spawn on slayer tasks

the ability to "prioritise" a number of slayer tasks that will have a greater (but not guaranteed) weighting for a large sum of slayer points.

the ability to block an extra slayer task (or two)

the ability to build an orb in your player owned house that will cast NPC contact for you

Some interesting suggestions here, thank you for providing so many!

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by runner5678

Spitballing some ideas:

Cosmetics

  • Elite Void - Blood red for ToB?
  • BP - Magma and green re-colors. Mutagen for the Magma has been asked for but no way around the BP already being Tanzanite so maybe sacrificing any mutagen unlocks the ability to toggle any of the three colors
  • DHCB - with Vork/KBD Head, maybe add Hydra and Olm too
  • DHL - with Vork/KBD Head, maybe add Hydra and Olm too
  • Barrows - Ability to turn ghostly robes into the classic Barrows pink
  • Gauntlet - Ability to keep the blue color when upgrading the Blade to a corrupted Blade. I just think the classic crystal blue looks way, way better.
  • Gauntlet - Ability to re-color the Crystal Armor/Bow to red for those who disagree with me.
  • Jad - Unlock access to a hard-mode with a Blue/Karuulm skin that gives the option for re-color to that blue. Put triple Jad at the end? Tie the lore into Mount Karuulm somehow. Unlock a mini-quest that explains the Tzharr and the Kahlith overlap and highlights the history more
  • Inferno - Blue hard-mode re-color. Same idea.

Actual Benefits:

  • XP Lamps
  • Shortcuts
  • KQ - Make Keris actually useful somehow. Maybe the reward enables it as an offhand
  • DK - Access the tunnel from the lighthouse side
  • Barrows - Re-work the drop table so you can only receive the items from the brothers you killed but at significantly higher rates. Now, even if you only want one piece, you should kill all the brothers and your chance of getting a specific piece is very low. You won't be getting any runes but would help irons get the last pieces they need and if scaled correctly, could be viable for mains too farming Ahrims and Dharok?
  • GWD - Unlock private instances for a fee similar to Corp. If appropriately tiered it could be a way to implement these as requested without too easily tanking Bandos pieces
  • GWD - Increase ec key drop rate and amount you can carry. Maybe also unlock allowing the key to drop in the main GWD itself. Would be interesting to see if farming them with barrage became a viable strat if you could have say 20 at a time
  • Gauntlet - Ability to combine an Elven Signet with a Blessing, consuming the blessing and creating a Elven Blessing with 1 prayer bonus and the Elven Signet perk
  • Gauntlet - Ability to make corrupted Crystal Armor and Bow which don't degrade
  • Gauntlet - Buffs to the crystal armor+bow perk
  • Gauntlet - Ability to upgrade a Trident to a Crystal Staff. Maybe similar stats to the Toxic Trident. Corrupted option offered as well.
  • Hydra/Vork - Some buff to the Dragonbone Necklace and the Hydra Tail
  • Jad/Inferno - Actual upgraded Fire Cape/Inferno Cape. Option to be Blue but I don't want to be forced to have blue Fire Cape necessarily
  • DFS - Could be buffed somehow to be a bragonbane weapon of sorts. Not sure if this is really needed though.
  • General - Increased pet drop chance once past 2x the drop rate

EDIT: Just saw someone mentioned adding the League Task complete pop-up for these tasks being completed. 100% agree and that should be added to the Diaries too! That'd be sick.

Wow, such a long list! Thank you, some great stuff in here. I'm a big fan of the cosmetics especially, always good to show off with too haha

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by ossuggestion

Depends how the Achievement reward system is structured. If it's going to dish out rewards in a structure similar to existing diaries for each tier completion and not on a per task basis then I would recommend boss slayer tickets. They would be consumed on use to not make them OP and keeps them limited. It should require having "like a boss" unlocked via a slayer master and by redeeming it would guarantee your next slayer task will be a boss task. The boss task received would still be randomized as to not cause unnecessary crowding by players selecting preferred bosses to farm. At the end of the day rewards for achievements should not be something crazy op or necessary for an account but more a bonus to incentivize people to try out combat achievements and not make it a necessary grind.

What happens when you've done all the achievements, would it be possible to get more tickets or do you work with what you have and enjoy the temporary benefit of them?

almost 4 years ago - /u/JagexAyiza - Direct link

Originally posted by King-Of-Rats

More Butlers !

I really like POH cosmetics as rewards. I think they’re fun, and there simply aren’t many butlers to choose from.

Let us get some staples - a retired Varrock Guard, a Pest Control Squire, an Ankou, The Drunken Dwarf, one of those thick Vampire Noble women, whatever.

See attached: https://www.reddit.com/r/2007scape/comments/hctcca/suggestion_demon_butler_has_had_his_time_its_time/

Edit: for clarity, they’d have the same capabilities of the demon butler, just a new look and new voice lines for flavor.

I really like this a lot, but feel like maybe it's better suited elsewhere? Perhaps a new quest could introduce some new characters? An extension on mahogany homes or something.

Bookmarked your suggestion regardless for future rewards ideas, thank you!