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Old School RuneScape
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0s | hello and welcome to this weekly old |
---|---|
2s | this week's weekly old-school Q&A I'm |
5s | your host mod gambits and joining me on |
6s | the sofa this evening is mod Lenny hello |
9s | mark kieran yo it and on my right we |
12s | have mod tired hey thank you guys for |
14s | joining me up sorry we have mod Mads on |
16s | chat as well sorry so it's giving |
20s | overview there if you have any questions |
22s | throughout the stream send them to mod |
24s | Mars using I think I think finger login |
27s | you logged into the old school account |
28s | right at old school runescape and will |
31s | hopefully answer some of your questions |
32s | at the end good so I'm going to start |
35s | off the normal way with a couple of |
37s | announcements so we have exclamation |
41s | mark progress to link you to the song of |
43s | the elves progress blog where the whole |
45s | song of the herbs team gave some input |
47s | and insight into their development of |
49s | the quest and the extra content around |
50s | it including model any who's on the end |
52s | there |
53s | it also has details of the competitions |
56s | that we're currently running so if |
57s | you're interested in making a video or |
59s | art for the login screen and possibly |
63s | some law for the quest not sort of for |
65s | the Questor just lot for if teenis and |
67s | the game in general find all the details |
70s | over there |
72s | we also have exclamation mark rewarding |
76s | should take you to a tweet from the old |
79s | school Twitter account which has the |
82s | latest design document for the the skill |
85s | if you're interesting giving feedback to |
87s | that we'll be looking at it and using it |
89s | to make the final design I believe and |
91s | blogging that giving it to you guys |
93s | ready for polling and do s Commission |
101s | mark Deadman will link you to details |
102s | about the summer finals which are being |
104s | casted by II's earn in span in spam |
107s | those happening at a p.m. UK time on |
110s | Saturday it's going to be the last dead |
113s | man final that we have for the |
116s | foreseeable future while we revised dead |
118s | man as a whole and refine I find the |
121s | idea |
121s | well basically while we decide what |
122s | we're going to do oh and also don't |
125s | forget about runefest exclamation mark |
128s | runefest for all the details tickets are |
130s | on sale now so if you're interested in |
132s | joining us |
134s | get your tickets that just about covers |
138s | it so I'm gonna move on we posted was |
146s | when did we post it the account security |
148s | which is I'll choose yeah yesterday hey |
150s | so I got very short memory yes they we |
152s | posted a blog written by the player |
153s | support team regarding our account |
157s | security it's the second of four blogs |
159s | that they're posting to give some |
161s | insight into into what they do and |
164s | joining us Mike up over there at the |
166s | other end of the room we have mod |
167s | Parrott and mod steve w steve w is one |
171s | of the managers in player support and |
173s | well more parents going to give some |
175s | insight into what he does and also |
177s | answered some questions for us that were |
179s | resulting from the ad the blog we posted |
181s | what a parent would you gather sort of |
183s | give us some insight into it into who |
184s | you are and what you do yeah hi everyone |
186s | so I look after the payments and fraud |
190s | processing that we do so let anyone be |
193s | able to kind of put payments to us and |
195s | making sure they're all safe and secure |
196s | and about six months ago I was asked to |
200s | look into account security as well cool |
204s | so hopefully we're gonna reassure |
208s | players a little bit and give you guys |
210s | some of the the answers to questions |
213s | that you've had a rising from the player |
214s | block that we posted I won't read out |
218s | the names of the individual ones because |
219s | they're quite a few few players behind |
222s | each one or one who's know these things |
223s | but we'll get into them and hopefully |
225s | two months over they can give us some |
227s | insight the first one is what your |
231s | thoughts on an option to send in ID |
232s | documents to drag X to prove ownership |
234s | of an account many players would be |
236s | willing to go through the extra hassle |
238s | to make sure the count is secure I think |
240s | I also know that other some other |
241s | Studios use methods like this yeah it's |
246s | it's no idea which has come up before it |
249s | it's possible this there's two main |
251s | reasons why this wouldn't be great |
253s | one is regulation I think a lot of |
256s | people have said in reading things like |
258s | that that the more information you send |
260s | to us it has do to be our compliance |
262s | issues which need to be aware of so it's |
264s | not as easy as it might sound |
267s | the second one is if someone's sending |
270s | you more information how can you be sure |
272s | that the person who owns account and |
274s | sending your information we've spoken to |
275s | a lot of other companies who do this |
277s | kind of stuff and they have this problem |
278s | over time and so it's a great solution |
281s | if your account is already secure |
283s | because you might be able to add more |
284s | stuff if if it's okay for us to store |
287s | that information in the first place if |
288s | you're out count is insecure it is |
290s | really difficult it doesn't actually |
291s | help massively because then we go back |
294s | and forth on who's send us this |
296s | information sure thing |
299s | the next one is how difficult is to |
302s | factory authentication to implement on |
305s | the website I'm not the developers so |
308s | I'm not going to say exactly how |
310s | difficult it is it's not the biggest |
313s | challenge in the world the problem is |
315s | that if we add two-factor authentication |
317s | to the whole website then how do people |
320s | who don't have access for indicator for |
322s | whatever reason update it and change it |
324s | right now we get an awful lot requests |
327s | in every single week which we couldn't |
328s | manage the menu look every single one |
330s | but we're looking into how we can solve |
332s | it and how we can get it to a point |
334s | where everywhere you login has to factor |
336s | okay thank you |
340s | the next player wants to know so we said |
343s | that we'll be discussing |
344s | adding an Authenticator delay will that |
348s | conversation be open ice or including |
351s | the players or will it be internal and |
353s | among the support team so at the moment |
357s | it's been primarily internal we've |
359s | spoken about it a lot not just with the |
361s | support teams but with the product teams |
362s | community management all these different |
364s | groups around the company to get |
367s | everyone's input on what the best thing |
369s | we could do would be we want to include |
372s | the players as much as we can believe we |
375s | already read everything you're posting |
377s | to us as well so you're already involved |
378s | in that conversation even if you don't |
380s | directly know it so we are taking all |
382s | the feedback on board and all your |
385s | suggestions about how we could |
386s | potentially implement it so we're still |
389s | looking into it so you are involved when |
390s | we want to be able to share more |
391s | information about it when we're able to |
393s | sure thank you |
397s | the next one is so the recovery process |
401s | itself we talked about that we talked |
403s | about changes you want to make to the |
405s | recovery process |
406s | this play is asking if the changes are |
410s | more overarching or if we're simply |
413s | making it harder to recover accounts and |
415s | you know they note that doing so with |
418s | while doing the latter will actually |
419s | lock out a lot of people who don't |
420s | remember very specific old information |
423s | from accounts they made when they are |
424s | much younger yeah I mean so the recovery |
427s | is something that we're looking at we |
429s | know that things aren't perfect right |
431s | now with recovery and we're really keen |
432s | to fix that's one of the drivers bond |
434s | and why we're doing these initiatives |
436s | you know is it begun to take in looking |
439s | at our whole recovery process and what |
441s | we do about it we don't want to counsel |
444s | be hijacked we want to do everything we |
445s | can to sort of block that root that some |
447s | hijackers used to come in through the |
449s | back door if you like and use our |
450s | recovery there's sort of processes so we |
453s | are looking at there you know we have we |
456s | have to think of people that you know |
458s | the games been around a long time there |
459s | are lots of accounts that just don't |
461s | have much information on them through no |
464s | fault of the player but it's just you |
465s | know how things were back in the day and |
466s | we just haven't got lots of information |
468s | about an account and we do need to think |
470s | about you know those people want to come |
471s | back and play the game you know maybe |
474s | they're coming back from mobile or |
475s | something like that we want to get those |
476s | people back in the game as well so it's |
477s | about finding the balance about how we |
479s | get those people back in the game but |
481s | clearly blocking off that roof up sort |
483s | of hijackers and malicious account |
484s | takeover so a big piece of looking at it |
488s | there's a song we're gonna try and get |
490s | it right we know it's not perfect right |
492s | now and we're listening and working on |
494s | it |
494s | cool thing thank you much Steve W our |
499s | last question says you mentioned email |
503s | notifications for account behavior is |
506s | there any chance that we could opt in |
507s | for push notifications instead or in |
509s | addition I know some sites will send |
511s | those if you count logs in from a new |
513s | computer and some require you to confirm |
516s | yes or no on your phone before you log |
518s | in yeah I'd love to do this it's a it's |
521s | a great idea the reason why we didn't |
523s | mention it is we don't have a system for |
525s | push notifications which you do that at |
526s | the moment so we want to prioritize |
528s | email because we have email we could do |
530s | that a lot soon |
532s | we want to look into present occasions |
534s | in the future but we're going to process |
536s | what will have the biggest impact as |
538s | soon as possible |
539s | but it's a really good idea sure well |
543s | thank you very much |
544s | something I've seen in chat and I know |
545s | it's a question that we've we've had a |
548s | few times so I'll add this one in I see |
551s | players talking about jag and recovery |
553s | questions in a system like that maybe |
555s | Steve W you'll be well placed to answer |
556s | this um why don't we implement a system |
559s | like we had before with with jag yeah I |
562s | mean I've seen that on the reddit thread |
564s | from from last night and you know it |
566s | people do say they do they did like it |
569s | in some ways jag and Bert you know I was |
570s | around at the time when we were managing |
572s | that process and it did come with a lot |
575s | of problems people would set spam |
577s | answers for example people would type |
579s | out their answers and we used to get a |
582s | lot of contacts and people that couldn't |
583s | remember their recovery answers you know |
586s | that other companies do use recovery |
588s | answers it's a possible option there's |
590s | nothing's off the table we're looking at |
592s | everything but it's not a silver bullet |
594s | approach the kind of recovery answers |
596s | and it does come with those inherent |
599s | problems so if we can find a way to get |
601s | rid of those and it's something that |
602s | works for everything then we'll happily |
603s | look at it it's not completely off the |
605s | table but yeah |
607s | does does need considering that you know |
609s | even be thinking about current |
610s | challenges about things like social |
612s | engineering and that's very often a way |
614s | into security answers and you know need |
616s | to consider that in this day and age so |
618s | a decent idea is something we're looking |
621s | at but it's probably not right up there |
623s | is something that's and that we're |
625s | really given some really close |
626s | consideration just because of the |
627s | inherent problems that we've sort of |
629s | experienced in the past with them thank |
631s | you modern masters draw my attention to |
634s | a question from the chat about account |
636s | security so Blair has asked can we gain |
639s | the ability to have the choice to change |
641s | the login details to email instead of |
644s | using old usernames for accounts made |
646s | before 2010 we'd love to be able to this |
652s | goes into the challenges of our legacy |
654s | system so it's not impossible but it'd |
657s | be incredibly difficult for us to do so |
659s | which is why we haven't done it right |
662s | it's one of those things but there's so |
664s | many things we want to do we need to |
666s | focus on the things which we can deliver |
667s | fastest to make the biggest impact and |
670s | big improvement for everyone that one is |
672s | just a real real challenge for us sure |
674s | okay well thank you both I think that |
682s | just about covers it |
684s | if I could just pick up a couple yams |
686s | have seen the chance someone talking |
687s | about sort of could we just make our |
689s | accounts unrecoverable I can get that |
691s | sentiment I do understand it but you |
694s | know to just completely block how do we |
697s | stop someone who was genuinely forgotten |
699s | their password they can't get into their |
700s | account to just say to them well you |
701s | know go away you can never play |
703s | runescape again your accounts go on just |
705s | doesn't feel very sort of player |
706s | friendly so you know probably won't go |
709s | down there approach somebody else was |
711s | also saying something about our case |
715s | sensitivity on passwords and if you have |
718s | a read of the blog that is actually |
720s | something that we're doing so kept a |
722s | read of the blog piece right towards |
723s | atop the blog there we are looking at |
724s | the password complexity and that is |
727s | something that's coming so few people in |
729s | the chat saying you know just need to |
730s | fix that well that is one thing that's |
732s | definitely coming fairly soon cool thank |
736s | you very much right well if you have any |
741s | more I believe you guys are sticking |
742s | around till the end of the stream or my |
744s | okay cool so if you guys have any more |
747s | questions about account security for |
748s | either modesty table your moderate feel |
751s | free to drop them in the chat to mod |
752s | Mars in the meantime I'm going to move |
757s | on to the usual Q&A questions so let's |
762s | hop into it the first is from Escobar |
765s | and they ask if we can improve deviance |
768s | vectors saying that they are a lot they |
770s | offer lower XP and worse drops then a |
773s | bear inspectors may we consider lowering |
776s | their defense or some other buff what do |
779s | you think |
783s | they're supposed to be harder because |
785s | they're in the catacombs and they have |
786s | access to score teaser so I don't think |
789s | we really should that's fair but if |
791s | they're drop tables or words or it's not |
794s | liquid turf or something's little |
796s | capacity it makes it like if they're |
799s | harder it still makes sense to have a |
800s | better drop table right yeah I'm not |
803s | sure how profitable is it depends if you |
805s | think the totem pieces make up for it in |
807s | value yeah I dropped a terrible |
812s | apparently but then there's also other |
814s | people's thing is isn't the worst |
815s | I think the drops are okay it's just |
817s | because they take a bit longer to kill I |
821s | know me personally I'm not too worried |
823s | about I wouldn't change them no sounds |
828s | like no one here has had too many |
829s | problems killing DV inspectors I guess |
831s | we'll leave that way I mean I think I |
834s | guess that's the problem right like a |
835s | lot of these people on the I even in the |
837s | chat a lot of people don't kill them so |
841s | perhaps that is the problem maybe it's |
844s | worth looking at but it would take |
846s | investigation to review exactly how much |
848s | we want to buffer drop they would buy or |
851s | change the stats yeah sure thing yeah |
854s | love you in chat now saying then they're |
855s | not a live content let's say okay |
860s | non-member suggests that we remove her |
864s | boxes from the nightmare zone shop |
866s | especially given the drop of price in |
868s | herbs following the release of the |
870s | farming guild what do you guys reckon I |
874s | think on the team were fairly sort of |
878s | fond of removing things from the |
880s | nightmare zone shop when suitable so if |
884s | there's a big enough demand for it it's |
886s | definitely some we could look at but I |
888s | imagine there would be a lot of unhappy |
890s | players with it because it's kind of |
892s | sort of a consistent thing that people |
894s | spend their night Mazzone points on the |
896s | a lot of people just gotten into the |
898s | routine of at this point that's fair I |
901s | agree I mean wherever we can break down |
903s | the nightmare zone the better I think um |
906s | I also don't like that they were |
908s | essentially some sort of daily yes that |
910s | limit is right how many can purchase per |
912s | day that's for seeing a lot of support |
915s | in to actually I |
916s | thought that we lot of negativity |
918s | towards this one but okay be interested |
922s | in exploring that one further another |
923s | player suggested we actually moved them |
925s | instead of just removed them flat out we |
927s | could put them in the tide farm just to |
928s | make that a bit better which is I think |
931s | an interesting idea yeah we could screw |
934s | up all that one give you more an |
936s | incentive - to keep going back yeah yeah |
939s | I think so |
942s | another player asks can we see combat |
945s | spells on the Archaea spell book |
947s | currently it functions as a prayer |
948s | training method rather than like another |
950s | spell book |
952s | not guilty idea whatsoever we just need |
954s | ideas from what they would do it needs |
956s | to serve a purpose otherwise it would |
958s | just be dead but also I imagine people |
962s | are quite cautious when adding something |
964s | that's going to potentially be quite |
965s | powerful that's public we have ancients |
967s | we have two standard one they both have |
970s | their niches so it needs the niche yeah |
974s | that's not too powerful but what we |
975s | could do is since is resurrecting the |
978s | undead we could add some undead spells |
980s | so for instance a more powerful version |
982s | of crumble and dead that's not yeah but |
985s | do you think that's gonna be enough to |
988s | make it usable I worried that the |
990s | difficulty with combat spells on the |
992s | Archaea spell book is either it's going |
993s | to be too powerful for PvP like it can't |
996s | really be better than ancients but if |
998s | it's not powerful enough it just won't |
1001s | be used so I was really three difficult |
1003s | balancers - yeah if you guys have any |
1004s | ideas exactly why I'd say it to the |
1006s | person especially who's that's through |
1008s | the question like what combat spells |
1009s | would you want to say hmm seem |
1012s | necromancy spells in there but I'm |
1013s | pretty sure that wouldn't go down well |
1017s | if what they mean is of summoning |
1019s | essentially undead creatures yeah I |
1022s | don't think that's gonna gonna fly |
1024s | results from that straw polaron though |
1026s | so actually 76% of you would move the |
1032s | herb boxes to the type farm which is |
1034s | interesting 77% so thank you for that |
1037s | mod mass I'll move on to our next |
1042s | question which is from de close they say |
1045s | can we add some fire pits of eternal |
1047s | light to the following locations |
1050s | those come south dungeon the Lumbridge |
1052s | cellar dungeon and the shaysing crypts I |
1056s | don't know how often people a she use |
1058s | the changing crypts |
1059s | apart from Dragon's Lair - but I mean I |
1063s | wouldn't be against adding more of them |
1064s | to other doctrinally you it wouldn't |
1067s | make sense to do what people use so |
1070s | maybe not all of them but I have |
1072s | imagined doggish and so if dungeon |
1074s | people use digitally cause sometimes |
1075s | yeah sure it would make sense I'm |
1078s | probably gonna be sort of a bit more |
1080s | considerate of where we do want to add |
1081s | them rather than just off putting them |
1083s | wherever people go there needs a light |
1084s | source because light sources are a thing |
1087s | we've got the candor and headgear that |
1088s | acts as one as well and if we just go |
1090s | making everywhere permanently sort of |
1092s | lit by an eternal fire pit they all kind |
1097s | of lose their use in the game yep |
1098s | however small it may be that's true |
1101s | although the fire pits are locked behind |
1103s | a fairly like you know healthy |
1106s | requirement but yeah I see I see your |
1109s | point |
1113s | our next question is from aurorus and |
1116s | they asked if we're working on any ideas |
1118s | to get people who don't PvP - give it a |
1121s | try currently you need a specialized |
1124s | account so I'm usually a pure the skill |
1126s | gap is massive and supply costs are |
1129s | quite well considerable so these |
1131s | barriers prevent people from trying PvP |
1133s | have we got any eye ideas for this it's |
1138s | difficult it's really difficult because |
1141s | unlike back in the day like I'm talking |
1144s | like 2006 2007 when wilderness was very |
1147s | active the majority of people there had |
1150s | no idea what they were doing so it felt |
1151s | it's not extremely fun to go and do it |
1154s | now what the things that are upcoming |
1157s | are we got a potential update to LMS yep |
1161s | I say potential is being it's being |
1163s | looked at and potential bounty hunter |
1167s | update coming up right do you know when |
1170s | they're roughly they're expecting |
1172s | bearing in there I'm very hesitant to |
1174s | promise any dates the design is being |
1178s | shared around the team tomorrow I |
1180s | believe and we've already run it by sort |
1182s | of a focus group |
1183s | and individual sort of high high level |
1186s | members at the Bounty Hunter community |
1188s | um so yeah I see potential because some |
1192s | aspects have to be pulled and whatnot |
1193s | but yeah LMS up the bounty hunter |
1196s | updates are coming so they should be |
1198s | some incentive for new players to get |
1200s | involved and we'll see what happens from |
1202s | there |
1203s | yeah I understand from modern rock that |
1204s | he's started queueing The Last Man |
1207s | Standing changes so it is Yankee win and |
1211s | he tells me that before they're |
1213s | implemented |
1215s | there'll be beta worlds sorry a beta of |
1218s | Last Man Standing for you guys to try |
1220s | and test before it's actually put into |
1223s | the live game so watch out for that in |
1228s | terms of getting people into PvP more |
1229s | generally I was having a conversation |
1231s | with pure spam Knight and Greg see when |
1236s | they were here for the spring finals |
1238s | rerun of dead man we talked about this |
1240s | and they suggested an idea which was |
1242s | like you know how we have tournament |
1244s | worlds pop up every so often where |
1245s | players can set their stats and gear and |
1247s | whatever and try out PvP having that but |
1251s | not having it within a sore clan wars |
1254s | portal area so a very small area |
1258s | permanently rather than on sort of on |
1261s | rotation or on an offseason what do you |
1265s | think about the idea I think if we added |
1269s | it in put the focus on it I mean when we |
1272s | do launch those worlds they say a lot of |
1274s | attention at first like in the first few |
1276s | days after we notion about generally if |
1278s | we have them up for a month there's |
1279s | barely anyone on them by the end so we |
1283s | need to put some focus on it and how we |
1285s | can do it like instead of letting it |
1287s | would get any gear maybe on a specific |
1289s | week you go in with this specific set up |
1292s | right and so everyone who plays place |
1295s | with the same setup so you can actually |
1296s | start to get some practice of certain |
1297s | setups each week I'm just spitballing |
1299s | ideas to be honest but I don't know okay |
1303s | that's not in the world but I think you |
1305s | would need that sort of deeper thinking |
1307s | but how are you yeah sure that's a very |
1309s | like sort of basic idea that would need |
1312s | working on but yeah the other thing |
1314s | people imagine is ranked |
1316s | and actually keeping track of like sort |
1318s | of notion some notion of skill levels |
1320s | right and actually sort of matchmaking |
1322s | but it just require quite a lot of I |
1324s | mean doing a full level healer system is |
1327s | huge but perhaps this ways to try and do |
1330s | that on a smaller scale with a sort of |
1331s | mini game I don't people are shouting |
1334s | about fists of go fix there's another |
1335s | area of PvP that was a little bit more |
1337s | accessible but again that's it's quite a |
1340s | large update I think we'll see how LMS |
1343s | go and how about you ago but I'd be |
1346s | quite keen on potentially doing using |
1347s | tournament worlds and some capacity |
1349s | again sure okay our next player hon |
1354s | Peter wants us to increase the value |
1356s | gained from lehren's chests so that's |
1358s | the one where you get goodness lackeys |
1361s | right where you can open up chests and |
1363s | deep wilderness and get a reward based |
1366s | on Kona's drop table a few players have |
1371s | said that it feels a bit lackluster that |
1372s | it's not real got enough to be exciting |
1376s | so they want maybe new unique or |
1377s | something something else to draw players |
1379s | there what we reckon ideas here be |
1384s | unique but I think with the items is |
1386s | going there right now I think it's quite |
1388s | nice because we'll distance layer is |
1389s | really good for points already it's good |
1391s | for XP now right and it doesn't really |
1397s | need buffing but a unique would be nice |
1399s | ok for the hunt all right let's just do |
1403s | it yeah apparently yeah mod rock again |
1414s | had an idea for this actually he said he |
1416s | was looking at the cone our table and |
1418s | obviously it offers the dusk color |
1423s | scheme for the mystic set and he thought |
1425s | what about because Larenz chest rolls on |
1428s | the same tear at the same table |
1429s | what about have it offer a different |
1432s | color set for dawn so we sort of |
1434s | opposing colors like a light version I |
1437s | thought maybe that was a cool idea but I |
1439s | don't know if it'd be enough to draw 300 |
1441s | players there |
1445s | spiracle box says looking at previews |
1447s | for some of the elves the gauntlet looks |
1449s | very dark and is lit by the runic stones |
1451s | around it can it be lighter on release |
1453s | so I think the screenshots that we've |
1457s | previously shown of the gauntlet had it |
1459s | on minimum if not they're pretty low |
1462s | brightness settings if you turn it up a |
1465s | bit obviously it's just significantly |
1467s | brighter I think when we've been play |
1469s | testing it ourselves I don't think |
1471s | anyone's really had any issues with sort |
1473s | of the darkness of it because everybody |
1476s | tends to play with it |
1477s | separator than those screenshots were |
1479s | taken I didn't personally know its |
1481s | problem of rightness I'd only on max |
1483s | brightness could be power compared to |
1486s | cure before picture potentially yes your |
1489s | picture on much graphics yes I worry |
1491s | about it I think I think the image used |
1494s | in the progress blog was darker than it |
1496s | would actually appear |
1497s | yeah that's given the impression that |
1499s | it's very dark yeah I can put a |
1500s | screenshot out on Twitter of the |
1501s | environment we've sort of like max |
1503s | brightness or somewhere in between |
1504s | after the livestream and let people see |
1506s | how that looks cool just respond to the |
1510s | chat absolutely hated that idea an |
1512s | alternate mystic color set so I'm |
1514s | probably not gonna I'm not gonna do that |
1518s | so got a noob question next from pandba |
1521s | and they say what quests would you guys |
1524s | recommend to get some starter levels up |
1525s | mostly skills I was thinking of doing |
1527s | sea slug for fishing XP do you have any |
1530s | recommendations for them I mean the |
1535s | go-to is waterfall quest but that's |
1537s | salty started on combat over quest to |
1539s | get skills a fishing contest before that |
1543s | the Knights still that light swords are |
1545s | on each site is another good one for |
1547s | mining yeah chat do you wanna help this |
1549s | guy out you have any suggestions I don't |
1552s | know which quests are best actually for |
1553s | the skilling XP to piperine earth |
1555s | another good one a feud monkey madness - |
1559s | yes it wouldn't be good for XP but |
1562s | throwing up for an early flare fair |
1565s | enough yeah ok museum quiz yes 1k and |
1569s | then one Kinsler straighten up my mind |
1572s | yeah so good cool we can avoid the |
1574s | annoying Birds |
1575s | you start out on otherwise an eclair |
1581s | crumble wants to know when we can expect |
1583s | to see the other god related halos from |
1585s | castle wars ie bandhas armadillo lands |
1587s | or us currently only get the saradomin |
1589s | samurai can gothics coloured halos I |
1592s | don't actually know much about that's it |
1593s | do they have the same stat for the |
1595s | equivalent just cosmetic differences yes |
1596s | only so so there are actually several |
1599s | different purpose to add these four it's |
1601s | just cosmetically cool okay okay I mean |
1609s | they're primarily used by bounty hunters |
1611s | so sorry bounty hunters PK is so it |
1615s | makes sense to maybe add them as a last |
1617s | minute annual bounty hunter reward I |
1618s | think as it is a lot of people who try |
1620s | and go for the existing halos just kind |
1622s | of go and grind out Castle Wars without |
1624s | really wanting to play it so adding more |
1627s | rewards would just be encouraging the |
1629s | exact same might not be the best option |
1631s | finding those items to the game sure so |
1638s | our next question is from gypsy and they |
1640s | ask can we get a group hunter activity |
1642s | where a team of four or five players |
1644s | hunt down a large beast that's pretty |
1648s | cool |
1649s | it obviously you've quite a big skilling |
1651s | update like I love doing that sort of |
1652s | thing the more interactive skilling |
1656s | methods that require some a higher level |
1659s | of attention rather than the more afk |
1662s | stuff or even the highly intense that's |
1664s | like wouldn't it's quite intense right |
1665s | you're watching a traffic constant going |
1666s | under all five but it's relatively |
1669s | mundane it's repetitive yeah I heard the |
1673s | boss quite nice because it's is yes it's |
1675s | repetitive but it's a bit bigger scale |
1677s | so I love this sort of thing |
1679s | yeah it's similar to like it before I |
1683s | really like volcanic mine from mining a |
1686s | similar idea for construction like gang |
1688s | a contractor like builds build certain |
1691s | things for people which are longer form |
1694s | training methods are a bit more |
1695s | interesting |
1695s | sure yeah I like this idea |
1699s | would you would you do some group Hunter |
1701s | if it was invented more tied I would be |
1704s | fun to do instead of just sitting there |
1706s | in the swamp get my swamp lizards |
1709s | yes fair all right |
1713s | Middleton 93 says can something be done |
1716s | about people crashing imn accounts in |
1718s | the catacombs |
1719s | especially when bursting I know we lost |
1722s | this one before but the question was |
1724s | asked and I thought maybe it's time we |
1726s | say it again say on what to field this |
1729s | one basically I think our stance is that |
1734s | it's a multiplayer game right it's an |
1737s | MMO competing for resources is natural |
1740s | when expected tell them clearly economy |
1741s | um it's it's it's a restriction on the |
1744s | account that that you accept when you |
1746s | make it right so um no we're not really |
1749s | gonna change anything for that |
1751s | specifically it's difficult to stop to |
1754s | be honest even if we wanted to |
1755s | I mean reality reality is really as |
1758s | realistically having I mean if it's |
1762s | overcrowded that's a problem that's what |
1764s | leads to crashing right which which |
1766s | isn't obviously that nice to have |
1767s | happened here true |
1772s | lazy asks what are the team's thoughts |
1775s | on adding more endgame Group bosses I |
1778s | feel like we've actually quite good on |
1780s | the top end end game right now like the |
1784s | next sort of thing I would like to do is |
1786s | a bit more closer than maybe more like |
1788s | chambers of Zurich which is where a lot |
1790s | of more people can get into it may be a |
1792s | little bit high like God will sort of |
1794s | thing that sort of area like we have to |
1797s | we have obviously half Chambers's oh we |
1799s | have favorite blood which is ik which is |
1801s | K it's quite well to the really high |
1803s | level ppm community we have inferno |
1807s | as well obviously it's not a grinder |
1808s | boss it's not group bus like that but |
1811s | doing something more that's a could get |
1813s | more people involved I think would be |
1815s | cool okay not God was simplicity but |
1821s | like I'm thinking more like maybe it |
1823s | gets like alchemical hide or difficulty |
1825s | but as a group bus sort of thing would |
1828s | be cool alright Nick wants to know if |
1835s | something can be done about the issues |
1837s | with house advertising on world 330 |
1841s | he's got suggestion whereby you put up a |
1843s | notice board which would have the hosts |
1847s | name construction level and the lights |
1850s | are quickly joined their house rather |
1852s | than just having people also chat |
1854s | spamming their their username outside |
1857s | that's an idea that's come up a long |
1859s | time ago as well I think it's I think |
1860s | it's still sat on our list somewhere |
1862s | it's a potential idea to do but yeah I |
1865s | do really like that idea |
1867s | okay yeah I like the idea too I think if |
1871s | it's not in our backlog I'll double |
1872s | check we should add it and see if we can |
1874s | get it polishes and the fact that I |
1877s | remember it's looking at a few times |
1880s | okay well speaker than the chat |
1882s | answering the sorry in reference to the |
1884s | boss question talking about next is that |
1887s | something we consider adding to the the |
1889s | game next who would probably fit the |
1891s | bill quite well for those group mothers |
1892s | it's probably a bit more difficult than |
1894s | I was talking about but next and knowing |
1897s | you only see through one of these |
1898s | fossils that used every entered feature |
1899s | we don't have it's actually not an easy |
1904s | one to do I me as a player I played next |
1909s | so much back in 2011 literally a year |
1911s | and a half |
1912s | non-stop basically but I would love to |
1916s | have that bottle at least mechanically |
1918s | in the game rewards obviously were a |
1921s | sticking point for necks because we |
1923s | can't do at least I don't think the |
1925s | community would be on board with HP |
1927s | boosting armor because it was quite |
1929s | mother changing they would have to come |
1931s | up with something original for the |
1932s | rewards for sure okay well there's |
1936s | definitely space for a as our esteemed |
1938s | god wars boss at least even if it's not |
1942s | an X exactly I mean a lot of its |
1943s | mechanics we can do there's certain |
1945s | things like the way it jumps around the |
1946s | room first also it runs right we can't |
1949s | be caught Nick buses run except if it's |
1951s | quite straightforward like below where |
1953s | we can sort of hack it in right yeah |
1957s | okay Tom wants to know if we could get |
1962s | an earth warrior room in the new fourth |
1963s | horse dungeon he says there they are |
1966s | assigned as a task by Eve Anika but this |
1969s | can only be completed in the wilderness |
1970s | if it was a bit weird for a non |
1972s | wilderness master to |
1973s | his only task authorities are quite |
1975s | annoying you have to do obvious is |
1977s | similar for the champion school as well |
1979s | what people are killing like 5,000 and |
1982s | there's only that small wilderness spot |
1984s | I wouldn't mind adding a forest outside |
1987s | of the dungeon and I still feel really |
1989s | strongly that it's like no it's gonna be |
1991s | hard it's gotta be wilderness content |
1993s | they don't really serve much purpose to |
1995s | be honest other than that Slayer to a |
1996s | skillet and the and the champion school |
1999s | so it would be nice but would it fit |
2002s | into the dungeon their theme I'm not |
2005s | sure if it's the theme of the fourth |
2006s | dungeon no yeah yeah I think the fourth |
2010s | all dungeons already very it's got a |
2012s | very particular theme and especially law |
2014s | wise as well we probably couldn't work |
2016s | in earth warriors but maybe somewhere |
2018s | else more suitable yeah I agree if we |
2021s | added a mouth where it would not be |
2022s | multi hmm Authority multi please says |
2026s | motox even good-looking in the throne |
2032s | altar if some things multi it makes |
2036s | getting the shipments go really easily |
2037s | no it would be every single way all |
2042s | right lunch guy wants to know why |
2045s | farming was taken out of the warding |
2046s | design document you can understand |
2049s | putting more emphasis on hunter but says |
2051s | that farming could still be a source of |
2052s | warning materials |
2054s | so basically give context to how we do |
2058s | the feedback process I mean when we |
2060s | first bought the original blogs which |
2061s | like how long ago was that I'm two |
2063s | months ago getting a while ago obviously |
2066s | the feedback was quite strong there's a |
2068s | lot of negative stuff but maybe the |
2071s | direct call if it was okay but we |
2075s | basically spent a week a week to two |
2078s | weeks basically going diving through all |
2080s | of that feedback and we formed a bit of |
2082s | a bit of a unit in the office we got |
2085s | basically a bunch of people from across |
2086s | the different teams we have and we sat |
2088s | down for three dedicated days and just |
2091s | went through all the feedback and we |
2092s | addressed the main points and we |
2094s | highlighted in prioritize what we think |
2095s | is the most important things to fix one |
2097s | thing we saw quite a lot of was you've |
2099s | just been so much for farming yeah sure |
2101s | we've hadded the farming guild which |
2104s | added a whole horse of new stuff and |
2106s | you plants that I've never fired farming |
2109s | expansion starting to become a little |
2111s | bit unnecessary and we don't have much |
2113s | scope on certain patches etc as well so |
2116s | when quit no warning design was written |
2119s | it was sort of without the full |
2121s | knowledge that farming guild was |
2122s | happening so we decided hunters the |
2127s | skill that really makes more sense sure |
2129s | when we were thinking about it because |
2132s | hunter he doesn't offer that much right |
2134s | now there's a couple of things that are |
2136s | useful but really try directly making it |
2139s | a partner skill for this would makes a |
2141s | lot of sense so instead of doing sort of |
2144s | growing things and a Magnum Marie they |
2148s | were looking at for originally it said |
2150s | it will have muffs that you can catch up |
2152s | her bus line there and also different |
2153s | types of trap as well like luring them |
2155s | in with a lantern you know what moths |
2157s | are like it's summertime right now |
2158s | you've got them all over your bloody |
2159s | bedroom I think that's cool all right |
2166s | yeah I saw some comments and I know the |
2170s | twitch chat particularly is warnings |
2173s | particularly contentious for you guys |
2175s | maybe more so than in other parts of the |
2178s | community I know there's some concern I |
2180s | just saw it in a message there that |
2181s | we're quote-unquote forcing warding into |
2184s | the game we've commented on this before |
2186s | and I know you have particularly Kieran |
2187s | but that's that's not really how it is |
2190s | at all especially given that it will be |
2192s | polled just like any other major content |
2194s | change we just saw a position where |
2198s | we're still acting on feedback we're |
2200s | going to come up with the final design |
2201s | draft I mentioned this at the beginning |
2202s | if you miss the exclamation mark warding |
2204s | will take you to the current design |
2205s | draft feedback on that is going to go |
2207s | into forming a new blog which will then |
2209s | be based this is a list for the poll |
2211s | it's simple if we take for any update we |
2213s | made an initial pitch we listen to |
2215s | feedback from the blog and re pitch it |
2217s | it just so happens the skills quite big |
2219s | and there's a lot of conversation around |
2220s | it and obviously the feedback chrysalis |
2222s | has taken a while but you know what Wes |
2225s | went on stage at really fast last year |
2227s | to announce warning I feel a bare |
2229s | minimum we should do from that its |
2231s | present a coherent skill that we feel |
2234s | delivers on that promise you guys have |
2237s | the power to say yes or no |
2239s | and we'll see what happens from there |
2242s | cool me serious |
2247s | wants to know if interfaces like the |
2249s | chat box and inventory will ever scale |
2251s | with high resolution monitors on some |
2254s | monitors they look sorry just sorry I |
2256s | just want to answer them especially like |
2257s | oh yes I just on the warding thing I've |
2259s | seen a bunch of people saying this |
2260s | online as well not just on the twitch |
2262s | app but how much time are you spending |
2264s | on warning I mean we're actively like |
2268s | definitely limping a lot of warning |
2270s | right now it's not like we spent the |
2271s | last three months working on it we've |
2273s | been doing it along the side of other |
2275s | things it's been a lot of mod West focus |
2277s | to do some design work and a lot of the |
2280s | time has been sending the design |
2281s | doctored various people in the community |
2283s | various other people in the office and |
2285s | getting feedback on it which is |
2287s | generally quite a slow process and |
2288s | you're waiting for those points to come |
2290s | back then you do a little bit of |
2291s | iteration on it you get more feedback |
2293s | etc it's not being like a whole team sat |
2296s | developing warning right now it's not |
2299s | that at all |
2300s | sure thank you for that because I think |
2304s | I think there is that perception where |
2306s | it's not necessarily clear what each |
2309s | individual developer in the old school |
2311s | team is working on so there's this worry |
2312s | that was spending all of our time on one |
2314s | particular thing and that's not really |
2316s | how it is I suppose I'll take this |
2318s | chance sort of model any and mod tight |
2320s | haven't had a chance to weigh in much |
2321s | just yet and you guys don't give some |
2323s | insight into what you're working on if |
2324s | you're able to question is I'll be able |
2327s | to or just give you guys yeah I don't |
2330s | know I don't know how much you can talk |
2332s | about what you're on at the minute so |
2335s | mod tight and I and mod Bruno is on our |
2341s | team we've been working on first-time |
2343s | user experience stuff so we're trying to |
2345s | optimize the early game we got a lot of |
2348s | new players coming in with mobile and |
2350s | it's trying to best bet each them and |
2354s | equip them with the tools they need to |
2355s | be able to navigate this this game which |
2358s | is intentionally got this steep learning |
2360s | curve etc that's what we're trying to do |
2363s | really the minute I'm currently working |
2366s | on some of the elves so there's a fair |
2369s | bit of detail and the things I've been |
2370s | working on and said |
2371s | working on in the progress blog that |
2373s | went out last week I believe it was yes |
2377s | I mean we're currently solve coming up |
2380s | to the final stretch for the whole |
2383s | project which has been a very long |
2384s | ongoing thing so it's really to kind of |
2387s | try and get everything tied up at a |
2388s | minute and wrap it all up nicely ready |
2391s | to release I feel like people don't |
2393s | understand the perspective of how |
2394s | massive it is yeah I think it's pretty |
2397s | safe to say you like from content |
2399s | development perspective is one of if not |
2402s | the biggest update that we've had for |
2405s | old school sort of everything included |
2407s | it's it's a big quest there's a big pvm |
2410s | challenge there's a big skilling boss |
2412s | there's like this is an update in itself |
2415s | coming from the look away and most |
2419s | importantly a big light puzzle for you |
2421s | guys to to enjoy if you guys want more |
2425s | insight into what modelling the rest of |
2427s | the song of the elves team have been |
2428s | working on exclamation mark progress |
2430s | will take you straight to that blog he |
2431s | mentioned I don't know if it's still a |
2434s | command let me know in chat but |
2436s | exclamation mark elf stream might take |
2439s | you to the specific stream that we did |
2441s | otherwise it should be on youtube on our |
2444s | channel overflow we're due at the light |
2445s | puzzle I mean the one thing I did we |
2449s | announced that the shadow stuff we don't |
2453s | think we've mentioned that we can we can |
2456s | do you want to talk about it so there's |
2459s | certain things that looking at the ones |
2462s | n part - like puzzle my dad's kind of |
2465s | looked at and said ok this makes the |
2467s | puzzle difficult but not in a sense of |
2470s | like a challenge that you had expecting |
2472s | the quest it just makes it so |
2473s | frustrating more than anything and he's |
2477s | done a lot of work in this new like |
2479s | puzzles |
2480s | avoid those same issues without going |
2484s | into too many details it's still |
2486s | difficult but in more of a sort of |
2488s | logical challenge sense rather than just |
2492s | frustrating you to the point of no end |
2496s | sure okay that's what was the question I |
2501s | read |
2503s | available scalable interfaces like the |
2505s | chat box and the inventory so people |
2507s | playing on they're playing old school on |
2509s | their 4k malas is on there like beastly |
2511s | battle station setups and blimp little |
2516s | Bruins game yeah yeah they have very |
2518s | small chat boxes in inventories are we |
2520s | going to be letting those scale anytime |
2523s | soon I'm not mistaken isn't that |
2525s | something that several years ago now |
2526s | muddy and started to work on I say |
2529s | started to work on as it was definitely |
2531s | not in a state completely and ready to |
2533s | release it a very very rough prototype |
2535s | it's one of those things I think with |
2538s | the game as vast as old school is now |
2540s | that's a lot of work can be done and |
2543s | you'll see a lot of quick progress for |
2544s | it but so haven't really polished and |
2547s | ready to put out to you guys will take |
2549s | such a long time and it's just such a |
2552s | huge undertaking that I don't know when |
2556s | we're likely to get around to it obvious |
2558s | I think it's something that a lot of |
2559s | people would like to do but it's just |
2561s | not a simple thing to do it's not |
2565s | actively being worked on right now okay |
2567s | little other priorities taking president |
2570s | of the minute all right |
2571s | I've seen in chat it's probably because |
2574s | you're here mod cure and I think you've |
2575s | seen it too |
2576s | TOB drop rates we're at look coming up |
2583s | barrage like non-stop I said this week |
2587s | the other day are tweeted saying I will |
2589s | get them done this week the problem is |
2592s | it's not like just saying it's one in |
2595s | five twelve like the whip it's it's a |
2598s | whole system to try and explain so it's |
2599s | not a quick job it's actually gonna take |
2601s | me a few hours to sit down and properly |
2603s | document that out on an infographic but |
2606s | yes I am doing it this week I'll squeak |
2608s | I literally and the reason I created is |
2610s | because I wanted to hold myself to it so |
2612s | tweet at me if it's not done by Sunday |
2614s | but I'm planning on tomorrow spending |
2618s | their time to do it and then I'm gonna |
2621s | send the infographic to the CM team so |
2623s | that it's it's gonna be scheduled for |
2625s | being put out so that it can be prior |
2627s | course all that's social media platforms |
2629s | and stuff awesome that's great thank you |
2633s | I know players are very keen to see it |
2636s | so last question before I move on to |
2639s | chat questions if you have any of those |
2641s | by the way don't forget sue senator |
2642s | Maude Myers at old school runescape in |
2644s | chat I last sort of pre-selected |
2648s | question asks for the option to choose |
2652s | which music plays in our player owned |
2654s | house is that something we can can |
2658s | achieve be nice have a little jukebox |
2661s | Anneli the jukebox suggestion yeah I |
2663s | think it's come up a couple times before |
2664s | I don't know okay I do it in a way that |
2673s | you basically changed the default rap |
2675s | that plays in your house it should be |
2678s | doable I think okay so I then you know I |
2682s | like the idea of June find the jukebox |
2684s | so you build the jukebox in your house |
2686s | you set which track it's the default |
2689s | track for your house right and obviously |
2691s | you when you do that your house plays |
2694s | that music when something else comes |
2695s | into your house it checks the dress does |
2698s | the jukebox and and plays that track |
2700s | instead of that warm sweet home one that |
2702s | nobody plays right but I like the idea |
2705s | just everyone's gonna see Charlie T |
2707s | playing 24/7 you say that but I think |
2711s | flutes I'll have to take cake in my |
2712s | house okay open Spotify different yeah |
2724s | there's a second part of this question I |
2727s | think I think this is where it gets more |
2728s | complicated and sort of pushing the |
2730s | limits of what we can achieve would we |
2732s | be able to sort of create a playlist |
2733s | whereby it goes through several tracks |
2736s | oh is that not you know not at the |
2739s | minute unfortunately to do that we'd |
2743s | need actually know the song ends funnily |
2746s | enough you think yes you can know what a |
2748s | song ends you know what it starts you |
2750s | know how long it is but things can delay |
2751s | it things can stop it and so we would |
2754s | just make an arbitrary guess and it |
2756s | would just probably end up skipping mid |
2757s | song so we actually have no means to do |
2760s | that I have added the request to be able |
2763s | to do this to the engine team's backlog |
2765s | whenever they get to it I'm not sure but |
2768s | okay |
2769s | well in the Merida lift I would love to |
2771s | do it in the mean time at least on |
2773s | Spotify there are a bunch of old-school |
2774s | tracks I think I remember when we |
2777s | uploaded those but I think it was |
2778s | alongside the album release |
2780s | so you Veliz got those to create |
2783s | playlists with in the meantime so these |
2785s | the last ten minutes to look at chat |
2787s | questions the first one is well it's |
2794s | been asked a lot of times they're asking |
2796s | if there's any info on group Ironman I |
2798s | don't think much has changed in that |
2800s | department in terms of what we can say |
2802s | current we really want to do it as soon |
2805s | as we as soon as we know that anything |
2808s | is actually probably going ahead - we'll |
2810s | let you know but it is a project that's |
2812s | being investigated constantly we've been |
2815s | going through scoping sessions designing |
2817s | the exact requirements for exactly what |
2818s | we want to do with it so that the |
2820s | development teams around the around the |
2824s | studio can can understand what works |
2826s | that will entail for them okay so I'm |
2833s | just reading the next question a little |
2834s | bit confused by it |
2838s | sorry I'm the Archaea spell book so yes |
2842s | a suggestion I spelled allows players to |
2845s | a grow monster that's attacking someone |
2847s | else in multi combat and could be cast |
2849s | every two minutes requires the cast |
2851s | would include architectural Alliance 88 |
2854s | magic ruins to cast so 10 souls 10 death |
2856s | and 10 Bloods sorry acá sorry 88 magic |
2860s | of the level wreck and then yeah the the |
2863s | runes I described I think I've not think |
2867s | I've described that really poorly |
2868s | because the chat doesn't understand no |
2871s | idea okay so a spell that you can cast |
2875s | once every two minutes that allows you |
2876s | to aggro monster that is already in |
2879s | combat with someone else given that it's |
2880s | in multi is that broken PvP I think that |
2887s | could be broken mmm can't box now if |
2889s | you're in multi that's true |
2891s | but if it was on the Archaea spell book |
2894s | maybe it wouldn't be so broken no I give |
2897s | this public use in PvP I probably |
2900s | wouldn't have it in PvP No |
2902s | I think I just believe my trick in pvm |
2905s | it can make sense on certain bosses like |
2907s | I mean obviously I bought like Grodd or |
2910s | people have generally do with a specific |
2912s | person tanking so you could maybe make |
2916s | it switch it so the wrong persons on it |
2917s | and stuff like that but right yeah draw |
2919s | the aggro from yeah I got it something |
2921s | stupid boxing in multi I was gonna let |
2926s | that slide I said I don't like you that |
2928s | there's not a huge amount of bosses that |
2930s | actually do entail a specific tank tank |
2934s | yeah that's true this could help to give |
2936s | that purpose but yeah I would say a |
2940s | spell might be actually the wrong way to |
2942s | do it given that it would be quite |
2944s | limiting if you try to actually design a |
2946s | boss because set bosses you won't be |
2948s | able to be on engine so you want people |
2949s | to be using the standard spell book I |
2951s | mean maybe it gets flexibility but |
2957s | what's the odds that we'll see a new imp |
2959s | or butterfly get added to the game if |
2963s | you've hoped for water get moths |
2966s | quite the same thing well we do have |
2971s | there's an idea for a will do simply at |
2973s | one point but I'm not sure you don't |
2975s | move no samplings it sort of again it's |
2978s | one of those things that's going to draw |
2979s | skillers into the wilderness who will be |
2982s | risking basically nothing anyway I'm not |
2985s | really enhancing PvP yet |
2987s | as far as I'm concerned we do have the |
2990s | new implants coming with prif though |
2991s | don't we yeah we had crystal implants |
2993s | which will pass out as part of poultry |
2995s | for somebody I wasn't proof - which will |
2998s | be exclusiveness and have sort of a |
3000s | unique drop which I believe we had also |
3003s | polled I can't remove my head yes yes oh |
3007s | they'll drop the elven signet ring which |
3010s | will soar prevent your crystal equipment |
3014s | of some nature over from degrading or |
3017s | have a chance of doing so and yeah |
3021s | you'll be able to catch those as any |
3022s | other limping |
3023s | moving proof Ness okay so yeah there you |
3028s | go there'll be a new ending and |
3029s | potentially new butterflies or similar |
3036s | sorry reading again so the next player |
3040s | says speaking of the tie farm |
3041s | can we get an update on ba Logano |
3044s | blessings I'm sure I've set that wrong |
3047s | currently it costs two points for one |
3049s | scroll and one scroll only affects one |
3051s | grape could we make it bless the entire |
3052s | vine instead that's for getting the Sam |
3058s | Urick grapes yeah okay yes I think these |
3060s | are really currently under underused |
3063s | underpowered and no one does it because |
3065s | it's so so bad it could absolutely do |
3068s | for buff because I like the idea of |
3070s | these coming from skilling as well as as |
3073s | well as the few few months is that drop |
3075s | of them yeah I've seen a lot of demand |
3077s | for I don't really do tight farms and |
3080s | I'm I'm not sure how bad it is by I hear |
3083s | it's bad |
3083s | quit farming itself it's pretty awful |
3085s | most crippling separate to type farm |
3088s | itself yeah but you basically have to do |
3089s | both if you want to get those at me does |
3091s | that me whines okay all right Shane Mars |
3098s | is not miked up because we've got a |
3102s | question here saying how about that |
3103s | fossil boss he's just just shrugged at |
3107s | me so I'm not really in a position to |
3111s | answer that but maybe she'll though type |
3114s | something here for me to say in the |
3116s | meantime why not make a clans sorry yeah |
3121s | why don't like a clan Slayer because me |
3123s | and my friends wanted to do something |
3124s | where we would for well would have we |
3126s | would have to kill for example a |
3128s | thousand-plus type of monster in a week |
3129s | for a nice reward in a clamp |
3133s | yes clans there so it's an interesting |
3135s | one it's like team player but much much |
3138s | bigger that's really cool I like the |
3140s | idea |
3141s | we need a clan system first really |
3143s | because clan chats aren't really like a |
3147s | proper group it's just um but you can |
3148s | join and leave so it needs to be a |
3150s | dedicated clan thing but yeah so client |
3153s | system first which is something like |
3155s | repo man that's currently going through |
3157s | that investigation process to understand |
3159s | this how long is it going to take to do |
3161s | when can we get done for etc but yeah I |
3165s | mean doing |
3166s | like that and that's what cons really |
3167s | gives you I mean firstly you can join a |
3169s | group but also unlocks potential for |
3172s | they sort of thing and doing interesting |
3174s | things |
3176s | sure yeah cool I think that's a really |
3179s | cool idea as well yeah I like stuff that |
3181s | plans can drive themselves and make |
3184s | events for themselves it's it's awesome |
3194s | the next player wants us to let them |
3196s | store molds in each furnace separately |
3197s | making 13 rings per run is for scrubs |
3200s | they say Bob Myers likes the idea was |
3207s | the chat think him a second what do you |
3211s | guys think storing molds so when you use |
3216s | them on the furnace and then it would |
3217s | show up on the side like a little rack |
3220s | yeah I guess we need to be nice you |
3223s | don't need them in your inventory mm-hmm |
3226s | although it would be nice just a |
3228s | straight-up it's just out there but why |
3231s | they mmm does it need a straight-up buff |
3232s | like that I mean all those nice to have |
3234s | a full inventory well for supplies that |
3236s | you can actually craft if we were to do |
3239s | it I would want it be reward a reward |
3241s | for something so you get a special sort |
3244s | of mold that cannot be attached to the |
3245s | furnace like a magnetic one like but |
3250s | yeah okay we reward request reward from |
3252s | some sort of other skill something like |
3254s | that as opposed to just saying |
3255s | everyone's got it sure that's we've got |
3260s | an answer from mod matters regarding the |
3262s | fossil boss so unfortunately it's not a |
3264s | priority for the team at the moment but |
3266s | depending on how well warding and other |
3269s | things go in the future there may or may |
3271s | not be space but it's not a priority |
3274s | it's not really planned or scheduled for |
3275s | is no timeline but we do have a design |
3281s | can we have a final chapter for slug |
3284s | Menace as the main boss please at the |
3286s | end once completed it would allow us to |
3287s | obtain a rune tier prayer armor maybe |
3290s | via monster drops |
3292s | I think midnight spot one here at dig |
3295s | this at some point there's no current |
3298s | plans to do it |
3300s | we are looking at a bunch of different |
3302s | quest ideas already but I don't see why |
3306s | not |
3306s | I mean we've done vampire sequels |
3308s | obviously we're doing a huge elf sequel |
3310s | these are both quest that RuneScape's |
3312s | done before this is similar that |
3314s | RuneScape's done it so it's not off the |
3317s | cards sure cool I mean I know there's a |
3322s | lot of demand for the knowledge to that |
3325s | quest line in terms of a better |
3327s | programmer I'm not sure |
3329s | I mean we've we've seen suggestions for |
3332s | it but I don't if we need that based on |
3333s | how good the current one already is so |
3338s | like um look we've got a new a new chat |
3344s | question just come in so for the new |
3346s | Spider boss could we have an item which |
3347s | prevents our health from regenerating |
3349s | perhaps a fossilized spider egg this |
3351s | would be equipped to meet a MOS lot and |
3355s | would be great for Derek's in nightmare |
3357s | zone / mol dollar thing you know this is |
3360s | the nightmare zone way not happen yeah I |
3363s | mean if it wasn't for nightmares oh and |
3365s | yes maybe we can make it Bandhan |
3366s | nightmare zone but yeah that's a good |
3369s | point it would be very strong for that |
3372s | making it even more FK than it already |
3374s | is |
3374s | I mean we could written of a spiritual |
3377s | life literally arbitrarily blocked in in |
3381s | nightmare zone I mean maybe if it was in |
3385s | the next slot rather than our most |
3387s | thought because that way you're |
3389s | sacrificing quite a lot of bonuses for |
3391s | it okay well I think we're just about |
3396s | touching on six o'clock so I'm gonna |
3397s | wrap things up I don't know if mods |
3400s | Parrott and most Eve W been sadly the |
3402s | whole time I have anything to add based |
3403s | on the chat no I'm getting shaking head |
3406s | so I think everyone's happy happy as can |
3410s | be |
3412s | I'm going to thank everyone on the couch |
3413s | for their time mod Mars on the chat so |
3418s | and well you guys for watching of course |
3420s | we'll see you next week and well have a |
3423s | have a good one until then bye bye |
3430s | [Music] |