- All of Great Olm’s healing pools will now prevent damage, no matter which one the player stands on.
what does this actually mean?
- All of Great Olm’s healing pools will now prevent damage, no matter which one the player stands on.
what does this actually mean?
Thanks for picking this up! We've changed the text in the news post to make the improvements clearer:
"It is no longer possible to have two concurrent sets of healing pools (one of which didn't work) in the Great Olm fight."
- All of Great Olm’s healing pools will now prevent damage, no matter which one the player stands on.
what does this actually mean?
There was an issue where in very rare cases, two sets of healing pools could appear one after the other, and it would mean the first set of pool would stop "working". Now there can no longer be two sets of concurrent healing pools. If there are healing pools, a second set cannot spawn anymore, meaning you can no longer find healing pools that don't work as expected.
The text on the newspost should be updated to be a bit clearer, hopefully.
Could perhaps the drop rate of ancient crystals be reconsidered with the revs update?
We'll be taking a look the entire drop table with the Rev changes, uniques, ancient items and the regular drop table. So ancient crystals will be included.
"This powerful weapon was first introduced into Old School via Bounty Hunter in September 2018"
vls was added in april 2020
Thanks for the spot. This was amended in the news-post. :)
Remove statues
Again we'd like to reiterate that we are open to replacing the Statuettes in the future if unique rewards can be agreed upon
Uniques were agreed upon long ago.
It is certainly part of the discussion as we're still open to make changes to Statuettes in the future.
Lastly, we’ll be rehoming the Slayer monsters in the Revenant Caves to a cave of their very own in an appropriate Wilderness level south of Larran’s Chest and north-west of Venenatis. This multi-way combat dungeon will be much more spacious, which leaves us open to expand the Wilderness Slayer task list in future.
Ah yes, Nieve's Wilderness Cave.
Put more seriously: Why do all of these slayer monsters have to live together in a single cave, rather than being spread throughout the wilderness more naturally?
We want to focus to Revenant cave on revenants, this meant moving slayer monsters out of the cave and to somewhere else. We didn't want to fill the wilderness with new mobs in both single and multi combat. Instead, we've created a new cave for these monsters, that is still in multiway combat and captures the essence of rev caves.
This multi-way combat dungeon will be much more spacious, which leaves us open to expand the Wilderness Slayer task list in future. All the creatures in the new dungeon will have a boosted chance to drop Larran’s Keys, so they’re well worth hunting down
As an avid Wildy Slayer, this has got me so hyped. I’ve been advocating on this sub for ages to do something about the scarcity of larran’s keys and this new wildy slayer cave hotspot is the trade-off.
Bravo, Jagex. BRAVO.
:) Glad you like the change