over 5 years
ago -
Old School RuneScape
-
Direct link
Transcript (by Youtube)
0s | welcome to a quick summary of our newly |
---|---|
2s | proposed skill warding in this video |
5s | we'll be talking about what warding is |
6s | how you train it and what it offers you |
8s | and to the game we also have some |
10s | insights into how we've been working |
11s | with community feedback and how the |
13s | design process has worked so far |
15s | warding is a school that is used to |
16s | create magical equipment like robes and |
18s | imbued rings warning would finally give |
19s | players the ability to create a large |
21s | swathe or pre-existing magical equipment |
22s | there's at filling gaps and improve the |
24s | early game being ESCO folks around magic |
26s | the terminology may get a little |
28s | confusing but essentially warding is the |
30s | relation of a magical energy known as |
32s | vis this is then channeled into a |
33s | material to form a piece of magical |
35s | equipment like robes weapons and jewelry |
37s | we'd want to keep it consistent with the |
38s | smithing and crafting skills so we're |
40s | roughly aim for a similar timeframe to |
41s | achieve skill mastery for reference that |
44s | be roughly three times faster than |
45s | rebuilding being an entirely new skill |
47s | will have a substantial impact on the |
49s | game and it's in everyone's best |
50s | interests that we get this right this |
52s | new skill gives us the great opportunity |
53s | to make a magical combat far more viable |
55s | with new types of magical equipment |
56s | getting the balance perfect for these |
58s | normals will not be possible without |
60s | your feedback in the same way smithing |
62s | can be trained with only a hammer angle |
63s | and metal bars warding can be just a |
65s | simple grab yourself a charming lamp |
67s | your materials and head over to the |
68s | nearest ward to begin training the |
70s | warding skill should it come to old |
72s | school while after a great number of |
74s | benefits to the game firstly a new skill |
76s | must integrate with the wider game |
78s | meaning the benefits extend well beyond |
80s | just warding you can expect new content |
83s | new rewards from other activities in the |
85s | game especially the hunter skill |
87s | something that's currently fairly |
89s | lacking watering brings in a new |
91s | mechanic called dissolving this will |
94s | take a lot of existing items out of the |
96s | game making your equipment worth more |
98s | and making the game's economy much |
99s | stronger but what a new skill like |
102s | warding really brings to the game is a |
103s | whole host of new content to play and to |
106s | experience it will be old school's first |
108s | ever real race than 99 who's gonna get |
111s | that skill kit first who's going to see |
113s | that skill keeper moat first whether |
115s | your ass killer a killer or you just |
117s | want a gun for links Titans are number |
118s | one ranking there's something here for |
121s | everyone one question we've seen asked |
123s | is why a new skill we send that huge |
125s | surveys asking lots of questions |
126s | inviting open feedback and most |
128s | excitingly |
129s | finding out what sort of game content |
131s | you want to see a new skill always |
133s | speeches highly in the sir |
134s | if you couple back with sailing giving |
135s | 68% in our design getting fifty nine |
137s | percent sure they fell short of a 75 |
140s | percent passed mark but you can see |
141s | there's a huge appetite from a new skill |
142s | content skills are different beasts from |
145s | quests and bosses you might have a |
147s | storyline you want to see continued are |
148s | generally the happy with our approach |
150s | there are more passionate opinions of |
152s | skilling and rightly so |
153s | everybody has strong opinions and how a |
155s | skill should work and what it should do |
156s | the take sailing in artisan we didn't |
159s | work of you enough to create a content |
160s | that you wanted we approached warding |
163s | differently we gave you the core of the |
165s | skill creating magic Lamas but left the |
167s | meat a bit to be designed by you this |
169s | gave us the benefit of months of |
170s | feedback and discussion to inform our |
172s | design choices the capture your feedback |
175s | we'll use social media forums live |
177s | streams videos and we invited players to |
179s | jagat HQ we also sent thousands of |
181s | surveys to capture feedback from players |
183s | in a confidential space all of this |
185s | guided the content changes that we've |
186s | made it doesn't stop there warding or |
189s | any piece of new content must be |
191s | something that you want we've heard what |
193s | you said we've made changes accordingly |
195s | and we're going to continue refining the |
197s | skill based on your feedback we do think |
199s | warding we're positive for the game but |
201s | it is your choice |
202s | report reign supreme if you don't think |
205s | warding is right and it fails the pole |
206s | you won't be able to the game developing |
208s | a brand new skill is something we've |
210s | never done in all school runescape |
211s | before so it should be an exciting |
213s | challenge for the team without even |
215s | touching on the skill itself there's a |
217s | whole host of things that we need to |
218s | consider such as even just updating the |
221s | genie lamp interface or the skills of |
222s | interface itself at the minute though |
225s | we're very much in the design phase of |
226s | the creation of warding and the |
228s | developers are for multiple roles in |
230s | this area of course we influence the |
232s | design and offer our feedback in that |
234s | process but also we are making sure that |
237s | it's actually possible to develop the |
239s | skill of a reasonable time frame when we |
241s | move into development we know that |
243s | getting the gameplay right is absolutely |
245s | vital for a new skill so it may be the |
248s | case that we only spend a few weeks |
250s | actually getting the core process of |
252s | creating armor in place it's more likely |
254s | we'll spend a ton of extra time working |
256s | on iterating on that core gameplay at |
259s | this point we're making sure that we can |
261s | offer the best warding skill that we |
264s | feel we can offer a skill that |
267s | it's the game a skill that fulfills a |
269s | purpose but most importantly a skill |
272s | that you the players want to see in all |
276s | school runescape so there you have it |
278s | we've explained why we believe warding |
280s | has what it takes to become old school |
281s | runescape spher stepper new skill now |
283s | it's time to have your say your feedback |
286s | to us isn't valuable you can email us in |
288s | feedback at old school community at jag |
290s | XCOM use the hash tag on Twitter OS or s |
292s | warden we've got the official game |
294s | forums and we've got the community lead |
296s | discord and reddit you can find all of |
298s | those links down in the description |
299s | below |
302s | [Music] |