6 months ago - - Direct link
It’s time to see what’s next for Varlamore!
5 months ago - /u/JagexSarnie - Direct link

Originally posted by DPH996

Said a lot without saying a lot. New group boss, new herblore activity, no real detail around either. I’d have probably waited until you’ve got more to share honestly

We will have more to say about both pieces of content very soon, this post is mostly to gather your thoughts around the Reward Space.

5 months ago - /u/JagexSarnie - Direct link

Originally posted by CyberHudzo

Herblore activity reward idea:

Eternal amulet of chemistry, or if thats too powerful, an amulet that could combine the charges of different amulets of chemistry.

Use the new 'Varla-MORE' flair to get this idea tagged properly :)

5 months ago - /u/JagexSarnie - Direct link

Originally posted by Jaguaism

I appreciate the update, but is this really all the detail you can provide at this time? The entire newspost is basically we have some quests, a herblore activity and a group boss planned. Maybe some small teasers (images perhaps) for what that kind of content could look like? Just my two cents.

More of the content will come very soon, but we want to make sure we can give you everything from each of these pieces of content - hence why we want to get your reward ideas first.

5 months ago - /u/JagexSarnie - Direct link

Originally posted by mattbrvc

Lotta vagueness in this blogpost, keeping your cards close to your chest is fine for me. seeing as I enjoyed the majority of varlamore part1 I’m not too worried.

Herblore method balancing is going to be hard for iron progression ya? if it requires no input of your own resources w/ low intensity it will pretty much become the meta.

Earlymidgame group boss has me excited.

Yeah, we want to make sure that we get your ideas in just before we talk more about the content, but that will come very very soon!

5 months ago - /u/JagexSarnie - Direct link

Originally posted by nualt42

When it comes to unpolled surprise quests my answer is; not just varlamore updates. Everywhere you want.

If it’s not introducing new metas or making considerable changes to current skilling or combat methods, new items that might create drastic changes etc, then don’t even need to poll new quests in my opinion. Just drop them in.

Also is there any plans for what to do with leftover bird feed from rumours once we have all landing spots built?

I think for my personal take, Varlamore is a good place to try this out and see if you all like that approach. My biggest thing is too make sure we're polling any crucial elements of these surprise quests to make sure we're not going against the core ethos of this wonderful game.

5 months ago - /u/JagexSarnie - Direct link

Originally posted by Joe___Mama-

Will the new boss be a resurrected. Cuthbert, Lord of Dread.

I don't think any of you are ready for Cuthbert to return.

5 months ago - /u/Mod_Kieren - Direct link

Originally posted by Bigmethod

I'm kind of wondering why anyone would be against making a new method of training herblore for Ironmen when the current method is exp lamps and vague bankstanding. Can we agree that not everything in OSRS is good just because it's old?

Current herblore: High inputs/insane resources for high exp rates.

Proposed method: Mid inputs/low resources for mid/low exp rates.

This is relatively balanced -- give an option that averages 30-60k an hour based on player engagement and offer some decent rewards ala Guardians of the Rift that make the skill more palatable.

Reality: Herblore is a shit skill, and while I'm not advocating it to be balanced around Ironmen, it's especially dogshit for Ironmen.

The loop for ironmen is honestly really awesome. It feels so satisfying getting all these different resources from across the game in a variety of ways then being able to slowly level your herblore skill.

It's also incredibly rewarding as the potions are genuinely meaningful unlocks.

For mains it absolutely sucks, the whole skill boils down to go to GE, buy resources, Convert resources into potions, sell and repeat. It never changes except which resources.

It's pretty poor. It's fine, it's a simple buyable and not the only skill that operates in that kind of way.

Ultimately thus our question is how do we improve the skill without losing what it does that we consider awesome for ironmen but still add more meaning to it especially for mains - which are most of our players!